Caitlin, lawful female human YSexymate ----------- |.........|### -------- |.........-,,# |......- |.........|#,# #######|(...<.| |.........|#,,###,,,,,,........ -.---------##,,,[,#####----.--- #,# ####,, #,# #,# #,# - -.----- |..`..$.` |....@....| |.......... |.........| ----------- [Caitlin the Flutty] St9 Dx11 Co6 In16 Wi5 Ch17 SexHumFemLaw Dlvl:3 $22 HP-7(39) Pw31(31) AC-6 Exp5 T804 Latest messages The door resists! In what direction? [hykulnjb><] The door opens. In what direction? [hykulnjb><] You kick the lichen. You kill the lichen! You see here a lichen corpse {20}. What do you want to eat? [ikl or ?*,] This lichen corpse tastes terrible! You finish eating the lichen corpse. You see here a gold piece {0}. 1 gold piece. You hear bubbling water. A trap door in the ceiling opens and a boulder falls on your head! [-28 -> 11] There is a falling boulder trap here. You see here a boulder {9000}. You see here a pair of clunky heels {8}. A trap door in the ceiling opens and a boulder falls on your head! You die... Your inventory Weapons j - 15 blessed -4 darts {8} q - a blessed +1 two-handed sword {60} Armor a - an uncursed +7 pair of feminine pumps (being worn) {4} n - a blessed +0 splint mail (being worn) {160} o - an uncursed +0 pair of water walking boots {8} Comestibles i - an uncursed tripe ration {1} k - a blessed food ration {1} l - 7 uncursed cream pies {4} Scrolls c - 5 uncursed scrolls of healing {5} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} m - 4 uncursed scrolls of mana {4} t - an uncursed scroll of reverse identify {1} Potions s - an uncursed potion of enlightenment {1} Wands r - an uncursed wand of opening (0:-1) {1} Tools b - an uncursed condome {1} d - an uncursed blindfold {1} Gems x - an uncursed +0 worthless piece of yellowish brown glass {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: shock resistance You could nothave this property extrinsically: warning You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 69% Wand drop chance was reduced to 95% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: searching (turn 6) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30534 Monster spawn increase reached its maximum at turn 61734 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5548284 The monster class that cannot be genocided was pile of coins Today, this monster class was always generated invisible: eye or sphere The monster class that was spawned more often: quadruped (freq bonus 1) The monster color that was spawned more often: bright green (freq bonus 12) The monster species that spawned more often: code editor (freq bonus 6) The monster species that spawned more often: sucker colony (freq bonus 8) The monster species that spawned more often: amorphous warp fungus (freq bonus 8) The monster species that spawned more often: highway sharpshooter (freq bonus 4) The monster species that spawned more often: stygian hag (freq bonus 3) The monster species that spawned more often: magic warp patch (freq bonus 10) The monster species that spawned more often: cursed force fungus (freq bonus 6) The monster species that spawned more often: sizzle naga hatchling (freq bonus 5) The monster species that spawned more often: Kroo the Kobold King (freq bonus 4) The monster species that spawned more often: death sword (freq bonus 2) The monster species that spawned more often: wisdom naga (freq bonus 8) The monster species that spawned more often: great hell wyrm (freq bonus 10) The monster species that spawned more often: death orb (freq bonus 8) The monster species that spawned more often: laser eye (freq bonus 5) The monster species that spawned more often: evil priest (freq bonus 4) The monster species that spawned more often: black lizard (freq bonus 8) The monster species that spawned more often: void warp patch (freq bonus 12) The monster species that spawned more often: vision (freq bonus 28) The monster species that spawned more often: pale patch (freq bonus 16) The monster species that spawned more often: null (freq bonus 6) The monster species that never randomly spawned: orc king The monster species that never randomly spawned: wild rabbit The monster species that never randomly spawned: special force fungus The monster species that never randomly spawned: squeezer The monster species that never randomly spawned: spikey mushroom patch The monster species that never randomly spawned: geek The monster species that never randomly spawned: velociraptor The monster species that never randomly spawned: azure mushroom The monster species that never randomly spawned: modem 3 The monster species that never randomly spawned: clock shark The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 12) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 5) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 13) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 6) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 44) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 10) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 7) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 42) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 5) Next attribute increase check would have come at turn 2370 Strength training was 3 Dexterity training was 10 Wisdom training was 5 Constitution training was 45 You were prevented from having shock resistance (0) You were prevented from having warning (0) You had 1353 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yoroshiku, Ma Shin and Sexy Sai Your deity was Yoroshiku You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 5X Prepared(0) poke ball 5X Prepared(0) appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Armor feminine pumps (female footwear) water walking boots (roller boots) Scrolls scroll of healing (DZIEWCZYNKA ZAMOCZENIA) scroll of mana (GEHMA DOENER) scroll of phase door (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of standard id (STIFFEN BODY TO ADD POWER) scroll of cure (PROR PERPERCA) scroll of reverse identify (SHELL PROTECT KEY) Potions potion of enlightenment (blue flag) Wands wand of opening (zebrawood) Gems worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 4 thick jackals a xof 0 gang guys (1 created) 0 ego gas spores (1 created) 0 larva imps (1 created) a kobold a small kobold 0 small kappas (2 created) 0 petit permamimics (1 created) a poring a rabbit 0 natural bugs (1 created) 0 vultures (1 created) a lichen (2 created) a stalking lichen 2 spore lichens an immobile mold 3 yellow colonies (2 created) a kestrel 6 Kop Sergeants an adom mummy a gecko zombie 0 dwarf zombies (1 created) an arcade scrub 4 cursers 0 item masters (4 created) 0 sexy women (1 created) 0 shopkeepers (2 created) a floor grue (20 created) a small turret 68 creatures born. 33 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 21 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills high heels [Basic] (max Grand Master) (24 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (35 of 160) martial arts [Basic] (max Expert) (21 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Caitlin the YSexymate... You died in The Dungeons of Doom on dungeon level 3 with 808 points, and 22 pieces of gold, after 804 moves. Killer: falling boulder You were level 5 with a maximum of 39 hit points when you died. You reached the 82nd place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 80 1008 dolores-Sag-Elf-Fem-Law quit in The Dungeons of Doom on level 2 [max 3]. 46 [46] 81 959 Romooska-Wiz-Exp-Mal-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (kestrel). - [36] *82 808 Caitlin-Sex-Hum-Fem-Law died in The Dungeons of Doom on level 3. Killed by a falling boulder. - [39] 83 758 dolores-Tra-Elf-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (umber hulk). - [48] 84 682 deadwater-Che-Nor-Mal-Law was poisoned in The Dungeons of Doom on level 3. Poisoned by a rotted floating eye corpse. 56 [56]