Chess, lawful female human Librarian ------ |....| ..@..| |....-- |...<.| |.d...| |.....| ------- [Chess the Intellectual] St5 Dx8 Co6 In12 Wi17 Ch8 LibHumFemLaw Dlvl:1 $0 HP20(20) Pw25(25) AC9 Exp1 T6 Latest messages The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to ready? [- or ?*] Never mind. In what direction? [hykulnjb><] Never mind. # In what direction? [hykulnjb><] Never mind. In what direction? [hykulnjb><] Never mind. Count: 88 Unknown command '^?'. (3x) Count: 84 Count: 844 Count: 8444 Count: 32767 (2x) You displaced Tracker. # Really quit [yes/no]? Your inventory Armor a - an uncursed +0 robe (being worn) {16} Scrolls g - a blessed scroll of identify {1} h - 5 blessed scrolls of blank paper {5} i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of forgotten spell (0:3) {1} f - a blessed spellbook of blank paper (0:0) {1} Tools b - an uncursed pair of lenses {1} c - an uncursed magic marker (1:0) {1} d - an uncursed felt-tip marker (0:100) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 30 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 18 Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 79% Wand drop chance was reduced to 58% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: searching (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19313 Monster spawn increase reached its maximum at turn 39320 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 173262 The monster class that cannot be genocided was troll The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: purple force patch (freq bonus 9) The monster species that spawned more often: mean mold (freq bonus 9) The monster species that spawned more often: nobleman (freq bonus 12) The monster species that spawned more often: swamp wight (freq bonus 16) The monster species that spawned more often: viper archer (freq bonus 16) The monster species that spawned more often: real mushroom (freq bonus 3) The monster species that spawned more often: claw devil (freq bonus 8) The monster species that spawned more often: Julchen's combat boot (freq bonus 112) The monster species that spawned more often: sexxy robber (freq bonus 8) The monster species that spawned more often: Maladjusted Leon (freq bonus 4) The monster species that spawned more often: gray spore (freq bonus 5) The monster species that spawned more often: bit (freq bonus 4) The monster species that spawned more often: millenum (freq bonus 12) The monster species that spawned more often: telegold (freq bonus 12) The monster species that spawned more often: violet prostitute (freq bonus 10) The monster species that spawned more often: Marihuana (freq bonus 24) The monster species that spawned more often: Soft Sarah (freq bonus 24) The monster species that spawned more often: morgulrog (freq bonus 4) The monster species that spawned more often: giant grey bat (freq bonus 12) The monster species that spawned more often: Dora's sneaker (freq bonus 60) The monster trait that was more common: monsters that have a proper name (freq bonus 4) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 3) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 10) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster species that never randomly spawned: soldier ant The monster species that never randomly spawned: black ants of Timothy Thummel The monster species that never randomly spawned: mega cockroach The monster species that never randomly spawned: undead transvestite The monster species that never randomly spawned: slime prince The monster species that never randomly spawned: selenite sustenance engine The monster species that never randomly spawned: hidden trove The monster species that never randomly spawned: priestess mummy The monster species that never randomly spawned: Pegasus The monster species that never randomly spawned: shoggoth blob The monster class that always generated with extra speed: turret The monster class that more likely to generate with musable stuff: naga The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 10) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 6) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 4) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 87) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 6) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 18) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 2) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 50) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 71) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this trap was always invisible: dustbin trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 5) Next attribute increase check would have come at turn 570 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having shock resistance (0) You were prevented from having dimmopathy (0) You had 1494 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was Leo Tolstoi The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (375) You survived Spells known in the end Name Level Category Fail Memory a - forgotten spell 1 occult 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of identify (ELF VERY ACCURASY) scroll of blank paper (unlabeled) scroll of healing (MERCATOR MORI DEBET) scroll of mana (VIRUS INFECTION DETECTED) scroll of phase door (COMPILE SLEX SUDO UBUNTU) scroll of standard id (SECTUM SEMPRA) scroll of cure (ELF EXPLODE WHEN FALL) Spellbooks spellbook of forgotten spell (fearsome) spellbook of blank paper (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 weasels (1 created) 0 little dogs (1 created) 0 evasive sewer rats (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye Chess the Librarian... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 6 moves. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 3 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 108 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 109 1 Chess-Lib-Hum-Fem-Law quit in The Dungeons of Doom on level 1. 20 [20] * 0 Chess-Lib-Hum-Fem-Law quit in The Dungeons of Doom on level 1. 20 [20]