WV^l  Player: Carlos3 Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-06-10.21:53:27.ttyrec Time: (1591826007) Wed Jun 10 21:53:27 2020 WV^ NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. WV^T $Restoring save file...--More--YV^5 -.-.-.fd..|@..||...||...|-----Carlos3 the Stripling St:18/01 Dx:13 Co:18 In:7 Wi:9 Ch:9 Lawful Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:6 Xp:1Velkommen Carlos3, the human Valkyrie, welcome back to NetHack!Carlos3 the Stripling St:18/01 Dx:13 Co:18 In:7 Wi:9 Ch:9 Lawful Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:6 Xp:1\V^T1 Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)hV^Õ+qV^ a - color [false]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [false]  l - hilite_pile [false]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)vV^C +V^` a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5)V^ܽ name [Carlos3]  role [Valkyrie]  race [human]  gender [female]  align [lawful]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all] (4 of 5)V^j+V^P a - pile_limit [5]  b - runmode [run]  c - scores [3 top/2 around]  d - sortloot [loot]  e - statushilites [0 (off: don't highlight status fields)]  f - statuslines [2]  g - symset [default]  h - roguesymset [default]  i - suppress_alert [(none)]  j - whatis_coord [none]  k - whatis_filter [none]   Other settings:  l - autopickup exceptions [(0 currently set)]  m - menu colors [(5 currently set)]  n - message types [(0 currently set)]  o - status hilite rules [(0 currently set)] (5 of 5)V^+ L Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) V^= +[?1l>Carlos3 the Stripling St:18/01 Dx:13 Co:18 In:7 Wi:9 Ch:9 Lawful Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:6 Xp:1-.-.-.fd..|@..||...||...|-----V^=E Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)V^  a - color [true]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [false]  l - hilite_pile [false]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)V^1+V^˓ a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5)V^b  name [Carlos3]  role [Valkyrie]  race [human]  gender [female]  align [lawful]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [2=on, MSDOS compatible]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all] V^b (4 of 5)V^ a - pile_limit [5]  b - runmode [run]  c - scores [3 top/2 around]  d - sortloot [loot]  e - statushilites [0 (off: don't highlight status fields)]  f - statuslines [2]  g - symset [default]  h - roguesymset [default]  i - suppress_alert [(none)]  j - whatis_coord [none]  k - whatis_filter [none]   Other settings:  l - autopickup exceptions [(0 currently set)]  m - menu colors [(5 currently set)]  n - message types [(0 currently set)]  o - status hilite rules [(0 currently set)] (5 of 5)V^3Carlos3 the Stripling St:18/01 Dx:13 Co:18 In:7 Wi:9 Ch:9 Lawful Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:6 Xp:1-.-.-.fd..|@..||...||...|-----V^tYc - an uncursed +3 small shield (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor d - Comestibles e - Tools  U - Items known to be Uncursed(end) V^v9-.-.-V^c v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) V^O0 0-.-.-.fd..|@..||...||...|V^[It's a wall.V^O(It's a wall.V^ <@V^,&8You kill the fox!.fV^%9.f.@V^U.#f@#..V^Nx#..@......V^ z#@...f.....V^ gWf@.#...V^P #@f#.....V^H  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)V^Z  a - color [true]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [false]  l - hilite_pile [false]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [true]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)V^+V^ Z +V^u a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5)V^$K name [Carlos3]  role [Valkyrie]  race [human]  gender [female]  align [lawful]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [2=on, MSDOS compatible]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all] V^>K(4 of 5)V^>E  a - pile_limit [5]  b - runmode [run]  c - scores [3 top/2 around]  d - sortloot [loot]  e - statushilites [0 (off: don't highlight status fields)]  f - statuslines [2]  g - symset [default]  h - roguesymset [default]  i - suppress_alert [(none)]  j - whatis_coord [none]  k - whatis_filter [none]   Other settings:  l - autopickup exceptions [(0 currently set)]  m - menu colors [(5 currently set)]  n - message types [(0 currently set)]  o - status hilite rules [(0 currently set)] (5 of 5)V^ _Carlos3 the Stripling St:18/01 Dx:13 Co:18 In:7 Wi:9 Ch:9 Lawful Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:6 Xp:1#@-.-.-f#.....#|<..||...||...|-----V^[^  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)V^>S a - color [true]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [true]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [false]  l - hilite_pile [false]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)V^T+V^2- a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5)V^  name [Carlos3]  role [Valkyrie]  race [human]  gender [female]  align [lawful]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [2=on, MSDOS compatible]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all] V^ (4 of 5)W^W a - pile_limit [5]  b - runmode [run]  c - scores [3 top/2 around]  d - sortloot [loot]  e - statushilites [0 (off: don't highlight status fields)]  f - statuslines [2]  g - symset [default]  h - roguesymset [default]  i - suppress_alert [(none)]  j - whatis_coord [none]  k - whatis_filter [none]   Other settings:  l - autopickup exceptions [(0 currently set)]  m - menu colors [(5 currently set)]  n - message types [(0 currently set)]  o - status hilite rules [(0 currently set)] (5 of 5)W^"+W^x8b Select symbol set:   a + Default Symbols  b - plain same as default symbols, except '+' for corner walls  c - NHAccess recommended for blind players  d - Blank completely blank symbols  e - IBMgraphics special line-drawing characters used for walls  f - IBMGraphics_1  g - IBMGraphics_2  h - curses approximation of IBMgraphics using DECgraphics  i - DECgraphics special line-drawing characters used for walls (end) #W^#+# @ -.-.-f#Carlos3 the Stripling St:18/01 Dx:13 Co:18 In:7 Wi:9 Ch:9 Lawful Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:6 Xp:1@f<'W^=@'W^j Ax@f(W^@fThe grid bug bites!You get zapped! HP:15)W^DYou kill the grid bug!*W^J@*W^\k z HP:16Ŀ@f*W^tf@You swap places with your kitten.f+W^ x@f,W^ Qf@,W^~ 7+@-W^s @.W^n@/W^E%The door opens./W^ ) J@f0W^M@0W^I} B@f0W^M B@1W^^+@1W^k The door opens.>+2W^9a@2W^ H@2W^@3W^"9@f3W^2@f3W^3 0@f4W^*W@f4W^ G@f5W^0@f?W^j  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)@W^P a - color [true]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [false]  l - hilite_pile [false]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)BW^"L  a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5)HW^'l name [Carlos3]  role [Valkyrie]  race [human]  gender [female]  align [lawful]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [2=on, MSDOS compatible]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all] HW^;l(4 of 5)NW^,  a - pile_limit [5]  b - runmode [run]  c - scores [3 top/2 around]  d - sortloot [loot]  e - statushilites [0 (off: don't highlight status fields)]  f - statuslines [2]  g - symset [IBMgraphics, active]  h - roguesymset [default]  i - suppress_alert [(none)]  j - whatis_coord [none]  k - whatis_filter [none]   Other settings:  l - autopickup exceptions [(0 currently set)]  m - menu colors [(5 currently set)]  n - message types [(0 currently set)]  o - status hilite rules [(0 currently set)] (5 of 5)SW^p +UW^b Select symbol set:   a - Default Symbols  b - plain same as default symbols, except '+' for corner walls  c - NHAccess recommended for blind players  d - Blank completely blank symbols  e + IBMgraphics special line-drawing characters used for walls  f - IBMGraphics_1  g - IBMGraphics_2  h - curses approximation of IBMgraphics using DECgraphics  i - DECgraphics special line-drawing characters used for walls (end) cW^ +Ŀ @ fĿ   +     )0Carlos3 the Stripling St:18/01 Dx:13 Co:18 In:7 Wi:9 Ch:9 Lawful Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:6 Xp:1(0lqqqqqqk(B(0x~~(B@(0~~~x(B(0~~~~~(Bf(0~x(B(0lqqqk(B(0x~~~~~~(B-(0aaaa(B-(0~~~x(B(0~~~~~~~x(B(0x~~~x(B(0m~q(B+(0qqqj(B(0a~~~~x(B(0aaaamqqqj(B(0a(BW^O 2H(0a(B(0a(B(0l~q~kaa(B(0~~~~~a(B(0x(B<(0~~x(B(0x~~~x(B(0x~~~x(B(0mqqqj(BgW^k/ C>@(0~(BfhW^_gW@(0~(Bf(0~(B(0~(BhW^ q(0a(B@(0~(B(0~(B(0a(Bf(0~(BhW^/(0~(B@(0~(Bf(0a(B(0~(B(0~(B(0~(B(0~~~(BiW^ (0~(B(0~~~(B(0a(B(0~~~~~(B@(0~~~~~(B(0~~~(B(0a(B`(0~(B(0~~~(BjW^L}(0~~~(B(0~(B(0a(B@(0a(B(0a(B(0~(BjW^N|(0~~(B(0~~~(B(0~~(B(0a(B@kW^v(0~~(Bf(0~(B(0a(B(0a(B@(0a(BkW^ ^(0~(B(0~(B(0a(B@(0a(B(0a(BkW^Qm(0~~(B(0~(B(0a(B@(0a(B(0a(BlW^8;(0~(B(0a(B@(0a(BlW^HE(0~~(B(0a(B@(0a(BlW^D %(0a(B@(0a(BmW^#%(0a(B@(0a(BmW^X%(0a(B@(0a(BmW^2@(0a(BnW^ (0a(B@oW^(0a(B@oW^(R#(0a(B@(0a(BoW^#(0a(B@(0a(BoW^,O ](0~~(B(0a(B@(0a(Bf(0a(BpW^ |(0~~(B(0~(B(0a(Bf(0a(B@(0a(BrW^y(0~~(B(0~(B(0a(B(0a(B@(0a(BrW^a 5(0a(B@(0a(BsW^4"6(0a(B@(0aa(BsW^(0x(B(0a(B(0x~~~~~~(B@(0mqqqqq(B(0a(BtW^,;f(0a(B@(0a(BtW^QF(0~(B(0a(B(0a(B@ftW^?(0~(B(0a(B@f(0a(BtW^w ?(0~(B(0a(B@(0aa(BtW^˻ `(0x(B-(0~~(B(0~(B@(0a(BuW^Vc(0lqqqq(B(0~~~~(B(0~~~(B(0~x(B@(0a(B(0j(BuW^W(0qk(B(0~x(B(0x(B@(0~(BuW^?@(0~(BuW^n 0@(0~(BfuW^ :@(0~(Bf(0~(BvW^+=@(0~(B(0~(BfvW^ ]@(0~(B(0~(Bf(0~(BvW^ I@(0~(B(0~(BfwW^fP@(0~(Bf(0~(BzW^` N(0~(B@(0~(Bf{W^VS(0a(B@(0~(Bf(0~~(B{W^l( (0~(B(0a(B@-(0~~(Bf(0~~~(B{W^ (0~(B@(0a(B(0a(B(0~~(Bf(0~~(B|W^j (0~~~(B(0a(B(0~~~~~(B@(0~~~(B(0a(B}W^L6(0a(B@(0aa(B~W^( (0a(B@~W^ %(0a(B@(0a(BW^%(0a(B@(0a(BW^ %(0a(B@(0a(BW^w%(0a(B@(0a(BW^%(0a(B@(0a(BW^i %(0a(B@(0a(BW^O$+@(0a(BW^F$"This door is locked.W^0This door is locked.W^Oa0This door is locked.W^0This door is locked.W^*In what direction? W^p 0This door is locked.W^&*In what direction? W^ %WHAMMM!!!W^0This door is locked.W^! 0This door is locked.W^& *In what direction? W^{8As you kick the door, it shatters to pieces!(0lqqqqqqqqqqq(B (0x~~~~~~~~~~(Bx (0x~(B((0~~~~~~~~(BF(0~~(B (0x~~~~~~~~~~~(B (0x~~~~~~~~~(B (0x~~~~~~~(B (0mqqqqqqq(BW^(0q(Bx(0~~x(B@(0a(B(0~x(B(0~~~(B(0~~~~(B(0qqqq(BW^qz{(0k(B(0~(Bx@(0~(B(0~x(B(0qj(BW^ gUYou miss the lichen.(0~(BxxW^ZrYou kill the lichen!%(0~(Bxx(0~(BW^QYou miss the grid bug.The grid bug bites!You get zapped! HP:15x(0~(BW^' kYou kill the grid bug!(0~(BThe grid bug just misses!W^_I ?You kill the grid bug!%W^~k@(0~(B(0~(BYou see here a lichen corpse.W^t@@%fW^=B :@(0~(Bf(0~(BW^ :@(0~(Bf(0~(BW^i HP:16@(0~(B%fW^@(0~(Bf(0~(BThe kitten picks up a lichen corpse.(0~(BfW^S@(0~(Bf(0~(BW^@(0~(Bf(0~(BThe kitten drops a lichen corpse.%fW^S@(0~(Bf(0~~(BW^j@(0~(BYou see here a large box.f(0~(B W^WDThere is a large box here, loot it? [ynq] (q) W^n4Hmmm, it turns out to be locked.W^ KThere is a locked large box here, loot it? [ynq] (q) W^7W^zDf(0~(B (@W^(0~(B(0~(B@fThe kitten picks up a lichen corpse.(0~(BfW^u\(0~(B@(0~(Bf(0~(BW^aE(0~(B@(0~(BfW^Bh(0~(B@The kitten drops a lichen corpse.%fW^Ŝ K(0~(B@f(0~(BW^aB(0~(B@f(0~(BThe kitten picks up a lichen corpse.(0~(BfW^UX(0~(B@f(0~(BW^t(0~(B@The kitten drops a lichen corpse.%fW^ɇ k(0~(B@f%(0~(BW^?} b(0~(B@(0~(Bf(0~(BW^-2(0~(B(0~(B@(0~(B(0~~(B%(0~~~~(BW^(0~(B(0a(B@(0~(B(0~~~(B(0~~~~~(BW^L(0~(B(0a(B@(0~(B(0~~~(B (0~~(BW^O z(0~(B(0a(B@(0~(B (0~~~(BW^y ](0~(B(0a(B@(0~(BW^,K[(0~(B(0a(B@(0~(BW^\OI(0~(B@(0a(B(0~(BW^8 K(0~(B@(0a(B(0~(BW^_(0~(B@(0a(B(0~(B (0~~~(BW^sq(0~(B@(0a(B(0~(B(0~~~(B (0~~(BW^s(0~(B@(0a(B(0~(B(0~~~(B(0~~~~~(BW^x(0~(B@(0a(Bf(0~~~(B(0~~~~(BW^x F@(0~(B(0~(B(0~(BW^ 6@(0~(BfW^š7(0~(B@(0~(BW^ס2(0~(B@fW^w :(0~(B@(0~(BfW^t ](0~(B(0~(B@(0a(BfW^(0~~~~(B(0~~~(B(0~(Bf@%(0~(BW^0(0~~~~~(B(0~~~(B(0~(B(0a(B@`(0~(BYou see here a lichen corpse.(0~(BfW^* With great effort you move the boulder.(0~~(B(0~~~(B(0~(B(0a(Bf@`(0~(BW^ { (0~(B(0~(B(0~(B%f@`(0~(BW^+b(0~(B(0a(Bf@`(0~(BW^W (0~(B(0a(Bf@`(0~(BThe kitten drops a lichen corpse.%W^ZQ \(0~(Bf@`(0~(BW^`(0~(B(0aa(B@`(0~(BW^t_(0~(B(0a(B@`(0~(BW^' _(0~(B(0a(B@`(0~(BW^f (0~(B(0a(B@` (0~(BW^ c (0~(B(0a(B@` (0~(BW^/(0a(B@`W^)(0a(B@`W^y(0a(B@`W^(0a(B@`W^ (0a(B@`W^*(0a(B@`W^ӂ8(0a(B(0a(B@`W^vFYou try to move the boulder, but in vain.--More--W^P~However, you can squeeze yourself into a small opening.(0a(B(0a(B@--More--W^%You see here a boulder.W^^Q@ (0~~~~~~~~~~~~(B`W^R#(0a(B@(0a(BW^gV #(0a(B@(0a(BW^? #(0a(B@(0a(BW^>(0a(B(0a(B@(0a(BW^F #(0a(B@(0a(BW^t#(0a(B@(0a(BW^0#(0a(B@(0a(BW^N~#(0a(B@(0a(BW^h (0a(B@`W^RWith great effort you move the boulder.(0a(B@`W^j(0a(B@`(0~(B(0~~~(B(0~~(BW^I(0~(B@`(0~(B(0~(BW^{q(0a(B@(0~(B(0~~(B(0~(B(0~(BW^Gp(0aa(B@(0~(Bf(0~(BW^_(0aaa(B@f(0~(B(0~(B(0~(BW^](0a(B@(0a(Bf(0a(BW^t I@f(0a(B(0a(BW^M(0a(B(0a(B@(0a(BfW^&+(0a(B@(0a(BW^`MFf(0a(B@(0~(BW^} T(0a(Bf@(0~(BW^F:w(0a(B(0~(B@(0~~(B(0~(B(0~(BW^ 8f(0~(B@W^ 5(0~(B@<W^8 8f(0~(B@W^ <(0~(B(0~(B<@W^ FYou try to move the boulder, but in vain.--More--W^PwHowever, you can squeeze yourself into a small opening.@(0~(B--More--W^\%You see here a boulder.W^(3(0~(B`@W^5 (0a(B@(0~(B(0~(B(0~(B(0~(BW^ҺZ(0a(B@(0~(B(0~(BW^7l@(0a(Bf(0~(B(0~(BW^+K(0a(B@(0~(B(0~(BW^~l@(0a(Bf(0~(B(0~(BW^ @f(0a(B(0~(B(0~(B(0~(B(0~(B(0~(BW^o W@f(0a(B(0~(B(0~(B(0~(BW^/Jf@(0a(B(0aa(BW^ t@fYou swap places with your kitten.(0a(BfW^JW The door opens.(0~~(B(0~~(B(0~~~(B(0~~~(B(0~(B|(0aa(BW^ (0~(B(0~(B(0~~(B(0~(B(0~~(B(0~~(B(0~~(B@foW^w H@(0~(B|(0a(BW^Yg@(0~~~(B(0~(Bfo<W^QAz@(0~(B(0~~~(Bf|(0~(BW^p@(0~(B(0~(Bf(0~(B(0~(B(0~(BW^X(0~(B@f(0~~~(B(0~(BW^*U(0~(B(0~(B(0~~~(B@f(0~(BW^?(0~(B@(0~(BfW^G(0~(B(0~(B(0~(Bf(0~~~(B@(0a(BW^E (0~~~(B(0~~~~(B(0~~~(B(0~~(Bf@(0a(BW^S7Z(0~(B(0~(Bf@W^@fYou swap places with your kitten.(0~(BoThe kitten misses the goblin.W^(0~~~(B(0~~~~(B(0~~~(B(0~~(B@o(0aa(BYou hear some noises.W^ w(0~(B(0~(B@(0~~~(B(0~(B(0a(BW^oE@(0~~(B(0~(BoW^@(0~(B(0~~(BYou hear some noises in the distance.The goblin is killed![W^ `@(0~(B(0~(BfW^2(0~(B@fW^hk (0~(B@(0~(B(0~(B(0~(BThe kitten picks up an orcish helm.f(0~(BW^ DThe stairs are solidly fixed to the floor.W^G DThe stairs are solidly fixed to the floor.W^DThe stairs are solidly fixed to the floor.W^DThe stairs are solidly fixed to the floor.W^?You don't have anything else to wear.W^>What do you want to wield? [- ab or ?*] W^r Never mind.W^}} | Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) W^9(0lqqqqqqk(B(0x~~(B@(0~~~x(B(0a~~~~~~~x(B(0lqqqk(B(0aaaax~~~~~~(B-(0aaaa(B-(0~~~x(B(0aaaaaaaaaa(B`(0~~(Bf(0~~~~x(B(0x~~~xqk(B(0aa(B(0m~q(B|(0qqqj(B(0a~~~~x~x(B(0a(B(0a(B(0a(B(0aaaamqqqj~x(B(0a(B(0aaaa(B(0a~x(B(0a(B(0aaa(B(0a~~aaaaaa(B(0a(B(0a(B(0aqj(B(0aa(B(0l~q~kaa(B(0aaaaaaaaaaa~~(B`(0~~aaaaa(B`(0x(B<(0~~x(BW^ :S(0x~~~x(B(0x~~~x(BW^e a Weapons a - a +1 long sword (weapon in hand) b - a +0 dagger (alternate weapon; not wielded) Armor c - an uncursed +3 small shield (being worn) Comestibles d - an uncursed food ration Tools e - an uncursed oil lamp(end) W^(0lqqqqqqk(B(0x~~(B@(0~~~x(B(0a~~~~~~~x(B(0lqqqk(B(0aaaax~~~~~~(B-(0aaaa(B-(0~~~x(B(0aaaaaaaaaa(B`(0~~(Bf(0~~~~x(B(0x~~~xqqk(B(0aa(B(0m~q(B|(0qqqj(B(0a~~~~x~~x(B(0a(B(0a(B(0a(B(0aaaamqqqj~~x(B(0a(B(0aaaa(B(0a~~x(B(0a(B(0aaa(B(0a(BW^ C>@f(0~(BW^a(0~(B@(0~~~(BThe kitten drops an orcish helm.[fW^f@You swap places with your kitten.f(0~(B(0~~~(BW^R6(0~(Bf@(0~(B(0~(B(0~(B(0~(BW^\@(0~~~(B(0~(BYou see here an orcish helm.f(0~(BW^*af - an orcish helm.(0~~(Bf@X^ Weapons a - a +1 long sword (weapon in hand) b - a +0 dagger (alternate weapon; not wielded) Armor c - an uncursed +3 small shield (being worn) f - an orcish helm Comestibles d - an uncursed food ration Tools e - an uncursed oil lamp(end) X^ @(0lqqqqqqk(B(0x~~(B>(0~~~x(B(0a~~(Bf(0~~~~x(B(0lqqqk(B(0aaaax~(B@(0~~~~(B-(0aaaa(B-(0~~~x(B(0aaaaaaaaaa(B`(0~~~~~~~x(B(0x~~~xqqk(B(0aa(B(0m~q(B|(0qqqj(B(0a~~~~x~~x(B(0a(B(0a(B(0a(B(0aaaamqqqj~~x(B(0a(B(0aaaa(B(0a~~x(B(0a(B(0aaa(B(0a~~~aaaaaa(B(0a(B(0a(B(0a(BX^ -What do you want to wear? [f or ?*] X^pf(0~~(BYou finish your dressing maneuver. AC:5 X^| Weapons a - a +1 long sword (weapon in hand) b - a +0 dagger (alternate weapon; not wielded) Armor c - an uncursed +3 small shield (being worn) f - a +0 orcish helm (being worn) Comestibles d - an uncursed food ration Tools e - an uncursed oil lamp(end) X^ @(0lqqqqqqk(B(0x~~(B>(0~~~x(B(0a(Bf(0~~~~~~x(B(0lqqqk(B(0aaaax~(B@(0~~~~(B-(0aaaa(B-(0~~~x(B(0aaaaaaaaaa(B`(0~~~~~~~x(B(0x~~~xqqk(B(0aa(B(0m~q(B|(0qqqj(B(0a~~~~x~~x(B(0a(B(0a(B(0a(B(0aaaamqqqj~~x(B(0a(B(0aaaa(B(0a~~x(B(0a(B(0aaa(B(0a~~~aaaaaa(B(0a(B(0a(B(0a(B X^Q(0~(Bf@(0~(B(0~~~(BX^ u(0~(B@f(0~(B(0~(B(0~(B(0~(BX^%f(0~(BX^`p %You descend the stairs.--More--X^ (0lqq~qqk(B(0x~(Bx(0~~~x(B(0x~(B_(0~~~x(B(0x~~~~(B@(0x(B(0x~~~~(Bf(0x(B(0x~~~~~x(B(0mqqqqqj(BCarlos3 the Stripling St:18/01 Dx:13 Co:18 In:7 Wi:9 Ch:9 Lawful Dlvl:2 $:0 HP:16(16) Pw:2(2) AC:5 Xp:1f(0~~(BX^ (0~(Bxf@<(0~(BThe kitten bites the grid bug.The grid bug is killed!_X^Vn@fYou swap places with your kitten.f(0~(BX^ B@(0~(BfX^ ]@_(0~(B(0~(BfX^V \(0~(B@(0~(Bf(0~(BX^/I_@(0~(BfX^f_@(0~(Bf(0~(B(0~(BX^r S@f(0~(B(0~(BX^ 4f(0~(B@_X^Pick an object. X^ 2chaotic altar"X^ *chaotic altar$X^ @_ an iron chain or an altar (chaotic altar)'X^;[ R(0aa(B@(0~~(Bf(X^& @f(0~~~~~(B(0~(B(0~(B(0~(B)X^Y(0a(B@(0a(Bf(0~(B(0~(B(0~(B(0~~(B(0~~~~(B(0~~~~(B)X^} (0a(B@(0a(B(0~(B(0~~(B(0~~(B(0~(B(0~(B(0~(B)X^)1@(0a(B,X^.%f,X^ f-X^0f-X^6B(0a(BYou find a hidden passage.f-X^0 (0a(B/X^d%(0a(B@(0a(B/X^, 0(0a(B@(0a(B0X^ N(0aa(B@(0a(Bf2X^RT9(0a(B(0a(B@(0a(B2X^2 %(0a(B@(0a(B3X^(0a(B@f3X^|'(0a(B@f(0a(B3X^P@(0aa(B5X^A (0a(B5X^ (0a(B6X^F(0a(B6X^f6X^f6X^ (0a(B7X^f7X^;+You find a hidden door.(0a(B7X^3L hYou hear some noises.You hear some noises in the distance.7X^- 7X^ = f7X^ f7X^q3 (0a(B7X^ f7X^& (0a(B7X^ #You hear some noises.7X^|p 8X^ f8X^(0a(B8X^b(0a(B9X^The door opens.(0l(B(0qqqqqqqq(B(0x~~~~~~~~~(B-f(0x~~~~~~~~(B(0x~~~~~~(B(0x~~~~(B(0mqqqq(B:X^(0k(B@f(0a(B(0~x(B(0~~~(B(0~~~~(B(0qqqq(B:X^u# O@-(0a(B(0~x(B(0qj(B;X^+@@(0~(Bf(0~(B;X^i6@(0~(Bf-;X^^r .(0~~(Bf@X^M9You miss the lichen.f(0a(B>X^ EYYou kill the lichen!(0~(Bf%>X^ (0~~~(B(0~(B(0aa(B@(0a(B(0~(BYou see here a lichen corpse.f?X^}(0~(B(0a(Bf@(0a(B(0~(B(0a(B?X^a(0~(B%f@(0~(B@X^=(0~~~~(B(0~~~~~~~~~(B(0a(Bf(0~~~~(B@(0a(B@X^kL(0a(B(0a(B@(0aa(B@X^ (0a(B@AX^B;f(0a(B@(0a(BAX^;N(0a(B(0a(B@(0a(B(0a(BAX^@ (0a(B@BX^q.f(0a(B@CX^L(f@(0a(BCX^{.(0a(Bf@DX^$#f(0a(BEX^̶#f(0a(BEX^%E+You find a hidden door.(0a(BEX^ #fEX^ \#(0a(BfGX^The door opens.(0~(B(0a(Bf(0~~~~(B-(0~~~~~(BHX^<@fYou swap places with your kitten.(0~(Bf(0~~~~(B(0a(B(0~~~~(BIX^m*In what direction? JX^RcThe door closes.f+(0~(BKX^ @fYou swap places with your kitten.%(0a(BfLX^w@(0a(B(0a(BYou see here a lichen corpse.fLX^$)@f(0a(BLX^ 4@(0a(BfLX^e B@f%MX^9v(0~~~~(B(0~~~~~~~~~(Bf@(0~~~~(B(0a(B(0a(BNX^^BYou stop. Your kitten is in the way!--More--PX^ٱ <The kitten drops a lichen corpse.%QX^ (0~(Bf@(0a(B(0~(BYou see here a lichen corpse.fQX^mN@fYou swap places with your kitten.(0~(Bf(0~(BRX^^i(0~~~(B(0~(B@f%(0~(BRX^Ka(0~~~(B(0~(B@f(0a(B(0~(BRX^M [(0~~~(B(0~(B@f(0a(B(0~(BVX^W@*@(0~a(BWX^ؒ@(0~(BWX^ 5@(0~(BfXX^I@(0~(Bf(0~(B(0~(BYX^ I@(0~(Bf(0~(B(0~(BZX^`b(0~(B@(0~(Bf(0~(B(0~(BZX^ 7@(0~(Bf(0~(B[X^@@(0~(B(0~(Bf\X^ߴa@(0~(Bf(0~(B(0~(B]X^@ (0qqq(B(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(Bf^X^(0a(B@(0~(B(0~~~~~~(Bf(0~~~~(B(0~(B(0~~(B(0~(B^X^ (0a(B@(0~(B(0~~~(B(0~~~~(B(0~~~~~(B(0~~~~~~(B_X^\(0q(B(0q(B(0~(B(0~(B(0a(Bx(0a(B@(0a(Bf(0~(B(0~(B_X^IYou kill the grid bug!(0a(Bf_X^l(0~(B(0~(B(0x(B(0x~~~~~~~~~(B@(0m(B(0qqqqqqq(Bf(0~(B(0~(B_X^d_ 1(0qqqqq(B(0k(B(0~~~~~(B(0~x(B(0~~~(B(0~x(B(0~~(B(0~~(B(0q(B@(0q(B(0~~~~~~~~(Bf(0a(B(0a(B(0~(B`X^e (0lqqqq(B(0~~~~~~(B(0x~~~~~~~(B(0x~~~~~~~~~(B@+(0mqqqqqqqqqq(B(0~(B(0qj(B(0a(BbX^(0~(B@f(0~(B(0~(B(0~(B(0~(BbX^dEf(0~(B@(0~(BbX^Se KThe door opens.(0~(Bf-bX^Q2(0~~(Bf@(0a(BcX^ c(0~~~(B(0~(B(0~(Bf@(0a(BcX^O m(0~~~(B(0~(Bf(0a(B@(0a(BdX^c(0~~~(B(0~(B-f@(0a(BdX^a(0~~~(B(0~(B(0a(Bf@(0a(BdX^q(0~~(B(0~(B(0a(B(0aa(B@(0a(BdX^_ J(0~(B(0a(B(0a(B@eX^ (0a(B(0~~~~~~~~(B@(0~~~~~~~~~~~~~~(Bf(0a(BYou hear someone counting money.fX^2V(0a(B(0a(B@(0a(BfgX^7;@f(0a(BgX^. ,f@(0a(B(0a(BhX^U;%(0a(Bf@(0a(BhX^%(0aa(B@(0a(BhX^ #(0a(B@(0a(BhX^= .f@(0a(B(0a(BhX^69(0aa(B@(0a(B(0a(BiX^.f@(0a(B(0a(BiX^%(0aa(B@(0a(BiX^22(0a(B@`fiX^* fWith great effort you move the boulder.(0a(B@`(0a(BkX^'f@(0a(BkX^! a@fYou swap places with your kitten.f(0a(BlX^n9(0a(Bf@Y^ Really save? [yn] (n) Y^ >Saving...Be seeing you...