Chess, lawful female human Librarian --+-.------ .....f....| |.....@...| |.........| ----------- [Chess the Intellectual] St6 Dx4 Co3 In15 Wi13 Ch5 LibHumFemLaw Dlvl:1 $5 HP20(20) Pw23(23) AC11 Exp1 T12 Latest messages Hello Chess, welcome to SlashEMExtended! You are a lawful female human Librarian. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You displaced Crystal. You see here 4 gold pieces {0}. (2x) 4 gold pieces. # Really quit [yes/no]? Your inventory Armor a - an uncursed +0 robe (being worn) {16} Scrolls f - a blessed scroll of fire {1} g - 5 blessed scrolls of blank paper {5} h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of blank paper (0:4) {1} Tools b - an uncursed pair of lenses {1} c - an uncursed magic marker (0:0) {1} d - an uncursed felt-tip marker (0:100) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: detect monsters You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 219 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 21% Potion drop chance was reduced to 91% Monster death drops spawned with only 91% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: dagger (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29016 Monster spawn increase reached its maximum at turn 62287 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 689564 The monster class that cannot be genocided was centaur The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: miniskirter (freq bonus 30) The monster species that spawned more often: spooky (freq bonus 5) The monster species that spawned more often: slicer beetle (freq bonus 7) The monster species that spawned more often: Eveline's sneaker (freq bonus 36) The monster species that spawned more often: white worm mass (freq bonus 6) The monster species that spawned more often: baby river hog (freq bonus 14) The monster species that spawned more often: guardian lich (freq bonus 5) The monster species that spawned more often: tree lurker (freq bonus 36) The monster species that spawned more often: wereastralelemental (freq bonus 15) The monster species that spawned more often: alothere (freq bonus 16) The monster species that spawned more often: insurmountable fungus (freq bonus 8) The monster species that spawned more often: glare warp fungus (freq bonus 15) The monster species that spawned more often: mitzvah sephirah (freq bonus 18) The monster species that spawned more often: shambling mound (freq bonus 36) The monster species that spawned more often: lightning spire (freq bonus 16) The monster species that spawned more often: destabilizer (freq bonus 36) The monster species that spawned more often: undead lunatic (freq bonus 16) The monster species that spawned more often: angband horror (freq bonus 6) The monster species that spawned more often: shaky goblin (freq bonus 5) The monster species that spawned more often: ancient stone dragon (freq bonus 6) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster species that never randomly spawned: killer tomato The monster species that never randomly spawned: arch-newt The monster species that never randomly spawned: demilich The monster species that never randomly spawned: disenchanter worm mass The monster species that never randomly spawned: frost giant The monster species that never randomly spawned: Natalje The monster species that never randomly spawned: undead mind flayer The monster species that never randomly spawned: undead templar The monster species that never randomly spawned: ivory draconian The monster species that never randomly spawned: mumbling spirit The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 30) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 44) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 27) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 10) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 14) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 10) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 11) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 6) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 89) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 4) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 52) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 82) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 2) Next attribute increase check would have come at turn 468 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were prevented from having detect monsters (0) You were prevented from having half spell damage (0) You had 1488 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was Leo Tolstoi The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (568) You survived You didn't know any spells. Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of fire (TSVETOCHNYYE SHORTY I LEY) scroll of blank paper (unlabeled) scroll of healing (UTOR COMPERIO) scroll of mana (HACKEM MUCHE) scroll of phase door (IL NEMICO E STATO VENDUTO) scroll of standard id (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of cure (FALLOUT 4 IS DUMBED DOWN) Spellbooks spellbook of blank paper (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kittens (1 created) 0 goblins (1 created) 0 lichens (1 created) 0 kobold zombies (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye Chess the Librarian... You quit in The Dungeons of Doom on dungeon level 1 with 5 points, and 5 pieces of gold, after 12 moves. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. You reached the 176th place on the top 10000 list. No Points Name Hp [max] 1 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 2 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 3 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 174 5 QQQQQ-Dol-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 14 [14] 175 5 BSOD2-Kur-Hum-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17] *176 5 Chess-Lib-Hum-Fem-Law quit in The Dungeons of Doom on level 1. 20 [20] 177 4 Minoru-Sam-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 21 [21] 178 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18]