Cassiopeia, neutral female elven Pirate ###.. #@;.. ##;.. B ### [Cassiopei the Swabbie] St17 Dx12 Co17 In9 Wi4 Ch7 PirElfFemNeu Sea:3 $223 HP-2(56) Pw33(33) AC1 Exp5 T1832 Sat Latest messages Unknown command '^O'. # The giant crab claws ye! The giant crab rips into yer breast with maniacal fervor! [-11 -> 45] [-9 -> 36] The giant crab claws ye! [-10 -> 26] Ye hear a chugging sound. The pike misses. This stair be currently blocked and will reopen in 1 turn. Ye hit the pike! The pike bites ye! [-3 -> 23] The giant crab claws ye! The giant crab rips into yer breast with maniacal fervor! [-4 -> 19] [-7 -> 12] The giant crab claws ye! Ye die... Your inventory Weapons a - an uncursed +0 cutlass (weapon in hand) {16} b - 2 uncursed +1 chiveys {4} c - a blessed +0 barking iron (alternate weapon; not wielded) {8} d - 93 uncursed +0 bullets (in quiver) {2} y - 2 uncursed +0 gullies {8} B - 13 uncursed +0 chain shots {0} Armor f - a blessed +0 pair of high boots (being worn) {8} s - an uncursed +0 gnomish helm (being worn) {1} t - an uncursed +0 chain mail (being worn) {120} Comestibles e - 8 uncursed kelp fronds {0} i - 5 uncursed bananas {0} w - 3 uncursed pears {0} A - a blessed fortune cookie {0} F - an uncursed little spider corpse {20} Scrolls n - 5 uncursed scrolls of healing {0} o - 5 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} Potions j - 2 uncursed potions of rum {0} k - an uncursed finalized potion of rum {0} r - an uncursed finalized potion of ESP {0} u - an uncursed potion of radium {0} Rings g - an uncursed +0 ring of adornment (on left hand) {0} h - an uncursed +0 ring of adornment {0} l - a * uncursed ring of poison resistance (on right hand) {0} Tools m - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 17 You carried 1 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 94% Wand drop chance was reduced to 41% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 59% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: high heels (turn 41) The following skill became untrainable if you tried to train it too early: broadsword (turn 1333) The following skill became untrainable after a while: petkeeping (turn 51992) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 42027) Number of artifacts generated was 3 Number of fake artifacts generated was 3 Monster spawn increase started at turn 51526 Monster spawn increase reached its maximum at turn 120492 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 302316 The monster class that cannot be genocided was worm The monster class that was spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: hounddog (freq bonus 6) The monster species that spawned more often: glower chipper nark (freq bonus 10) The monster species that spawned more often: small troll (freq bonus 7) The monster species that spawned more often: watercaul (freq bonus 42) The monster species that spawned more often: unmended ammonite ventricle abet hip (freq bonus 15) The monster species that spawned more often: eternity engine (freq bonus 18) The monster species that spawned more often: orc priest (freq bonus 18) The monster species that spawned more often: unbeloved spiny (freq bonus 28) The monster species that spawned more often: arch-troll (freq bonus 12) The monster species that spawned more often: Boris (freq bonus 30) The monster species that spawned more often: metering defeat (freq bonus 16) The monster species that spawned more often: stardust patch (freq bonus 9) The monster species that spawned more often: mac chemist (freq bonus 12) The monster species that spawned more often: satiated soul (freq bonus 84) The monster species that spawned more often: scourge of the unknown god (freq bonus 6) The monster species that spawned more often: dweller on the threshold (freq bonus 20) The monster species that spawned more often: ulcerated offended (freq bonus 12) The monster species that spawned more often: specialist (freq bonus 27) The monster species that spawned more often: small permamimic (freq bonus 12) The monster species that spawned more often: centrifugalize filching (freq bonus 12) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 6) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 8) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that are amphibious (freq bonus 12) The monster species that never randomly spawned: kildkop The monster species that never randomly spawned: Gigolo The monster species that never randomly spawned: refugee The monster species that never randomly spawned: albino stalk The monster species that never randomly spawned: two-headed giant The monster species that never randomly spawned: pain mister The monster species that never randomly spawned: fearow The monster species that never randomly spawned: gater devil The monster species that never randomly spawned: lava lord The monster species that never randomly spawned: giant mole cricket The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 42) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 11) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 13) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 35) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 9) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 101) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 7) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 7) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 24) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this trap was always invisible: covetousness trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 3) Trap randomization happened for 1 in 361 traps Next attribute increase check would have come at turn 8894 Strength training was 5 Dexterity training was 8 Wisdom training was 7 Constitution training was 7 You were poison resistant You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 2623 points of nutrition remaining You were adorned You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the deep blue sea The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Weapons cutlass (curved sword) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (winter boots) * elven cloak (faded pall) gnomish helm (little red hat) Scrolls scroll of healing (STAT STUNT IS MORE IMPORTANT) scroll of mana (DEHARK A SONE BHELL) scroll of phase door (DDOS ATTACK) scroll of standard id (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of cure (REDEM SHIN) * scroll of extra healing (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) * scroll of greater mana restoration (TUFFA YUF) Potions potion of rum (buzzing) potion of ESP (muddy) potion of radium (finicky) Rings ring of adornment (scarab) ring of poison resistance (class) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Sunless Sea: Level 3: <- You are here Voluntary challenges You eaten 13 times You eaten food with animal by-products 10 times You eaten meat 10 times You were an atheist You never prayed to the gods You hit with a wielded weapon 33 times You killed 31 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (3 of 20) shield [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Basic] (max Master) (27 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (11 of 20) missile weapons [Basic] (max Master) (22 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (53 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (26 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Cassiopeia the Pirate...