Coliwack, neutral male asgardish Zyborg ---------- |....{...| |.....@..| |.....d.n| |........| -.---.--+- [Coliwack the Tin Can] St11 Dx9 Co7 In8 Wi13 Ch6 ZybAsgMalNeu Dlvl:1 $0 HP24(24) Pw10(10) AC-1 Exp1 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Coliwack, the asgardish Zyborg, welcome back to SlashEMExtended! The moon is waxing tonight. # Really quit [yes/no]? Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Wands d - an uncursed wand of solar beam (0:1) {1} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 blessed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: improved vision You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Wand drop chance was reduced to 96% Concealing monsters were spawned underneath items 27% of the time only The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: healing spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22470 Monster spawn increase reached its maximum at turn 83930 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 312228 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: magic fungus (freq bonus 3) The monster species that spawned more often: deadly sin (freq bonus 9) The monster species that spawned more often: clay patch (freq bonus 24) The monster species that spawned more often: evercloaked xorn (freq bonus 30) The monster species that spawned more often: edgy patch (freq bonus 72) The monster species that spawned more often: force stalker (freq bonus 10) The monster species that spawned more often: velociraptor (freq bonus 16) The monster species that spawned more often: segfault (freq bonus 6) The monster species that spawned more often: stalking venom lichen (freq bonus 12) The monster species that spawned more often: firefighter (freq bonus 9) The monster species that spawned more often: venom spore (freq bonus 96) The monster species that spawned more often: seadra (freq bonus 30) The monster species that spawned more often: wally with the brolly (freq bonus 16) The monster species that spawned more often: Laura's hugging boot (freq bonus 48) The monster species that spawned more often: experienced spirit (freq bonus 16) The monster species that spawned more often: night orc (freq bonus 16) The monster species that spawned more often: adom horror (freq bonus 4) The monster species that spawned more often: dangerous vampire bat (freq bonus 5) The monster species that spawned more often: epidote force fungus (freq bonus 6) The monster species that spawned more often: zookeeper (freq bonus 8) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 6) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 4) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 3) The monster species that never randomly spawned: semi-novice mindcrafter The monster species that never randomly spawned: grey wraith The monster species that never randomly spawned: poison paraelemental The monster species that never randomly spawned: dimness vortex The monster species that never randomly spawned: scything turret The monster species that never randomly spawned: sabre-toothed cat The monster species that never randomly spawned: skeletal horror The monster species that never randomly spawned: tortured traitor The monster species that never randomly spawned: nidogod The monster species that never randomly spawned: reddish growth The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 6) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 31) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 32) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 18) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 10) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 3) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 8) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 15) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 7) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 5) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 7) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 58) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 10) Next attribute increase check would have come at turn 160 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having detect monsters (0) You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (510) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of mana (I DONT UNDERSTAND RUSSIAN) scroll of phase door (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of standard id (FIRE IN THE ASS HOLE) scroll of cure (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) Wands wand of solar beam (immediate) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 wimps (1 created) 0 demimondaines (1 created) 0 breeder mice (1 created) 0 deathmolds (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coliwack the Zyborg...