Chess, lawful female human Librarian -------- |......| |......| |.....%| |.....f. |.....@| -----+-- [Chess the Intellectual] St10 Dx13 Co4 In15 Wi17 Ch5 LibHumFemLaw Dlvl:1 $0 HP20(20) Pw25(25) AC9 Exp1 T1 Latest messages Hello Chess, welcome to SlashEMExtended! You are a lawful female human Librarian. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Count: 74 Unknown command '^?'. (2x) Unknown command ' '. # Really quit [yes/no]? Your inventory Armor a - an uncursed +0 robe (being worn) {16} Scrolls g - a blessed scroll of magic mapping {1} h - 5 blessed scrolls of blank paper {5} i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of haste self (2:1) {1} f - a blessed spellbook of blank paper (0:4) {1} Tools b - an uncursed pair of lenses {1} c - an uncursed magic marker (0:0) {1} d - an uncursed felt-tip marker (0:100) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: stun resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 195 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 318 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 43% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 64% Monster death drops spawned with only 97% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: body spells (turn 302) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35810 Monster spawn increase reached its maximum at turn 92910 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 533862 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: deadly mimic (freq bonus 8) The monster species that spawned more often: Barbara's lovely sandal (freq bonus 16) The monster species that spawned more often: nondescript colony (freq bonus 12) The monster species that spawned more often: rotting quylthulg (freq bonus 9) The monster species that spawned more often: elven vampire (freq bonus 16) The monster species that spawned more often: brown mold (freq bonus 21) The monster species that spawned more often: chicken (freq bonus 15) The monster species that spawned more often: huge generator (freq bonus 10) The monster species that spawned more often: Ksenia (freq bonus 8) The monster species that spawned more often: Center of All (freq bonus 3) The monster species that spawned more often: six-headed snake (freq bonus 16) The monster species that spawned more often: giant tiger (freq bonus 8) The monster species that spawned more often: rotted chanter (freq bonus 16) The monster species that spawned more often: deceiving warp patch (freq bonus 24) The monster species that spawned more often: Manuela (freq bonus 4) The monster species that spawned more often: zombie (freq bonus 6) The monster species that spawned more often: topaz spore (freq bonus 12) The monster species that spawned more often: rapha (freq bonus 3) The monster species that spawned more often: swamp creature (freq bonus 12) The monster species that spawned more often: demilich permamimic (freq bonus 39) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 6) The monster trait that was more common: monsters that count as lord (freq bonus 3) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 4) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster species that never randomly spawned: Jigen Daisuke The monster species that never randomly spawned: tender girl The monster species that never randomly spawned: large dog-man The monster species that never randomly spawned: charcoal stalk The monster species that never randomly spawned: blinking eye The monster species that never randomly spawned: Abhoth, Source of Uncleanness The monster species that never randomly spawned: young blood dragon The monster species that never randomly spawned: athena giant The monster species that never randomly spawned: voracious piercer The monster species that never randomly spawned: pleasing fungus The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 5) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 8) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 9) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 5) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 10) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 2) Next attribute increase check would have come at turn 820 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having mana regeneration (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was Leo Tolstoi The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (385) You survived Spells known in the end Name Level Category Fail Memory a - haste self 3 body 0% 200% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of magic mapping (GEEEEE) scroll of blank paper (unlabeled) scroll of healing (DIBING TO ATTACK NEXT) scroll of mana (ONA DYSHIT BOLSHE VY UMERET) scroll of phase door (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of standard id (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of cure (SUN FALL FROM SKY) Spellbooks spellbook of haste self (corroded) spellbook of blank paper (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 xoves (1 created) 0 kittens (1 created) 0 demimondaines (1 created) 0 small snakes (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Basic] (max Master) (20 of 160) Goodbye Chess the Librarian... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 3 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 108 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 109 1 Chess-Lib-Hum-Fem-Law quit in The Dungeons of Doom on level 1. 20 [20] * 0 Chess-Lib-Hum-Fem-Law quit in The Dungeons of Doom on level 1. 20 [20]