HZrY Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-12-30.22:58:02.ttyrec Time: (1514674682) Sat Dec 30 22:58:02 2017 HZ{W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. HZ:(0lqqqqqk(B(0x~~(B@(0~~x(B(0~~(B(@(0~~x(B(0x~~~~~x(B(0~~~~~~x(B(0mqqqqqj(BHZ[Coolfrog the Survivor ] St15 Dx8 Co12 In9 Wi9 Ch8 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1450 T1  It is written in the Book of Edward Cullen:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Edward Cullen seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Survivor, have been heralded from birth as the instrument of EdwardHZ Cullen. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Edward Cullen!--More--HZl2HZ7Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist.--More--HZ&k IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--HZW You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--HZaE  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--HZ  (0lqqqqqk(B[Coolfrog the Survivor ] St15 Dx8 Co12 In9 Wi9 Ch8 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1450 T1 The moon is waxing tonight.HZ+/ FUnknown command ' '.--More--HZ Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--HZ L [Coolfrog the Survivor ] St15 Dx8 Co12 In9 Wi9 Ch8 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1450 T1 HZ~ 9Unknown command ' '.--More--HZI Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--HZ^} L [Coolfrog the Survivor ] St15 Dx8 Co12 In9 Wi9 Ch8 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1450 T1 HZ 9Unknown command ' '.--More--HZ(sHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--HZGL [Coolfrog the Survivor ] St15 Dx8 Co12 In9 Wi9 Ch8 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1450 T1 HZ9Unknown command ' '.--More--HZHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--HZ& L [Coolfrog the Survivor ] St15 Dx8 Co12 In9 Wi9 Ch8 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1450 T1 HZ9Unknown command ' '.--More--HZ-Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--HZoL [Coolfrog the Survivor ] St15 Dx8 Co12 In9 Wi9 Ch8 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1450 T1 HZ9Unknown command ' '.--More--HZY[Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--HZ)L [Coolfrog the Survivor ] St15 Dx8 Co12 In9 Wi9 Ch8 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1450 T1 HZ`I9Unknown command ' '.--More--HZξHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--HZ"8L [Coolfrog the Survivor ] St15 Dx8 Co12 In9 Wi9 Ch8 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1450 T1 HZ 9Unknown command ' '.--More--HZ&Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--HZњL [Coolfrog the Survivor ] St15 Dx8 Co12 In9 Wi9 Ch8 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1450 T1 HZ9Unknown command ' '.--More--HZ Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--HZx L [Coolfrog the Survivor ] St15 Dx8 Co12 In9 Wi9 Ch8 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1450 T1 HZ=Beware, there will be no return! Still climb? [yn] (n) HZ y[Coolfrog the Survivor  14(14)  Pw 7(7) HZr (0lqqqqqk(B(0x~~(B@(0~~x(B(0~~(B(@(0~~x(B(0x~~~~~x(B(0~~~~~~x(B(0mqqqqqj(B[Coolfrog the Survivor ] St15 Dx8 Co12 In9 Wi9 Ch8 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1450 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) HZ1y Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ the uncursed +0 pair of plasteel boots named The Prince and the Pauper (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls m - ? 5 uncursed scrolls of healing {0} n - HZs? 4 uncursed scrolls of mana {0} o - ? 3 uncursed scrolls of phase door {0} p - ? 2 uncursed scrolls of standard id {0} q - ? an uncursed scroll of cure {0} Potions k - ! 2 uncursed potions of blood {0} Rings l - = an uncursed ring of searching {0}(end) HZ) (0lqqqqqk(B(0x~~(B@(0~~x(B(0~~(B(@(0~~x(B(0x~~~~~x(B(0~~~~~~x(B(0mqqqqqj(B [Coolfrog the Survivor ] St15 Dx8 Co12 In9 Wi9 Ch8 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1450 T1 Do you want to see your attributes? [ynq] (n) HZynFinal Attributes: You were stridently aligned. Your alignment was 5. Your max alignment was 5. You carried 5 sins. You could not have this property at all: keen memory. You could not have this property extrinsically: keen memory. You could not have this property intrinsically: detect monsters. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 14. Amulet identification only worked 15 times out of 18. Wand identification only worked 3 times out of 4. Armor identification only worked 15 times out of 22. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 236. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 52% chance. Scroll drop chance was reduced to 88%. Ring drop chance was reduced to 79%. Wand drop chance was reduced HZto 77%. Potion drop chance was reduced to 95%. Concealing monsters were spawned underneath items 31% of the time only. Monster death drops spawned with only 98% chance. The following skill could not be trained at all: polymorphing. The following skill was trained at half the usual rate: flail. The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to basic proficiency: polearms. The following skill was limited to skilled proficiency: body armor. The following skill was limited to expert proficiency: shield. The following skill became untrainable if you tried to train it too early: divination spells (turn 1). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 31160. Monster spawn increase had reached its maximum at turn 73793. In this game, Eevee's evolution was vaporeon. [3HZ7;1HYour limit for ascension was at turn 84992. The monster class that cannot be genocided was rub monster. The monster class that was spawned more often: dragon (freq bonus 1). The monster species that was spawned more often: ultraviolet laser (freq bonus 4). The monster species that was spawned more often: siena colony (freq bonus 2). The monster species that was spawned more often: mirror golem (freq bonus 6). --More--HZ9The monster species that was spawned more often: Schmidts (freq bonus 6). The monster species that was spawned more often: dehnah sephirah (freq bonus 18). The monster species that was spawned more often: athena guardian (freq bonus 4). The monster species that was spawned more often: dark patch (freq bonus 12). The monster species that was spawned more often: southside hood (freq bonus 4). The monster species that was spawned more often: aggravated draconian (freq bonus 14). The monster species that was spawned more often: surviver suppositive antipersonnel (freq bonus 12). The monster species that was spawned more often: cockamamie savourer (freq bonus 18). The monster species that was spawned more often: jumping school eel (freq bonus 24). The monster species that was spawned more often: really dangerous force patch (freq bonus 8). The monster species that was spawned more often: venom eye (freq bonus 6). The monster species thaHZt was spawned more often: otyugh (freq bonus 4). The monster species that was spawned more often: asshole vacuum cleaner (freq bonus 9). The monster species that was spawned more often: charcoal force patch (freq bonus 8). The monster species that was spawned more often: pavilion halidom osage agglutinated (freq bonus 18). The monster species that was spawned more often: purulence severing whimsy push doing (freq bonus 16). The monster species that was spawned more often: yellow spore (freq bonus 4). The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1). The monster species that was never randomly spawned: vaportex. The monster species that was never randomly spawned: corpse spitter. The monster species that was never randomly spawned: electro skeleton. The monster species that was never randomly spawned: caborrog. The monster species that was never randomly spawned: nHZashville pimpling. The monster species that was never randomly spawned: nerf orb. The monster species that was never randomly spawned: korsair. The monster species that was never randomly spawned: copper snake. The monster species that was never randomly spawned: furious force fungus. The monster species that was never randomly spawned: Father Frost. The RNG hath decreed that this item was never generated: robe of psionics (pink robe). The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword). The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak). The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword). The RNG hath decreed that this item was never generated: magic mapping (shapeless). The RNG hath decreed that this item was never generated: numbness (constricting). The RNG hath decreed that this itemHZ  was never generated: curse (color changing). The RNG hath decreed that this item was never generated: heavy hammer ((null)). The RNG hath decreed that this item was never generated: ancient arrow ((null)). The RNG hath decreed that this item was never generated: stone of thirst (gray). The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 5). The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 19). The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 31). The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 18). --More--HZ7oThe RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 32). The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 58). The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 5). The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 19). The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 13). The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 7). The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 10). The HZoRNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 20). The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 22). The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 5). The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 5). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 89). The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver). The RNG hath decreed that this item was always generaHZoted cursed: amulet of power (bloody). The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray). The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm). The RNG hath decreed that this item was always generated cursed: long stake ((null)). The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY). The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY). The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)). The RNG hath decreed that this item was always generated cursed: inkutlass ((null)). The RNG hath decreed that this item was always generated cursed: petrify (petrified). The RNG hath decreed that this trap was always invisible: fleecescript trap. The RNG hath decreed that this trap was generated more often: anHZo oxic pit (freq bonus 9). Next attribute increase check would have come at turn 941. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were level-drain resistant. You were magic-protected. You were prevented from having keen memory (0). You had 1500 points of nutrition remaining. You could fly. You could survive without air. You regenerated. You were unlucky (-1). --More--HZ[bYou could not have safely prayed (80). You survived. --More--HZԷ(0lqqqqqk(B(0x~~(B@(0~~x(B(0~~(B(@(0~~x(B(0x~~~~~x(B(0~~~~~~x(B(0mqqqqqj(B[Coolfrog the Survivor ] St15 Dx8 Co12 In9 Wi9 Ch8 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1450 T1 Do you want to see your discoveries? [ynq] (n) HZbn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (geek cloak) Scrolls ? scroll of healing (REDUC ENEMY POWER BY COQUETRY) ? scroll of mana (FINGER OF DEATH SELFZAP) ? scroll of phase door (SEXI NOTGAY GAYPOD) ? scroll of standard id (FIRE IN THE ASS HOLE) ? scroll of cure (THE OFFICIAL PARTNER OF FIQHACK IS THE GUILD OF OPTOMETRISTS Potions ! potion of blood (blood-red) Rings = ring of searching (rubber) Venoms . * blinding venom (splash of venom)[21;77HZ H . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) HZn`(0qqk~~x~~x~~x~~xqqj(B [Coolfrog the Survivor ] St15 Dx8 Co12 In9 Wi9 Ch8 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1450 T1 Do you want an account of creatures vanquished? [ynq] (n) HZn Vanquished creatures:  0 kobolds (1 created) 0 goblins (1 created) 0 mummies (1 created) 0 jedis (1 created) 0 minighosts (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--HZEDo you want to see your conduct? [ynq] (n) HZܺn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--HZ_4 The jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you escaped.--More--