Cassiopeia, neutral female automatic Gunner ------- ......| }rr:)?. .r@...| }rr...| }}----- [Cassiopei the SMG User] St4 Dx14 Co25 In12 Wi11 Ch8 GunClkFemNeu S19920 Dlvl:10 $117 HP0(110) Pw74(74) AC-2 Xp9/4457 T5673 Ftd Par Hld Latest messages [-5 -> 26] The large ferret bites you! [-2 -> 24] The sewer rat bites you! [-1 -> 23] The lizard-eel bites you! You hear the howling of the CwnAnnwn... [-14 -> 9] Warning: HP low! You are being wrapped. Your iron skull cap deflects the silver mouse's attack. The ferret kit bites you! [-5 -> 4] Warning: HP low! The large ferret misses. The sewer rat bites you! [-1 -> 3] Warning: HP low! The ferret kit bites you! You die... Your inventory Weapons a - an uncursed +0 assault rifle (alternate weapon; not wielded) {16} b - an uncursed +0 pistol (weapon in hand) {8} c - an uncursed +0 sniper rifle {20} u - an uncursed -1 orcish dagger {4} v - an uncursed +1 orcish dagger {4} y - an uncursed +0 orcish dagger {4} G - a cursed +0 hand blaster {12} H - 11 uncursed +0 darts of disintegration {0} Armor q - the cursed -2 pair of kicking boots named Oakheart {8} s - an uncursed +0 mummy wrapping (being worn) {2} C - an uncursed +0 elven mithril-coat (being worn) {60} I - an uncursed +0 pair of sneakers (being worn) {2} R - an uncursed +0 orcish helm (being worn) {12} Comestibles A - an uncursed lizard corpse {10} Y - 3 uncursed apples {0} Scrolls d - a blessed scroll of healing {0} i - an uncursed scroll of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} p - an uncursed scroll of identify {0} r - a cursed scroll of standard id {0} w - a blessed scroll of phase door {0} B - a blessed scroll of greater mana restoration {0} L - an uncursed scroll of taming {0} O - a blessed scroll of earth {0} P - a cursed finalized scroll of earth {0} X - an uncursed scroll of reverse identify {0} Spellbooks o - an uncursed spellbook of fire golem (0:4) {0} t - an uncursed spellbook of acid stream (7:3) {0} Potions F - a blessed potion of sickness {0} Q - an uncursed stainless potion of healing {0} T - an uncursed potion of object detection {0} Rings # - a cursed ring of numbness {0} x - an uncursed ring of levitation {0} E - an uncursed ring of see invisible {0} J - an uncursed +10 ring of gain constitution (on right hand) {0} K - a heavily cursed ring of sleeping {0} N - a cursed ring of aggravate monster {0} S - a cursed ring of sleeping {0} Z - an uncursed +3 ring of increase damage {0} Wands # - an uncursed wand of slow monster (0:3) {0} # - an uncursed wand of secret door detection (0:1) {0} f - an uncursed wand of speed monster (0:3) {0} U - an uncursed wand of identify (0:0) {0} V - an uncursed wand of create monster (0:30) {0} W - an uncursed wand of cold (0:0) {0} Tools g - an uncursed medical kit {7} n - a * uncursed mirror {0} Gems z - an uncursed +0 jade stone {1} M - an uncursed +0 worthless piece of green glass {1} Contents of the medical kit: an uncursed pill {0} a cursed pill {0} 2 * uncursed phials {4} 3 uncursed bandages {3} Final attributes You were piously aligned Your alignment was 34 Your max alignment was 34 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: jumping You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 27 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 8 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 94% Tool drop chance was reduced to 83% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: short sword (turn 39) The following skill became untrainable if you tried to train it too early: healing spells (turn 2200) The following skill became untrainable after a while: matter spells (turn 17580) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 22835) Number of artifacts generated was 1 Number of fake artifacts generated was 5 Monster spawn increase started at turn 51457 Monster spawn increase reached its maximum at turn 411097 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3727647 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: razor beast (freq bonus 20) The monster species that spawned more often: chamiri (freq bonus 28) The monster species that spawned more often: Supreme Femen Warchief (freq bonus 54) The monster species that spawned more often: Antonia's leather pump (freq bonus 12) The monster species that spawned more often: exhaling earthly (freq bonus 15) The monster species that spawned more often: gray draconian (freq bonus 48) The monster species that spawned more often: nexus chicken (freq bonus 10) The monster species that spawned more often: umbra force fungus (freq bonus 6) The monster species that spawned more often: Little Marie (freq bonus 24) The monster species that spawned more often: chaotic light (freq bonus 5) The monster species that spawned more often: cursed mold (freq bonus 6) The monster species that spawned more often: marjid (freq bonus 40) The monster species that spawned more often: crunchy spore (freq bonus 8) The monster species that spawned more often: high fungus (freq bonus 6) The monster species that spawned more often: premiere hive opulent impudent (freq bonus 36) The monster species that spawned more often: Baalzebub (freq bonus 144) The monster species that spawned more often: iceblock grue (freq bonus 18) The monster species that spawned more often: replayed parting (freq bonus 20) The monster species that spawned more often: polychrome boomer (freq bonus 26) The monster species that spawned more often: subgenera unprofessed accommodative (freq bonus 48) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 3) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 16) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 8) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster species that never randomly spawned: quackery docked The monster species that never randomly spawned: cladding posturing The monster species that never randomly spawned: ghoul The monster species that never randomly spawned: speedhorse The monster species that never randomly spawned: wereumberhulk The monster species that never randomly spawned: leopard The monster species that never randomly spawned: troglodyte henchman The monster species that never randomly spawned: Lisa's cuddly boot The monster species that never randomly spawned: great water dragon The monster species that never randomly spawned: luminescent fungus The RNG hath decreed that this item was never generated: bright cyan spell stone (gray) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 19) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 11) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 14) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 120) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 29) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 29) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 2) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 6) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 10) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 10) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 46) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 71) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: soiltype stone (gray) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: dywypi stone (gray) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this trap was always invisible: trap of opposite alignment The RNG hath decreed that this trap was generated more often: throne trap (freq bonus 1) Trap randomization happened for 1 in 206 traps Next attribute increase check would have come at turn 6265 Strength training was 50 Dexterity training was 50 Wisdom training was 20 Constitution training was 11 Your sanity was 0 You were fire resistant You were shock resistant You were poison resistant You were immune to sickness You were petrification resistant You were paralyzed (-2) You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having jumping (0) You saw invisible You had -843 points of nutrition remaining You were stealthy You could survive without air You were held by a lizard-eel You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of bhaak, tungtn and Bluescreenofdeath Your deity was tungtn The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (1546) You are dead Spells known in the end Name Level Category Fail Memory a - acid stream 4 matter 90% 72% Techniques known in the end Name Level Status create ammo 9X LIMIT(1048) surgery 9X LIMIT(0) missile flurry 9 R LIMIT(0) vanish 9 R LIMIT(0) appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(0) booze 9 R LIMIT(0) spirituality check 8 R LIMIT(1254) double thrownage 6 R LIMIT(0) tinker 5 R LIMIT(0) shield bash 4 R LIMIT(0) sigil of discharge 3 R LIMIT(0) disarm 3 O LIMIT(0) iron skin 2 R LIMIT(0) Discoveries Weapons orcish dagger (crude dagger) Armor sneakers (turning shoes) kicking boots (princess pumps) orcish helm (iron skull cap) Scrolls scroll of healing (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of mana (TEPER VY MERTVY) scroll of phase door (SUN STOP STATUS) scroll of standard id (GRASS MUD HORSE) scroll of cure (YITH GETS ONESHOT BY A MOTHERFUCKING BABY) * scroll of extra healing (ONA DYSHIT BOLSHE VY UMERET) * scroll of greater mana restoration (CONE ALACIO) scroll of remove curse (CAN EAT FRUITMORE) scroll called maniacal laughter (IS THE ALL SO CLASS) scroll of identify (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of taming (NV4 DISP DLL BSOD) scroll of earth (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of reverse identify (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE) Spellbooks spellbook of acid stream (threatening) spellbook of fire golem (stellar) Potions potion of oil (syrup) potion of object detection (fizzy) potion of gain level (laurel) potion of sickness (distilled) potion of healing (concocted) Rings ring of levitation (poor) ring of gain constitution (jade) ring of numbness (delayed) ring of see invisible (constricting) ring of sleeping (mages guild) ring of aggravate monster (alexandrite) ring of increase damage (jasper) Wands wand of identify (aspen) wand of cold (underestimated) wand of speed monster (forked) wand of create monster (fluted) wand of lightning (crystal) wand of slow monster (pronged) wand of secret door detection (wish parser) Tools medical kit (leather bag) mirror (looking glass) Gems jade stone (green) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 10 Level 10: <- You are here Voluntary challenges You went without food You have communicated with the gods 23 times You prayed to the gods 8 times You hit with a wielded weapon 757 times You killed 174 monsters You read items or engraved 25 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Expert) (93 of 160) body armor [Basic] (max Expert) (41 of 160) devices [Unskilled] (max Expert) (34 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (33 of 160) implants [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (22 of 160) knife [Basic] (max Master) (20 of 160) firearms [Expert] (max Legendary) (912 of 1280) Spellcasting Skills (none) Goodbye Cassiopeia the Gunner...