Coolfrog, chaotic female wraith Anachronist V Z M ----------------- .......@.............| ....<....i............. ......................| ......................| ----#------------------ [Coolfrog the Recruit] St15 Dx12 Co6 In8 Wi15 Ch11 AnaWraFemCha S297 Dlvl:2 $39 HP-8(28) Pw17(17) AC0 MC9 Mov12 Xp3/52 Wt649/1250 T350 Dim Latest messages D - a cave goblin corpse {400}. The gnome zombie gets angry! You hit the gnome zombie. You destroy the gnome zombie! Welcome to experience level 3. You hear a chugging sound. You hear a grating sound. "Coolfrog NUMBED CAN'T DO" You hear a distant squeak. Your plasteel armor blocks the incantifier's attack. Your plasteel helm deflects the incantifier's attack. You kill the incantifier! There is a wall in the way! You hear a distant squeak. (3x) It casts aspersions on your ancestry. "Your mother is so old her birth certificate says expired on it." You were dimmed! The elder thing casts a spell at you! Your head suddenly aches very painfully! You die... Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} v - a cursed -2 BFG {75} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} C - an uncursed +0 orcish helm {12} Comestibles j - 20 uncursed pills {0} y - an uncursed energy trove corpse {0} D - an uncursed cave goblin corpse {400} Scrolls l - 5 uncursed scrolls of healing {0} m - 5 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} u - a blessed scroll of standard id {0} x - an uncursed scroll of charging {0} z - an uncursed scroll of tele level {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} A - an uncursed spellbook of resist sleep (0:3) {0} Potions q - an uncursed potion of gain energy {0} w - an uncursed potion of clairvoyance {0} Tools r - an uncursed pair of lenses {0} s - the cursed blindfold named Blindfold of Mispelling {0} t - a cursed blindfold {0} Gems B - 10 uncursed +0 rocks {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 11 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: double attacks You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 26 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 44 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 138 Monsters only dropped their equipment with 92% chance Ring drop chance was reduced to 10% Wand drop chance was reduced to 97% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: protection spells (turn 35) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18139 Monster spawn increase reached its maximum at turn 50483 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 110548 The monster class that cannot be genocided was dragon The monster class that was spawned more often: vortex (freq bonus 4) The monster species that spawned more often: hippie lady (freq bonus 7) The monster species that spawned more often: draug (freq bonus 12) The monster species that spawned more often: tiger shark (freq bonus 48) The monster species that spawned more often: sea naga (freq bonus 9) The monster species that spawned more often: animated dagger (freq bonus 12) The monster species that spawned more often: baselessly jockey (freq bonus 8) The monster species that spawned more often: sliced crusting mechanic palmed (freq bonus 20) The monster species that spawned more often: siege tower (freq bonus 20) The monster species that spawned more often: elf-lord rogue (freq bonus 12) The monster species that spawned more often: heathenism sloucher (freq bonus 6) The monster species that spawned more often: home seeker (freq bonus 18) The monster species that spawned more often: Emperor Nero (freq bonus 6) The monster species that spawned more often: wing baddie (freq bonus 72) The monster species that spawned more often: princess clicks (freq bonus 48) The monster species that spawned more often: toad demon (freq bonus 18) The monster species that spawned more often: ogre (freq bonus 6) The monster species that spawned more often: creeping colony (freq bonus 8) The monster species that spawned more often: plains centaur (freq bonus 15) The monster species that spawned more often: ancient (freq bonus 12) The monster species that spawned more often: blue wizard (freq bonus 72) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 6) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 3) The monster species that never randomly spawned: empress naga The monster species that never randomly spawned: padre kaboom The monster species that never randomly spawned: arctic avenger The monster species that never randomly spawned: Elohim Tzabaoth, Sea Prince of Tempests The monster species that never randomly spawned: Mister Internet The monster species that never randomly spawned: cerulean force patch The monster species that never randomly spawned: porter abnormal vortex The monster species that never randomly spawned: group gnome lord The monster species that never randomly spawned: high fungus The monster species that never randomly spawned: dream warp fungus The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 26) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 23) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 7) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 87) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 21) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: jeanetta trap The RNG hath decreed that this trap was generated more often: anoxic pit (freq bonus 7) Next attribute increase check would have come at turn 3191 Strength training was 4 Dexterity training was 4 Wisdom training was 3 Constitution training was 16 You were cold resistant You were sleep resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were dimmed (9) You were prevented from having mana regeneration (0) You were prevented from having double attacks (0) You were aware of the presence of something You were warned of undead You had 1133 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 497% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status create ammo 3X LIMIT(0) decontaminate 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (tone cloak) orcish helm (iron skull cap) Scrolls scroll of healing (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of mana (I HEARD YOU WERE SLEEPING THERE) scroll of phase door (ETAOIN SHRDLU) scroll of standard id (POWINIENES BYL ZROBIC DYNAMO HACK) scroll of cure (POKEMONGO GOTTA CHEAT EM ALL) scroll of charging (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of tele level (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) Spellbooks spellbook of passwall (spotted) spellbook of resist sleep (miracle) Potions potion of gain energy (mum) potion of clairvoyance (blue flag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 evasive soldier ants (2 created) 0 red blobs (1 created) 0 blobs of preserved organs (1 created) 0 wimps (1 created) a pack kobold (2 created) 0 goblins (1 created) a cave goblin 3 sewer rats a black rat 0 land spiders (1 created) 0 confident spiders (1 created) 0 black metroids (1 created) 0 ratbots (1 created) a mohat a lichen 0 aggressive lichens (1 created) 0 newt mummies (1 created) 0 low oozes (1 created) 0 vampiroids (1 created) 0 kobold zombies (1 created) a gnome zombie (2 created) an incantifier 0 jedis (1 created) 0 item masters (4 created) a newt (2 created) a twen 0 geckos (1 created) 0 novice medium walls (1 created) an energy trove 39 creatures born. 14 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 12 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (32 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...