8Y  Player: Chess Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-07.14:38:01.ttyrec Time: (1496846281) Wed Jun 7 14:38:01 2017 8Yߕ el whip. - [22]  0 Chess-Lib-Hum-Fem-Law quit in The Dungeons of Doom on   level 1. 20 [20] 8Y uBad syntax in OPTIONS in /dgldir/userdata/Chess/slex/Chess.slexrc: coinsname:Counterfeit. Hit return to continue: 8Y v Bad syntax in OPTIONS in /dgldir/userdata/Chess/slex/Chess.slexrc: lichenname:Sessilium. Hit return to continue: 8YK" p Bad syntax in OPTIONS in /dgldir/userdata/Chess/slex/Chess.slexrc: rothename:XITO. Hit return to continue: 8YU; This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Ŀd@[Chess the Intellectual ] St10 Dx8 Co7 In10 Wi18 Ch5 LibHumFemLaw Dlvl:1 $1 HP 20(20)  Pw 23(23)  AC9 Exp1 T1 It is written in the Book of Leo Tolstoi:  After the Creation, the cruel god Moloch rebelled 8Yq;# against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Leo Tolstoi seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Intellectual, have been heralded from birth as the instrument of Leo Tolstoi. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Leo Tolstoi!--More--8Y Ŀd@8YZ nHello Chess, welcome to SlashEMExtended! You are a lawful female human Librarian.--More--8Y߫ You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--8Y+  ĿPanics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--8Y6 Ŀ  [Chess the Intellectual ] St10 Dx8 Co7 In10 Wi18 Ch5 LibHumFemLaw  20(20)  Pw 23(23)  AC9 Exp1 T1The moon is waxing tonight.--More--8YJunethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--8Y} F Ŀ 8YCount: 68 8Y [Chess the Intellectual ] St10 Dx8 Co7 In10 Wi18 Ch5 LibHumFemLaw  20(20)  Pw 23(23)  AC9 Exp1 T18Y Count: 888YT [Chess the Intellectual ] St10 Dx8 Co7 In10 Wi18 Ch5 LibHumFemLaw  20(20)  Pw 23(23)  AC9 Exp1 T18YӞ  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) 8Y4 Ŀd@[Chess the Intellectual ] St10 Dx8 Co7 In10 Wi18 Ch5 LibHumFemLaw  20(20)  Pw 23(23)  AC9 Exp1 T1 8Yک Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) !8YzĿ[Chess the Intellectual ] St10 Dx8 Co7 In10 Wi18 Ch5 LibHumFemLaw  20(20)  Pw 23(23)  AC9 Exp1 T1"8Y} # #8Yx0Quit$8Y)Really quit [yes/no]? %8Yy%8Ye%8Yxs%8Y[Chess the Intellectual  20(20)  Pw 23(23)Ŀd@[Chess the Intellectual ] St10 Dx8 Co7 In10 Wi18 Ch5 LibHumFemLaw Dlvl:1 $1 HP 20(20)  Pw 23(23)  AC9 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) &8Y)n Armor a - an uncursed +0 robe (being worn) {16} Scrolls f - a blessed scroll of enchant weapon {1} g - 5 blessed scrolls of blank paper {5} h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Spellbooks d - a blessed spellbook of fire bolt (3:5) {1} e - a blessed spellbook of blank paper (0:3) {1} Tools b - an uncursed magic marker (0:0) {1} c - an uncursed felt-tip marker (0:100) {1}(end) '8YxSĿd@Do you want to see your attributes? [ynq] (n) '8Y3 nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: speed. You could not have this property extrinsically: stoned chilling. You could not have this property intrinsically: freezopathy. Potion identification only worked 3 times out of 9. Amulet identification only worked 15 times out of 17. Wand identification only worked 3 times out of 9. Spellbook identification only worked 2 times out of 6. Gem identification only worked 100 times out of 123. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 14% chance. Monsters only dropped their equipment with 69% chance. Scroll drop chance was reduced to 94%. Ring drop chance was reduced to 73%. Amulet drop chance was reduced to 59%. Potion drop chance was reduced to 84%. [22;'8YH 1HMusable item generation frequency had a negative bias of 1%. The following skill could not be trained at all: club. --More--I8Y4The following skill was trained at half the usual rate: polymorphing. The following skill was trained at one fifth the usual rate: whip. The following skill was limited to basic proficiency: two-handed weapons. The following skill was limited to skilled proficiency: elemental spells. The following skill was limited to expert proficiency: short sword. The following skill became untrainable if you tried to train it too early: spirituality (turn 55). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 14345. Monster spawn increase had reached its maximum at turn 53029. In this game, Eevee's evolution was venomeon. Your limit for ascension was at turn 771200. The monster class that cannot be genocided was golem. The monster class that was spawned more often: major demon (freq bonus 10). The monster species that was spawned more ofteI8YK:n: volt force patch (freq bonus 78). The monster species that was spawned more often: rose guy (freq bonus 120). The monster species that was spawned more often: guts golem (freq bonus 84). The monster species that was spawned more often: cure slime (freq bonus 33). The monster species that was spawned more often: big bear (freq bonus 42). The monster species that was spawned more often: golden patch (freq bonus 26). The monster species that was spawned more often: golden heart (freq bonus 28). --More--Z8YQ\The monster species that was spawned more often: large puma (freq bonus 13). The monster species that was spawned more often: acidic warp patch (freq bonus 26). The monster species that was spawned more often: legged whale (freq bonus 108). The monster species that was spawned more often: mishapen golem (freq bonus 24). The monster species that was spawned more often: giant bronze ant (freq bonus 22). The monster species that was spawned more often: rock piercer (freq bonus 14). The monster species that was spawned more often: Mother (freq bonus 33). The monster species that was spawned more often: gray mewlip (freq bonus 72). The monster species that was spawned more often: tear force fungus (freq bonus 36). The monster species that was spawned more often: Lugribossk (freq bonus 24). The monster species that was spawned more often: saberfish (freq bonus 12). The monster species that was spawned more oftZ8Y\en: lich lichen (freq bonus 39). The monster species that was spawned more often: porter mimic (freq bonus 22). The monster trait that was more common: monsters that have infravision (freq bonus 2). The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1). The monster species that was never randomly spawned: chasing minotaur. The monster species that was never randomly spawned: sand warrior. --More--\8Y&The monster species that was never randomly spawned: sea serpent. The monster species that was never randomly spawned: real colony. The monster species that was never randomly spawned: picture thief. The monster species that was never randomly spawned: powerful idiot. The monster species that was never randomly spawned: werewaterelemental. The monster species that was never randomly spawned: great wyrm of perplexity. The monster species that was never randomly spawned: angsty gnome. The monster species that was never randomly spawned: dark stalk. The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak). The RNG hath decreed that this item was never generated: lenses ((null)). The RNG hath decreed that this item was never generated: guisarme (pruning hook). The RNG hath decreed that this item was never generated: tarrier ((null)). The RNG hath decreed that this item was never ge\8Y;nerated: cloak of speed (quicktravel cloak). The RNG hath decreed that this item was never generated: robe of spell power (white robe). The RNG hath decreed that this item was never generated: book stone (gray). The RNG hath decreed that this item was never generated: cloak of memory (icy cloak). The RNG hath decreed that this item was never generated: bad effect (pebble). The RNG hath decreed that this item was never generated: wizard lock (dark --More--\8Y!green). The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 4). The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 32). The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 2). The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 4). The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus\8Y3 36). The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 9). The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 7). --More--_8Y.The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 100). The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 10). The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 11). The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 83). The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 10). The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 4). The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 5). The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 11). The RNG hath _8Y.#decreed that this item was always generated cursed: fortune cookie ((null)). The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)). The RNG hath decreed that this item was always generated cursed: white spell --More--_8Y cloak (woven cloak). The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots). The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves). The RNG hath decreed that this item was always generated cursed: cure stun (fat). The RNG hath decreed that this item was always generated cursed: weak sight stone (gray). The RNG hath decreed that this item was always generated cursed: trap disarming (elysium). The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots). The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)). The RNG hath decreed that this trap was always invisible: fucked info trap. The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 1). Next attribute increase check would have come a_8Y t turn 369. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. --More--`8YYou were prevented from having speed (0). You were prevented from being a stoned chiller (0). You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (208). You survived. --More--`8YRĿd@[Chess the Intellectual ] St10 Dx8 Co7 In10 Wi18 Ch5 LibHumFemLaw Dlvl:1 $1 HP 20(20)  Pw 23(23)  AC9 Exp1 T1Do you want to see your discoveries? [ynq] (n) a8Y(wn Discoveries   Armor  robe (green robe)  Scrolls  scroll of enchant weapon (THE ENEMY RUN AWAY BY BELLOW)  scroll of blank paper (unlabeled)  scroll of healing (SIGNAL 11 WAS RAISED)  scroll of mana (IAZNAB)  scroll of phase door (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY)  scroll of standard id (SATAN AND FLOAT EYELER JOIN THE DEV TEAM)  scroll of cure (STAT STUNT IS MORE IMPORTANT)  Spellbooks  spellbook of fire bolt (god-given)  spellbook of blank paper (plain)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) k8Y߫ ]Ŀd@[Chess the Intellectual ] St10 Dx8 Co7 In10 Wi18 Ch5 LibHumFemLaw Dlvl:1 $1 HP 20(20)  Pw 23(23)  AC9 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) l8Y 6n Vanquished creatures:  0 jackals (1 created) 0 little dogs (1 created) 0 cave goblins (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--n8Y8eĿ@Do you want to see your conduct? [ynq] (n) o8Y*n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--o8Y Ŀd@Goodbye Chess the Librarian... You quit in The Dungeons of Doom on dungeon level 1 with 1 point, and 1 piece of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you quit.--More--