^o Player: Carlos3 Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-06-09.16:04:08.ttyrec Time: (1591718648) Tue Jun 9 16:04:08 2020 ^)NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. ^5$Restoring save file...--More--^----.-+------|........{..||...........||...........||...........||..........@||.........d.|-------------Carlos3 the Hatamoto St:18 Dx:16 Co:18 In:9 Wi:8 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1Konnichi wa Carlos3, the human Samurai, welcome back to NetHack!Carlos3 the Hatamoto St:18 Dx:16 Co:18 In:9 Wi:8 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1^ Count: 44^^w <@^ #Unknown command '^?'.^ @You don't know any spells right now.^!1Unknown command '^?'. ^i- ^_X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) ^ ^ae - an uncursed rustproof +0 splint mail (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) ^t m^n"Unknown command ' '.^| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) %^+----.-+------|........{..||...........||...........|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/figh%^ting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--,^K!General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repe,^Z!yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More---^V62Carlos3 the Hatamoto St:18 Dx:16 Co:18 In:9 Wi:8 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1----.-+------|........{..||...........||...........||...........||..........<||.........d@|-------------0^[e - an uncursed rustproof +0 splint mail (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) 2^z3^e - an uncursed rustproof +0 splint mail (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) 4^mm6^Count: 127^)8^ te - an uncursed rustproof +0 splint mail (being worn).Unknown command '~'.9^ +:^RRe - an uncursed rustproof +0 splint mail (being worn).<^te - an uncursed rustproof +0 splint mail (being worn).Unknown command '~'.>^`e - an uncursed rustproof +0 splint mail (being worn).>^C Re - an uncursed rustproof +0 splint mail (being worn).?^F te - an uncursed rustproof +0 splint mail (being worn).Unknown command '~'.B^Pe - an uncursed rustproof +0 splint mail (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) D^ mE^Mte - an uncursed rustproof +0 splint mail (being worn).Unknown command '~'.F^0}H^<#Unknown command '^?'.I^ | Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) L^ ----.-+------|........{..||...........||...........|P^Count: 44R^[[^k MThere appears to be no shopkeeper here to receive your payment.]^^*In what direction? _^! cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) --More--g^s(L----.-+------|........{..||...........||...........||...........||..........<||.........d@|------------- Carlos3 the Hatamoto St:18 Dx:16 Co:18 In:9 Wi:8 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1Never mind.i^֘G@dYou swap places with Hachi..dl^k Dd@You swap places with Hachi.d.n^Q <@d^"Unknown command '-'.^^|e - an uncursed rustproof +0 splint mail (being worn).Count: 11Unknown command '~'.^.V | Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) ^N +----.-+------|........{..||...........||...........|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/figh^x ting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--^pGeneral commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repe^yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--^C}3Carlos3 the Hatamoto St:18 Dx:16 Co:18 In:9 Wi:8 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1----.-+------|........{..||...........||...........||...........||..........<||.........@d|-------------^ϱ Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)^  a - color [false]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [false]  l - hilite_pile [false]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)Ƴ^ a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5)ʳ^ name [Carlos3]  role [Samurai]  race [human]  gender [male]  align [lawful]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all] (4 of 5)ѳ^ +ճ^1L Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) ^^ +Carlos3 the Hatamoto St:18 Dx:16 Co:18 In:9 Wi:8 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1----.-+------|........{..||...........||...........||...........||..........<||.........@d|-------------^ Count: 74^^  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)^  a - color [false]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [false]  l - hilite_pile [false]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)^] a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5)^͓ name [Carlos3]  role [Samurai]  race [human]  gender [male]  align [lawful]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all] (4 of 5)^_+^fr L Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) ^+[?1l>Carlos3 the Hatamoto St:18 Dx:16 Co:18 In:9 Wi:8 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1----.-+------|........{..||...........||...........||...........||..........<||.........@d|-------------^<@.d^ @.d.^e @.d.^@d..^G@d..^KBd..@^<.@^(d...@^:+,..d@<^Z@.d.^F+ @d.^q "@..d.%^#@{d%^Δ @.d.'^ 6The door opens.|{d.(^+^`@.d.+^) +##@d.,^@d.-^##@d|.^ %#@###0^q ##@1^#@#1^\#@#1^ #@#2^}#@#2^S#@#2^R#@#2^W #@#3^X<#@#3^ue#@#3^L #@d3^+ #@d##4^2@###5^ #d@5^%A##@d6^i` #@##6^a#@#7^@#;^ e - an uncursed rustproof +0 splint mail (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) =^Tm=^#@d>^0You stop. Hachi is in the way!d>^b>You stop. Hachi is in the way!#>^R #@d?^-d@You swap places with Hachi.#?^ #@A^|l@#B^d@B^ #d@B^e #d@C^{c #d@##@C^)j#@C^a#@C^(g#@C^O#@C^T#@C^V#@C^pc#@C^#@C^L #@E^{#@F^kd@#F^ <@dYou swap places with Hachi.#dG^ )@#d.H^M`*#@##I^/..##@#I^-..#@#J^l(-----....#@K^.@#K^vm---------|..................-@-#K^ X||...||...@...$|-----.------M^A.@M^}.@M^Y .@N^.@N^Pm.@N^=.@ $:4$ - 4 gold pieces.@N^ Q^T.There is nothing here to pick up.Z^ @.[^@.[^ @.\^@.\^b @._^p @.a^n .@a^* .@a^ #@b^& @#c^vm #@c^ I #@c^, #@c^ ( #@d^ػ #@d^.@d.d^}..@dd^/..@d.d^?..@dd^..@dd^tm..@df^@d.f^x @d..f^z +@..df^rs @.f^ (@..d.f^v '@.d.f^d @.f^}0@#d..g^*@#dg^*<'@#d.g^&@#d.h^$?#@.h^k#@#h^ #@#di^C4d@You swap places with Hachi.j^#@dj^/$ @##k^@#k^^@#k^L@#l^R@#l^@#l^5M@#l^@#l^T@#l^@#l^e@#l^~@#m^5 #@m^ @#n^@#n^k@#n^@#o^ v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) r^ĸ+--------------|............||............||............|------.-------######################@####----.-|------|........{..||...........||...........|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesr^ظting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2. r^[K If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--t^5General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repet^Jyat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--{^LBa apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P p{^^Buton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--^St throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via^sx a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--^Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name ^> synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone --More--^3 M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--^Carlos3 the Hatamoto St:18 Dx:16 Co:18 In:9 Wi:8 Ch:6 Lawful Dlvl:1 $:4 HP:15(15) Pw:2(2) AC:4 Xp:1--------------|............||............||............|------.-------######################@####----.-|------|........{..||...........||...........||...........||..........<||...........|-------------^s #@^J#@d^% ,d@You swap places with Hachi.^}x #d@^E @#d^c#@#^9> d@^$3#d@You hear water falling on coins.^##@^#@^d@^#d@^U #d@^#d@^\#d@^^ #d@^] #d@^ @##^@#^@#^{f @#^7@#^ @#^@.^ .@^.@^M.@^W .@^S}.@^.@^ @.^3@.^@.^E@.^3 @.^J @.^~N@.^7.@^ .@^? .@^Y #@^ #@^#@d^G=d@You swap places with Hachi.d^V"#d@^# #@#^X @#^* @#^q@#^7 @#^ @#^C @d^/ @##^ V @#^ @#^: @d^Ri @##^ #@^@d^ @##^F @#^=@#^d^ Really save? [yn] (n) ^sN^a ,d@You swap places with Hachi.^##@^6d@^'What do you want to read? [*] Ŵ^p Coins $ - 4 gold pieces Weapons a - a +0 katana (weapon in hand) b - a blessed +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 31 +0 ya (in quiver) Armor e - an uncursed rustproof +0 splint mail (being worn)(end) ȴ^\O 8+--------------|............||............||............|------.-------#####That is a silly thing to read.˴^[ip Coins $ - 4 gold pieces Weapons a - a +0 katana (weapon in hand) b - a blessed +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 31 +0 ya (in quiver) Armor e - an uncursed rustproof +0 splint mail (being worn)(end) մ^_--------------|............||............||............|------.-------#####״^#d@ٴ^ @#dٴ^#@#ڴ^ #@ڴ^ d@۴^Ui##@۴^#@۴^ #@۴^b #@ܴ^#@ܴ^ #@ܴ^ #@ݴ^#@޴^P`#@޴^#@ߴ^ #@ߴ^U .@^!.@^.@^Sd.@^ .d.@^M.d.@^?^'There is a fountain here.^bB 8You could drink the water...^9Drink from the fountain? [yn] (n) ^Ɔ]The cool draught refreshes you.The fountain dries up!^NT $...@d^| d.@.^vd..d@^u d..@^ .@^'.d.@^9&.d<@^~(d.@.^ %You can't go down here.^fC OBeware, there will be no return! Still climb? [yn] (n) ^)^OBeware, there will be no return! Still climb? [yn] (n) ^ Carlos3 the Hatamoto St:18 Dx:16 Co:18 In:9 Wi:8 Ch:6 Lawful Dlvl:1 $:4 HP:15(15) Pw:2(2) AC:4 Xp:1Do you want your possessions identified? [ynq] (n) ^d$