b Player: Branyolo Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-02-25.08:30:09.ttyrec Time: (1645777809) Fri Feb 25 08:30:09 2022 b8 L[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. bBWShall I pick a character's race, role, gender and alignment for you? [ynq] bnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Butt Lover  u - a Camperstriker  v - a Cartomancer  w - a Caveman/Cavewoman  x - a Cellar Child  y - a Chaos Sorceror  z - a Chevalier (1 of 7)bH +Choosing Race Pick the race of your Barbarian   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard  v - batman  w - beacher  x - blait  y - bodymorpher  z - borg (1 of 10)b )+Use hybrid races? [yn] (n) bgyUse the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) b yChoosing Gender Pick the gender of your asgardish Barbarian  m - male f - female * - Random ! - Quit(end) b9+Choosing Alignment Pick the alignment of your male asgardish Barbarian  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) bn b+b NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--b~Ŀ@f$(b[Branyolo the Plunderer ] St9 Dx11 Co12 In4 Wi3 Ch3 BarAsgMalNeu+U Dlvl:1 $0 HP 24(24)  Pw 9(9)  AC6 Exp1 T1  It is written in the Book of Crom:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Crom seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Plunderer, have been heralded from birth as the instrument of Crom. You are destined to recover the Amulet for your deity, or die in thebN} attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Crom!--More--bA Ŀ@f$(b Hello Branyolo, welcome to SlashEMExtended! You are a neutral male rougelike asgardish Barbarian.--More--bB[ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--b,T Message of the day: For the time being, SLEX is still available on this public server. The developer reserves the right to retire development at any point, though. --Amy--More--b: ' b ; [Branyolo the Plunderer ] St9 Dx11 Co12 In4 Wi3 Ch3 BarAsgMalNeu+U * 24(24)  Pw 9(9)  AC6 Exp1 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More--b![Branyolo the Plunderer  24(24)  Pw 9(9) b-Cͻ@f*(ͼ[Branyolo the Plunderer ] St9 Dx11 Co12 In4 Wi3 Ch3 BarAsgMalNeu+U Dlvl:1 *0 HP 24(24)  Pw 9(9)  AC6 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) b;n Weapons a - an uncursed +0 battle-axe (weapon in hands) {48} b - an uncursed +0 short sword (alternate weapon; not wielded) {12} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0}(end) b$ͻ@f*(ͼDo you want to see your attributes? [ynq] (n) b nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: warning. You could not have the double effect of this property: the Force. Scroll identification only worked 100 times out of 143. Potion identification only worked 3 times out of 17. Ring identification only worked 4 times out of 12. Amulet identification only worked 15 times out of 32. Implant identification only worked 1 times out of 30. Gem identification only worked 100 times out of 118. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 87% chance. Monsters only dropped their equipment with 91% chance. Scroll drop chance was reduced to 99%. Ring drop chance was reduced to 97%. Wand drop chance was reduced to 94%. Implant drop chance was reduced to 99%. bӀ Potion drop chance was reduced to 97%. Tool drop chance was reduced to 95%. Food drop chance was reduced to 96%. Shop item generation was reduced to 88%. Musable item generation frequency had a negative bias of 8%. Concealing monsters were spawned underneath items 83% of the time only. Mastering the following skill taught you the hidden power: orb. --More--b The following skill could not be trained at all: crossbow. The following skill was limited to basic proficiency: protection spells. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1156). The following skill became untrainable after a while: chaos spells (turn 66073). The following skill became harder to train at higher skill levels: implants. Items were more likely to be generated cursed by 9%. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 67984. Monster spawn increase had reached its maximum at turn 256220. In this game, Eevee's evolution was insecteon. Your limit for ascension was at turn 1493691. The monster class that cannot be genocided was rodent. The monster species that was spawned more often: quendi wierdo-lord (freq bonus 6).The monster species that was sbW ,pawned more often: bramble stalk (freq bonus 6). The monster species that was spawned more often: Nora's red socks (freq bonus 12). The monster species that was spawned more often: loader ogre (freq bonus 8). The monster species that was spawned more often: whippersnapper coopered (freq bonus 6). The monster species that was spawned more often: polue mummy (freq bonus 8). The monster species that was spawned more often: fullrefuge eel (freq bonus 4). The monster species that was spawned more often: oratorical autocade (freq bonus 21). The monster species that was spawned more often: sludge vortex (freq bonus 4). The monster species that was spawned more often: relapsing toxified rectitude (freq bonus 3). --More--bD The monster species that was spawned more often: memo force patch (freq bonus 36). The monster species that was spawned more often: attacker plant (freq bonus 1). The monster species that was spawned more often: indicter inviolate (freq bonus 12). The monster species that was spawned more often: hemorrhagic thing (freq bonus 24). The monster species that was spawned more often: little grey alien (freq bonus 24). The monster species that was spawned more often: sexy squeaker (freq bonus 8). The monster species that was spawned more often: greater water elemental (freq bonus 30). The monster species that was spawned more often: blood grue (freq bonus 2). The monster species that was spawned more often: nuke trebber (freq bonus 16). The monster species that was spawned more often: Bianca's high-heeled sandal (freq bonus 4). The monster trait that was more common: monsters whose attacks slow you (freq [17;1b4E Hbonus 4). The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2). The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2). The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1). The monster trait that was more common: monsters that can cast spells (freq bonus 1).The monster trait that was more common: monsters whose attacks curse your items (freq bonus 24). The monster trait that was more common: monsters that count as lord (freq bonus --More--bc1).The monster trait that was more common: monsters that have weapon attacks (freq bonus 3). The monster species that was never randomly spawned: sour warp patch. The monster species that was never randomly spawned: spectral disenchanter. The monster species that was never randomly spawned: medium hulk. The monster species that was never randomly spawned: hide decidual. The monster species that was never randomly spawned: grab katcher. The monster species that was never randomly spawned: stardust warp fungus. The monster species that was never randomly spawned: lashor centipede. The monster species that was never randomly spawned: reptilian unsuppressed stenchier. The monster species that was never randomly spawned: zouthy. The monster species that was never randomly spawned: winged-demon. The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic). The RNG hath decrebced that this item was generated more often: memory loss stone (gray, freq bonus 15). The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: wind bow ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: elegant broadsword ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 15). The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 16). --More--bv5The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 16). The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 9). The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 2). The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 4). The RNG hath decreed that this item was generated more often: orange dragon scale [18b5;1Hshield (orange dragonhide shield, freq bonus 2). The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 14). The RNG hath decreed that this item was generated more often: laser sword ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 10). --More--bcThe RNG hath decreed that this item class was generated more often: Armor (freq bonus 32). The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes). The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)). The RNG hath decreed that this item was always generated cursed: Ludgera's jewel (white). The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid). The RNG hath decreed that this item was always generated cursed: feeler gauge stone (gray). The RNG hath decreed that this item was always generated cursed: Marlena's jewel (green). The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars). The RNG hath decreed that this item was always generated cursed: poison blast (tattered). The RNG hath decreed that this item was always generatbed cursed: material kit ((null)). The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo). The RNG hath decreed that this trap was always invisible: shrouded identity trap. The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 2). Trap randomization happened for 1 in 217 traps. Traps were spawned invisible 1 times in 97. Trap difficulty was increased by 18. --More--bBTraps were extra hard to find 13% of the time. Next attribute increase check would have come at turn 336. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were poison resistant. You had not decided on your sexuality yet. You were prevented from having warning (0). You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 15 spells. You could not have safely prayed (539). You survived. --More--b& ͻ@f*(ͼb' $[Branyolo the Plunderer ] St9 Dx11 Co12 In4 Wi3 Ch3 BarAsgMalNeu+U Dlvl:1 *0 HP 24(24)  Pw 9(9)  AC6 Exp1 T1 Do you want to see your discoveries? [ynq] (n) b[ n Discoveries   Weapons  * battle-axe (double-headed axe)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian swob\ rd)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable stone (bent sword) (1 of 8)b` * high-elven warsword (runed curved sword)  * crow quill (feather-etched rapier)  * rakuyo (latch-pommeled saber)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara stone (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * infernal bardiche (black poleaxe)  * ancus (stone polearm)  * infernal ancus (ornamental polearm)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcba-ish spear (crude spear) (2 of 8)b& * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  * ichcahuipilli (thick undershirt)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mbrYail (crested black plate)  * gnomish suit (little blue vest) (3 of 8)bM  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (ornamental robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kb itchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat) (4 of 8)b'  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (full helmet)  * sedge hat (ceramic helmet)  * skullcap (technical helmet)  * flack helmet (anachrononononaut helmet)  * crystal helm (black helmet)  * mining helm (filtered helmet)  * field helm (shemagh)  * helm of safeguard (cone-shaped helmet)  * war hat (sand helmet)  * plasteel gloves (white gloves)  * leather gloves (delicious gloves)  * gauntlets of safeguard (lead gloves)  * gauntlets of plugsuit (slit gloves)  * commander gloves (beach gloves)  * field gloves (graffiti gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shieldb' )  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes) (5 of 8)bT  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (high iron boots)  * field boots (winter boots)  * boots of safeguard (bronze shoes)  * Femmy stiletto boots (riding boots)  * Madeleine plateau boots (rumble boots)  * Marlena hiking boots (christmas child mode boots)  * Anastasia dancing shoes (3D-printed shoes)  * Jessica lady shoes (ankle strap sandals)  * Solvejg mocassins (marji shoes)b  * Wendy leather pumps (radiant heels)  * Katharina platform boots (persian boots)  * Elena combat boots (femmy boots)  * Thai combat boots (dyke boots) (6 of 8)b * Elif sneakers (heavenly boots)  * Nadja buckled lady shoes (extraterrestrial boots)  * Sandra combat boots (junk shoes)  * Natalje block heel sandals (paper shoes)  * Jeanetta girl boots (combat boots)  * Yvonne girl sneakers (corona boots)  * Maurah hugging boots (stroking boots)  * Meltem combat boots (weapon light boots)  * Sarah hugging boots (battle boots)  * Claudia wooden sandals (indoor shoes)  * Ludgera hiking boots (demonologist boots)  * Kati girl boots (melded boots)  * Nelly lady pumps (fleshy boots)  * Eveline wedge sandals (winter stilettos)  * Karin lady sandals (steel boots)  * Juen peep-toes (plof heels)  * Kristina platform sneakers (ankle boots)  * Lou sneakers (hugging boots)  * Almut sneakers (bone trotteurs)  * Julietta peep-toes (korean sandals)  * Arabella hugging boots (iron boots)  * Kristin combat boots (3D-printed sandals)  bQ* Anna hugging boots (area boots)  * Ruea combat boots (gentleman shoes)  * Dora combat boots (wooden clogs)  * Marike sneakers (castlevania boots)  * Jette combat boots (gentle sneakers)  * Ina hugging boots (steel toed boots) (7 of 8)bD  * Sing platform boots (worn-out sneakers)  * Victoria combat boots (climbing boots)  * Melissa wedge boots (porcelain sandals)  * Anita lady pumps (block-heeled boots)  * Henrietta combat boots (3D-printed wedges)  * Verena stiletto sandals (turbo boots)  Scrolls  scroll of healing (ARE YOU ONE OF THOSE CRAZY SENPAITACHI)  scroll of mana (ULTRA BPLUSK ROUND 2)  scroll of phase door (GENIE STUNT IS MORE POWER)  scroll of standard id (DEHARK A SONE BHELL)  scroll of cure (TU HAI DEVIATO DAL PERCORSO MORTALE)  scroll of heal other (GET SLEX TODAY)  * scroll of extra healing (SAVE YOUR NIGHT DO)  * scroll of greater mana restoration (REVERTREVERTREVERT IT IN RUSSIACK)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venobE m) (8 of 8)bbͻ@f*(ͼb/[Branyolo the Plunderer ] St9 Dx11 Co12 In4 Wi3 Ch3 BarAsgMalNeu+U Dlvl:1 *0 HP 24(24)  Pw 9(9)  AC6 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) b?}n Vanquished creatures:  0 tuch blobs (1 created) 0 blots (1 created) 0 kittens (1 created) 0 last hole kobolds (1 created) 0 millipedes (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--bͻ@Do you want to see your conduct? [ynq] (n) b 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--bͻ@f*(ͼGoodbye Branyolo the Barbarian... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 24 hit points when you quit.--More--b  bs 7 Since you quit, the score list will not be checked.