}?cU Player: Cia Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-02-17.08:49:01.ttyrec Time: (1676623741) Fri Feb 17 08:49:01 2023 }?cbNetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. }?c-cVShall I pick character's race, role, gender and alignment for you? [ynaq] ?c{=y name: Cia  role: Priest  race: human  gender: male  alignment: lawful Is this ok? [ynq]  Cia, lawful human Priest  y + Yes; start game n - No; choose role again q - Quit(end) ?chb-?c--.-|-------...........||......d...||.....@..(..------------?cCia the Aspirant St:11 Dx:10 Co:13 In:9 Wi:18 Ch:14 Lawful Dlvl:1 $:0 HP:14(14) Pw:7(7) AC:7 Xp:1 It is written in the Book of Tyr:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tyr seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Aspirant, have been heralded from birth as the instrument of Tyr. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely ?cwith Tyr!--More--?c ?c THello Cia, welcome to NetHack! You are a lawful human Priest.?c+ i - a food ration.Cia the Aspirant St:11 Dx:10 Co:13 In:9 Wi:18 Ch:14 Lawful Dlvl:1 $:0 HP:14(14) Pw:7(7) AC:7 Xp:1@?c<@?cN.@?c.@You have a little trouble lifting j - a large box.@Your movements are slowed slightly because of your load.?ca BurdenedThe little dog picks up a gold piece.$d?c5The little dog drops a gold piece.?c?=What do you want to drop? [a-j or ?*] ?cZ+You drop a large box.?cZYYour movements are now unencumbered..d?c=# ?ca o?cG  ?cloot?c#oot?cm EThere is a large box here, loot it? [ynq] (q) ?c6Hmmm, it turns out to be locked.?c1# ?c untrap?c ntrap?c *In what direction? ?cT XThere is a locked large box here. Check it for traps? [ynq] (q) ?c?c;You find no traps on the large box.d$?c## ?c o?c  ?cw untrap?cE ntrap?c l ?c׳o?cx; c?c9! k?ct ?c2 ?c ?c, ?c ?c;  ?cy?c Weapons a - a blessed +1 mace (weapon in hand) Armor b - a +0 robe (being worn) c - a blessed +0 small shield (being worn) Comestibles e - a clove of garlic f - a sprig of wolfsbane i - a food ration Spellbooks g - a spellbook of light h - a spellbook of create monster Potions d - 4 potions of holy water(end) ?c|^?c~v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) ?c+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't se?cnse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--?cGeneral commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ?c^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--?c^a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) ?cP puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--@cn t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel @cn  move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--#@cHKeyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N #@c~G name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone --More--/@cL M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--6@cR@c Weapons a - a blessed +1 mace (weapon in hand) Armor b - a +0 robe (being worn) c - a blessed +0 small shield (being worn) Comestibles e - a clove of garlic f - a sprig of wolfsbane i - a food ration Spellbooks g - a spellbook of light h - a spellbook of create monster Potions d - 4 potions of holy water(end) v@c x@cO# x@c% ay@cpy@c6' z@cx |@cN}@czv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) ~@c4+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't se~@c4nse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--@crGeneral commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent @c^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--@cKa apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) @cKP puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--@cht throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel @c move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--@c]Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N @c]G name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone --More--@c0M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--@c+ @c&6You don't have anything to use or apply.@c @.d(@cj@.@cjJ $:2$ - 2 gold pieces.@d(@c +@..d@cb#@.@c}#NThe little dog picks up a gold piece.d..@c=B@.The little dog drops a gold piece.@c=<The little dog picks up a gold piece.d.@c'S.@The little dog drops a gold piece.$d@c2@.@cEH $:3$ - a gold piece.@.d@c&? *@..d@c5##@.d.@cj1###@|.@cj ##@#@c9@#@c[a##@@c #@@c#@#@cc @#@c +@c%You find a hidden door.@cw*In what direction? @c @c The door resists!@c"*In what direction? @c @c The door resists!@c*In what direction? @c@cThe door resists!@c2*In what direction? @c.@cYMThe door opens.----..|..|.|@cUM----|.....$.d...-@-#@c\0..|...@-----|@c\SThe jackal bites! HP:13  HP:14@c\ @cm /You kill the jackal!.d@c%'@d|@c@.d.@c @.@c G $:8$ - 5 gold pieces.@d.@c .@..d@c> @.d..@cI#@...d@c d#@.d.@cG 2You kill the jackal!#d.@cU *##@#.@cJir---------|........###|..............#@|........#|@c[?@#............--------@cG#@#@cr#@#@c W#@#@cy d@#@c ##@@c.#@#@cZ #@#@cB #@#d@c@d#@cMy ##@#@cV$-.##@#@cr $-.##@#@c /-.##@##@cn2-.@d..--@cGB-.|@d#F|...---@c ,-@d#|-@cD X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) @c +Please move the cursor to an unknown object.(For instructions type a '?')@c9s @cMslichen@cm 0F a fungus or mold (lichen)--More--@cn3More info about "lichen"? [yn] (n) @ck{#Pick an object.@c)3,floor of a room@c<; /floor of a room@c22floor of a room@cx-floor of a room@cl-floor of a room@c$Done.@cJ?@.The little dog misses the lichen.@c ! q@.The little dog misses the lichen.The little dog misses the lichen.@cz E.@The little dog misses the lichen.@cuq@.The little dog misses the lichen.The little dog misses the lichen.@c  E.@The little dog misses the lichen.@cH?@.The little dog misses the lichen.@cw t@.The little dog bites the lichen.The lichen is killed!.d@c*'.@.d.@c2 !d@...@cmt.d@..@ce(..@###@c.@#@ch#@#@c@###@###########@c,`@#@c #@#@c+-.##@#@cf2K ------ |......@ |....# |@cw$,@#. ... |.--@c8 :-@#.|........-+-@c!@.+.|--@c .@@c& .@@c .@@c.@#@cD .@#@c#@#@c#@#@c #@##@c #@@c[ #@@cCount: 10@cEL+@cWL$You find a hidden door.@c )In what direction? @cX @cX ZThe door opens.|.|..|..| ...| -----@cE Q#-@- .. |..: |..|.-@c ---| |.@@c [You miss the newt.The newt bites! HP:12@c 4You miss the newt.d@c7 EThe newt misses! HP:13|@c'_ @cv_+You kill the newt!|%@c.@@c)k - a newt corpse.|@@c<What do you want to eat? [efik or ?*] @cc)Blecch! Rotten food!@cThe world spins and goes dark. Deaf|dd....You are conscious again.@c-Q@d.@c.d@cFr.@.d@c%@.d.@c #@|.d@c@#d.@cϫC HP:14@#.d@ct @#.@c= @#@cY@d@cq+@d#@c@d#@c1 d.@.@c.d.@@c'In what direction? @c4The door resists!.d@cy(In what direction? @c @c޴!The door resists!.@c#(In what direction? @c @c!The door resists!d@c  (In what direction? @c @c (The door opens...|@c#".d@##@c%d|@#@c.#@@c #d#@#@cGz).#@##@c( d@@c d#@#@c#d@#@cj#:#d@##@c*y #d@#@c=y 9The newt bites! HP:13@c VYou hit the newt.The newt turns to flee.@c ^The little dog bites the newt.The newt is killed!%@c#T#@#l - a newt corpse.@#d@c>What do you want to eat? [efikl or ?*] @c>& @cQ& 1This newt corpse tastes okay.##@ct& ;You finish eating the newt corpse.#d@c 1#@d#@cR d@@cR<You swap places with your little dog.#@c!\5 HP:14d@@c##d@#@c###@#@cpd@#@cZ ###@#@cd@#@cɽ@##@#.>...----@c'Y---+------..........#...........|@...........|.........|---------@c?---...#|.d@|@cw--|#.@-@cjd>@@c1d@..@c^|.d@..@c..@d.@cd..@.@cx ..d.@@c: In what direction? @c-d @cEd /The door resists!.d@cdL #.d@.@cR..@d@cV.@d.@c .@.d@c{> !.@..d@c5d !.@#d.Acod.@#.Acz ..###@#Ac#########@#Ac "####@###Acd@Acg..d@Ac .d@Ac{2 ..d.@Ac...d..@Ac$@dAc&%9You swap places with your little dog.d.<Ac #.@.dAcs.d.@.AcdO ..d.@Ac#.d.@#AcKJ .(d.@AcJA#@####..#AcJ------.....|^.....||......|#@......|d|......|#-------#######AcB:--|.|.@#-Ac% @d. Ac]EIn what direction? That is a hole. Acl..@d Ac @.d.Ac@@..dAc- #d@.Ac .d@Ac-#d@AcSI#@#dYou hear someone counting money.Acud@AcIYou swap places with your little dog.##dAcb@##Ac+#@#AcS#@dAc d@Ac.=You swap places with your little dog.##Ac|#@Acz #@Ac #@Ac. @#AcTu@.Ac@.AcB @.Ac ]@.d...You hear someone counting money.@.d....Ac 6You hear someone counting money.@.Ac @d...Ac^ "@..dAc )####...@#..Ac .@###Ac ;You hear someone counting money.@####Ac< @d##Ac@d#Ac5@..Ac @.dAc @.d.Ac&@..dAcx@.d.Aco In what direction? Ac} Ac 0The door opens.|d.Ac@7#@.d.Ac> +#@|.Ac /###@#dAcf-#@#.AcZc#@#Ac<#@#AcX#@#Acmk #@#Acnl ##@#AcW5@#AcY#@dAc d@Ac 4You swap places with your little dog.dAcT #d@AcT#d@Ac=#d@Ac,##@dAc d@##Ac1 @#dAcp>@##AcT@#Ac@#AcI .@d#Ac`d@Ac`DYou swap places with your little dog.d## Acyz##@# Ac #@# Ac d@#!Ac##@#!Ac#@#!AciId@#!Aco ##@#!Ac d@#"Ac#d@#"Ac 4@########"Ac) "##@d#####Acgd@#AcFhHYou swap places with your little dog.####@##Aclh####@%AcCount: 20%AcaJ<d#You find a hidden passage.d&Ac͠ ###@#&Ac ########@#&AcI ######d@##(AcCount: 20(Ac0 +(Ac> %You find a hidden door.#+Aca +AcvThe door resists!#,Ac)In what direction? ,AcA ,Aco#The door opens.#--AcN7#@-Ac%-@-AcJ-d@-Ac d..@-Acd -d.@.Ac ..d.@.Ac..d@.Ac .d.AcHg d./Ac.d/Ac/ ..d@/Ac=.d/Act.d/Ac d./Ac %.@d./AcU d.0Ac'.d0Ac;2d.0Ac#..d@0Ac.d.0Ace .d.0Ac ..d0Ac  d@0Ac ;You swap places with your little dog.d.1AcO*Ed.Your newt corpse rots away.1AcU.d1AcC .d1Ac[8 d@.2Acw=.d2Acd.2Ac1d.2Ac_<.d@.2AcF $d..2Ac .d3Ac74.d3AcA+.d@.3Acad.@.3AcH !.d.@.4Ac,d.@.4Ac %.d@..5AcI#d.@..5AcM'"@..dF5Ac @.d...5Ac @...d6Ac@@-d..6Ac@@#d.6Ac #.@#7Ac2 ##@7Ac4 #@#7AcH#@#8Ac#@##8Ac@##9AcD#@#9AcGg@d#9AcY ##d@9Ac< @d9AcT 5You swap places with your little dog.#9Ac @dDAc@d#DAc!] d.@DAc d|@EAcs#.d#@EAc|#@EAcv #@FAc[ d@GAc#|@GAc d.@HAc7|d.@HAc#9d.@HAc#O .d.@IAcA?ABeware, there will be no return! Still climb? [yn] (n) JAcD}Cia the Aspirant St:11 Dx:10 Co:13 In:9 Wi:18 Ch:14 Lawful Dlvl:1 $:8 HP:14(14) Pw:7(7) AC:7 Xp:1JAcDDDo you want your possessions identified? [ynq] (n) KAc Y Coins $ - 8 gold pieces Weapons a - a blessed +1 mace (weapon in hand) Armor b - a +0 robe (being worn) c - a blessed +0 small shield (being worn) Comestibles e - a clove of garlic f - a sprig of wolfsbane i - a food ration Spellbooks g - a spellbook of light h - a spellbook of create monster Potions d - 4 potions of holy water(end) OAc*Do you want to see your attributes? [ynq] (n) PAcR  Cia the Priest's attributes:  Background: You were an Aspirant, a level 1 human Priest. You were lawful, on a mission for Tyr who was opposed by Odin (neutral) and Loki (chaotic). You were in the Dungeons of Doom, on level 1. You entered the dungeon 401 turns ago. You had 3 experience points, 17 more were needed to attain level 2.  Basics: You had all 14 hit points. You had all 7 energy points (spell power). Your armor class was 7. Your wallet contained 8 zorkmids. Autopickup was on for all types.  Final Characteristics: Your strength was 11 (limit:18/100). Your dexterity was 10 (limit:18). Your constitution was 13 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 14 (limit:18).PAc S -  Final Status: You were unencumbered. You were wielding a mace. You had basic skill with mace.  Final Attributes: You were fervently aligned. You were guarded. You survived.--More--SAc>ACia the Aspirant St:11 Dx:10 Co:13 In:9 Wi:18 Ch:14 Lawful Dlvl:1 $:8 HP:14(14) Pw:7(7) AC:7 Xp:1Do you want an account of creatures vanquished? [ynaq] (n) UAc` Vanquished creatures:  2 jackals a lichen 2 newts  5 creatures vanquished.--More--VAcq Do you want to see your conduct? [ynq] (n) WAcY  Voluntary challenges: You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes.--More--\Ac Do you want to see the dungeon overview? [ynq] (n) ]Ac~B h The Dungeons of Doom: Level 1: <- You left from here.--More--_Ac8Goodbye Cia the Priest... You escaped from the dungeon with 20 points, and 8 pieces of gold, after 401 moves. You were level 1 with a maximum of 14 hit points when you escaped. --More--_Ac   _Aci  _AcyYou reached the 965th place on the top 2000 list. No Points Name Hp [max] 1 4307912 joan-Tou-Hum-Fem-Neu ascended to demigoddess-hood. 392 [392] 2 3480414 book-Mon-Hum-Mal-Neu ascended to demigod-hood. 265 [284] 3 2375844 seahorse17-Pri-Hum-Mal-Neu ascended to demigod-hood. 387 [441] _Ac 963 20 miller-Pri-Elf-Mal-Cha escaped the dungeon [max level 1]. 3 [13] 964 20 B7ackBear-Wiz-Hum-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a fox. - [12] 965 20 Cia-Pri-Hum-Mal-Law escaped the dungeon [max level 1]. 14 [14] 966 19 Miro2010-Kni-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 16 [16] 967 17 nazult-Wiz-Elf-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a goblin. - [11]