Z Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-18.15:21:41.ttyrec Time: (1518967301) Sun Feb 18 15:21:41 2018 Z@W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ZZ-(0lqqqqqk(B(0x~~~~~x(B(0~(B:(0~~~~x(B(0x~~(B@(0~~a(B(0x~~~(Bd(0~x(B(0mqqqqqj(BZ/[Coolfrog the Tin Can ] St11 Dx15 Co8 In10 Wi12 Ch8 ZybWraFemCha S0 Dlvl:1 $0 HP 21(21)  Pw 7(7)  AC-6 MC2 Mov11 Xp1/0 Wt244/1050 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Zyborg.Z0--More--Z IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--Z X You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Z  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--Z  [Coolfrog the Tin Can ] St11 Dx15 Co8 In10 Wi12 Ch8 ZybWraFemCha S0  21(21)  Pw 7(7)  AC-6 MC2 Mov11 Xp1/0 Wt244/1050 T1 The moon is waxing tonight. Zp  Set what options?   Booleans (selecting will toggle value):  legacy [false]  news [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxor [false]  hybridhomicider [false]  hybridsuxxor [false]  hybridwarper [false]  hybridrandomizer [false]  hybridnullrace [false]  hybridmazewalker [false]  hybridsoviet [false]  hybridxrace [false]  hybridheretic [false]  hybridsokosolver [false]  hybridspecialist [false]  hybridamerican [false]  hybridmin Z imalist [false]  hybridnastinator [false]  hybridrougelike [false]  hybridsegfaulter [false]  hybridironman [false]  hybridamnesiac [false]  hybridproblematic [false]  hybridwindinhabitant [false]  a - autodig [false]  b - autopickup [true]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true] (1 of 4) ZI[Coolfrog the Tin Can ] St11 Dx15 Co8 In10 Wi12 Ch8 ZybWraFemCha S0 Dlvl:1 $0 HP 21(21)  Pw 7(7)  AC-6 MC2 Mov11 Xp1/0 Wt244/1050 T1 (0lqqqqqk(B(0x~~~~~x(B(0~(B:(0~~~~x(B(0x~~(B@(0~~a(B(0x~~~(Bd(0~x(B(0mqqqqqj(B Z E Armor a - [ an uncursed +1 plate mail (being worn) {200} Scrolls f - ? 5 uncursed scrolls of healing {0} g - ? 4 uncursed scrolls of mana {0} h - ? 3 uncursed scrolls of phase door {0} i - ? 2 uncursed scrolls of standard id {0} j - ? an uncursed scroll of cure {0} Spellbooks e - + an uncursed spellbook of passwall (0:10) {0} Wands d - / an uncursed wand of solar beam (0:0) {0} Tools b - ( an uncursed +1 green lightsaber (weapon in hand) {24} c - ( 20 uncursed diodes {20}(end) ZeN [Coolfrog the Tin Can ] St11 Dx15 Co8 In10 Wi12 Ch8 ZybWraFemCha S0  21(21)  Pw 7(7)  AC-6 MC2 Mov11 Xp1/0 Wt244/1050 T1 Z/# ZŧZ_ eZ cZU t(0E(Bec: unknown extended command.[Coolfrog the Tin Can ] St11 Dx15 Co8 In10 Wi12 Ch8 ZybWraFemCha S0  21(21)  Pw 7(7)  AC-6 MC2 Mov11 Xp1/0 Wt244/1050 T1 Zl Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Zh[Coolfrog the Tin Can ] St11 Dx15 Co8 In10 Wi12 Ch8 ZybWraFemCha S0  21(21)  Pw 7(7)  AC-6 MC2 Mov11 Xp1/0 Wt244/1050 T1 Za# ZtZ: echniqueZ chniqueZu hniqueZu1 Choose a technique  Name Level Status a - appraisal 1 Prepared b - panic digging 1 Prepared c - phase door 1 Prepared d - invoke deity 1 Prepared(end) Z [Coolfrog the Tin Can ] St11 Dx15 Co8 In10 Wi12 Ch8 ZybWraFemCha S0  21(21)  Pw 7(7)  AC-6 MC2 Mov11 Xp1/0 Wt244/1050 T1 ZT"@<[Coolfrog the Tin Can ] St11 Dx15 Co8 In10 Wi12 Ch8 ZybWraFemCha S0  21(21)  Pw 7(7)  AC-6 MC2 Mov11 Xp1/0 Wt244/1050 T2 None picks up 5 gold pieces.[Coolfrog the Tin Can ] St11 Dx15 Co8 In10 Wi12 Ch8 ZybWraFemCha S0  21(21)  Pw 7(7)  AC-6 MC2 Mov11 Xp1/0 Wt244/1050 T3 ZaZ You hit the newt.The newt suddenly seems weaker!The newt dies![Coolfrog the Tin Can ] St11 Dx15 Co8 In10 Wi12 Ch8 ZybWraFemCha S4  21(21)  Pw 7(7)  AC-6 MC2 Mov11 Xp1/1 Wt244/1050 T3 [Coolfrog the Tin Can ] St11 Dx15 Co8 In10 Wi12 Ch8 ZybWraFemCha S4  21(21)  Pw 7(7)  AC-6 MC2 Mov11 Xp1/1 Wt244/1050 T4 (0~(BZC; [Coolfrog the Tin Can ] St11 Dx15 Co8 In10 Wi12 Ch8 ZybWraFemCha S4  21(21)  Pw 7(7)  AC-6 MC2 Mov11 Xp1/1 Wt244/1050 T4 [Coolfrog the Tin Can ] St11 Dx15 Co8 In10 Wi12 Ch8 ZybWraFemCha S4  21(21)  Pw 7(7)  AC-6 MC2 Mov11 Xp1/1 Wt244/1050 T5 (0~(B@Z:=Beware, there will be no return! Still climb? [yn] (n) Zpy[Coolfrog the Tin Can  21(21)  Pw 7(7) Zy (0lqqqqqk(B(0x~~~~~x(B(0~~~~~~x(B(0x~~(B@(0~~a(B(0x~~~(Bd(0~x(B(0mqqqqqj(B[Coolfrog the Tin Can ] St11 Dx15 Co8 In10 Wi12 Ch8 ZybWraFemCha S4 Dlvl:1 $0 HP 21(21)  Pw 7(7)  AC-6 MC2 Mov11 Xp1/1 Wt244/1050 T5 Do you want your possessions identified? DYWYPI? [ynq] (n) Z5Oy Armor a - [ an uncursed +1 plate mail (being worn) {200} Scrolls f - ? 5 uncursed scrolls of healing {0} g - ? 4 uncursed scrolls of mana {0} h - ? 3 uncursed scrolls of phase door {0} i - ? 2 uncursed scrolls of standard id {0} j - ? an uncursed scroll of cure {0} Spellbooks e - + an uncursed spellbook of passwall (0:10) {0} Wands d - / an uncursed wand of solar beam (0:0) {0} Tools b - ( an uncursed +1 green lightsaber (weapon in hand) {24} c - ( 20 uncursed diodes {20}(end) "Z Do you want to see your attributes? [ynq] (n) #ZH yFinal Attributes: You were stridently aligned. Your alignment was 5. Your max alignment was 10. You carried 0 sins. You could not have this property at all: improved vision. You could not have this property extrinsically: drain resistance. You could not have this property intrinsically: cold resistance. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 18. Amulet identification only worked 15 times out of 18. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 3. Tool identification only worked 5 times out of 10. Monsters only dropped their equipment with 91% chance. Scroll drop chance was reduced to 88%. Ring drop chance was reduced to 97%. Amulet drop chance was reduced to 86%. Potion drop chance was reduced to 72%#ZH . Musable item generation frequency had a negative bias of 36%. Monster death drops spawned with only 86% chance. The following skill could not be trained at all: broadsword. The following skill was trained at half the usual rate: healing spells. The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to basic proficiency: two-handed sword. The following skill was limited to skilled proficiency: bare-handed combat. The following skill was limited to expert proficiency: knife. The following skill became untrainable if you tried to train it too early: matter spells (turn 36). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 123557. Monster spawn increase had reached its maximum at turn 163608. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 1#ZH t325016. The monster class that cannot be genocided was vampire. Today, the monster class that always gets generated invisible was Keystone Kop. The monster class that was spawned more often: umber hulk (freq bonus 3). The monster species that was spawned more often: healthy cave spider (freq bonus 88). The monster species that was spawned more often: grunthack water elemental (freq bonus 8). The monster species that was spawned more often: dung worm (freq bonus 6). The monster species that was spawned more often: hungry stalk (freq bonus 60). --More--BZ˾The monster species that was spawned more often: subsoil unclothing (freq bonus 10). The monster species that was spawned more often: Larry (freq bonus 36). The monster species that was spawned more often: white snake (freq bonus 12). The monster species that was spawned more often: cursed colony (freq bonus 12). The monster species that was spawned more often: caning calligraphic (freq bonus 10). The monster species that was spawned more often: monkey mummy (freq bonus 8). The monster species that was spawned more often: special warp fungus (freq bonus 16). The monster species that was spawned more often: bright violet spore (freq bonus 10). The monster species that was spawned more often: Mac Moneysac (freq bonus 10). The monster species that was spawned more often: saber cat (freq bonus 5). The monster species that was spawned more often: noxious warp fungus (freq bonus 56). The monster species that was spawned more often: islanBZ'd centaur (freq bonus 28). The monster species that was spawned more often: air elemental speed beholder (freq bonus 36). The monster species that was spawned more often: hard blue jelly (freq bonus 10). The monster species that was spawned more often: black mold (freq bonus 10). The monster species that was spawned more often: dolgsman (freq bonus 16). The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2). The monster trait that was more common: monsters that are extra nasty (freq bonus 2). The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2). The monster species that was never randomly spawned: werehuggingboot. The monster species that was never randomly spawned: Baalphegor. The monster species that was never randomly spawned: tear force fungus. The monster species that was never randomly spawned: femmymondaine. The monster species that waBZ<s never randomly spawned: elder earth elemental. The monster species that was never randomly spawned: umber pony. The monster species that was never randomly spawned: nasty chasme. The monster species that was never randomly spawned: red river hog. The monster species that was never randomly spawned: blue mushroom patch. The monster species that was never randomly spawned: Dispator. The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak). The RNG hath decreed that this item was never generated: weak sight stone (gray). The RNG hath decreed that this item was never generated: paper shield ((null)). The RNG hath decreed that this item was never generated: raygun ((null)). The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield). The RNG hath decreed that this item was never generated: gain intelligence (plain). The RNG hath decreed that thBZQis item was never generated: identify (bronze). The RNG hath decreed that this item was never generated: halite (white). The RNG hath decreed that this item was never generated: thunder (rollover). The RNG hath decreed that this item was never generated: clove of garlic ((null)). The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 7). The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 12). The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 6). --More--DZThe RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 15). The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 79). The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 16). The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 12). The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 16). The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 29). The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 9). The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 16). The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 5). ThDZe RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 10). The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 3). The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 9). The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 3). The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 3). The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 7). The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 10). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 5). The RNG hath decreed that this item was always generated cursed: tempest horn (horn). The RNG hath decreed that thDZ is item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN). The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak). The RNG hath decreed that this item was always generated cursed: tin whistle (whistle). The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired). The RNG hath decreed that this item was always generated cursed: summon undead (black). The RNG hath decreed that this item was always generated cursed: bronze mace ((null)). The RNG hath decreed that this item was always generated cursed: osbane katana ((null)). The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray). The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray). The RNG hath decreed that this trap was always invisible: blade trap. The RNG hath decreed that this trap was generated more often: falliDZjng rock trap (freq bonus 3). Next attribute increase check would have come at turn 910. Strength training was 1. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were petrification resistant. You were prevented from having a sight bonus (0). You were aware of the presence of undead. You had 1495 points of nutrition remaining. You could fly. --More--ZZdZ You could survive without air. Your luck was zero. You could not have safely prayed (233). You survived. --More--\Zk(0lqqqqqk(B(0x~~~~~x(B(0~~~~~~x(B(0x~~(B@(0~~a(B(0x~~~(Bd(0~x(B(0mqqqqqj(B[Coolfrog the Tin Can ] St11 Dx15 Co8 In10 Wi12 Ch8 ZybWraFemCha S4 Dlvl:1 $0 HP 21(21)  Pw 7(7)  AC-6 MC2 Mov11 Xp1/1 Wt244/1050 T5 Do you want to see your discoveries? [ynq] (n) ]Z"JqNone can't follow you into the Black Market. ]Zg#