2^\  Player: Carlos3 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-06-10.01:06:24.ttyrec Time: (1591751184) Wed Jun 10 01:06:24 2020 2^GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. 2^0vWShall I pick a character's race, role, gender and alignment for you? [ynq] 2^]gnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Camperstriker  u - a Cartomancer (1 of 7)2^f: A v - a Caveman/Cavewoman  w - a Cellar Child  x - a Chaos Sorceror  y - a Chevalier  z - a Combatant  A - a Convict  B - a Cook  C - a Courier  D - a Cracker  E - a Cruel Abuser  F - a Cyberninja  G - a Death Eater  H - a Demagogue  I - a Dissident  J - a Diver  K - a Doll Mistress  L - a Doom Marine  M - a DQ Slime  N - a Dragonmaster  O - a Druid  P - a Drunk  Q - a Dunmer  R - an Electric Mage (2 of 7)2^L !+Choosing Race Pick the race of your Cyberninja   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard (1 of 11)02^*)+Use hybrid races? [yn] (n) 12^~nChoosing Gender Pick the gender of your argonian Cyberninja  m - male f - female * - Random ! - Quit(end) 42^9+Choosing Alignment Pick the alignment of your male argonian Cyberninja  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) 62^ b+72^wĿ@U72^[Carlos3 the Eavesdropper ] St16 Dx15 Co8 In12 Wi6 Ch5 CybArgMalLaw Dlvl:1 $0 HP 21(21)  Pw 9(9)  AC3 Exp1 T1It is written in the Book of Diddy the Fail Master:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your god Diddy the Fail Master seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Eavesdropper, have been heralded from birth as the instrument of Diddy the Fail Master. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us 72^8Ball: Go bravely with Diddy the Fail Master! --More--G2^ G2^_ Ŀ@U[Carlos3 the Eavesdropper ] St16 Dx15 Co8 In12 Wi6 Ch5 CybArgMalLaw Dlvl:1 $0 HP 21(21)  Pw 9(9)  AC3 Exp1 T1Hello Carlos3, welcome to SlashEMExtended! You are a lawful male argonian Cyberninja.--More--K2^ \ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--T2^6 Ŀ Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--V2^yĿ  @V2^7rĿ $$D$$DD $$D$$$D $$$$$$D @U$$$DD $$$D$D$ V2^[Carlos3 the Eavesdropper ] St16 Dx15 Co8 In12 Wi6 Ch5 CybArgMalLaw Spa:26 $0 HP 21(21)  Pw 9(9)  AC3 Exp1 T1You enter a dragon lair...V2^XWV2^"=There is a staircase up here.--More--X2^8=You see here 169 gold pieces {0}.--More--Y2^5-You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth.--More--a2^p [Carlos3 the Eavesdropper ] St16 Dx15 Co8 In12 Wi6 Ch5 CybArgMalLaw  21(21)  Pw 9(9)  AC3 Exp1 T1Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Freenode and complain to Amy.--More--w2^[Carlos3 the Eavesdropper  21(21)  Pw 9(9)w2^Ŀ $$D$$DD $$D$$$D $$$$$$D @U$$$DD $$$D$D$ [Carlos3 the Eavesdropper ] St16 Dx15 Co8 In12 Wi6 Ch5 CybArgMalLaw Spa:26 $0 HP 21(21)  Pw 9(9)  AC3 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) y2^#n Implants f - an uncursed implant of admiration {0} Weapons a - an uncursed +1 katana (weapon in hand) {16} b - 4 uncursed +0 frag grenades (in quiver) {0} Armor c - an uncursed +1 special camouflaged clothes (being worn) {6} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} Tools d - an uncursed lock pick {0} e - an uncursed boss visor {0}(end) {2^Do you want to see your attributes? [ynq] (n) |2^A nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: warning. You could not have this property intrinsically: contamination resistance. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 6. Implant identification only worked 1 times out of 39. Wand identification only worked 3 times out of 13. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 122. Tool identification only worked 5 times out of 8. Scroll drop chance was reduced to 91%. Wand drop chance was reduced to 93%. Amulet drop chance was reduced to 39%. Shop item generation was reduced to 64%. Concealing monsters were spawned underneath items 81% of the time only. Monster death drops spawned with only 97% ch|2^Y ance. The following skill could not be trained at all: enchantment spells. The following skill was limited to basic proficiency: two-weapon combat. --More--2^diThe following skill was limited to skilled proficiency: protection spells. The following skill became untrainable after a while: protection spells (turn 67141). The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 35753). The following skill became harder to train at higher skill levels: shuriken. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 37390. Monster spawn increase had reached its maximum at turn 183790. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 1795200. The monster class that cannot be genocided was orc. The monster species that was spawned more often: rnged monster (freq bonus 2). The monster species that was spawned more often: suckoh (freq bonus 4). The monster species that was spawned more often: aklyst (freq bonus 8). [2^{i17;1HThe monster species that was spawned more often: pain bulb (freq bonus 1). The monster species that was spawned more often: Cyan-elf (freq bonus 2). The monster species that was spawned more often: bivouacking unverifiably (freq bonus 6). The monster species that was spawned more often: devised warp fungus (freq bonus 3). The monster species that was spawned more often: dayflower socked (freq bonus --More--2^z3).The monster species that was spawned more often: cracking jelly (freq bonus 4). The monster species that was spawned more often: giant random monster (freq bonus 8). The monster species that was spawned more often: undead stand user (freq bonus 3).The monster species that was spawned more often: fleshsnapper (freq bonus 9). The monster species that was spawned more often: ore lich (freq bonus 27). The monster species that was spawned more often: annoying nymphet (freq bonus 6).The monster species that was spawned more often: blith (freq bonus 6). The monster species that was spawned more often: oblivion daemon (freq bonus 2).The monster species that was spawned more often: myrkalfr (freq bonus 3). The monster species that was spawned more often: do minimized (freq bonus 4). The monster species that was spawned more often: dimming trove (freq bonus 4). The monster species that was spawned more o2^ften: stygian rage (freq bonus 3). The monster trait that was more common: monsters that have scratch attacks (freq bonus 4). The monster trait that was more common: monsters that eat metal (freq bonus 2). The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2). The monster trait that was more common: monsters who attack to cause fever and --More--2^ chills (freq bonus 2). The monster trait that was more common: monsters that permanently mimic objects (freq bonus 12). The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1). The monster trait that was more common: monsters with armor-burning flame attacks (freq bonus 2). The monster species that was never randomly spawned: loftier plume handbook. The monster species that was never randomly spawned: starlit wall. The monster species that was never randomly spawned: low rumb monster. The monster species that was never randomly spawned: splashing kraken. The monster species that was never randomly spawned: pit beast. The monster species that was never randomly spawned: expedite unbeliever insecticide. The monster species that was never randomly spawned: battering ram. The monster species that was never randomly spawned: grenadonin. The monster spe2^ cies that was never randomly spawned: disintegrating sphere. The monster species that was never randomly spawned: yendorian hc woman. The RNG hath decreed that this item was never generated: silk spear ((null)). The RNG hath decreed that this item was never generated: practice (insulating). The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE). The RNG hath decreed that this item was never generated: mirror shield --More--2^p(polished shield). The RNG hath decreed that this item was never generated: engraving stone (gray). The RNG hath decreed that this item was never generated: heavy gold ball ((null)). The RNG hath decreed that this item was never generated: blesscurse stone (gray). The RNG hath decreed that this item was never generated: bad effect (pebble). The RNG hath decreed that this item was never generated: suguhanoken ((null)). The RNG hath decreed that this item was never generated: fur ((null)). The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 9). The RNG hath decreed that this item was generated more often: corona dragon scales ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bo2^fnus 21). The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 7). The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 7). The RNG hath decreed that this item was generated more often: volcanic glass --More--2^fragment (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 39). The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 35). The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 30). The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 10). The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 3). The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 7). The RNG hath decreed that2^ Z this item was generated more often: out of memory helmet (masked helmet, freq bonus 11). The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 87). The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 8). --More--2^ The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 10). The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 9). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 60). The RNG hath decreed that this item was always generated cursed: fast forward stone (gray). The RNG hath decreed that this item was always generated cursed: oldest staff ((null)). The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak). The RNG hath decreed that this item was always generated cursed: kitchen apron (apron). The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED). The RNG hath decreed that this item was always generated cursed: land mine ((null)). The RNG hath decreed 2^ +that this item was always generated cursed: good night (wish parser). The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black). The RNG hath decreed that this item was always generated cursed: worthless --More--2^P&piece of pink glass (pink). The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak). The RNG hath decreed that this trap was always invisible: platinum spell trap. The RNG hath decreed that this trap was generated more often: eater trap (freq bonus 2). The spell school whose books are more common was body spells (freq bonus 14). The spell school whose books are more common was elemental spells (freq bonus 11). Trap randomization happened for 1 in 870 traps. Traps were spawned invisible 1 times in 93. Trap difficulty was increased by 2. Traps were extra hard to find 30% of the time. Next attribute increase check would have come at turn 183. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were able to use the f2^a&orce like a true jedi. You were prevented from having warning (0). You had 1500 points of nutrition remaining. --More--2^LYou were displaced. You could swim. You could survive without air. You were fast. Your luck was zero. You had spell retention for remembering 25 spells. You could not have safely prayed (346). You survived. --More--2^Ŀ $$D$$DD $$D$$$D $$$$$$D @U$$$DD $$$D$D$ [Carlos3 the Eavesdropper ] St16 Dx15 Co8 In12 Wi6 Ch5 CybArgMalLaw Spa:26 $0 HP 21(21)  Pw 9(9)  AC3 Exp1 T1Do you want to see your discoveries? [ynq] (n) 2^q2^ $