8^P Player: Carlos3 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-06-09.15:52:24.ttyrec Time: (1591717944) Tue Jun 9 15:52:24 2020 8^cThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...8^!&8^1'[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha Dlvl:1 $164 HP 18(18)  Pw 20(20)  AC5 Exp1 T5You return to level 1 in The Dungeons of Doom.--More--:^ Ŀ+k<V@$[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha Dlvl:1 $164 HP 18(18)  Pw 20(20)  AC5 Exp1 T5Konnichi wa Carlos3, the koboldic Otaku, welcome back to SlashEMExtended![Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T5 --More--B^{K The moon is waning tonight.--More--C^5 Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--F^.' G^! Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) L^-+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) O^ +Do you want to turn on the number pad? [yn] (n) R^y Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)U^> [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha Dlvl:1 $164 HP 18(18)  Pw 20(20)  AC5 Exp1 T5Ŀ+k<V@$W^v* Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Y^J[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T5Z^ You displaced Cheater.@kV[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T6You fall asleep.[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T6 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T7 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T8 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T9 Z^Ļ Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T10 Par Z^ D dkVZ^d [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T10 Par Cheater hits the knifold.--More--]^ The knifold is killed![Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T11 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T12 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T13 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T14 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T15 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha []^ 24;1H 18(18)  Pw 20(20)  AC5 Exp1 T16 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T17 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T18 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T19 Par %$[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T19 Par You see a door open.[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMal]^ Cha  18(18)  Pw 20(20)  AC5 Exp1 T20 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T21 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T22 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T23 Par V[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T23 Par --More--`^,Cheater picks up 7 gold pieces {0}.V[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T24You wake up.[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T24b^[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T25V@c^[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T26V@<d^@@d^ Things that are here: a knifold corpse {400} 3 shito {6} 3 orcish spears {36} an orcish dagger {4}--More--h^|[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T26Cheater drops 7 gold pieces.[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T27$Vi^x  Pick up what?  Weapons (')') a - 3 shito {6} b - 3 orcish spears {36} c - an orcish dagger {4} Comestibles ('%') d - a knifold corpse {400}(end) n^t+o^/ +q^Pp+t^<x - 3 shito {6}.y - 3 orcish spears {36}.z - an orcish dagger {4}.[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T27^@%You see here 7 gold pieces {0}.[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T28V^]G7 gold pieces.[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha 71 18(18)  Pw 20(20)  AC5 Exp1 T28^q[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T29@V^U [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T30@V^s- @You see here a knifold corpse {400}.[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T31V^$ +Pick an object.^ ^ݘ[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T31^You see here a knifold corpse {400}.[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T31^+Pick an object.^l^ ^a^^^m ^j ^1^L^^^ ^^n5Can't find dungeon feature '/'.^(  ^?] =Unknown direction: 'V' (use 2468 or .).--More-- ^Y ^ ^2=Unknown direction: 'V' (use 2468 or .).--More--^g ^21 ^W ^f ^u^Jv^D^8S^^?^^mQ^^C^^ ^ !^-!^M!^aD!^~!^L!^!^-!^!^L!^F!^DV!^M!^B!^!^LV!^"^ #^Ţ#^k#^J% #^N $^,$^$^$^\ %^C%^; &^=&^X&^3&^R '^/(^"(^ )^n+^-^"/^r < a staircase up or a ladder up (staircase up)[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T314^bu+Pick an object.6^;8^V a vampire (tame vampire called Cheater) (base level 10) (female) [seen: normal vision, infravision]  Accessing Pokedex entry for vampire...   Base statistics of this monster type:  Base level = 10, difficulty = 16, AC = 1, magic resistance = 25, alignment -8. Normal speed (12). Normal generation, with frequency 15. Resists sleep, poison, needs +2 weapon to hit. Leaves no corpse. Genocidable, breathless, amphibious, carnivorous, poisonous, regenerating undead flyer. Silver weapons do extra damage to it. Follows you to other levels. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. 8^&  Attacks:  1d6, uses weapon - ordinary physical  1d6, bite - drains life levels  --More--F^IĿ V @<   [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T31I^/ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) J^:[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T31L^H[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T32V%@L^[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T33V@M^ [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T34<@VN^[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T35V@N^ [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T36V@O^ [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T37V@<P^There is a wall in the way![Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T37Q^mThere is a wall in the way![Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T37S^# +Pick an object.U^2V^ a wall[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T37Y^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Z^[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T37[^n[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T38@V[^ [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T39V@[^ You displaced Cheater.[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T40@V]^?+ [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T41@V`^You can't go down here.[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T41a^1 KBeware, there will be no return! Still climb? [yn] (n) c^O n[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T41e^ [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T42@Vf^@You see here a knifold corpse {400}.[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T43V<g^b You stop. Cheater is in the way!V[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T44You fall asleep.[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T44 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T45 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T46 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T47 Parg^v  [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T48 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T49 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T50 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T51 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T52 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)g^   Pw 20(20)  AC5 Exp1 T53 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T54 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T55 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T56 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T57 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T58 Par [Carlos3 the Heyaduo ] St11 Dx17 Cg^ o6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T59 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T60 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T61 Par [Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T62 Par V<[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T63You wake up.[Carlos3 thg^ e Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T63h^[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T64V%@i^[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha  18(18)  Pw 20(20)  AC5 Exp1 T65V@i^ǩ =Beware, there will be no return! Still climb? [yn] (n) k^iby[Carlos3 the Heyaduo  18(18)  Pw 20(20)ĿV%@[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha Dlvl:1 $171 HP 18(18)  Pw 20(20)  AC5 Exp1 T65Do you want your possessions identified? DYWYPI? [ynq] (n) l^+ n Weapons  a - an uncursed +0 katana (weapon in hand) {16}  o - 15 uncursed +0 bo-shuriken (in quiver) {0}  p - 3 uncursed poisoned +0 orcish daggers (alternate weapon; not wielded) {12}  q - 3 uncursed +0 orcish spears named Ludgera's Deception {36}  x - 3 uncursed +0 shito {6}  y - 3 cursed +1 orcish spears {36}  z - an uncursed +0 orcish dagger {4}  Armor  b - a cursed +0 T-shirt (being worn) {2}  Comestibles  c - 2 uncursed fortune cookies {0}  d - 2 uncursed tripe rations {0}  e - 2 uncursed gunyoki {0}  f - an uncursed jackal corpse {300}  g - an uncursed chocoegg {0}  h - 3 uncursed lemons {0}  Scrolls  l - an uncursed finalized scroll of terraforming {0}  m - an uncursed finalized scroll of teleportation {0}  n - a blessed scroll of create monster {0}  r - 5 uncursed scrolls of healing {0}  s - 4 uncursed scl^+ 'rolls of mana {0} (1 of 2)m^@  +ĿV%@[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha Dlvl:1 $171 HP 18(18)  Pw 20(20)  AC5 Exp1 T65Do you want to see your attributes? [ynq] (n) m^, nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: peacevision. You could not have the double effect of this property: scent view. Scroll identification only worked 100 times out of 127. Ring identification only worked 4 times out of 19. Amulet identification only worked 15 times out of 19. Implant identification only worked 1 times out of 39. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 28. Spellbook identification only worked 2 times out of 6. Gem identification only worked 100 times out of 200. Scroll drop chance was reduced to 95%. Ring drop chance was reduced to 80%. Amulet drop chance was reduced to 91%. Potion drop chance was reduced to 91%. Tool drop chance was reduced to 86%. Food drop cm^G _hance was reduced to 93%. Shop item generation was reduced to 76%. --More--p^The following skill was limited to basic proficiency: elemental spells. The following skill became untrainable if you tried to train it too early: scimitar (turn 23). The following skill became untrainable if you tried to train it too early: saber (turn 728). The following skill became untrainable after a while: healing spells (turn 14945). The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 13828). The following skill became harder to train at higher skill levels: high heels. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 42936. Monster spawn increase had reached its maximum at turn 270528. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 483994. The monster class that cannot be genocided was orc. The monster class that was spap^<wned more often: elemental (freq bonus 4). The monster species that was spawned more often: Melvin (freq bonus 15). The monster species that was spawned more often: tower statue (freq bonus 18). The monster species that was spawned more often: pupurin (freq bonus 14). The monster species that was spawned more often: pyrite golem (freq bonus 27). The monster species that was spawned more often: booming extend (freq bonus --More--p^v$ 24). The monster species that was spawned more often: really dangerous patch (freq bonus 6). The monster species that was spawned more often: vampire king (freq bonus 6). The monster species that was spawned more often: inhumanely thudded (freq bonus 36). The monster species that was spawned more often: businesswoman frequentation bonsoir (freq bonus 12). The monster species that was spawned more often: frost salamander (freq bonus 52). The monster species that was spawned more often: assessing degenerating (freq bonus 72). The monster species that was spawned more often: feather chicken (freq bonus 28). The monster species that was spawned more often: greenerwock (freq bonus 56). The monster species that was spawned more often: smokable effectuation (freq bonus 28). The monster species that was spawned more often: great cyan dragon (freq bonus 48). The monster species that wap^$ s spawned more often: hornless goat (freq bonus 44). The monster species that was spawned more often: truffe chocolate wisp (freq bonus 30). The monster species that was spawned more often: boss monkey (freq bonus 28). --More--q^The monster species that was spawned more often: cold elemental (freq bonus 24). The monster species that was spawned more often: death racquet (freq bonus 60). The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2). The monster trait that was more common: monsters whose attacks slow you (freq bonus 2). The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 9). The monster trait that was more common: monsters that drain your score (freq bonus 2). The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4). The monster trait that was more common: monsters whose attacks banish you (freq bonus 4). The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2). The monster trait that was more common: monsters whose attacks reduce your skill traiq^ening (freq bonus 44). The monster species that was never randomly spawned: viper. The monster species that was never randomly spawned: exteriorized reconvening. The monster species that was never randomly spawned: turbo force fungus. The monster species that was never randomly spawned: charming prostitute. --More--q^The monster species that was never randomly spawned: gay man. The monster species that was never randomly spawned: dark elven cultist. The monster species that was never randomly spawned: chaotic servant. The monster species that was never randomly spawned: glibbery trove. The monster species that was never randomly spawned: bikojuumo. The monster species that was never randomly spawned: maud warp fungus. The RNG hath decreed that this item was never generated: chemistry space axe ((null)). The RNG hath decreed that this item was never generated: anger peaceful monster (volatile). The RNG hath decreed that this item was never generated: blaster bolt ((null)). The RNG hath decreed that this item was never generated: increase damage (coral). The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak). The RNG hath decreed that this item was never generated: high-elveq^pn helm (runed helm). The RNG hath decreed that this item was never generated: sky dragon scales ((null)). The RNG hath decreed that this item was never generated: final explosion (venerable). The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword). --More--q^ The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS). The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 64). The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 22). The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: toilet roll ((null), freq bonus 38). The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 8). The RNG hath decreed that this item was generated more often: kyrt shirq^ it ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: sand (soft, freq bonus 3). The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 98). The RNG hath decreed that this item was generated more often: eternium blade --More--r^((null), freq bonus 17). The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 6). The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 4). The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 6). The RNG hath decreed that this item was generated more often: brick missile ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 6). The RNG hath decreed that this item was generated more often: nano pick ((null), freq bonus 9). The RNG hath decreed that this item was gr^0enerated more often: specific candle (candle, freq bonus 15). The RNG hath decreed that this item was always generated cursed: morning star ((null)). The RNG hath decreed that this item was always generated cursed: amulet of evil variant (voicer). --More--r^The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak). The RNG hath decreed that this item was always generated cursed: prehnite (radiant). The RNG hath decreed that this item was always generated cursed: random effects (milled). The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous). The RNG hath decreed that this item was always generated cursed: men's underwear ((null)). The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy). The RNG hath decreed that this item was always generated cursed: force bolt (red). The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box). The RNG hath decreed that this trap was always invisible: thirst trap. The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus r^ت1). The spell school whose books are more common was divination spells (freq bonus 20). Trap randomization happened for 1 in 592 traps. Traps were spawned invisible 1 times in 31. --More--r^tTraps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 1152. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 5. Your sanity was 0. You were poison resistant. You had not decided on your sexuality yet. You fell asleep. You had infravision. You had 1468 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 50 spells. You could have safely prayed (31). You survived. --More--r^jĿV%@[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha Dlvl:1 $171 HP 18(18)  Pw 20(20)  AC5 Exp1 T65Do you want to see your discoveries? [ynq] (n) r^n Discoveries   Weapons  katana (samurai sword)  orcish dagger (crude dagger)  orcish spear (crude spear)  Scrolls  scroll of terraforming (PROTECTION FAULT AT ADDRESS 000D 001D)  scroll of teleportation (KLOCK DOCK KAPOW)  scroll of create monster (POWER DAMAGE BY HEALTH POINT)  scroll of healing (A LAW THAT MAKES SNOWFLAKES VISIBLE)  scroll of mana (HOW MANY YASDS UNTIL YOU RAGEQUIT)  scroll of phase door (DAMN IT)  scroll of standard id (FOCUS SASH EM EXTENDED STURDY)  scroll of cure (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES)  scroll of heal other (SLEXY POLEARM DANCERS 2020)  * scroll of extra healing (BOOM BITCH GET OUT DA WAY)  * scroll of greater mana restoration (NAE TROOSERS)  Potions  potion of healing (reddish)  potion of sake (cluster amaryllis)  potion of water (clear) r^+ Venoms (1 of 2)r^a{ * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)r^*d ĿV%@[Carlos3 the Heyaduo ] St11 Dx17 Co6 In12 Wi6 Ch6 OtaKobMalCha Dlvl:1 $171 HP 18(18)  Pw 20(20)  AC5 Exp1 T65Do you want an account of creatures vanquished? [ynq] (n) r^ n Vanquished creatures:  a knifold 0 beginner elementals (1 created) 0 porter lichens (1 created) 0 striped rat snakes (1 created) 0 vampires (1 created)  5 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--r^s Do you want to see your conduct? [ynq] (n) r^o ]n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You saved the game 2 times.--More--r^e Sayonara Carlos3 the Otaku... You escaped from the dungeon with 7 points, and 171 pieces of gold, after 65 moves. You were level 1 with a maximum of 18 hit points when you escaped.--More--r^y