Y>gb Player: Bluescreen Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-11-20.21:49:51.ttyrec Time: (1732139391) Wed Nov 20 21:49:51 2024 Y>go[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Y>gtpRestoring save file...Y>gU-Y>gS.r[Bluescree the Schoolkid ] St6 Dx5 Co9 In10 Wi16 Ch17 MahHalFemLaw S0 Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC8 MC0 Mov10 Sn0 Xp1/0 Wt116/950 T1 You return to level 1 in The Dungeons of Doom.--More--Y>gf @@[Lalalalal the Schoolkid ] St6 Dx5 Co9 In10 Wi16 Ch17 MahHalFemLaw S0 Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC8 MC0 Mov10 Sn0 Xp1/0 Wt116/950 T1 Hello lalalalalala, the hallucinator Mahou Shoujo, welcome back to SlashEMExtended!--More--Y>g Y>g>k[Lalalalal the Schoolkid ] St6 Dx5 Co9 In10 Wi16 Ch17 MahHalFemLaw S0  20(20)  Pw 5(5)  AC8 MC0 Mov10 Sn0 Xp1/0 Wt116/950 T1 The moon is waning tonight.--More--Y>grm rYou are playing an old version of SLEX, which is no longer supported and therefore your game ends. The version is only kept on the server so that people can finish old savegames. If you had a far-progressed savegame that is somehow gone, complain to the server administrators and they might be able to restore it. --Amy--More--Y>g[Lalalalal the Schoolkid  20(20)  Pw 5(5) Y>gY@@[Lalalalal the Schoolkid ] St6 Dx5 Co9 In10 Wi16 Ch17 MahHalFemLaw S0 Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC8 MC0 Mov10 Sn0 Xp1/0 Wt116/950 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) Y>gR| n Armor a - [ an i-uncursed +0 ring mail (being worn) {100} b - [ a l-uncursed +0 robe {16} Comestibles g - % a m-uncursed tin of twen meat {0} h - % a m-uncursed tin of vulture meat {0} i - % a m-uncursed tin of little spider meat {0} Scrolls j - ? 5 ? uncursed scrolls of healing {0} k - ? 3 ? uncursed scrolls of mana {0} l - ? a ? uncursed greased scroll of mana {0} m - ? 3 ? uncursed scrolls of phase door {0} n - ? 2 ? uncursed scrolls of standard id {0} o - ? a ? uncursed scroll of cure {0} p - ? a ? uncursed scroll of heal other {0} Spellbooks d - + a ? uncursed spellbook of confuse monster (0:1) {0} e - + a ? uncursed spellbook of stone to flesh (1Y>gs| :3) {0} f - + a ? uncursed spellbook of stun self (0:1) {0} Wands c - / a } uncursed wand of striking (0:0) {0}(end) Y>g @@ [Lalalalal the Schoolkid ] St6 Dx5 Co9 In10 Wi16 Ch17 MahHalFemLaw S0 Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC8 MC0 Mov10 Sn0 Xp1/0 Wt116/950 T1 Do you want to see your attributes? [ynq] (n) Y>g6nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: EXP boost. Scroll identification only worked 100 times out of 422. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 14. Implant identification only worked 1 times out of 8. Wand identification only worked 3 times out of 12. Gem identification only worked 100 times out of 190. Tool identification only worked 5 times out of 6. Scroll drop chance was reduced to 95%. Ring drop chance was reduced to 94%. Potion drop chance was reduced to 98%. Food drop chance was reduced to 94%. Shop item generation was reduced to 87%. Musable item generation frequency had a negative bias of 5%. Monster death drops spawned with only 92% chance. Mastering the following sY>g6kill taught you the hidden power: protection spells. The following skill was trained at one fifth the usual rate: claw. The following skill was limited to basic proficiency: protection spells. --More--Y>gThe following skill was limited to expert proficiency: two-handed sword. The following skill became untrainable if you tried to train it too early: boulder-throwing (turn 112). The following skill became untrainable after a while: implants (turn 61957). The following skill became harder to train at higher skill levels: bare-handed combat. Monster spawn rate multiplier was currently 100. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'scratchy brush'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 24. Monster spawn increase would have started at turn 73821. Monster spawn increase had reached its maximum at turn 390765. In this game, Eevee's evolution was sylveon. Maximum amount of combined random monster spawn freqs was 3010. Y>gYour limit for ascension was at turn 559091. The monster class that cannot be genocided was mummy. The monster class that was spawned more often: rodent (freq bonus 1). The monster species that was spawned more often: thorn master (freq bonus 12). The monster species that was spawned more often: large puma (freq bonus 6). The monster species that was spawned more often: mini-claudia (freq bonus 12). --More--Y>gBThe monster species that was spawned more often: circus attraction elephant (freq bonus 4). The monster species that was spawned more often: cobber axillary (freq bonus 6).The monster species that was spawned more often: insect swarm (freq bonus 6). The monster species that was spawned more often: jointing capricorn (freq bonus 8).The monster species that was spawned more often: feasible muscovite (freq bonus 4).The monster species that was spawned more often: hc preschooler (freq bonus 8). The monster species that was spawned more often: italian woman (freq bonus 18). The monster species that was spawned more often: hahaha mold (freq bonus 3). The monster species that was spawned more often: death brigadier (freq bonus 18). The monster species that was spawned more often: baby shimmering dragon (freq bonus 9). The monster species that was spawned more often: ghetto bloomiest (freq bonus 4)Y>gn.The monster species that was spawned more often: metal mafia member (freq bonus 6).The monster species that was spawned more often: real showstopper (freq bonus 36). The monster species that was spawned more often: mess monster (freq bonus 6). The monster species that was spawned more often: cyan naga hatchling (freq --More--Y>g bonus 9). The monster species that was spawned more often: silver dragom (freq bonus 4). The monster species that was spawned more often: Faroua's pink stiletto sandal (freq bonus 4). The monster trait that was more common: monster pants (freq bonus 4). The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4). The monster trait that was more common: monsters that hiss (freq bonus 3). The monster trait that was more common: monsters that count as major demon (freq bonus 8). The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1). The monster trait that was more common: monsters who let you guess the secret code (freq bonus 2). The monster trait that was more common: monsters that are amphibious (freq bonus 16). The monster trait that was more common: monsters that cause terrain terror (freq bonus 2). The mY>g onster species that was never randomly spawned: baby dark dragon. The monster species that was never randomly spawned: creeping 42. The monster species that was never randomly spawned: sexy woman. The monster species that was never randomly spawned: eight ogre. The monster species that was never randomly spawned: hairy force patch. The monster species that was never randomly spawned: shootout supervened. --More--Y>g_ The monster species that was never randomly spawned: permadarkness elemental. The monster species that was never randomly spawned: moue mettlesome. The monster species that was never randomly spawned: glib preconstructed. The monster species that was never randomly spawned: mirror ogre. The monster class that was always generated with extra speed: orc. The RNG hath decreed that this item was never generated: sapphire dragon scales (Armor). The RNG hath decreed that this item was never generated: lighttorch (Tools). The RNG hath decreed that this item was generated more often: DSTW stone (Gems, freq bonus 19). The RNG hath decreed that this item was generated more often: warning (Rings, freq bonus 14). The RNG hath decreed that this item was generated more often: deep dragon scales (Armor, freq bonus 383). The RNG hath decreed that this item was generated more often: amber (Gems, freq bonus 17). ThY>g{ e RNG hath decreed that this item was generated more often: switcheroo (Spellbooks, freq bonus 9). The RNG hath decreed that this item was generated more often: heavy leather ball (Iron balls, freq bonus 9). The RNG hath decreed that this item was generated more often: implant of thawing (Implants, freq bonus 14). The RNG hath decreed that this item was generated more often: spiked battle boot (Weapons, freq bonus 38). --More--Y>g|The RNG hath decreed that this item was generated more often: detect monsters (Spellbooks, freq bonus 93). The RNG hath decreed that this item was generated more often: slow digestion (Rings, freq bonus 23). The RNG hath decreed that this item was generated more often: fire horn (Tools, freq bonus 12). The RNG hath decreed that this item was generated more often: difficult boots (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of anti experience (Amulets, freq bonus 10). The RNG hath decreed that this item was generated more often: momhat (Armor, freq bonus 5). The RNG hath decreed that this item was generated more often: colorshift stone (Gems, freq bonus 7). The RNG hath decreed that this item was generated more often: cringe shield (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: gain mana (Scrolls, freq bonusY>g} 13). The RNG hath decreed that this item was generated more often: cyan spell cloak (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: feminism (Rings, freq bonus 3). The RNG hath decreed that this item was generated more often: meteoric steel shield (Armor, freq bonus 3). --More--Y>g]Xq@@Y>gXd[Lalalalal the Schoolkid ] St6 Dx5 Co9 In10 Wi16 Ch17 MahHalFemLaw S0 Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC8 MC0 Mov10 Sn0 Xp1/0 Wt116/950 T1 Do you want to see your discoveries? [ynq] (n) Y>gKNqY>ggN$ Y>gj @ Since you escaped early, the score list will not be checked. Y>gj