CHETROIA, lawful female human Otaku ----- #---------- ....|#,.........| |@...,,|........| |.%.|###........| |(V.| ----- --- |...| --.-- [CHETROIA the Zhozshi] St3 Dx14 Co16 In14 Wi6 Ch9 OtaHumFemLaw Dlvl:2 $512 HP-4(40) Pw35(35) AC7 Exp3 T1039 Hun Latest messages You hear a toilet flush! You hear some noises. You hear some noises in the distance. You hear some noises. You stop searching. The natto touches you! [-4 -> 36] The natto touches you! [-1 -> 35] [-1 -> 34] The bloodshot mewlip touches you! [-7 -> 27] You hit the bloodshot mewlip! The bloodshot mewlip touches you! The bloodshot mewlip's contact was poisoned! [-15 -> 12] [-3 -> 9] The bloodshot mewlip touches you! The bloodshot mewlip's contact was poisoned! You die... Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} w - an uncursed +0 sling {2} x - 12 uncursed +0 silver arrows named Buffy Ammo {0} y - an uncursed +0 iron saber {12} Armor b - a cursed +0 T-shirt (being worn) {2} Comestibles c - 2 uncursed gunyoki {0} d - an uncursed tin of wussy cat meat {0} e - an uncursed tripe ration {0} f - 2 uncursed fortune cookies {0} g - an uncursed melon {0} h - an uncursed cream pie {0} i - 3 uncursed ringos {0} Scrolls m - an uncursed scroll of remove curse {0} n - a blessed scroll of mass murder {0} o - a blessed scroll of create monster {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} u - a cursed scroll of taming {0} v - an uncursed scroll of identify {0} Potions j - an uncursed finalized potion of sickness {0} k - an uncursed potion of oil (400) {0} l - a potion of holy water {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 13 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property intrinsically: sleep resistance Ring identification only worked 4 times out of 22 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 33% Armor drop chance was reduced to 70% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: club The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: quarterstaff (turn 22) The following skill became untrainable if you tried to train it too early: sexy flats (turn 306) The following skill became untrainable after a while: healing spells (turn 66378) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43268 Monster spawn increase reached its maximum at turn 136638 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 428208 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: fillen stalk (freq bonus 10) The monster species that spawned more often: black knight (freq bonus 12) The monster species that spawned more often: crete suitably (freq bonus 24) The monster species that spawned more often: icelandic gun chick (freq bonus 16) The monster species that spawned more often: phantom light (freq bonus 32) The monster species that spawned more often: decayed corpse (freq bonus 8) The monster species that spawned more often: earth giant (freq bonus 8) The monster species that spawned more often: dark elven druid (freq bonus 9) The monster species that spawned more often: Aobe (freq bonus 20) The monster species that spawned more often: inertia mold (freq bonus 9) The monster species that spawned more often: bombast pronouncement pluto contributory (freq bonus 36) The monster species that spawned more often: small gas spore (freq bonus 288) The monster species that spawned more often: persuaded adequacy (freq bonus 4) The monster species that spawned more often: transformer (freq bonus 12) The monster species that spawned more often: humorist castrati (freq bonus 8) The monster species that spawned more often: small giant (freq bonus 12) The monster species that spawned more often: unspecific scamping (freq bonus 9) The monster species that spawned more often: Vampire Kchief (freq bonus 12) The monster species that spawned more often: millipede (freq bonus 6) The monster species that spawned more often: redguard woman (freq bonus 5) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster species that never randomly spawned: landshark The monster species that never randomly spawned: all-rocking woman The monster species that never randomly spawned: wizrobe The monster species that never randomly spawned: plummet The monster species that never randomly spawned: undead janitor The monster species that never randomly spawned: singpir The monster species that never randomly spawned: corked greenwood The monster species that never randomly spawned: karmic colony The monster species that never randomly spawned: yellow beetle The monster species that never randomly spawned: lull ghost The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: sanemaker helmet (sages helmet) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 48) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 395) The RNG hath decreed that this item was generated more often: implant of pumping (shaven, freq bonus 10) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 12) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 45) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 7) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 98) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 6) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 9) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: gain spact (elonic, freq bonus 2) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 55) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: blood stream (menstruation) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: mountains (mountainous) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: tempoconflict trap (freq bonus 4) Trap randomization happened for 1 in 560 traps Next attribute increase check would have come at turn 1252 Strength training was 29 Dexterity training was 14 Wisdom training was 4 Constitution training was 18 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You had 413 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Brahma The version you were playing was: Unix SlashEMExtended Version 2.5.0 (de75c12a) - last build Wed Apr 24 04:41:42 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of remove curse (NESRECA HROSCEV) scroll of mass murder (ORC PAPER SCISSORS LIZARD SPOCK) scroll of create monster (OM NOM NOM) scroll of healing (PHOL ENDE WODAN) scroll of mana (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of phase door (KLOCK DOCK KAPOW) scroll of standard id (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll of cure (I AM THE KING) * scroll of extra healing (I AM NOOB) * scroll of greater mana restoration (DNETHACK HAS HIGH HEELSES) scroll of taming (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) scroll of identify (IDNUM AIROLG TISNART CIS) Potions potion of sickness (starlight) potion of oil (green) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 effect butterflies (1 created) 0 red hornets (1 created) a radioactive blob 0 fuel barrels (1 created) a jackal (4 created) a fox a coyote 4 small gas spores (6 created) 0 fluffy cats (1 created) 0 graduate kobolds (1 created) 0 large kobolds (1 created) 0 young nymphs (1 created) 0 millipedes (1 created) a weit unicorn 0 tiny worms (1 created) an armored larva 0 grid bugs (1 created) 0 jitterbugs (1 created) 0 spark bugs (1 created) a minor angel a lichen (2 created) a porter lichen a spore lichen 0 golden growths (1 created) 0 nattos (1 created) 0 vampires (1 created) a grid xorn 0 ant zombies (1 created) 0 miner zombies (1 created) 0 blubbering idiots (1 created) 0 bretons (1 created) 0 nords (1 created) an eh ghost a newt a twen 0 inactive mushroom patches (1 created) 0 batman plants (1 created) 0 blazing fern spores (1 created) 0 floating spores (1 created) 0 drag mewlips (1 created) 0 white mushroom patches (1 created) 0 green mushroom patches (1 created) 0 clear mewlips (1 created) 0 purplest nonusers (1 created) 0 shrieker mushroom patches (1 created) 0 fried chickens (1 created) an attack food (4 created) 0 yellow mushroom patches (1 created) 0 goombas (1 created) 0 bloody killer tomatoes (1 created) 0 petty killer tomatoes (1 created) 0 bloodshot mewlips (2 created) 0 hard boiled eggmen (1 created) a stationary wall a disintegration trove 68 creatures born. 21 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 28 times You killed 14 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (26 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (48 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara CHETROIA the Otaku... You died in The Dungeons of Doom on dungeon level 2 with 340 points, and 512 pieces of gold, after 1039 moves. Killer: bloodshot mewlip You were level 3 with a maximum of 40 hit points when you died. You reached the 29th place on the top 10000 list. No Points Name Hp [max] 1 45204 Nirol-Cyb-Ind-Mal-Cha was poisoned in Space Base on level 51. Poisoned by a grunthack zombie. 113 [117] 2 36440 krumch-Fla-Esp-Fem-Law died in The Dungeons of Doom on level 7. Killed by a monster (kentaurs). - [100] 3 12649 krumch-Ast-Clk-Mal-Law quit in Space Base on level 49. 40 [40] 27 405 Nirol-Gam-Lyc-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a plasma trap. - [34] 28 401 krumch-Lib-Gig-Mal-Neu died in The Gnomish Mines on level 3. Killed by a monster (porter gnome warrior). - [40] *29 340 CHETROIA-Ota-Hum-Fem-Law died in The Dungeons of Doom on level 2. Killed by a bloodshot mewlip. - [40] 30 288 murmur-Elm-Hem-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [15] 31 269 murmur-Elm-Gha-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15]