_`f Player: CleanYourTeeth Game: Slash'EM-0.0.8E0F1 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-06-05.11:27:49.ttyrec Time: (1622892469) Sat Jun 5 11:27:49 2021 _`This is SuperLotsoAddedStuffHack-Extended Magic 1997-2005 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net _`WShall I pick a character's race, role, gender and alignment for you? [ynq] _`!nChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) _`+Choosing Gender Pick the gender of your human Samurai  m - male f - female * - Random q - Quit(end) _` a+_` --------------|..........@.||..........d.-|..........d.||............|---.---------CleanYourT the Hatamoto St:17 Dx:14 Co:17 In:9 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:1   It is written in the Book of Amaterasu Omikami:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Amaterasu Omikami seeks to possess the Amulet, and wi_`1 th it to gain deserved ascendance over the other gods.  You, a newly trained Hatamoto, have been heralded from birth as the instrument of Amaterasu Omikami. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Amaterasu Omikami!--More--_`t_`4iKonnichi wa CleanYourTeeth, welcome to SlashEM! You are a lawful male human Samurai._`B2 <@_` _`V Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) _`_` ze - an uncursed rustproof +0 splint mail (being worn)._`u  Drop what type of items?  a - All types b - Weapons c - Armor A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) _`j_`[ e - an uncursed rustproof +0 splint mail (being worn). Drop what type of items?  a - All types b - Weapons c - Armor A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) _`_`v0  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) _`j+ Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a vi_`sual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge. --More--_` e - an uncursed rustproof +0 splint mail (being worn)._`# Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) _` 5+ Help  ? - Help Contents v - Version / - Identify an object on the screen & - Determine what a key does(end) _`m+ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) _`h+ Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a vi_`sual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge. --More--_``' > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain. [46_`'Q;1H } A pool of water or moat or a pool of lava. --More--_`7 \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location--More--_` You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objec_`Mdts  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands. --More--``q Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Cal``!r2l (name) an individual monster. --More--``e8 d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can--More--`` pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f `` Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor. --More--``M  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  `` Y Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages). --More-- a`j  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book.--More-- a`  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible)  z Zap a wand.  Z Cast a spell.  ^Z Suspend the game.  : Look at what is here. [46;1 a` CH ; Look at what is somewhere else. --More--a`P , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The exa`tended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit), --More--a` these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands--More--a` are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many  hit a`9points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level, --More--&a`ɤ  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking!--More--'a`B +(a`H  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false]  s - mail [true]  t - menucolors [false]  u - menu_on_esc [true]  v - mon_polycontrol [false]  w - null [true]  x - perm_invent [false]  y - pickup_thrown [true]  z - prayconfirm(a`2I  [true]  A - pushweapon [false]  B - rest_on_space [false]  C - safe_pet [true]  D - showexp [true]  E - showrace [false]  F - showscore [true]  G - showdmg [false]  H - showweight [false]  I - silent [true]  J - sortpack [true]  K - sound [true]  L - sparkle [true]  M - standout [false]  N - time [true]  O - tombstone [true] (1 of 2))a` YCleanYourT the Hatamoto St:17 Dx:14 Co:17 In:9 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:2  --------------|..........<@||..........d.-|..........d.||............|---.---------e - an uncursed rustproof +0 splint mail (being worn).+a`> Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false]  s - mail [true]  t - menucolors [false]  u - menu_on_esc [true]  v - mon_polycontrol [false]  w - null [true]  x - perm_invent [false]  y - pickup_thrown [true]  z - prayconfirm+a`> [true]  A - pushweapon [false]  B - rest_on_space [false]  C - safe_pet [true]  D - showexp [true]  E - showrace [false]  F - showscore [true]  G - showdmg [false]  H - showweight [false]  I - silent [true]  J - sortpack [true]  K - sound [true]  L - sparkle [true]  M - standout [false]  N - time [true]  O - tombstone [true] (1 of 2)1a`CleanYourT the Hatamoto St:17 Dx:14 Co:17 In:9 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:2  --------------|..........<@||..........d.-|..........d.||............|---.---------2a`  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false]  s - mail [true]  t - menucolors [false]  u - menu_on_esc [true]  v - mon_polycontrol [false]  w - null [true]  x - perm_invent [false]  y - pickup_thrown [true]  z - prayconfirm2a`y  [true]  A - pushweapon [false]  B - rest_on_space [false]  C - safe_pet [true]  D - showexp [true]  E - showrace [false]  F - showscore [true]  G - showdmg [false]  H - showweight [false]  I - silent [true]  J - sortpack [true]  K - sound [true]  L - sparkle [true]  M - standout [false]  N - time [true]  O - tombstone [true] (1 of 2)4a` iCleanYourT the Hatamoto St:17 Dx:14 Co:17 In:9 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:2  --------------|..........<@||..........d.-|..........d.||............|---.---------e - an uncursed rustproof +0 splint mail (being worn).(For instructions type a ?)6a`\Unknown direction: 'O' (aborted).Done.9a`  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false]  s - mail [true]  t - menucolors [false]  u - menu_on_esc [true]  v - mon_polycontrol [false]  w - null [true]  x - perm_invent [false]  y - pickup_thrown [true]  z - prayc9a`Š onfirm [true]  A - pushweapon [false]  B - rest_on_space [false]  C - safe_pet [true]  D - showexp [true]  E - showrace [false]  F - showscore [true]  G - showdmg [false]  H - showweight [false]  I - silent [true]  J - sortpack [true]  K - sound [true]  L - sparkle [true]  M - standout [false]  N - time [true]  O - tombstone [true] (1 of 2)Oa`TCleanYourT the Hatamoto St:17 Dx:14 Co:17 In:9 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:2  --------------|..........<@||..........d.-|..........d.||............|---.---------Pa``Count: 44Pa`cCount: 448Qa`%Ra`C_ Count: 44Sa`q%Ua`xCount: 21Ua`%Va`t Z@.Hachi bites the fox.Va` YThe fox is killed!3 %Za`f!4 --------<.........@.d[a` |5 @.d.\a`P16 .%@d.\a`t !@.\a` hYou see here a fox corpse.d.^a`05What do you want to eat? [* or ,] _a`** u eat what?  Comestibles a - a fox corpse(end) `a`R+`a`,This fox corpse tastes terrible!7 8 9 Satiated 10 Satiated 1 ......dYou finish eating the fox corpse.2 d..ga`< Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false]  s - mail [true]  t - menucolors [false]  u - menu_on_esc [true]  v - mon_polycontrol [false]  w - null [true]  x - perm_invent [false]  y - pickup_thrown [true]  z - praycga`<onfirm [true]  A - pushweapon [false]  B - rest_on_space [false]  C - safe_pet [true]  D - showexp [true]  E - showrace [false]  F - showscore [true]  G - showdmg [false]  H - showweight [false]  I - silent [true]  J - sortpack [true]  K - sound [true]  L - sparkle [true]  M - standout [false]  N - time [true]  O - tombstone [true] (1 of 2)ka`г+la`ل t)0CleanYourT the Hatamoto St:17 Dx:14 Co:17 In:9 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:12 Satiated (0lqqqqqqqqqqqqk(B(0qqqqqqqq(B(0x~~~~~~~~~~(B<(0~x(B(0~~~~~~~~(B(0x~~~~~~~~~~~~a(B(0x~~~~~~~~~~(B@(0~x(B(0x~~~~~~~~~(Bd(0~~x(B(0mq(B(0q~qqqqqqqqj(Boa`K] Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false]  s - mail [true]  t - menucolors [false]  u - menu_on_esc [true]  v - mon_polycontrol [false]  w - null [true]  x - perm_invent [false]  y - pickup_thrown [true]  z - prayconfirm oa`o] [true]  A - pushweapon [false]  B - rest_on_space [false]  C - safe_pet [true]  D - showexp [true]  E - showrace [false]  F - showscore [true]  G - showdmg [false]  H - showweight [false]  I - silent [true]  J - sortpack [true]  K - sound [true]  L - sparkle [true]  M - standout [false]  N - time [true]  O - tombstone [true] (1 of 2)pa`+pa`]f )CleanYourT the Hatamoto St:17 Dx:14 Co:17 In:9 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:12 Satiated ----------------------|..........<.|........|............-|..........@.||.........d..|---.---------qa`1  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false]  s - mail [true]  t - menucolors [false]  u - menu_on_esc [true]  v - mon_polycontrol [false]  w - null [true]  x - perm_invent [false]  y - pickup_thrown [true]  z - prayconfirmqa`1  [true]  A - pushweapon [false]  B - rest_on_space [false]  C - safe_pet [true]  D - showexp [true]  E - showrace [false]  F - showscore [true]  G - showdmg [false]  H - showweight [false]  I - silent [true]  J - sortpack [true]  K - sound [true]  L - sparkle [true]  M - standout [false]  N - time [true]  O - tombstone [true] (1 of 2)a`  a - toptenwin [false]  b - travel [true]  c - use_inverse [false]  d - verbose [true]   Compounds (selecting will prompt for new value):  name [CleanYourTeeth]  role [Samurai]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/slashem-008/dumplog/%s.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  e - boulder [0]  f - disclose [ni na nv ng nc]  g - fruit [slime mold] ` H h - menustyle [full]  i - menu_headings [inverse]  j - msg_window [single]  k - number_pad [0=off]  l - packorder [$")[%?+!=/(*`0_]  m - pickup_burden [stressed]  n - pickup_types [all]  o - runmode [run]  p - scores [3 top/2 around]  q - suppress_alert [(none)]  r - tileset [(none)]  s - autopickup exceptions (0 currently set) (2 of 2)a`4:+a`  Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) a`^r+[?1l>CleanYourT the Hatamoto St:17 Dx:14 Co:17 In:9 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:12 Satiated ----------------------|..........<.|........|............-|..........@.||.........d..|---.---------a`#Wd@..a` a`f WYou displaced Hachi.3 @da`4e4 .@d.a`rc5 d@..a`0 {6 .@..da`x7 .@d.a`8 ..d.@#....---a`  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) a`[+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depa`.\ ending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) --More--a`Ц! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or ua`Xdse a tool (pick-axe, key, camera, etc.) A armor take off all armor --More--a`dwc close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects--More--a`e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an acca`/essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor --More--a`],a`n6 Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a blessed +0 yumi d - 44 +0 ya (in quiver) Armor e - an uncursed rustproof +0 splint mail (being worn)(end) a`3'e - an uncursed rustproof +0 splint mail (being worn).Unknown command 'B'.a`..@##a`n Discoveries   Weapons  * katana (samurai sword)  * yumi (long bow)  * ya (bamboo arrow)  * orcish dagger (crude dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * dark elven short sword (black runed short sword)  * runesword (runed broadsword)  * elven broadsword (runed broadsword)  * tsurugi (long samurai sword)  * scimitar (curved sword)  * aklys (thonged club)  * quarterstaff (staff)  * partisan (vulgar polearm)  * naginata (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled pa` ooleaxe)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * stick of dynamite (red stick)  * shuriken (throwing star)  Armor (1 of 2)a` * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * robe (orange robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * elven leather helm (leather hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * kabuto (plumed helmet)  * yugake (riding gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * dwarvish roundshield (large round shield)  * low boots (walking shoes)  * iron shoes (hard shoes)  * high boots (jackboots) (2 of 2)a`CleanYourT the Hatamoto St:17 Dx:14 Co:17 In:9 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:18 Satiated ----------------------|..........<.|........|............-|............||............|---.---------@##....---a` Discoveries   Weapons  * katana (samurai sword)  * yumi (long bow)  * ya (bamboo arrow)  * orcish dagger (crude dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * dark elven short sword (black runed short sword)  * runesword (runed broadsword)  * elven broadsword (runed broadsword)  * tsurugi (long samurai sword)  * scimitar (curved sword)  * aklys (thonged club)  * quarterstaff (staff)  * partisan (vulgar polearm)  * naginata (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled pa`|oleaxe)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * stick of dynamite (red stick)  * shuriken (throwing star)  Armor (1 of 2)a`v * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * robe (orange robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * elven leather helm (leather hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * kabuto (plumed helmet)  * yugake (riding gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * dwarvish roundshield (large round shield)  * low boots (walking shoes)  * iron shoes (hard shoes)  * high boots (jackboots) (2 of 2)a`,CleanYourT the Hatamoto St:17 Dx:14 Co:17 In:9 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:18 Satiated ----------------------|..........<.|........|............-|............||............|---.---------@##....---a`w] Discoveries   Weapons  * katana (samurai sword)  * yumi (long bow)  * ya (bamboo arrow)  * orcish dagger (crude dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * dark elven short sword (black runed short sword)  * runesword (runed broadsword)  * elven broadsword (runed broadsword)  * tsurugi (long samurai sword)  * scimitar (curved sword)  * aklys (thonged club)  * quarterstaff (staff)  * partisan (vulgar polearm)  * naginata (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled pa`]oleaxe)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * stick of dynamite (red stick)  * shuriken (throwing star)  Armor (1 of 2)a`s  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * robe (orange robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * elven leather helm (leather hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * kabuto (plumed helmet)  * yugake (riding gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * dwarvish roundshield (large round shield)  * low boots (walking shoes)  * iron shoes (hard shoes)  * high boots (jackboots) (2 of 2)a`CleanYourT the Hatamoto St:17 Dx:14 Co:17 In:9 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:18 Satiated ----------------------|..........<.|........|............-|............||............|---.---------@##....---a`6 Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a blessed +0 yumi d - 44 +0 ya (in quiver) Armor e - an uncursed rustproof +0 splint mail (being worn)(end) a`^a`6  Discoveries   Weapons  * katana (samurai sword)  * yumi (long bow)  * ya (bamboo arrow)  * orcish dagger (crude dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * dark elven short sword (black runed short sword)  * runesword (runed broadsword)  * elven broadsword (runed broadsword)  * tsurugi (long samurai sword)  * scimitar (curved sword)  * aklys (thonged club)  * quarterstaff (staff)  * partisan (vulgar polearm)  * naginata (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled pa` oleaxe)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * stick of dynamite (red stick)  * shuriken (throwing star)  Armor (1 of 2)a`  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * robe (orange robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * elven leather helm (leather hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * kabuto (plumed helmet)  * yugake (riding gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * dwarvish roundshield (large round shield)  * low boots (walking shoes)  * iron shoes (hard shoes)  * high boots (jackboots) (2 of 2)a`CleanYourT the Hatamoto St:17 Dx:14 Co:17 In:9 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:18 Satiated ----------------------|..........<.|........|............-|............||............|---.---------@##....---a`(q9 #@#a`020 ...#d#@##a` M#@da`, a`2Specify unknown object by cursor? [ynq] (q) a`tsyPlease move the cursor to an unknown object.(For instructions type a ?)a`` a`α .Done.a`< @Specify unknown object by cursor? [ynq] (q) a`oa syPlease move the cursor to an unknown object.(For instructions type a ?)a`Ƕe - an uncursed rustproof +0 splint mail (being worn).Unknown command 'B'.a`mx1 #@##a`R  Discoveries   Weapons  * katana (samurai sword)  * yumi (long bow)  * ya (bamboo arrow)  * orcish dagger (crude dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * dark elven short sword (black runed short sword)  * runesword (runed broadsword)  * elven broadsword (runed broadsword)  * tsurugi (long samurai sword)  * scimitar (curved sword)  * aklys (thonged club)  * quarterstaff (staff)  * partisan (vulgar polearm)  * naginata (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled pa`R oleaxe)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * stick of dynamite (red stick)  * shuriken (throwing star)  Armor (1 of 2)a`r CleanYourT the Hatamoto St:17 Dx:14 Co:17 In:9 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:21 Satiated ----------------------|..........<.|........|............-|............||............|--.-.---------###d#@###....---a`2Specify unknown object by cursor? [ynq] (q) b` syPlease move the cursor to an unknown object.(For instructions type a ?)b`Z b`j .Done.b`P@Specify unknown object by cursor? [ynq] (q) b`zsyPlease move the cursor to an unknown object.(For instructions type a ?)b`A* b`ub`3Done.b``  Discoveries   Weapons  * katana (samurai sword)  * yumi (long bow)  * ya (bamboo arrow)  * orcish dagger (crude dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * dark elven short sword (black runed short sword)  * runesword (runed broadsword)  * elven broadsword (runed broadsword)  * tsurugi (long samurai sword)  * scimitar (curved sword)  * aklys (thonged club)  * quarterstaff (staff)  * partisan (vulgar polearm)  * naginata (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (anb`a gled poleaxe)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * stick of dynamite (red stick)  * shuriken (throwing star)  Armor (1 of 2) b`ĉCleanYourT the Hatamoto St:17 Dx:14 Co:17 In:9 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:21 Satiated ----------------------|..........<.|........|............-|............||............|--.-.---------###d#@###....--- b` 2Specify unknown object by cursor? [ynq] (q)  b` syPlease move the cursor to an unknown object.(For instructions type a ?) b`ǐ b` 3Done. b`d @Specify unknown object by cursor? [ynq] (q)  b`G syPlease move the cursor to an unknown object.(For instructions type a ?)b`)b` b`J Use [2468] to move the cursor to an unknown object. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . or , or ; or : when you are at the right place. Type Space or Escape when you're done. --More--b`Ub`"b`$Jd a dog or other canine (tame little dog called Hachi)--More--b`/"More info? [yn] (n) b`y A domestic animal, the _tame dog_ (_Canis familiaris_), of which numerous breeds exist. The male is called a dog, while the female is called a bitch. Because of its known loyalty to man and gentleness with children, it is the world's most popular domestic animal. It can easily be trained to perform various tasks.--More--b`lrPick an object.b`AFb`b`# iron bars or a tree or a corridor or a lit corridor or a sink or a toilet or a cloud (corridor)Pick an object."b`?&#b`o2 ##d@#b` #b` You displaced Hachi.3 d#@##...$b`#@#.....-----$b`R M4 #@%b`CM5 #@%b`+UX6 @#%b`N@#%b`>X7 @#%b`Hd@#You hear a door open.8 d&b`\&b`\kYou displaced Hachi.9 .@&b` f.#@&b`H V30 #@'b`^RU1 #@'b` 'b`D@#'b`> t2 #@.(b`tD3 #-@-...+....|......----(b`---.------|.@...>|...|.|-)b`Q4 .@)b`hrJ5 @.)b` c6 d@.)b`| x7 .d@.*b`=:That door is closed.*b`HThat door is closed.,b`S4In what direction? [47896321><] ,b` ,b`> The door opens.8 ..-d-b`* ~#@.d..b`J`t9 ##@-.b`i40 @#...b`q h##@#/b`X1 @#/b`Nx2 ##@#0b`'Ir3 #@#0b`yg#@#0b`q4 #@#1b`q5 :@#3b`$ 2Specify unknown object by cursor? [ynq] (q) 4b` syPlease move the cursor to an unknown object.(For instructions type a ?)6b`;6b`6b`s%: a lizard (newt)--More--8b`"More info? [yn] (n) 9b`Nqy (kinds of) small animal, like a lizard, which spends most of its time in the water. [ Oxford's Student's Dictionary of Current English ]  "Fillet of a fenny snake, In the cauldron boil and bake; Eye of newt and toe of frog, Wool of bat and tongue of dog, Adder's fork and blind-worm's sting, Lizard's leg and howlet's wing, For a charm of powerful trouble, Like a hell-broth boil and bubble." [ Macbeth, by William Shakespeare ]--More--b`s+ >b`+ You kill the newt!4 17 %#?b`DU#@#?b`KYou see here a newt corpse.8 @b` 6What do you want to eat? [* or ,] Ab`pv eat what?  Comestibles a - a newt corpse(end) Bb` S+Bb`L This newt corpse tastes terrible!9 50 Bb`q VYou finish eating the newt corpse.1 Cb`m#@#Cb`uj2 ---+..|.{.....#@#Eb`Iq23 .------------|||.......o...-...@|..-----#|Eb` 4 --.|+@..Fb`.I@.Gb`,FThere is nothing here to pick up.Gb`a U5 {@Ib`N2Specify unknown object by cursor? [ynq] (q) Jb`pyPlease move the cursor to an unknown object.(For instructions type a ?)Kb` Lb`\cUnknown direction: '5' (aborted).Done.Nb`?Specify unknown object by cursor? [ynq] (q) Nb` pyPlease move the cursor to an unknown object.(For instructions type a ?)Ob`YOb`L Ob`N { a fountain--More--Pb`'More info? [yn] (n) Qb`y Rest! This little Fountain runs Thus for aye: -- It never stays For the look of summer suns, Nor the cold of winter days. Whose'er shall wander near, When the Syrian heat is worst, Let him hither come, nor fear Lest he may not slake his thirst: He will find this little river Running still, as bright as ever. Let him drink, and onward hie, Bearing but in thought, that I, Erotas, bade the Naiad fall, And thank the great god Pan for all! [ For a Fountain, by Bryan Waller Procter ]--More--Tb`: Pick an object.Ub`Ub`2%Ub` l6 .@...Vb`\Vb`i j#@..Wb`f7 #@..#Wb`L ,#o#@#...|The goblin throws an orcish dagger!The orcish dagger slips as the goblin throws it!Wb` )8 Yb` %Zb`/9 ##@.##\b`cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--]b`ưCleanYourT the Hatamoto St:17 Dx:14 Co:17 In:9 Wi:8 Ch:7 Lawful S:4 Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/1 T:59 Satiated -----+...|----------------------##|.{.+|..........<.|........------------@|...||............-|...........-####.....#|............||........#-----#|............||..#--.-.---------|###[]b`[38;5;0m################----.---.----#|..........>|##-...........||...........|-------------]b` ^b`5*60 ^b` )1 ^b` @2 _b`Q_b`~H )3 `b`t)4 `b`& ?5 dab` d.@##o.............-------bb`^bb`J6 -#@#.|.......----bb`j cb`Tdb`peb`Xeb`o fb`V7 @-)|--gb` A.@.gb`H yThe goblin hits!2 8 mb`/mb`/DYou miss the goblin.9 nb` nb` fYou kill the goblin!28 770 .pb`XW1 .@pb` u.@You see here an orcish dagger.2 rb`ނld@)rb`F [3 .@#sb`4 ..d.@#sb`s.d#@#sb` ~#@35 You hear the splashing of a naiad.ub`&Q6 .dvb`T7 d#vb` C8 #wb`5p9 #@#wb` e#@#xb`"p80 d@#xb`lxb`$mpYou displaced Hachi.1 @#yb`Ux2 0#@#zb` 2Specify unknown object by cursor? [ynq] (q) {b` pyPlease move the cursor to an unknown object.(For instructions type a ?)|b`b~b` ~b`f70 an iron ball or boulder (boulder)--More--b`!More info? [yn] (n) b`<y I worked the lever well under, and stretched my back; the end of the stone rose up, and I kicked the fulcrum under. Then, when I was going to bear down, I remembered there was something to get out from below; when I let go of the lever, the stone would fall again. I sat down to think, on the root of the oak tree; and, seeing it stand about the ground, I saw my way. It was lucky I had brought a longer lever. It would just reach to wedge under the oak root. Bearing it down so far would have been easy for a heavy man, but was a hard fight for me. But this time I meant to do it if it killed me, because I knew it could be done. Twice I got it nearly there, and twice the weight bore it up again; but when I flung myself on it the third time, I heard in my ears the sea-sound of Poseidon. Then I knew this time I would do it; and so b`XI did. [ The King Must Die, by Mary Renault ]--More--b`Pick an object.b`H%b`L3 #@b`W b`9NYou try to move the boulder, but in vain.b`MY 3In what direction? [47896321><] b`Zb`HThe door opens.-b`R %b`.b`b`3 b`P Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) b`b`Ib`p M4 @#b`) S5 #@b`U6 @#b`-I#@b`&S7 #@b` `8 .#@b`G n{d#@b`qH9 .@b`$i490 ...@db` Z@d.b`^R1 @.b`+.z2 {@d..b`($9That door is closed.b`3In what direction? [47896321><] b`@b`|The door opens.3 d-.b`Q 4 .{.@#db`nyd-@#.b`0b^5 #@#b`]_ {6 .-#@#b`W^7 #@#b`KDd@#b`FM8 ##@b`c b`A:9 db` H100 Satiated #b`5b`Ѭ<1 #b`()2 b`  A3 db`u.-#@#b`kL4 #@b`p b`Y55 d+b`sP@{.b`\ 9That door is closed.b`km3In what direction? [47896321><] b`t @This door is locked.b`ρFUnknown command 'y'.b`S6 @#b`AM7 @#b`% M8 @#b`T C@#b`4M9 @#b`3*N10 @#b`hv{1 .d@#b`2 .@#.db`C z3 @-.db`^.@..b`f#O4 .@b`b` f5 .@d#b`*r6 d.#@b`_.#@b`oU7 #@b`j U8 #@b` U9 #@b`V20 #@b`K#@b`U1 #@b` b`9 M2 #@b`% U3 #@b`K#@b`]M4 #@b`_ I5 -@b`M I6 .@b`K?.@b`I7 .@b`I8 .@b`DT9 @.b`I b`\3?.@b``J30 .@b` I1 .@b`k m2 #@.b`)xd#@.b`X3 @#b`D4 .d@#b`RwYou kill the fox!44 11 T:134 Satiated %b`_G @#You see here a fox corpse.5 b`T 6What do you want to eat? [* or ,] b`7u eat what?  Comestibles a - a fox corpse(end) b`S+b`tqThis fox corpse tastes terrible!6 7 8 9 40 dYou finish eating the fox corpse.1 d.b` w2 @#.b`^UX3 @#b`I@.b`R4 @.b`Uh v5 @.db` 5.@d..b` ?H6 .@b`y{7 d.@.b`]..d.@b`{ H8 .@b` 9 #.d.@##b`"z50 ..d-@#b`v #.d#@#b`v1 ##@#b`2 -@#.|-##......|..||b`Ej#@......$.|--b`3 -#@|..............------b` 4 .@||..--b` vd.@.b`PO5 .@b`6 ..d.@b`2fv7 .d.@b` f..d.@b` I8 .@b`V</@.b`<mYou see here 79 gold pieces.9 .db`Nb`|79 gold pieces.123 7960 d..b`$1 d..@b`f ..d@.b`qJ2 @.b`R7y3 .@.db`o4 @.d..b`n5 @.d.b`<H@d..b` [6 #@.b` 7 #@.d.b` c8 #@d..b`W#@d#b` z9 ##@##b`:!?70 @db``@d#b` s1 @##b`cV2 @db`#@d#b`3 ##@##b` V4 @db`^_#@d#b`;9`5 #@##b`B%N6 #@db`'Q V#@d#b`| `7 #@##b`PN8 #@db` `9 #@d#b`fa80 #@##b` ^1 #@#b`\ T#@#b` a^2 #@#b`XK^3 #@#b`8tC@#b`q b`+ b`")4 b`x )5 b` b`{ )6 b`S)7 b`<8 db`^2#b` )9 b`p*90 b`8)1 b`)2 b` b`1 )3 b`L4 #@b`RB#@b`L5 #@b`dL6 #@b`/7 B#@b`i L7 #@b`) ^8 #@#b`6L9 #@b`_P200 #@db`b`$fYou displaced Hachi.1 #@b`H#@b`fJ L2 #@b` L3 #@b` T10 #@b`u b`'b`)1 b` )2 b`X, V3 @#b`Eo V4 @#b`RzB#@b`+H5 .@b`gH6 .@b`E.@b` O7 .@b`A P8 .@b`0bQ9 .@b` b`y+20 b`?: b`c*1 b` I2 .@b`pI3 .@b`:| b`$*4 b`F-*5 b` *6 b` ?.@b`j I7 .@b`xV8 .db`؝L.db`X *9 b`N 30 ..d.@b`Gj1 .d.@b`TJd..b` *2 b`P3 .db`T 4 .d.@.b` {5 d.@.b`lV6 d..b`wbb`)7 b`gx8 d..@.b`n v9 .@d.b`- V40 ..db`SO.db`I1 @.b`!Q2 @.d..b`s3 @.d.b` f4 @...db` r5 @.d.b`6 @..d.b`)!~7 @..db`/V8 @..d.b`oY@..b`=M9 @#b`* N50 @#b`s I#@b`O?M1 @#b`;TM2 @#b`O?@-b`! I3 @.b` I4 @.b`|J?@.b`II5 @.b`qI6 @.b`θ?@.b`|(I7 @.b` I8 @.b` I9 @.b`ńJ60 @.b`aS1 @.b`F 9That door is closed.b`pU2 .@b`n E.@b`8 P3 .@b`BQ4 .@b`_G.@b`[U5 #@b`6U6 #@b`IU7 #@b`LK#@b` v U8 #@b` Q9 .@b`R70 .@b`y?.@b`K S1 @.c`I2 .@c`?.@c`ҷI3 .@c` I4 .@c`{  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) c`#s+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depc`s ending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) --More--c`! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or uc`dse a tool (pick-axe, key, camera, etc.) A armor take off all armor --More--c`J-c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects--More--c`Ve eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accc`essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor --More--c`w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards thatc`H have a meta key can also use these extended commands --More--c`Lvia the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled)--More--c`MM-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face --More--c`VcIf the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--c`n,c`S  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) c`+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depc`F ending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) --More--c`e ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or uc` dse a tool (pick-axe, key, camera, etc.) A armor take off all armor --More--c`͚c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects--More--c`Ce eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accc`essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor --More--d`(w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards thatd`()H have a meta key can also use these extended commands --More--d`via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled)--More--d`+M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face --More--d`Q cIf the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--d`p,d`  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) !d`+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Dep!d`{ ending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) --More--%d` ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or u%d` dse a tool (pick-axe, key, camera, etc.) A armor take off all armor --More--)d`~c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects--More--*d`Ce eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an acc*d`iDessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor --More---d` w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that-d` H have a meta key can also use these extended commands --More--9d`:)via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled)--More--Cd` M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face --More--td`zcIf the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--vd`,