Chess, lawful female human Librarian ------+----- d........... |@...|.....| ------------ [Chess the Intellectual] St6 Dx7 Co10 In13 Wi17 Ch6 LibHumFemLaw Dlvl:1 $0 HP20(20) Pw24(24) AC10 Exp1 T1 Latest messages Hello Chess, welcome to SlashEMExtended! You are a lawful female human Librarian. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to ready? [- or ?*] You don't have that object. What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Your inventory Armor a - an uncursed +0 robe (being worn) {16} Scrolls g - a blessed scroll of amnesia {1} h - 5 blessed scrolls of blank paper {5} i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of paralysis (0:2) {1} f - a blessed spellbook of blank paper (0:4) {1} Tools b - an uncursed pair of lenses {1} c - an uncursed magic marker (1:0) {1} d - an uncursed felt-tip marker (0:100) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: free action You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 199 Scroll drop chance was reduced to 92% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 92% Monster death drops spawned with only 91% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: petkeeping (turn 81) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17005 Monster spawn increase reached its maximum at turn 57321 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 65094 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: orange ant (freq bonus 24) The monster species that spawned more often: marsupilami (freq bonus 6) The monster species that spawned more often: kagami mochi (freq bonus 18) The monster species that spawned more often: thief (freq bonus 4) The monster species that spawned more often: rust monster (freq bonus 18) The monster species that spawned more often: Lurtz, Uruk Captain of the White Hand (freq bonus 8) The monster species that spawned more often: pink sentai (freq bonus 12) The monster species that spawned more often: vile witch (freq bonus 12) The monster species that spawned more often: samu turret (freq bonus 4) The monster species that spawned more often: unreal patch (freq bonus 8) The monster species that spawned more often: hound of Tindalos (freq bonus 4) The monster species that spawned more often: fire archer (freq bonus 2) The monster species that spawned more often: silver warp fungus (freq bonus 4) The monster species that spawned more often: armor gnome (freq bonus 6) The monster species that spawned more often: ice force fungus (freq bonus 5) The monster species that spawned more often: kurast boo (freq bonus 48) The monster species that spawned more often: aquatic bear (freq bonus 27) The monster species that spawned more often: pole duck (freq bonus 10) The monster species that spawned more often: metapod (freq bonus 16) The monster species that spawned more often: night cat (freq bonus 8) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 16) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 6) The monster trait that was more common: monsters that have no hands (freq bonus 6) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster species that never randomly spawned: falling ball dragon The monster species that never randomly spawned: holding girl The monster species that never randomly spawned: adanrog The monster species that never randomly spawned: innkeeper The monster species that never randomly spawned: man from mars The monster species that never randomly spawned: humanlike dragon The monster species that never randomly spawned: snore growth The monster species that never randomly spawned: yellow slime The monster species that never randomly spawned: The Sweet Redguard Girl The monster species that never randomly spawned: giant mantis The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 17) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 43) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 3) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 3) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 17) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 48) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 10) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 12) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 5) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 9) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 7) Next attribute increase check would have come at turn 503 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were prevented from having magical breathing (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was Leo Tolstoi The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (342) You survived Spells known in the end Name Level Category Fail Memory a - paralysis 6 matter 98% 500% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of amnesia (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of blank paper (unlabeled) scroll of healing (ENSSNAKE F FIGHTAH) scroll of mana (HI GUYS IM ON MY TABLETTEN) scroll of phase door (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of standard id (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of cure (RANDOM STAT CHANGE MANY) Spellbooks spellbook of paralysis (light green) spellbook of blank paper (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 fireflies (1 created) 0 jackals (1 created) 0 little dogs (1 created) 0 restons (1 created) 0 millipedes (1 created) 0 immobile growths (1 created) 0 grid xorns (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Chess the Librarian... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 3 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 107 1 lulwut-Kur-Ame-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a soft sneaker to the hand. - [18] 108 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] * 0 Chess-Lib-Hum-Fem-Law quit in The Dungeons of Doom on level 1. 20 [20]