b  Player: Branyolo Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-02-26.05:59:33.ttyrec Time: (1645855173) Sat Feb 26 05:59:33 2022 bA NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. bAH Restoring save file...b --More--b }--+--+...||...||...||...||.f<-|.@.|-----b _Branyolo the Plunderer St:18/02 Dx:15 Co:18 In:7 Wi:8 Ch:7 Neutral Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7 Xp:1Hello Branyolo, the human Barbarian, welcome back to NetHack!Branyolo the Plunderer St:18/02 Dx:15 Co:18 In:7 Wi:8 Ch:7 Neutral Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7 Xp:1bb@fbFYou swap places with your kitten.f<.bno&.@f.b @f..b2 @...fb*@.f.bF @.f..bX<The door opens.-..fb|U 8#@.#f.b)@-f#..b6[#.@b#f.#@#bE-.#@#b7 #@##bw: @#bGD #f@#bE&##@#b  #@##bNrr-------------#|..$............@|..........|..---b6f#@#....---b|9##@f....---bG+Q@f#....---You hear a door open.#b(sB-@#.|...+--b@ @f|-bJ@..b] Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false] (1 of 5)b\2 a - confirm [true]  b - dark_room [true]  c - eight_bit_tty [false]  d - extmenu [false]  e - fixinv [true]  f - force_invmenu [false]  g - goldX [false]  h - help [true]  i - herecmd_menu [false]  j - hilite_pet [false]  k - hilite_pile [false]  l - hitpointbar [false]  m - ignintr [false]  n - implicit_uncursed [true]  o - lit_corridor [false]  p - lootabc [false]  q - mail [true]  r - mention_walls [false]  s - menucolors [true]  t - menu_objsyms [false]  u - menu_overlay [true]  v - null [true]  w - perm_invent [false]  x - pickup_thrown [true] (2 of 5)bo  a - pushweapon [false]  b - rest_on_space [false]  c - safe_pet [true]  d - showexp [false]  e - showrace [false]  f - showscore [false]  g - silent [true]  h - sortpack [true]  i - sparkle [true]  j - standout [false]  k - time [false]  l - tombstone [true]  m - toptenwin [false]  n - travel [true]  o - use_inverse [false]  p - verbose [true]  q - whatis_menu [false]  r - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Branyolo]  role [Barbarian]  race [human] (3 of 5)b gender [male]  align [neutral]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pile_limit [5]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot b$[loot] (4 of 5) bX a - statushilites [0 (off: don't highlight status fields)]  b - statuslines [2]  c - symset [default]  d - roguesymset [default]  e - suppress_alert [(none)]  f - whatis_coord [none]  g - whatis_filter [none]   Other settings:  h - autopickup exceptions [(0 currently set)]  i - menu colors [(5 currently set)]  j - message types [(0 currently set)]  k - status hilite rules [(0 currently set)] (5 of 5)b+ba Select symbol set:   a + Default Symbols  b - plain same as default symbols, except '+' for corner walls  c - NHAccess recommended for blind players  d - Blank completely blank symbols  e - IBMgraphics special line-drawing characters used for walls  f - IBMGraphics_1  g - IBMGraphics_2  h - curses approximation of IBMgraphics using DECgraphics  i - DECgraphics special line-drawing characters used for walls (end) )bR 5+--+-- #-...|Branyolo the Plunderer St:18/02 Dx:15 Co:18 In:7 Wi:8 Ch:7 Neutral Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7 Xp:1+ĿĿ<$@+<bD  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false] (1 of 5)@b a - confirm [true]  b - dark_room [true]  c - eight_bit_tty [false]  d - extmenu [false]  e - fixinv [true]  f - force_invmenu [false]  g - goldX [false]  h - help [true]  i - herecmd_menu [false]  j - hilite_pet [false]  k - hilite_pile [false]  l - hitpointbar [false]  m - ignintr [false]  n - implicit_uncursed [true]  o - lit_corridor [false]  p - lootabc [false]  q - mail [true]  r - mention_walls [false]  s - menucolors [true]  t - menu_objsyms [false]  u - menu_overlay [true]  v - null [true]  w - perm_invent [false]  x - pickup_thrown [true] (2 of 5)Abm a - pushweapon [false]  b - rest_on_space [false]  c - safe_pet [true]  d - showexp [false]  e - showrace [false]  f - showscore [false]  g - silent [true]  h - sortpack [true]  i - sparkle [true]  j - standout [false]  k - time [false]  l - tombstone [true]  m - toptenwin [false]  n - travel [true]  o - use_inverse [false]  p - verbose [true]  q - whatis_menu [false]  r - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Branyolo]  role [Barbarian]  race [human] (3 of 5)AbY gender [male]  align [neutral]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pile_limit [5]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot Ab[loot] (4 of 5)BbG d a - statushilites [0 (off: don't highlight status fields)]  b - statuslines [2]  c - symset [IBMgraphics, active]  d - roguesymset [default]  e - suppress_alert [(none)]  f - whatis_coord [none]  g - whatis_filter [none]   Other settings:  h - autopickup exceptions [(0 currently set)]  i - menu colors [(5 currently set)]  j - message types [(0 currently set)]  k - status hilite rules [(0 currently set)] (5 of 5)Eb/+Gbȯa Select symbol set:   a - Default Symbols  b - plain same as default symbols, except '+' for corner walls  c - NHAccess recommended for blind players  d - Blank completely blank symbols  e + IBMgraphics special line-drawing characters used for walls  f - IBMGraphics_1  g - IBMGraphics_2  h - curses approximation of IBMgraphics using DECgraphics  i - DECgraphics special line-drawing characters used for walls (end) Kb2 ++Ŀ )0Branyolo the Plunderer St:18/02 Dx:15 Co:18 In:7 Wi:8 Ch:7 Neutral Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7 Xp:1lq+qka-~~~xaaaaax~~~xax~~~xax~~~xlqqqqqqqqqqqqkax~~<-x~~$~~~~~~~~~@~~aaaax~~~xx~~~~~~~~~~~~~~xmqqqjx~~~~~~~~~~~~~~xmqqqqqqqqqqq+qqjVbL, Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false] (1 of 5)Wb  a - confirm [true]  b - dark_room [true]  c - eight_bit_tty [false]  d - extmenu [false]  e - fixinv [true]  f - force_invmenu [false]  g - goldX [false]  h - help [true]  i - herecmd_menu [false]  j - hilite_pet [false]  k - hilite_pile [false]  l - hitpointbar [false]  m - ignintr [false]  n - implicit_uncursed [true]  o - lit_corridor [false]  p - lootabc [false]  q - mail [true]  r - mention_walls [false]  s - menucolors [true]  t - menu_objsyms [false]  u - menu_overlay [true]  v - null [true]  w - perm_invent [false]  x - pickup_thrown [true] (2 of 5)Xb a - pushweapon [false]  b - rest_on_space [false]  c - safe_pet [true]  d - showexp [false]  e - showrace [false]  f - showscore [false]  g - silent [true]  h - sortpack [true]  i - sparkle [true]  j - standout [false]  k - time [false]  l - tombstone [true]  m - toptenwin [false]  n - travel [true]  o - use_inverse [false]  p - verbose [true]  q - whatis_menu [false]  r - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Branyolo]  role [Barbarian]  race [human] (3 of 5)XbI gender [male]  align [neutral]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pile_limit [5]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot XbJ[loot] (4 of 5)Yb_ a - statushilites [0 (off: don't highlight status fields)]  b - statuslines [2]  c - symset [curses, active]  d - roguesymset [default]  e - suppress_alert [(none)]  f - whatis_coord [none]  g - whatis_filter [none]   Other settings:  h - autopickup exceptions [(0 currently set)]  i - menu colors [(5 currently set)]  j - message types [(0 currently set)]  k - status hilite rules [(0 currently set)] (5 of 5)^bz+ab a Select symbol set:   a - Default Symbols  b - plain same as default symbols, except '+' for corner walls  c - NHAccess recommended for blind players  d - Blank completely blank symbols  e - IBMgraphics special line-drawing characters used for walls  f - IBMGraphics_1  g - IBMGraphics_2  h + curses approximation of IBMgraphics using DECgraphics  i - DECgraphics special line-drawing characters used for walls (end) jb3]+lq+qk a-~~~xBranyolo the Plunderer St:18/02 Dx:15 Co:18 In:7 Wi:8 Ch:7 Neutral Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7 Xp:1+Ŀ#-...#####...#...#...Ŀ#..<-..$.........@..####...............................+wbp Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false] (1 of 5)yb a - confirm [true]  b - dark_room [true]  c - eight_bit_tty [false]  d - extmenu [false]  e - fixinv [true]  f - force_invmenu [false]  g - goldX [false]  h - help [true]  i - herecmd_menu [false]  j - hilite_pet [false]  k - hilite_pile [false]  l - hitpointbar [false]  m - ignintr [false]  n - implicit_uncursed [true]  o - lit_corridor [false]  p - lootabc [false]  q - mail [true]  r - mention_walls [false]  s - menucolors [true]  t - menu_objsyms [false]  u - menu_overlay [true]  v - null [true]  w - perm_invent [false]  x - pickup_thrown [true] (2 of 5)zb9 a - pushweapon [false]  b - rest_on_space [false]  c - safe_pet [true]  d - showexp [false]  e - showrace [false]  f - showscore [false]  g - silent [true]  h - sortpack [true]  i - sparkle [true]  j - standout [false]  k - time [false]  l - tombstone [true]  m - toptenwin [false]  n - travel [true]  o - use_inverse [false]  p - verbose [true]  q - whatis_menu [false]  r - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Branyolo]  role [Barbarian]  race [human] (3 of 5)zb9  gender [male]  align [neutral]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pile_limit [5]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot zb7 [loot] (4 of 5){bfe f a - statushilites [0 (off: don't highlight status fields)]  b - statuslines [2]  c - symset [IBMGraphics_1, active]  d - roguesymset [default]  e - suppress_alert [(none)]  f - whatis_coord [none]  g - whatis_filter [none]   Other settings:  h - autopickup exceptions [(0 currently set)]  i - menu colors [(5 currently set)]  j - message types [(0 currently set)]  k - status hilite rules [(0 currently set)] (5 of 5)~bњ +bȑ a Select symbol set:   a - Default Symbols  b - plain same as default symbols, except '+' for corner walls  c - NHAccess recommended for blind players  d - Blank completely blank symbols  e - IBMgraphics special line-drawing characters used for walls  f + IBMGraphics_1  g - IBMGraphics_2  h - curses approximation of IBMgraphics using DECgraphics  i - DECgraphics special line-drawing characters used for walls (end) b 5++Ŀ #-...Branyolo the Plunderer St:18/02 Dx:15 Co:18 In:7 Wi:8 Ch:7 Neutral Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7 Xp:1+Ŀ............Ŀ..<..$.........@.................................+b Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false] (1 of 5)b! a - confirm [true]  b - dark_room [true]  c - eight_bit_tty [false]  d - extmenu [false]  e - fixinv [true]  f - force_invmenu [false]  g - goldX [false]  h - help [true]  i - herecmd_menu [false]  j - hilite_pet [false]  k - hilite_pile [false]  l - hitpointbar [false]  m - ignintr [false]  n - implicit_uncursed [true]  o - lit_corridor [false]  p - lootabc [false]  q - mail [true]  r - mention_walls [false]  s - menucolors [true]  t - menu_objsyms [false]  u - menu_overlay [true]  v - null [true]  w - perm_invent [false]  x - pickup_thrown [true] (2 of 5)b>+b R a - pushweapon [false]  b - rest_on_space [false]  c - safe_pet [true]  d - showexp [false]  e - showrace [false]  f - showscore [false]  g - silent [true]  h - sortpack [true]  i - sparkle [true]  j - standout [false]  k - time [false]  l - tombstone [true]  m - toptenwin [false]  n - travel [true]  o - use_inverse [false]  p - verbose [true]  q - whatis_menu [false]  r - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Branyolo]  role [Barbarian]  race [human] (3 of 5)b  gender [male]  align [neutral]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pile_limit [5]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot b2 [loot] (4 of 5)bP$ f a - statushilites [0 (off: don't highlight status fields)]  b - statuslines [2]  c - symset [IBMGraphics_2, active]  d - roguesymset [default]  e - suppress_alert [(none)]  f - whatis_coord [none]  g - whatis_filter [none]   Other settings:  h - autopickup exceptions [(0 currently set)]  i - menu colors [(5 currently set)]  j - message types [(0 currently set)]  k - status hilite rules [(0 currently set)] (5 of 5)b+b a Select symbol set:   a - Default Symbols  b - plain same as default symbols, except '+' for corner walls  c - NHAccess recommended for blind players  d - Blank completely blank symbols  e - IBMgraphics special line-drawing characters used for walls  f - IBMGraphics_1  g + IBMGraphics_2  h - curses approximation of IBMgraphics using DECgraphics  i - DECgraphics special line-drawing characters used for walls (end) b_A++Ŀ ...)0Branyolo the Plunderer St:18/02 Dx:15 Co:18 In:7 Wi:8 Ch:7 Neutral Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7 Xp:1lq+qk#a~~~x#####x~~~x#x~~~x#x~~~xlqqqqqqqqqqqqk#x~~<ax~~$~~~~~~~~~@~~####x~~~xx~~~~~~~~~~~~~~xmqqqjx~~~~~~~~~~~~~~xmqqqqqqqqqqq+qqjb,%You can't go down here.b,  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false] (1 of 5)b a - confirm [true]  b - dark_room [true]  c - eight_bit_tty [false]  d - extmenu [false]  e - fixinv [true]  f - force_invmenu [false]  g - goldX [false]  h - help [true]  i - herecmd_menu [false]  j - hilite_pet [false]  k - hilite_pile [false]  l - hitpointbar [false]  m - ignintr [true]  n - implicit_uncursed [true]  o - lit_corridor [false]  p - lootabc [false]  q - mail [true]  r - mention_walls [false]  s - menucolors [true]  t - menu_objsyms [false]  u - menu_overlay [true]  v - null [true]  w - perm_invent [false]  x - pickup_thrown [true] (2 of 5)bv  a - pushweapon [false]  b - rest_on_space [false]  c - safe_pet [true]  d - showexp [false]  e - showrace [false]  f - showscore [false]  g - silent [true]  h - sortpack [true]  i - sparkle [true]  j - standout [false]  k - time [false]  l - tombstone [true]  m - toptenwin [false]  n - travel [true]  o - use_inverse [false]  p - verbose [true]  q - whatis_menu [false]  r - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Branyolo]  role [Barbarian]  race [human] (3 of 5)b  gender [male]  align [neutral]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pile_limit [5]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot b [loot] (4 of 5)bH d a - statushilites [0 (off: don't highlight status fields)]  b - statuslines [2]  c - symset [DECgraphics, active]  d - roguesymset [default]  e - suppress_alert [(none)]  f - whatis_coord [none]  g - whatis_filter [none]   Other settings:  h - autopickup exceptions [(0 currently set)]  i - menu colors [(5 currently set)]  j - message types [(0 currently set)]  k - status hilite rules [(0 currently set)] (5 of 5)bm +ba Select symbol set:   a - Default Symbols  b - plain same as default symbols, except '+' for corner walls  c - NHAccess recommended for blind players  d - Blank completely blank symbols  e - IBMgraphics special line-drawing characters used for walls  f - IBMGraphics_1  g - IBMGraphics_2  h - curses approximation of IBMgraphics using DECgraphics  i + DECgraphics special line-drawing characters used for walls (end) bS+lq+qk #a~~~xBranyolo the Plunderer St:18/02 Dx:15 Co:18 In:7 Wi:8 Ch:7 Neutral Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7 Xp:1|-+-|<-###|<<<<<|###|<|###|<|###||------------|<|##<-|##$#########@#.<<<<|###||##############||---||##############||-----------+--|b i@#bM @#b .@#bR/@#b=4@#b9|@#bv@#b@#bS @#b @#b ; $:2$ - 2 gold pieces.@b@#bH@#bg#@b#@b* #@bצ #@b #@ba}<@#bYc<@|bGn <@<b<@<b <<@<b<@<b<@<bL]----############.<<@<b@<b <@b!@<bT Y|-- #######<@<fb M-----############@<<b --| |###| |#####|######|#######-@-