—š‰Z%} Ļ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-18.15:24:07.ttyrec Time: (1518967447) Sun Feb 18 15:24:07 2018 —š‰Z6 W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. —š‰Z§ —š‰ZY« ļ(0lqqq~qk(B(0x~~~~~x(B8(0x~~~~~x(B(0x~~(B$(0~~x(B(0x~~(B@(0~~~(B(0x~~~(B@k(0x(B(0mqqqqqj(B—š‰Zö« ±[Coolfrog the Survivor ] St9 Dx8 Co7 In10 Wi10 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/900 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--˜š‰Z@ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--˜š‰Z ° X You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--˜š‰Z= ˜š‰Z}‘Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--™š‰ZW” [Coolfrog the Survivor ] St9 Dx8 Co7 In10 Wi10 Ch6 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/900 T1 The moon is waxing tonight.™š‰Zt KBeware, there will be no return! Still climb? [yn] (n) ™š‰ZցŅy[Coolfrog the Survivor  12(12)  Pw 3(3) ™š‰Z•ƒe(0lqqq~qk(B(0x~~~~~x(B8(0x~~~~~x(B(0x~~(B$(0~~x(B(0x~~(B@(0~~~(B(0x~~~(B@k(0x(B(0mqqqqqj(B[Coolfrog the Survivor ] St9 Dx8 Co7 In10 Wi10 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/900 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ™š‰Z¢ž n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ the uncursed +0 plasteel helm named Siren's call (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls o™š‰Zמ [f mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) šš‰ZĖb_ [Coolfrog the Survivor ] St9 Dx8 Co7 In10 Wi10 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/900 T1 Do you want to see your attributes? [ynq] (n) šš‰Z€ŪnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: drunken boxing. You could not have this property extrinsically: quad attacks. You could not have this property intrinsically: energy regeneration. Scroll identification only worked 100 times out of 155. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 8. Wand identification only worked 3 times out of 23. Armor identification only worked 15 times out of 29. Spellbook identification only worked 2 times out of 5. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 32% chance. Monsters only dropped their equipment with 59% chance. Scroll drop chance was reduced to 80%. Wand drop chance was reduced to 82%. Potion drop chancšš‰Z·Ūe was reduced to 93%. The following skill could not be trained at all: body armor. The following skill was trained at half the usual rate: martial arts. The following skill was trained at one fifth the usual rate: whip. The following skill was limited to basic proficiency: general combat. The following skill was limited to skilled proficiency: body spells. The following skill was limited to expert proficiency: divination spells. The following skill became untrainable if you tried to train it too early: attack spells (turn 23). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 22309. Monster spawn increase had reached its maximum at turn 48663. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 233013. The monster class that cannot be genocided was xorn. The monster class that was spawned more often:šš‰ZęŪŅ bat or bird (freq bonus 2). The monster species that was spawned more often: Njusha's sweet sandal (freq bonus 7). The monster species that was spawned more often: bid foxtrot skidding jadishly (freq bonus 10). The monster species that was spawned more often: floating permamimic (freq bonus 24). The monster species that was spawned more often: solid warp patch (freq bonus 3). The monster species that was spawned more often: insurmountable warp fungus (freq bonus 18). The monster species that was spawned more often: anthrazite patch (freq bonus 24). The monster species that was spawned more often: incurability belayed (freq bonus 15). --More--šš‰Z˜QThe monster species that was spawned more often: novice dark wall (freq bonus 36). The monster species that was spawned more often: giant jelly bee (freq bonus 9). The monster species that was spawned more often: colorful warp patch (freq bonus 4). The monster species that was spawned more often: ancient italian (freq bonus 8). The monster species that was spawned more often: super wooden statue (freq bonus 28). The monster species that was spawned more often: mirror stalk (freq bonus 5). The monster species that was spawned more often: squeaker (freq bonus 18). The monster species that was spawned more often: high colony (freq bonus 10). The monster species that was spawned more often: beedrill (freq bonus 7). The monster species that was spawned more often: petty velociraptor (freq bonus 14). The monster species that was spawned more often: vexed vixen (freq bonus 12). The monster species that was spawned more often: water troll šš‰ZĆQ(freq bonus 24). The monster species that was spawned more often: confident spider (freq bonus 18). The monster trait that was more common: monsters that have kick attacks (freq bonus 3). The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 3). The monster trait that was more common: monsters that make sheep sounds (freq bonus 1). The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 3). The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2). The monster trait that was more common: monsters of gigantic size (freq bonus 3). The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2). The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1). The monster trait that was more common: monsters who can cast clericašš‰ZćQl spells (freq bonus 3). The monster trait that was more common: monsters with poison resistance (freq bonus 2). The monster species that was never randomly spawned: upgraded secret car. The monster species that was never randomly spawned: cigarette dwarf. The monster species that was never randomly spawned: porter xorn. The monster species that was never randomly spawned: scarlet devil. The monster species that was never randomly spawned: anthrazite unicorn. The monster species that was never randomly spawned: brewing lordlier joltily. The monster species that was never randomly spawned: spore stalk. The monster species that was never randomly spawned: polina. The monster species that was never randomly spawned: sniper bundle head. The monster species that was never randomly spawned: common pest. The RNG hath decreed that this item was never generated: gain level (leveled). The RNG hath decreed that this item was neveršš‰ZR generated: amulet of swimming (watery). The RNG hath decreed that this item was never generated: venom scattering (hooked). The RNG hath decreed that this item was never generated: hugging gown (contaminated coat). The RNG hath decreed that this item was never generated: hunger (topaz). The RNG hath decreed that this item was never generated: checker boots (fetish heels). The RNG hath decreed that this item was never generated: oldest staff ((null)). The RNG hath decreed that this item was never generated: paper shotgun ((null)). The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves). The RNG hath decreed that this item was never generated: rumor (scribbled). --More--šš‰Z’ŌThe RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 7). The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 18). The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 4). The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 183). The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 17). The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 7). The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 36). The RNG hath decreed that šš‰Z Õthis item was generated more often: bronze mace ((null), freq bonus 35). The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: healing (white, freq bonus 5). The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 11). The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 10). The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 4). The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 2). The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: cure dim (colorglšš‰ZÕad, freq bonus 8). The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 3). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 27). The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals). The RNG hath decreed that this item was always generated cursed: flying boots (battle boots). The RNG hath decreed that this item was always generated cursed: flying boots (battle boots). The RNG hath decreed that this item was always generated cursed: inviso stone (gray). The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda). The RNG hath decreed that this item was always generated cursed: fire horn (horn). The RNG hath decreed that this item was always generated cursed: fear (bewitched). The RNG hath decreed that this item was always generated cursed: gain level (milky). The RNG hathšš‰ZÕģ decreed that this item was always generated cursed: practice (insulating). The RNG hath decreed that this item was always generated cursed: time (ticking). The RNG hath decreed that this trap was always invisible: stairs trap. The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 3). Next attribute increase check would have come at turn 960. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. --More--šš‰Zā>ĶYou were magic-protected. You were petrification resistant. You were prevented from having quad attacks (0). You were prevented from drunken boxing (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (433). You survived. --More--šš‰ZżĀł(0lqqq~qk(B(0x~~~~~x(B8(0x~~~~~x(B(0x~~(B$(0~~x(B(0x~~(B@(0~~~(B(0x~~~(B@k(0x(B(0mqqqqqj(Bšš‰Z`Ćj[Coolfrog the Survivor ] St9 Dx8 Co7 In10 Wi10 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/900 T1 Do you want to see your discoveries? [ynq] (n) šš‰Z+-n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (tattered cape) Scrolls ? scroll of healing (KIROUS ELINTARVIKKEIT PALKKI SAATANA ? scroll of mana (KO BATE) ? scroll of phase door (MORE IS MORE) ? scroll of standard id (RAIN FALL FROM SKY) ? scroll of cure (FEAKONALEASH CRAWLINGINMYSKIN EMOS) Spellbooks + spellbook of passwall (twisting) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of vešš‰Zg-•nom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) šš‰Z@„9 [Coolfrog the Survivor ] St9 Dx8 Co7 In10 Wi10 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/900 T1 šš‰Zw„@Do you want an account of creatures vanquished? [ynq] (n) šš‰Zhn Vanquished creatures:  0 kobolds (1 created) 0 jedis (1 created) 0 minighosts (1 created) 0 food troves (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--šš‰Z圏šš‰Z$1Do you want to see your conduct? [ynq] (n) šš‰Z; ón Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--šš‰Z×|Ÿšš‰Z@}nThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. šš‰Zž}ķGoodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--šš‰ZRń