Cassiopeia, lawful female elven Elph [Cassiopei the Elleth] St14 Dx11 Co15 In11 Wi5 Ch6 ElpElfFemLaw+XYer S0 Dlvl:1 $0 HP19(19) Pw16(16) AC8 Xp1/0 T25 Latest messages Hello Cassiopeia, welcome to SlashEMExtended! You are a lawful female x-race nastinator erosator roommate elven Elph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Unknown command ' '. You feel an unseen monster! (4x) e - an uncursed thoroughly burnt thoroughly rotted +2 elven cloak (being worn) {4}. You don't have that object. Never mind. Not wearing any accessories. Use 'T' command to take off armor. Never mind. You feel an unseen monster! Your inventory Weapons a - an uncursed thoroughly burnt rotted +1 elven dagger (weapon in hand) {4} b - an uncursed burnt thoroughly rotted +1 elven bow (alternate weapon; not wielded) {12} c - 51 uncursed rotted +2 elven arrows (in quiver) {1} d - 34 uncursed thoroughly burnt +0 elven arrows {1} Armor e - an uncursed thoroughly burnt thoroughly rotted +2 elven cloak (being worn) {4} Comestibles f - an uncursed burnt lembas wafer {0} g - an uncursed very burnt thoroughly rotted lembas wafer {0} h - an uncursed thoroughly rotted lembas wafer {0} i - an uncursed very burnt very rotted lembas wafer {0} Scrolls j - 2 uncursed thoroughly burnt scrolls of healing {0} k - an uncursed very burnt scroll of healing {0} l - an uncursed very burnt rotted scroll of healing {0} m - an uncursed rotted scroll of healing {0} n - an uncursed very burnt scroll of mana {0} o - 2 uncursed thoroughly rotted scrolls of mana {0} p - an uncursed burnt scroll of mana {0} q - an uncursed very rotted scroll of phase door {0} r - an uncursed thoroughly burnt scroll of phase door {0} s - an uncursed burnt very rotted scroll of phase door {0} t - an uncursed very burnt thoroughly rotted scroll of standard id {0} u - an uncursed very rotted scroll of standard id {0} v - an uncursed rotted scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: corrosivity You could not have this property intrinsically: sleep resistance Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 98% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 77% Armor drop chance was reduced to 98% Tool drop chance was reduced to 82% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: form VII (Vaapad) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 15) The following skill became untrainable if you tried to train it too early: chaos spells (turn 95) The following skill became untrainable after a while: two-handed weapons (turn 9888) The following skill couldn't be trained before a certain turn number is reached: trident (turn 12275) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 123403 Monster spawn increase reached its maximum at turn 260053 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 360747 The monster class that cannot be genocided was snake The monster class that was spawned more often: eye or sphere (freq bonus 4) The monster species that spawned more often: freezer snake (freq bonus 108) The monster species that spawned more often: praetorian redescribing (freq bonus 26) The monster species that spawned more often: 50 foot woman (freq bonus 20) The monster species that spawned more often: tool trove (freq bonus 18) The monster species that spawned more often: Femen warlord (freq bonus 14) The monster species that spawned more often: driest mummy (freq bonus 11) The monster species that spawned more often: overslept girl (freq bonus 18) The monster species that spawned more often: dimensional shambler (freq bonus 28) The monster species that spawned more often: elph (freq bonus 54) The monster species that spawned more often: democratical rester (freq bonus 30) The monster species that spawned more often: behooving enthroned (freq bonus 18) The monster species that spawned more often: black hound (freq bonus 7) The monster species that spawned more often: raisable hesitator (freq bonus 30) The monster species that spawned more often: prick patch (freq bonus 6) The monster species that spawned more often: awake ant lieutenant (freq bonus 54) The monster species that spawned more often: squirrel of Mirkwood (freq bonus 24) The monster species that spawned more often: ignoring structural clemency britisher (freq bonus 12) The monster species that spawned more often: luminescent warp patch (freq bonus 24) The monster species that spawned more often: irrupted pun (freq bonus 20) The monster species that spawned more often: presently taper (freq bonus 48) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 4) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 6) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 8) The monster trait that was more common: monsters that are amphibious (freq bonus 7) The monster species that never randomly spawned: hidden jatan The monster species that never randomly spawned: disgusting force patch The monster species that never randomly spawned: greater mimic The monster species that never randomly spawned: tiny troll The monster species that never randomly spawned: hewed painful The monster species that never randomly spawned: ricing kajeput chagrined The monster species that never randomly spawned: house fly The monster species that never randomly spawned: bailiff fishier The monster species that never randomly spawned: novice dark wall The monster species that never randomly spawned: dungeon fern The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 11) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 121) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 6) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 9) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 33) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 40) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 7) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 3) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 6) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 4) Trap randomization happened for 1 in 447 traps Next attribute increase check would have come at turn 844 Strength training was 0 Dexterity training was 0 Wisdom training was 7 Constitution training was 1 Your sanity was 0 You had the following problem: The main game display did not update automatically. (0) You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from having corrosivity (0) You saw invisible You had automatic searching You had infravision You had 1476 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 24 06:32:23 2018. You could not have safely prayed (605) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven cloak (faded pall) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (yellow sneakers) Scrolls scroll of healing (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) scroll of mana (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of phase door (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) scroll of standard id (DIAF MOFO) scroll of cure (PHOL ENDE WODAN) * scroll of extra healing (I DONT UNDERSTAND RUSSIAN) * scroll of greater mana restoration (IGNORANT WEATHER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Cassiopeia the Elph... Youescaped from the dungeon with 0 points,