X W Player: Celebrim Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-04-21.23:56:11.ttyrec Time: (1492818971) Fri Apr 21 23:56:11 2017 XudThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] XyXdĿ$:@F+[Celebrim the Insert rank title here ] St11 Dx11 Co7 In10 Wi12 Ch5 MysWorFemLaw Dlvl:1 $0 HP 13(13)  Pw 9(9)  AC6 Exp1 T1 Snd  It is written in the Book of Sulla:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Sulla seeks to possess the Amulet, and with it to gain Xdeserved ascendance over the other gods.  You, a newly trained Insert rank title here, have been heralded from birth as the instrument of Sulla. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Sulla!--More--sXX ,Ŀ$:@F+Hello Celebrim, welcome to SlashEMExtended! You are a lawful female worm Mystic.--More--X  You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--X Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--XJĿ[Celebrim the Insert rank title here ] St11 Dx11 Co7 In10 Wi12 Ch5 MysWorFemLaw  13(13)  Pw 9(9)  AC6 Exp1 T1 Snd The moon is waning tonight.--More--XYou stagger under your heavy load. Movement is very hard.[Celebrim the Insert rank title here ] St11 Dx11 Co7 In10 Wi12 Ch5 MysWorFemLaw  13(13)  Pw 9(9)  AC6 Exp1 T1 Snd X' Amulets  a - an uncursed amulet versus stone {1}  Weapons  b - an uncursed +2 crossbow (weapon in foreclaws) {20}  Armor  c - an uncursed +0 large shield (being worn) {40}  Comestibles  f - an uncursed tin of chimney sweep meat {1}  Scrolls  h - an uncursed scroll of magic mapping {1}  p - 5 uncursed scrolls of healing {5}  q - 4 uncursed scrolls of mana {4}  r - 3 uncursed scrolls of phase door {3}  s - 2 uncursed scrolls of standard id {2}  t - an uncursed scroll of cure {1}  Spellbooks  i - an uncursed spellbook of enchant weapon (7:1) {1}  Potions  g - an uncursed potion of healing {1}  Rings  d - an uncursed ring of shock resistance {1}  Wands  j - an uncursed wand of make invisible (0:8) {1} (1 of 2)X- Tools  e - an uncursed skeleton key {1}  Gems  k - 10 uncursed +0 rocks (in quiver) {5}  Boulders/Statues  l - an uncursed statue of a cave kobold {600}  Iron balls  m - an uncursed +0 heavy iron ball {1200}  Chains  n - an uncursed +0 iron chain {120}  Venoms  o - an uncursed acid venom {1} (2 of 2)X.[Celebrim the Insert rank title here ] St11 Dx11 Co7 In10 Wi12 Ch5 MysWorFemLaw Dlvl:1 $0 HP 13(13)  Pw 9(9)  AC6 Exp1 T1 Snd Ŀ$:@F+X+What do you want to drink? [g or ?*] X Never mind.[Celebrim the Insert rank title here ] St11 Dx11 Co7 In10 Wi12 Ch5 MysWorFemLaw  13(13)  Pw 9(9)  AC6 Exp1 T1 Snd XnDon't be ridiculous! Your current form cannot realistically wield a weapon! --More--X5 Try anyway? [yn] (n) Xߧn[Celebrim the Insert rank title here ] St11 Dx11 Co7 In10 Wi12 Ch5 MysWorFemLaw  13(13)  Pw 9(9)  AC6 Exp1 T1 Snd X|[Celebrim the Insert rank title here ] St11 Dx11 Co7 In10 Wi12 Ch5 MysWorFemLaw  13(13)  Pw 9(9)  AC6 Exp1 T2 Snd [Celebrim the Insert rank title here ] St11 Dx11 Co7 In10 Wi12 Ch5 MysWorFemLaw  13(13)  Pw 9(9)  AC6 Exp1 T3 Snd [Celebrim the Insert rank title here ] St11 Dx11 Co7 In10 Wi12 Ch5 MysWorFemLaw  13(13)  Pw 9(9)  AC6 Exp1 T3 Snd <@X "Don't be ridiculous! Your current form has enough trouble wielding ONE weapon![Celebrim the Insert rank title here ] St11 Dx11 Co7 In10 Wi12 Ch5 MysWorFemLaw  13(13)  Pw 9(9)  AC6 Exp1 T3 Snd XPThere is a wall in the way![Celebrim the Insert rank title here ] St11 Dx11 Co7 In10 Wi12 Ch5 MysWorFemLaw  13(13)  Pw 9(9)  AC6 Exp1 T3 Snd X )Really save? [yn] (n) XA.n[Celebrim the Insert rank title here ] St11 Dx11 Co7 In10 Wi12 Ch5 MysWorFemLaw Dlvl:1 $0 HP 13(13)  Pw 9(9)  AC6 Exp1 T3 Snd Ŀ$:<F@+XM +What do you want to ready? [- or ?*] XNever mind.[Celebrim the Insert rank title here ] St11 Dx11 Co7 In10 Wi12 Ch5 MysWorFemLaw  13(13)  Pw 9(9)  AC6 Exp1 T3 Snd X{ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) X + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ÜXk{+Really quit [yes/no]? ĜXyĜXeŜX sƜX`[Celebrim the Insert rank title here  13(13)  Pw 9(9)  AC6 Exp1 T3 SndĿ$:<F@+[Celebrim the Insert rank title here ] St11 Dx11 Co7 In10 Wi12 Ch5 MysWorFemLaw Dlvl:1 $0 HP 13(13)  Pw 9(9)  AC6 Exp1 T3 Snd Do you want your possessions identified? DYWYPI? [ynq] (n) ǜX n Amulets  a - an uncursed amulet versus stone {1}  Weapons  b - an uncursed +2 crossbow (weapon in foreclaws) {20}  Armor  c - an uncursed +0 large shield (being worn) {40}  Comestibles  f - an uncursed tin of chimney sweep meat {1}  Scrolls  h - an uncursed scroll of magic mapping {1}  p - 5 uncursed scrolls of healing {5}  q - 4 uncursed scrolls of mana {4}  r - 3 uncursed scrolls of phase door {3}  s - 2 uncursed scrolls of standard id {2}  t - an uncursed scroll of cure {1}  Spellbooks  i - an uncursed spellbook of enchant weapon (7:1) {1}  Potions  g - an uncursed potion of healing {1}  Rings  d - an uncursed ring of shock resistance {1}  Wands  j - an uncursed wand of make invisible (0:8) {1} (1 of 2)ȜXĿ$:<F@+[Celebrim the Insert rank title here ] St11 Dx11 Co7 In10 Wi12 Ch5 MysWorFemLaw Dlvl:1 $0 HP 13(13)  Pw 9(9)  AC6 Exp1 T3 Snd The statue of a cave kobold is empty.--More--ȜX ADo you want to see your attributes? [ynq] (n) ɜXWnFinal Attributes: You were stridently aligned. Your alignment was 5. Your max alignment was 10. You carried 0 sins. You could not have this property at all: clairvoyance. You could not have this property extrinsically: hallu party. You could not have this property intrinsically: fire resistance. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 9. Amulet identification only worked 15 times out of 17. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 21. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 101. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 90% chance. Scroll drop chance was reduced to 77%. Amulet drop chance was reduced to 31%. Concealing monsters were ɜXspawned underneath items 34% of the time only. Monster death drops spawned with only 88% chance. The following skill could not be trained at all: high heels. --More--ʜXThe following skill was trained at half the usual rate: two-weapon combat. The following skill was trained at one fifth the usual rate: searching. The following skill was limited to basic proficiency: elemental spells. The following skill was limited to skilled proficiency: mace. The following skill was limited to expert proficiency: spirituality. The following skill became untrainable if you tried to train it too early: unicorn horn (turn 2). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 10508. Monster spawn increase had reached its maximum at turn 70188. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 214415. The monster class that cannot be genocided was snake. The monster class that was spawned more often: centaur (freq bonus 1). The monster species that was spawned more often: druggedʜXF girl (freq bonus 24). The monster species that was spawned more often: greek catenaccio trainer (freq bonus 16). The monster species that was spawned more often: acidic force patch (freq bonus 2).The monster species that was spawned more often: gelugon (freq bonus 4). The monster species that was spawned more often: charizard (freq bonus 10). The monster species that was spawned more often: wonderful trove (freq bonus --More--ʜX]30). The monster species that was spawned more often: supercop (freq bonus 4). The monster species that was spawned more often: dark dwarven priest (freq bonus 12). The monster species that was spawned more often: orange warp patch (freq bonus 12). The monster species that was spawned more often: piece of seven (freq bonus 15). The monster species that was spawned more often: golden warp fungus (freq bonus 6).The monster species that was spawned more often: large queue (freq bonus 6). The monster species that was spawned more often: Hanh's translucent sandal (freq bonus 5). The monster species that was spawned more often: abra (freq bonus 12). The monster species that was spawned more often: young yellow dragon (freq bonus 10). The monster species that was spawned more often: great wyrm of power (freq bonus 12). The monster species that was spawned more often: small turret (freq bonuʜXs 12). The monster species that was spawned more often: wrinkled warp patch (freq bonus 24). The monster species that was spawned more often: Policeman Kommissioner (freq bonus 3). --More--˜XThe monster species that was spawned more often: Master Archon (freq bonus 6). The monster species that was never randomly spawned: fourk nymph. The monster species that was never randomly spawned: deceiving colony. The monster species that was never randomly spawned: frost giant. The monster species that was never randomly spawned: stalactite piercer. The monster species that was never randomly spawned: knapsack goat. The monster species that was never randomly spawned: lethe elemental. The monster species that was never randomly spawned: mysterious woman. The monster species that was never randomly spawned: rawrog. The monster species that was never randomly spawned: fake warp patch. The monster species that was never randomly spawned: mirror warp patch. The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves). The RNG hath decreed that this item was never generated: helm of jamming (˜X@Dradio helmet). The RNG hath decreed that this item was never generated: budo no sasu ((null)). The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking). The RNG hath decreed that this item was never generated: levelport (unavailable). The RNG hath decreed that this item was never generated: catapult ((null)). The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN). The RNG hath decreed that this item was never generated: disruption shield --More--˜X7y (disrupted). The RNG hath decreed that this item was never generated: summon sexy girl (girly). The RNG hath decreed that this item was never generated: unicorn horn ((null)). The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 12). The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 29). The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 20). The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: leather shoes [18;˜Xly o1H((null), freq bonus 6). The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: robe of weakness --More--̜X(green robe, freq bonus 8). The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 7). The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 11). The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 5). The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 10). The RNG hath decreed that this item was generated more ̜Xsoften: mirror (looking glass, freq bonus 10). The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 2). The RNG hath decreed that this item was always generated cursed: torpedo ((null)). --More--̜Xx The RNG hath decreed that this item was always generated cursed: disthene (teal). The RNG hath decreed that this item was always generated cursed: blindfold ((null)). The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray). The RNG hath decreed that this item was always generated cursed: genocide (omnipotent). The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent). The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)). The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance). The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves). The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots). The RNG hath decreed that this trap was always inv̜X isible: disconnect trap. The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 1). Next attribute increase check would have come at turn 961. Strength training was 0. --More--͜X^FDexterity training was 0. Wisdom training was 0. Constitution training was 0. You were disintegration-resistant. You were shock resistant. You were poison resistant. You were prevented from having clairvoyance (0). You were prevented from hallu partying (0). Your chance to block was 27%. You had 1497 points of nutrition remaining. You could survive without air. You had polymorphitis. Your luck was zero. You could not have safely prayed (546). You survived. --More--͜XYuĿ$:<F@+[Celebrim the Insert rank title here ] St11 Dx11 Co7 In10 Wi12 Ch5 MysWorFemLaw Dlvl:1 $0 HP 13(13)  Pw 9(9)  AC6 Exp1 T3 Snd Do you want to see your discoveries? [ynq] (n) ΜXn Discoveries   Amulets  amulet versus stone (hammer)  Scrolls  scroll of magic mapping (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVI  scroll of healing (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH)  scroll of mana (ATTACK BY UNKNOWABLES MAYBE CANT DO)  scroll of phase door (SHUOHUA KAI LI)  scroll of standard id (COCKATRICE CORPSES ARE DELICIOUS)  scroll of cure (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI)  Spellbooks  spellbook of enchant weapon (freed)  Potions  potion of healing (gray)  Rings  ring of shock resistance (fluorite)  Wands  wand of make invisible (silver)  Tools  skeleton key (key)  Venoms  * acid venom (splash of venom) (1 of 2)ϜX$N  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * segfault venom (splash of venom) (2 of 2)МXU Ŀ$:<F@+[Celebrim the Insert rank title here ] St11 Dx11 Co7 In10 Wi12 Ch5 MysWorFemLaw Dlvl:1 $0 HP 13(13)  Pw 9(9)  AC6 Exp1 T3 Snd Do you want an account of creatures vanquished? [ynq] (n) ќX,n Vanquished creatures:  0 pack jackals (1 created) 0 gravity jackals (1 created) 0 stalking coyotes (1 created) 0 scrawny cats (1 created) 0 petit mimics (1 created) 0 petit permamimics (1 created) 0 little wild pigs (2 created) 0 grimers (1 created) 0 normal frogs (1 created)  10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ҜX_Do you want to see your conduct? [ynq] (n) ӜXn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--ӜX4 Goodbye Celebrim the Mystic... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. You were level 1 with a maximum of 13 hit points when you quit.--More--ԜXc