Coolfrog, chaotic female wraith Anachronist -------- ------ ----------- ---......|## ##--.....| |........#----- |........-,# ------,.......| |.............| |........|,# ##|.....,|..%...|## |.............| |........|,# ##,-....|#|.......,# #|.............| |........|,## #,,|....| --.....|,# #`..............| -------.--,,###,#----|- -------,# #,------------|-- ##,,,,,###,,##,# #,# #,# ##%# ##,,,,,,,##,,,,`# #,# #,# ####,,----- #,,,#####,,##,### #,# ##,,# #,,,,#|.>.| -.--# #,,#,#### #,-----,,## #,### |...| -----..----- #`,,,,,, #,|...|,## -.---#|...| |..........| ##,,,#,,# #,|...|,# ---.>..,|...| |..........| #####,#-.----.- #,|...|,# |.....|,-...| |........... #,,,,,,.......| #,|...|n# |...%.|#|..{| |..........| ######,|......| #,|...|@# |.....| ----- -----..----- #,|......| #,....-,# |...--- ---- #,|....<.| ##-----## ----- #[-------- ### [Coolfrog the Recruit] St13 Dx13 Co12 In4 Wi6 Ch7 AnaWraFemCha+X S1157 Dlvl:2 $31 HP-4(41) Pw29(29) AC-13 MC9 Mov12 Xp5/254 Wt164/1550 T569 Latest messages The dark wraith changes! The dark wraith turns into a pretty mesmerizing nymph! You just miss the pretty mesmerizing nymph. You hit the pretty mesmerizing nymph. The pretty mesmerizing nymph pretends to be friendly. You miss the pretty mesmerizing nymph. The pretty mesmerizing nymph pretends to be friendly. The pretty mesmerizing nymph smiles at you engagingly. The pretty mesmerizing nymph hits you! [-9 -> 13] The pretty mesmerizing nymph pretends to be friendly. You miss the pretty mesmerizing nymph. The pretty mesmerizing nymph smiles at you engagingly. The pretty mesmerizing nymph hits you! [-5 -> 9] You feel a tug on your knapsack You miss the pretty mesmerizing nymph. The pretty mesmerizing nymph smiles at you engagingly. The pretty mesmerizing nymph hits you! You die... Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - the uncursed +0 force pike named Holcolleth (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - an uncursed +0 plasteel helm (being worn) {2} f - an uncursed +0 pair of plasteel gloves (being worn) {2} g - an uncursed +0 pair of plasteel boots (being worn) {2} h - an uncursed +0 cloak of magic resistance (being worn) {4} v - a cursed -1 pair of gauntlets of fumbling {4} Comestibles i - 20 uncursed pills {0} Scrolls k - 3 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 3 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} r - an uncursed scroll of identify {0} t - an uncursed scroll of confuse monster {0} Spellbooks j - an uncursed spellbook of passwall (0:9) {0} Potions p - an uncursed potion of levitation {0} Rings w - a cursed ring of numbness {0} Wands q - an uncursed wand of cold (0:0) {0} Tools s - an uncursed skeleton key {0} u - an uncursed mirror {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: speed You could not have this property intrinsically: dimmopathy Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 306 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 49% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 66% Potion drop chance was reduced to 56% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: martial arts (turn 19) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35271 Monster spawn increase reached its maximum at turn 84831 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 958932 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: mummified soldier (freq bonus 42) The monster species that spawned more often: swarm centipede (freq bonus 18) The monster species that spawned more often: giant copper dragonfly (freq bonus 12) The monster species that spawned more often: sock mole (freq bonus 16) The monster species that spawned more often: exploding sheep (freq bonus 4) The monster species that spawned more often: mind force fungus (freq bonus 36) The monster species that spawned more often: big dog (freq bonus 48) The monster species that spawned more often: eye of the hurricane (freq bonus 18) The monster species that spawned more often: ghoul queen (freq bonus 12) The monster species that spawned more often: plain dragon (freq bonus 14) The monster species that spawned more often: gold mimic (freq bonus 16) The monster species that spawned more often: chemistry watcher (freq bonus 24) The monster species that spawned more often: gnomish wizard (freq bonus 12) The monster species that spawned more often: goblin fighter (freq bonus 8) The monster species that spawned more often: reflected ghost (freq bonus 72) The monster species that spawned more often: old blue dragon (freq bonus 18) The monster species that spawned more often: uber sorcerer (freq bonus 12) The monster species that spawned more often: right fuzzier (freq bonus 4) The monster species that spawned more often: henatrice (freq bonus 15) The monster species that spawned more often: mine dragon (freq bonus 18) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 4) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 12) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 8) The monster trait that was more common: monsters that originate from Animeband (freq bonus 18) The monster trait that was more common: monsters that talk like whores (freq bonus 6) The monster trait that was more common: monsters that explode when killed (freq bonus 12) The monster species that never randomly spawned: scarlet spore The monster species that never randomly spawned: shadow fly The monster species that never randomly spawned: watch captain The monster species that never randomly spawned: slow mold The monster species that never randomly spawned: pale force fungus The monster species that never randomly spawned: quantum warp patch The monster species that never randomly spawned: inquisitor The monster species that never randomly spawned: big bug The monster species that never randomly spawned: hiding rubber The monster species that never randomly spawned: sprigling The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 35) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 3) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 90) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 10) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 65) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 6) Next attribute increase check would have come at turn 1726 Strength training was 24 Dexterity training was 20 Wisdom training was 8 Constitution training was 28 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having speed (0) You were prevented from having keen memory (0) You were aware of the presence of something You were warned of undead You had 854 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Antimony The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (227) You are dead Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 495% Techniques known in the end Name Level Status create ammo 5X LIMIT(0) decontaminate 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (gray cloak) gauntlets of fumbling (transparent gloves) Scrolls scroll of healing (DEVIENEX COER) scroll of mana (BELLA RAGAZZA FASCIU) scroll of phase door (FORC RISE WHEN KEY IS HIT) scroll of standard id (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of cure (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of teleportation (FASCICULUS PROPRIUS) scroll of identify (YOU DO NOT GO PAST AT ME) scroll of confuse monster (OPGELEVELT) Spellbooks spellbook of passwall (visaged) Potions potion of levitation (pungent) Rings ring of numbness (steel) Wands wand of polymorph (paper) wand of cold (duroplastic) Tools skeleton key (key) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 47 times You killed 24 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (28 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (67 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...