[ŊZ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-19.12:38:51.ttyrec Time: (1519043931) Mon Feb 19 12:38:51 2018 [ŊZk)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. [ŊZ(0lqqqqqqqqqqqk(B(0x~~(BF(0~~~~(B$(0~~~(B+(0x~~~~~~~~~~~x(B(0x~~~~~~~~~~~x(B(0x~~~~(B@(0~~~~~~~(B(0x~~~~~(B@(0~~~~~x(B(0~~~~~~~~~~~~x(B(0mqqqqqqqqqqqj(B[Coolfrog the Survivor ] St11 Dx6 Co11 In8 Wi12 Ch7 AnaWraFemCha S1 Dlvl:1 $1 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt160/1200 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.[15;4[ŊZ3H--More--]ŊZ> IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--]ŊZ$X You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--]ŊZ)  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--]ŊZWt [Coolfrog the Survivor ] St11 Dx6 Co11 In8 Wi12 Ch7 AnaWraFemCha S1  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt160/1200 T1 The moon is waxing tonight.]ŊZ$ KBeware, there will be no return! Still climb? [yn] (n) ]ŊZ!e y[Coolfrog the Survivor  12(12)  Pw 3(3) ]ŊZh (0lqqqqqqqqqqqk(B(0x~~(BF(0~~~~(B$(0~~~(B+(0x~~~~~~~~~~~x(B(0x~~~~~~~~~~~x(B(0x~~~~(B@(0~~~~~~~(B(0x~~~~~(B@(0~~~~~x(B(0~~~~~~~~~~~~x(B(0mqqqqqqqqqqqj(B[Coolfrog the Survivor ] St11 Dx6 Co11 In8 Wi12 Ch7 AnaWraFemCha S1 Dlvl:1 $1 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt160/1200 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ^ŊZn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ an uncursed +0 plasteel helm (being worn) {2} f - [ an uncursed +0 pair of plasteel gloves (being worn) {2} g - [ an uncursed +0 pair of plasteel boots (being worn) {2} h - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles i - % 20 uncursed pills {0} Scrolls k - ? 5 uncursed scrolls of healing {0} l - ? 4 uncursed scrolls of mana {0} m - ? 3 uncursed scrolls of phase door {0} n - [38;5^ŊZ;3m? 2 uncursed scrolls of standard id {0} o - ? an uncursed scroll of cure {0} Spellbooks j - + an uncursed spellbook of passwall (1:10) {0}(end) ^ŊZ_] [Coolfrog the Survivor ] St11 Dx6 Co11 In8 Wi12 Ch7 AnaWraFemCha S1 Dlvl:1 $1 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt160/1200 T1 Do you want to see your attributes? [ynq] (n) ^ŊZanFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: invisibility. You could not have this property extrinsically: fear factor. You could not have this property intrinsically: poison resistance. Ring identification only worked 4 times out of 11. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 15. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 93% chance. Monsters only dropped their equipment with 67% chance. Scroll drop chance was reduced to 70%. Ring drop chance was reduced to 57%. Wand drop chance was reduced to 78%. Amulet drop chance was reduced to 71%. Concealing monsters were spawned underneath items 56% of the time only. Monster death drops spawned with o^ŊZrnly 91% chance. The following skill could not be trained at all: protection spells. The following skill was trained at half the usual rate: sling. The following skill was trained at one fifth the usual rate: healing spells. The following skill was limited to basic proficiency: two-handed weapons. The following skill was limited to skilled proficiency: club. The following skill was limited to expert proficiency: chaos spells. The following skill became untrainable if you tried to train it too early: spirituality (turn 7). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 33485. Monster spawn increase had reached its maximum at turn 88322. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 287401. The monster class that cannot be genocided was rust monster or disenchanter. The monster class that was ^ŊZspawned more often: light (freq bonus 6). The monster species that was spawned more often: multivalence heap (freq bonus 8). The monster species that was spawned more often: large amulet trove (freq bonus 16). The monster species that was spawned more often: glowing mold (freq bonus 84). The monster species that was spawned more often: fierce kalidah (freq bonus 8). The monster species that was spawned more often: plasma hound (freq bonus 54). The monster species that was spawned more often: amnesia monster (freq bonus 14). The monster species that was spawned more often: hell buzzard (freq bonus 84). --More--^ŊZI The monster species that was spawned more often: great wyrm of power (freq bonus 54). The monster species that was spawned more often: maelstrom (freq bonus 33). The monster species that was spawned more often: blind eye (freq bonus 21). The monster species that was spawned more often: porter abnormal vortex (freq bonus 28). The monster species that was spawned more often: bramble force patch (freq bonus 32). The monster species that was spawned more often: adult blue dragon (freq bonus 21). The monster species that was spawned more often: chemical fungus (freq bonus 18). The monster species that was spawned more often: bettered jabbing (freq bonus 33). The monster species that was spawned more often: adult guivre (freq bonus 8). The monster species that was spawned more often: gnomish caster (freq bonus 22). The monster species that was spawned more often: hungry force fungus (freq bonus 16). The monster species that was spawned m^ŊZI ore often: healing water nymph (freq bonus 32). The monster species that was spawned more often: danube eyeshot feeblish reassert (freq bonus 18). The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1). The monster species that was never randomly spawned: werejelly. The monster species that was never randomly spawned: rubber golem. The monster species that was never randomly spawned: lime killer tomato. The monster species that was never randomly spawned: eyetin. The monster species that was never randomly spawned: ghost bat. The monster species that was never randomly spawned: rattata. The monster species that was never randomly spawned: nasty chasme. The monster species that was never randomly spawned: sweet woman. The monster species that was never randomly spawned: dunghill disagree feller typeset souther. The monster species that was never randomly spawned: 42 trove. Th^ŊZI e monster class that was always generated with extra speed: giant humanoid. The RNG hath decreed that this item was never generated: wakeup call stone (gray). The RNG hath decreed that this item was never generated: sludge (fallthrough). The RNG hath decreed that this item was never generated: pile bunker ((null)). The RNG hath decreed that this item was never generated: T-shirt ((null)). The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)). The RNG hath decreed that this item was never generated: amber (yellowish brown). The RNG hath decreed that this item was never generated: giant scythe ((null)). The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling). The RNG hath decreed that this item was never generated: nexus field (talkative). The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices). The RNG h^ŊZI ath decreed that this item was generated more often: fire resistance (cooling, freq bonus 6). The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 16). The RNG hath decreed that this item was generated more often: air current (court, freq bonus 6). The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 8). The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 6). The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 77). The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 34). --More--^ŊZ The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 8). The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 2). The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 7). The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 12). The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 2). The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 8). The RNG hath decree^ŊZ) d that this item was generated more often: homing torpedo ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: light (arc, freq bonus 7). The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 17). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 21). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 32). The RNG hath decreed that this item was always generated cursed: gain health (iridescent). The RNG hath decreed that this item was always generated cursed: tin whistle (whistle). The RNG hath decreed that this item was always generated cursed: spetum (forked polearm). The RNG hath decreed that this item was always generated cursed: salt chunk (gray). The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves). The RNG hath decreed that this item was alwa^ŊZ0 ys generated cursed: time shift (green eyed). The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)). The RNG hath decreed that this item was always generated cursed: dream eater (tapered). The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)). The RNG hath decreed that this item was always generated cursed: granite impaler ((null)). The RNG hath decreed that this trap was always invisible: mana battery trap. The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 1). Next attribute increase check would have come at turn 493. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were cold resistant. You were sleep resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification res^ŊZ8 Bistant. You were prevented from having invisibility (0). You were prevented from having an increased fear factor (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. --More--^ŊZ\ }Your luck was zero. You could not have safely prayed (527). You survived. --More--^ŊZh (0lqqqqqqqqqqqk(B(0x~~(BF(0~~~~(B$(0~~~(B+(0x~~~~~~~~~~~x(B(0x~~~~~~~~~~~x(B(0x~~~~(B@(0~~~~~~~(B(0x~~~~~(B@(0~~~~~x(B(0~~~~~~~~~~~~x(B(0mqqqqqqqqqqqj(B[Coolfrog the Survivor ] St11 Dx6 Co11 In8 Wi12 Ch7 AnaWraFemCha S1 Dlvl:1 $1 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt160/1200 T1 Do you want to see your discoveries? [ynq] (n) ^ŊZg, n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (metal cloak) Scrolls ? scroll of healing (FUKDASAC DICKOMIXTIO KISOASSEKOCK) ? scroll of mana (DOENERTELLER VERSACE) ? scroll of phase door (MASKELLI EREKISIPHTHE IABEZEBYTH ? scroll of standard id (AD TENT IS LARIENTELRUNYAS BANE ? scroll of cure (FULL HEALTHHY HALF DAMAGE) Spellbooks + spellbook of passwall (rocky) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie f^ŊZ}, loss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ^ŊZ^ { [Coolfrog the Survivor ] St11 Dx6 Co11 In8 Wi12 Ch7 AnaWraFemCha S1 Dlvl:1 $1 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt160/1200 T1 Do you want an account of creatures vanquished? [ynq] (n) ^ŊZ sn Vanquished creatures:  0 hidden kobolds (1 created) 0 porter lichens (1 created) 0 ungenomolds (1 created) 0 jedis (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--^ŊZ Do you want to see your conduct? [ynq] (n) ^ŊZM n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--^ŊZ The jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 1 point, and 1 piece of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--