Chess, lawful female human Librarian -------- |......| -@f....- ...........+ ---......---- |......| -------- [Chess the Intellectual] St7 Dx7 Co7 In16 Wi11 Ch4 LibHumFemLaw Dlvl:1 $0 HP20(20) Pw25(25) AC10 Exp1 T1 Latest messages Hello Chess, welcome to SlashEMExtended! You are a lawful female human Librarian. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. # Really quit [yes/no]? Your inventory Armor a - a blessed +0 robe (being worn) {16} Scrolls g - a blessed scroll of punishment {1} h - 5 blessed scrolls of blank paper {5} i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of dream eater (0:1) {1} f - a blessed spellbook of blank paper (0:4) {1} Tools b - an uncursed pair of lenses {1} c - an uncursed magic marker (0:0) {1} d - an uncursed felt-tip marker (0:100) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: peacevision You could not have this property intrinsically: fear factor Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 19 Scroll drop chance was reduced to 90% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: sling (turn 49) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49176 Monster spawn increase reached its maximum at turn 94837 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 811944 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: mountain ogre (freq bonus 36) The monster species that spawned more often: edgy growth (freq bonus 8) The monster species that spawned more often: trebuchet dragon (freq bonus 12) The monster species that spawned more often: stalactite piercer (freq bonus 8) The monster species that spawned more often: baby gray dragon (freq bonus 4) The monster species that spawned more often: fire troll (freq bonus 18) The monster species that spawned more often: pack kobold (freq bonus 18) The monster species that spawned more often: Marleen (freq bonus 16) The monster species that spawned more often: minotroll (freq bonus 12) The monster species that spawned more often: luck flayer (freq bonus 40) The monster species that spawned more often: white mushroom patch (freq bonus 12) The monster species that spawned more often: acid sphere (freq bonus 8) The monster species that spawned more often: cursed mushroom (freq bonus 12) The monster species that spawned more often: domestic dragon (freq bonus 8) The monster species that spawned more often: green naga (freq bonus 8) The monster species that spawned more often: baby bronze dragon (freq bonus 12) The monster species that spawned more often: nasty light (freq bonus 6) The monster species that spawned more often: generator lich (freq bonus 3) The monster species that spawned more often: inferno hound (freq bonus 16) The monster species that spawned more often: glare patch (freq bonus 12) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 6) The monster trait that was more common: silent monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 9) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 6) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 4) The monster species that never randomly spawned: gray warp patch The monster species that never randomly spawned: political singer The monster species that never randomly spawned: lost maia The monster species that never randomly spawned: blue-green spore The monster species that never randomly spawned: pitchblack dragon The monster species that never randomly spawned: living cannon The monster species that never randomly spawned: depowered colony The monster species that never randomly spawned: dutch keeper The monster species that never randomly spawned: ninja lord The monster species that never randomly spawned: polar beast The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 18) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 195) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 20) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 19) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 12) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 7) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 10) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this trap was always invisible: too heavy trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 1) Next attribute increase check would have come at turn 376 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having peacevision (0) You were prevented from having invisibility (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was Leo Tolstoi The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (182) You survived Spells known in the end Name Level Category Fail Memory a - dream eater 7 enchant 99% 600% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of punishment (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of blank paper (unlabeled) scroll of healing (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of mana (HEAVY ELF CANT FLEW) scroll of phase door (PERQUE SON ELS MESTRES) scroll of standard id (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of cure (KINUESILI STATION) Spellbooks spellbook of dream eater (antichrist) spellbook of blank paper (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 mimic ants (1 created) 0 white blobs (1 created) 0 cockatoo chicks (1 created) 0 kittens (1 created) 0 goblins (1 created) 0 kobold zombies (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye Chess the Librarian... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 3 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 108 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 109 1 Chess-Lib-Hum-Fem-Law quit in The Dungeons of Doom on level 1. 20 [20] * 0 Chess-Lib-Hum-Fem-Law quit in The Dungeons of Doom on level 1. 20 [20]