{+bZF  Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-19.17:31:39.ttyrec Time: (1516383099) Fri Jan 19 17:31:39 2018 {+bZ` W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. {+bZl {+bZ s(0lqqqqqqqq(B(0x~~~~~~~(B(0x~~(B@(0~(B#(0x~~(B@#+(0~~~(B(0mqqaq(B{+bZ [Coolfrog the Survivor ] St8 Dx7 Co9 In11 Wi13 Ch11 AnaWraFemCha S1 Dlvl:1 $1 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.{+bZ5 --More--|+bZ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--}+bZW You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--}+bZ  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--~+bZ (0lqqqqqqqq(B[Coolfrog the Survivor ] St8 Dx7 Co9 In11 Wi13 Ch11 AnaWraFemCha S1  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 Be careful! New moon tonight.~+bZ JBeware, there will be no return! Still climb? [yn] (n) ~+bZjy[Coolfrog the Survivor  12(12)  Pw 3(3) ~+bZ_rs(0lqqqqqqqq(B(0x~~~~~~~(B(0x~~(B@(0~(B#(0x~~(B@#+(0~~~(B(0mqqaq(B~+bZtw[Coolfrog the Survivor ] St8 Dx7 Co9 In11 Wi13 Ch11 AnaWraFemCha S1 Dlvl:1 $1 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) +bZ١n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}[+bZm 17;88H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) +bZ%@ [ [Coolfrog the Survivor ] St8 Dx7 Co9 In11 Wi13 Ch11 AnaWraFemCha S1 Dlvl:1 $1 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 Do you want to see your attributes? [ynq] (n) +bZݻ nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: petrification resistance. You could not have this property extrinsically: magic resistance. You could not have this property intrinsically: drunken boxing. Scroll identification only worked 100 times out of 108. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 6. Amulet identification only worked 15 times out of 18. Wand identification only worked 3 times out of 6. Spellbook identification only worked 2 times out of 14. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 63% chance. Monsters only dropped their equipment with 98% chance. Ring drop chance was reduced to 59%. Wand drop chance was reduced to 95%. Potion dr+bZ op chance was reduced to 75%. Concealing monsters were spawned underneath items 61% of the time only. Monster death drops spawned with only 68% chance. The following skill could not be trained at all: shield. The following skill was trained at half the usual rate: high heels. The following skill was trained at one fifth the usual rate: lightsaber. The following skill was limited to basic proficiency: hammer. The following skill was limited to skilled proficiency: petkeeping. The following skill was limited to expert proficiency: trident. The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 12). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 30339. Monster spawn increase had reached its maximum at turn 62976. In this game, Eevee's evolution was flareon. Your limit for ascension wa+bZu "s at turn 1112576. The monster class that cannot be genocided was naga. The monster class that was spawned more often: pudding or ooze (freq bonus 1). The monster species that was spawned more often: sloppy spore (freq bonus 6). The monster species that was spawned more often: orc chieftain (freq bonus 14). The monster species that was spawned more often: undead pokemon (freq bonus 3). The monster species that was spawned more often: porter mean robber (freq bonus 16). --More--+bZ/ The monster species that was spawned more often: kudzu (freq bonus 16). The monster species that was spawned more often: red storm (freq bonus 12). The monster species that was spawned more often: desert mountain (freq bonus 4). The monster species that was spawned more often: novel force patch (freq bonus 6). The monster species that was spawned more often: wolfensteiner (freq bonus 30). The monster species that was spawned more often: amok running yardie (freq bonus 9). The monster species that was spawned more often: shechinah sephirah (freq bonus 240). The monster species that was spawned more often: floating nymph (freq bonus 6). The monster species that was spawned more often: penitent (freq bonus 4). The monster species that was spawned more often: werepanther (freq bonus 18). The monster species that was spawned more often: firefly (freq bonus 5). The monster species that was spawned more often: oh god (freq bonus 9). [13;+bZ/ 1HThe monster species that was spawned more often: dung worm (freq bonus 12). The monster species that was spawned more often: octarine growth (freq bonus 8). The monster species that was spawned more often: angry watch lieutenant (freq bonus 5). The monster species that was spawned more often: taker colony (freq bonus 8). The monster trait that was more common: monsters that are amphibious (freq bonus 3). The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 4). The monster trait that was more common: monsters of huge size (freq bonus 3). The monster trait that was more common: monsters whose attacks cause depression (freq bonus 3). The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2). The monster species that was never randomly spawned: shadow master. The monster species that was never randomly spawned: dark light. The monster species that+bZ/  was never randomly spawned: wolfhound of flora. The monster species that was never randomly spawned: gracious maid. The monster species that was never randomly spawned: speeding eye. The monster species that was never randomly spawned: sylphie. The monster species that was never randomly spawned: ghoul caster. The monster species that was never randomly spawned: music vortex. The monster species that was never randomly spawned: interspersed biddable. The monster species that was never randomly spawned: contrarily pact. The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit). The RNG hath decreed that this item was never generated: thresher ((null)). The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN). The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet). The RNG hath decreed that this item was never generated: ve+bZ/ jrisiert stone (gray). The RNG hath decreed that this item was never generated: gain mana (DAMN IT). The RNG hath decreed that this item was never generated: copper dragon scales ((null)). The RNG hath decreed that this item was never generated: vampire blood (blood-red). The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak). The RNG hath decreed that this item was never generated: gain intelligence (plain). The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 16). --More--+bZn The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 30). The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 25). The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 14). The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 70). The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 2). The RNG hath decreed that this item was +bZ generated more often: worthless piece of blue glass (blue, freq bonus 4). The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 11). The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 9). The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 5). The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 6). The RNG hath decreed that this item was generated more often:+bZ  commander gloves (light gloves, freq bonus 2). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 29). The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE). The RNG hath decreed that this item was always generated cursed: extra healing (plaid). The RNG hath decreed that this item was always generated cursed: chainsword ((null)). The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal). The RNG hath decreed that this item was always generated cursed: spear ((null)). The RNG hath decreed that this item was always generated cursed: magic lamp (lamp). The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)). The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit +bZ (tightly fitting gloves). The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)). The RNG hath decreed that this trap was always invisible: sin trap. The RNG hath decreed that this trap was generated more often: anoxic pit (freq bonus 2). Next attribute increase check would have come at turn 952. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. --More--+bZ/I You were prevented from having magic resistance (0). You were prevented from having petrification resistance (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (2268). You survived. --More--+bZ (0lqqqqqqqq(B(0x~~~~~~~(B(0x~~(B@(0~(B#(0x~~(B@#+(0~~~(B(0mqqaq(B[Coolfrog the Survivor ] St8 Dx7 Co9 In11 Wi13 Ch11 AnaWraFemCha S1 Dlvl:1 $1 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 Do you want to see your discoveries? [ynq] (n) +bZ n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (odd hull cloak) Scrolls ? scroll of healing (ONLY EFFECTIVE STUNT IS HITTING) ? scroll of mana (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) ? scroll of phase door (THE MINES END TROPHY IN NETHACK FOURK DOES NOT WORK ? scroll of standard id (ABABILA) ? scroll of cure (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) Spellbooks + spellbook of passwall (chaos-inducing) Venoms . * blinding venom (splash of venom) . * tail spikes+bZ (splash of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) +bZj 9 [Coolfrog the Survivor ] St8 Dx7 Co9 In11 Wi13 Ch11 AnaWraFemCha S1 Dlvl:1 $1 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 +bZ{ @Do you want an account of creatures vanquished? [ynq] (n) +bZr n Vanquished creatures:  0 acid blobs (1 created) 0 jedis (1 created)  2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--+bZx v+bZy 1Do you want to see your conduct? [ynq] (n) +bZh n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--+bZf+bZg<Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 15 points, and 1 piece of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--+bZ  +bZw +bZ >Since you escaped early, the score list will not be checked.