0bc& Player: Bluescreen Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-12-22.13:57:04.ttyrec Time: (1671717424) Thu Dec 22 13:57:04 2022 0bc32[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. 0bc?Restoring save file...0bcl--More--1bcvrzYou return to the game with your underwear intact, but can't remember exactly where you are.--More--1bc ################################# <^$#0 #^#cm######$ )()*#@### ###cm)############## #^#^11bcʊ[m# ############ ####c4m%#|# ^#######%[########^#c0m# #### ##^#####c2m#### ^##^#^#) #####))#c m####### ##^%#^)c+34m^`) #####cm######### ###### ####^###cm## #( ########1bcAuHello Boromir, the mazewalker ungenomoldic Ringseeker, welcome back to SlashEMExtended!--More--2bcqE Be careful! New moon tonight.8ccQLWhat do you want to use or apply? [bhlmprtxyGLRWZ or ?*] 8cc  Do what?  o - Take something out of the wooden box called box1 i - Put something into the wooden box called box1 b - Both of the above, out first r - Both of the above, in first(end) 8ccW<+##################0######$*#c=0m@################ Take out what type of objects?  a - All types b - Coins ('$') c - Amulets ('"') d - Weapons (')') e - Armor ('[') f - Comestibles ('%') g - Scrolls ('?') h - Spellbooks ('+') i - Potions ('!') j - Wands ('/') k - 8cc=(Tools ('(') l - Gems ('*') m - Venoms ('.') I - Unidentified items A - Auto-select every item C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) :cc+:cc}L#################0######$*#@#####[30:ccMm#####^1#########%:ccJO[m#|#%[########^########:ccP[33m#^#^#)####^`)#####:cc+R[1m######(#### Take out what?  Potions ('!') a - ! 2 * clear potions {0} b - ! a * finalized potion called acid {0} c - ! a * finalized potion called opaque musable {0} d - ! a * finalized potion called perfume-restore ability {0} e - ! a * finalized potion of gain ability {0} f - ! a * potion of gain energy {0} g - ! a * potion of mo:cc:Rnster detection {0} h - ! 2 * potions called perfume-restore ability {0} i - ! 2 * potions of healing {0}(end) Ccc######################$#0#######$)Ccc()*#@####)##############Ccc^#^1###########cc1;16H###%#|#####%[########ccj1m^###############cc1mCccE# Ccc tCcc echniqueCcc{  Choose a technique  Name Level Status a - blink 13 Prepared b - lucky gamble 13 Prepared world fall 13* Huge timeout appraisal 13* Not Ready e - panic digging 13 Prepared phase door 13* Reloading invoke deity 13* Not Ready h - poke ball 13 Prepared research 13* Not Ready weapon practice 13* Reloading k - calm steed 13 Prepared l - turn undead 13 Prepared blessing 13* Reloading n - draw blood 13 Prepared o - surgery 13 Prepared p - double thrownage 13 Prepared q - eddy wind 13 Prepared r - disarm 7Ccc Prepared s - directive 2 Prepared t - restore life levels 1 Prepared(end) Ecc-^ #################0######$*#@###cc_ 3H###########^1#######cc` 30m####%#|###%[########^#Ecccb ###########^#Eccc ^#)#######^`)#########Eccpe ########(####Fccx?What do you want to use or apply? [bhlmprtxyGLRWZ or ?*] Fcc Do what?  o - Take something out of the wooden box called box1 i - Put something into the wooden box called box1 b - Both of the above, out first r - Both of the above, in first(end) Fcc:+##################0######$*#cc;0m@################ Take out what type of objects?  a - All types b - Coins ('$') c - Amulets ('"') d - Weapons (')') e - Armor ('[') f - Comestibles ('%') g - Scrolls ('?') h - Spellbooks ('+') i - Potions ('!') j - Wands ('/') k - Fcc;(Tools ('(') l - Gems ('*') m - Venoms ('.') I - Unidentified items A - Auto-select every item C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) Gcc+Gcc#################0######$*#@#####ccm#####^1#########%Gccg [m#|#%[########^########Gcc![33m#^#^#)####^`)#####Gccm#[1m######(#### Take out what?  Comestibles ('%') a - % a v-carrot {0} b - % 4 v-carrots {0} c - % a % cheese {0} d - % 2 v-cherries {0} e - % 5 v-cherries {0} f - % 7 v-cream pies {0} g - % a % egg {0} h - % a % egg {0} i - % a v-uncursed eucalyptus leaf {0} j - %cc#m the % eyeball named e Tangherisonja {0} k - % 3 v-food rations {0} l - % a v-fortune cookie {0} m - % 2 v-fortune cookies {0} n - % 2 v-grapes {0} o - % a v-lembas wafer {0} p - % a % meatball {0} q - % 3 v-melons {0} r - % a m-tin {0} s - % a m-tin {0} t - % a m-tin {0}(end) IccA #################0######$*#@###Icc [8;32H############^1####Icc ########%#|####%[########Icci ^############^cc 1m#^#)#######^`)########cc G1m#########(####Jccܕ Y@`Kcc~@Kcc{t@Kcc <LccoRa@Lcc}\ h00#@Mccw<Mcc(P@Mcc o#@NccE@Ncc6@Ncc# A@Occ}v#@OccX `@PccM@PccKu\@QccQ-Qcc^Q#@Qcc" LThere is an opulent throne here. Use #sit to interact with it.RcckLWhat do you want to use or apply? [bhlmprtxyGLRWZ or ?*] Rcc- Do what?  o - Take something out of the wooden box called box1 i - Put something into the wooden box called box1 b - Both of the above, out first r - Both of the above, in first(end) Rccf +###################@##000#######$cch 2m################# Take out what type of objects?  a - All types b - Coins ('$') c - Amulets ('"') d - Weapons (')') e - Armor ('[') f - Comestibles ('%') g - Scrolls (Rcc KYou put 2000 g-buckazoids {0} into the wooden box called box1.\ccfM@\cc]\'@\cc? t@]cc2Specify unknown object by cursor? [ynq] (q) ]ccҵ\yPlease move the cursor to an unknown object.--More--]cc((For instructions type a ?)]cct ]ccZl ' a golem (legs of the unknown god) (base level 14) (male)  Accessing Pokedex entry for legs of the unknown god...   Base statistics of this monster type:  Base level = 14, difficulty = 16, AC = -2, magic resistance = 100, alignment 0. Can't move around. Speed 0. Normal generation, with frequency 1. Resists sleep, poison, petrification. Leaves no corpse. Big, not genocidable, breathless, amphibious, thick-skinned, nonliving mindless. May be eaten by vegans. Origin: DNetHack. Is a valid polymorph form for monsters only.  Attacks:  3d8, passive - tickles you  --More--^cc###################### ############ <^$#'##000 #^#^cc5[1m@#######$ )()#### ^cc###)############## #^#^cc"[32m^`# ############ #[^cco1m###%#|# ^#######%[######^cc[30m##^##Pick an object.^ccU^ccDone.^ccա l##@_ccy_cc2:'@_ccJ ##@`ccFw@`cc.> =accbz@acc@=bccn#@bcc BThere is a fountain here. Use "q." to drink from it.cccJ@ccc+6 Accc @There's some graffiti on the floor here.ccc LUse "r." to read it.^--More--dcc "You find a rust trap.eccZBWhat do you want to read? [oquCFHM-PVX or ?*.] eccO'TThere's some graffiti on the floor here.--More--eccSYou read: "While in the Illusory Castle, you're permanently stunned.".fcc u#@gcc1gcc1$P@hccW@hcc{ -hcc N@iccx@iccU@iccw x?@iccz,jccrV@jccrpYou see here a ? finalized scroll labeled THANKS FOR PLAYING SLASHEM EXTENDED {0}.--More--kcc  kccX +You stumble into a spider web!lccV lcciOE - a ? finalized scroll labeled THANKS FOR PLAYING SLASHEM EXTENDED {0}.lcclccc ,You disentangle yourself.lcc mcc]^@mcc t@mccNnccmI@ncc k@#ncc(There is a wall in the way!occS@#occa<occ, q0@pccrb#@$pcc Qpcch@pcc257 buckazoids.qccUj@qcc RrcceW@#rcc :sccGC@sccG%There is farmland here.sccbI\You see here an i-orcish spear {12}.tcc9b8tccR)@tcc%There is farmland here.tccs6You see here an i-orcish spear {12}.ucczuccX)@ucc#@ucc/_/vccf^@0vcc 7You try to move the boulder, but in vain.vcc@#wccc_@wcc+A`wccm#@xccS@#xcc& ^yccs?#@#ycc#(@yccDYou see here a ? scroll labeled ROBLOX HACKER MAN {0}.zcc zcc8 ;J - a ? scroll labeled ROBLOX HACKER MAN {0}.{cccE{cc5N@{cc6&You see here a lamp {0}.|ccr |ccs Q - a lamp {0}.}cc# }cc ra}cc  djust}ccEWhat do you want to adjust? [a-jl-zA-TV-Z or ?*] }cc +Adjust letter to what [kQU]? }ccC }ccQD 'Swapping: L - a lamp {0}.~cc9Name an individual object? [ynq] (q) ~ccInWhat do you want to call? [bg-jl-rt-zA-CE-SV-XZ or ?*] ~ccP+ Call a lamp: ~ccmccaccM cc  cc lcc acc mccpccC~1cck^cc1@What do you want to use or apply? [bhlmprtxyGLQRWZ or ?*] cc Do what?  o - Take something out of the wooden box called box1 i - Put something into the wooden box called box1 b - Both of the above, out first r - Both of the above, in first(end) cc +######################^##000########cp m$^################### Put in what type of objects?  a - All types b - Coins ('$')c H c - Amulets ('"') d - Weapons (')') e - Armor ('[') f - Comestibles ('%') g - Scrolls ('?') h - Rings ('=') i - Wands ('/') j - Tools ('(') k - Gems ('*') l - Venoms ('.') I - Unidentified items B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) cc +ccY ####################000#######$#####cc ######^`#########%cc #|#%[########^#####cc [32m####^#^#)####^`)####cc #######( Put in what?   Coins ('$')  U - $ 257 g-buckazoids {0}  Amulets ('"')  B - " a l-conical amulet {0}  Weapons (')')  a - ) the w-+7 black runed dagger named Lifechoke (weapon in hand) {4}  c - ) the w-+0 sling named Herald of the Dead Potatoes {2}  d - ) 2 i-+5 orcish daggers {8}  e - ) 4 i-uncursed +1 daggers {16}  f - cW 30m) 6 i-uncursed +0 orcish daggers {24}  Armor ('[')  i - [ a ` blessed +1 pair of winged sandals (being worn) {8}  j - [ a ! uncursed +1 pair of gauntlets of power (being worn) {4}  n - [ a c-burnt +0 white coat (being worn) {4}  v - [ a L-uncursed +0 helm of beginner's luck called lead, heavy (being worn)  w - [ a l-+0 red leather armor {14}  z - [ a * uncursed +0 pair of jumping boots {8}  A - [ the c-cursed greased -1 clean white clothes named Hswvctnwkd?:7aoN~ (bei  I - [ a } pair of vampiric gloves {4}  K - [ an a-blessed very rusty +1 magical shield called see invis (being worn)   Comestibles ('%')  D - % 14 v-grapes {0} (1 of 3)cca+cc T - % 8 % tripe rations {0}  Y - % 5 c-pears {0}  Scrolls ('?')  o - ? a ? finalized scroll labeled STUNT PROTECTED HAS NO SUPESTATE {0}  q - ? a ? finalized scroll labeled SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO  u - ? a ? scroll labeled THANKS FOR PLAYING SLASHEM EXTENDED {0}  C - ? a ? uncursed scroll of cure {0}  E - ? a ? finalized scroll labeled THANKS FOR PLAYING SLASHEM EXTENDED {0}  H - ? 9 ? uncursed scrolls of healing {0}  J - ? a ? scroll labeled ROBLOX HACKER MAN {0}  M - ? 2 ? uncursed scrolls of mana {0}  O - ? 2 ? uncursed scrolls of heal other {0}  P - ? 4 ? uncursed scrolls of phase door {0}  X - ? a ? scroll of extra healing {0}  Rings ('=')  F - = a f-airy ring {0}  N - = an i-ridged ring {0}  V - =cc=[m a N-artificial ring {0}  Wands ('/')  b - / a 7-wand called should be digging (3:9) {0}  y - / a w-uncursed wand of enlightenment {0}  G - / a ` wand called bauxite magicmissile {0}  R - / a l-wand of extra healing (1:9) {0}  W - / an i-uncursed wand of fire (0:9) {0} (2 of 3)cc Z - / a s-wand of cold {0}  Tools ('(')  h - ( a b-+1 unicorn horn named good {8}  l - ( an uncursed wooden box called box1 {1164}  m - ( the key named enzi's Cleaning Residue {0}  p - ( an uncursed whistle called tin {0}  r - ( an i-stethoscope {0}  x - ( an i-uncursed -1 pick-axe {32}  L - ( a lamp called lamp1 {0}  Q - ( a C-brass lantern (234) {0}  Gems ('*')  g - * 196 ` uncursed +0 rocks {6}  t - * 26 +0 stones called amber  S - * 2 blue gems {0}  Venoms ('.')  s - . 74 } blinding venoms {2} (3 of 3)cc +ccS ##################################### <^$#^##000 #^cc{U #########$ )()^#####cAW m ###)############### #^#ccX ^`# ############# #ccvZ [m#0###%#|# ^########cc\ %[########^## #### ##cc] ^######### ^##^#cc~_ ^#) #####))########## ##^%#^)@#c2a m^`) ################ ###c4c m##### ####^#0##### #( ##ccc ######ccc cYou put 257 g-buckazoids {0} into the wooden box called box1.--More--cc!ERYou put a C-brass lantern (234) {0} into the wooden box called box1.cc-cc-"Unknown command ' '.ccDC @ccex@ccecc  [@cc%x@cc s@cc# -A tower of flame erupts from the floor!cc ccn ^@You stepped on a trigger!--More--cc DYour missile weapons skill training has been cut down!cc7 # cc[ enhancecc(C nhancecc8 Current skills: (8 slots available)   Fighting Skills  bare-handed combat Basic (max Expert)  general combat Basic (max Basic)  shield Skilled (max Expert)  body armor Basic (max Expert)  polymorphing Skilled (max Expert)  devices Basic (max Expert)  spirituality Basic (max Master)  petkeeping Skilled (max Expert)  missile weapons Skilled (max Expert)  techniques Basic (max Expert)  implants Unskilled (max Expert)  memorization Basic (max Expert)  form VIII (Wedi) Unskilled (max Expert)  Weapon Skills  dagger Expert (max Expert)  short sword Basic (max Master)  sling Expert (max Legendary)  Spellcasting Skills  healing spells Skilled (max Expert)  divination spellscc^g Unskilled (max Expert)  enchantment spells Basic (max Expert) (1 of 2)ccc##################################### <^$#^##000 #^ccee#########$ )()^#####c gm ###)############### #^#cch^`# ############# #ccj[m#0###%#|# ^########cck%[########^## #### #cc4m#^######### ^##^^#ccn^#) #####))###@####### ##^%#^)#cr34m^`) ################ ###ccr[m##### ####^#0##### #( ccr########cc +cc2@cceO@cc /ccF^6@ccE@cc 2Specify unknown object by cursor? [ynq] (q) cc6^yPlease move the cursor to an unknown object.--More--ccF<)(For instructions type a ?)ccOcciccccC,cc| cc ?^ a trap (fire trap)--More--cc} +Pick an object.ccEF ccq4 a doorway or the floor of a room or the dark part of a room or ice or snow or ash or sand or a paved floor or a highway or grass or nether mist or a floor of the crypt (dark part of a room)--More--cc @ ######################Pick an object.cck cc;l Done.ccA w@ccM:cc0@ccN#@ccGccԇ T@#cc(F@cc:cc <@cc?@cc[vcc 4@cc{ E@cc7@cce@cc c@cc T@ccRccKBN@cc X@cc"/ccN@cce@ccP /cc(V@#ccWq $ Choose which spell to cast   Name Level Category Fail Memory a - jumping 1 + body 0% 14% b - healing 1 + healing 0% 668% c - fireball 4 + matter 0% 316% d - nether mist 4 + elemental 43% 54% e - symheal 3*+ occult 18% 0% f - cause fear 3 + enchant 0% 43% g - cone of cold 5 + matter 0% 96% h - ash 5*+ elemental 88% 0% i - random detection 5 + chaos 95% 40% j - polyform 7*+ chaos 99% 0%(end) cc$+#######################^##000########cm#$)^####################c0m^#^`############cc[m#0###%#|#####%[########^#c(m#############cm^^#^#)In what direction? [47896321><] ccccU+You feel better.cc2 * Choose which spell to cast   Name Level Category Fail Memory a - jumping 1 + body 0% 14% b - healing 1 + healing 0% 672% c - fireball 4 + matter 0% 316% d - nether mist 4 + elemental 43% 54% e - symheal 3*+ occult 18% 0% f - cause fear 3 + enchant 0% 43% g - cone of cold 5 + matter 0% 96% h - ash 5*+ elemental 88% 0% i - random detection 5 + chaos 95% 40% j - polyform 7*+ chaos 99% 0%(end) cc+#######################^##000########cm#$)^####################cem^#^`############cc[m#0###%#|#####%[########^#cwm#############cLm^^#^#)In what direction? [47896321><] ccmccEoYou feel better.cck* Choose which spell to cast   Name Level Category Fail Memory a - jumping 1 + body 0% 14% b - healing 1 + healing 0% 674% c - fireball 4 + matter 0% 316% d - nether mist 4 + elemental 43% 54% e - symheal 3*+ occult 18% 0% f - cause fear 3 + enchant 0% 43% g - cone of cold 5 + matter 0% 96% h - ash 5*+ elemental 88% 0% i - random detection 5 + chaos 95% 40% j - polyform 7*+ chaos 99% 0%(end) cc8\+#######################^##000########cc][m#$)^####################cc^_[m^#^`############cc`#0###%#|#####%[########^#ccdb[m#############cc1m^^#^#)You don't have enough energy to cast that spell.--More--cciPContinue? Doing so may damage your maximum health. [yn] (n) ccX ncc )The required amount was 36.ccD@cc ]@cc9W@cc/-cc :@cc( T@cc-X@ccUF@cc) O@ccS@cca@cc]+^@cca \cc R@cc"L i@cclI|@ccqF@cc Z j@cc[k@ccN b@ccU@ccO@cc27d@cc4< j@ccWb@ccT@cce@Your phase door technique is ready to be used!--More--cctcc: G@cc-e@ccX@cc0a@cc:-ccO@##cc@ W@ccg@cc+b@>cc ;^ccD +You find an anti-magic field.cc5b@#cc2u 2Specify unknown object by cursor? [ynq] (q) cc ^yPlease move the cursor to an unknown object.--More--cci )(For instructions type a ?)cc]ccSccYF^ a trap (anti-magic field)--More--cc +Pick an object.ccbf ccf Done.cc/cc5You fly down along the stairs.--More--cc|#############n@#############cc2Specify unknown object by cursor? [ynq] (q) cc=\yPlease move the cursor to an unknown object.--More--cc((For instructions type a ?)ccmcc,< cc ccEF cc ccn a nymph (healing water nymph) (base level 5) (female)  Accessing Pokedex entry for healing water nymph...   Base statistics of this monster type:  Base level = 5, difficulty = 7, AC = 6, magic resistance = 40, alignment 0. Normal speed (12). Normal generation, with frequency 3. Resists hits as a +1 weapon. No conveyed resistances. Genocidable, regenerating, teleporting swimmer. This monster is always female. Can be seen with infravision. Is a valid polymorph form.  Attacks:  claw (punch, hit, etc.) - steals item  claw (punch, hit, etc.) - seduces and steals multiple items cc  --More--ccF########## ## #n@# ## ######### # Pick an object.ccccXDone.cca R<n@cc2Ln@cc In@<ccx # cc! tcci echniquecc  Choose a technique  Name Level Status a - blink 13 Prepared b - lucky gamble 13 Prepared world fall 13* Huge timeout appraisal 13* Not Ready e - panic digging 13 Prepared f - phase door 13 Prepared invoke deity 13* Not Ready h - poke ball 13 Prepared research 13* Not Ready weapon practice 13* Soon k - calm steed 13 Prepared l - turn undead 13 Prepared blessing 13* Reloading n - draw blood 13 Prepared o - surgery 13 Prepared p - double thrownage 13 Prepared q - eddy wind 13 Prepared r - disarm 7 Precc pared s - directive 2 Prepared t - restore life levels 1 Prepared(end) cc\cc ncc3# cctcczechniquecc Choose a technique  Name Level Status a - blink 13 Prepared b - lucky gamble 13 Prepared world fall 13* Huge timeout appraisal 13* Not Ready e - panic digging 13 Prepared f - phase door 13 Prepared invoke deity 13* Not Ready h - poke ball 13 Prepared research 13* Not Ready weapon practice 13* Soon k - calm steed 13 Prepared l - turn undead 13 Prepared blessing 13* Reloading n - draw blood 13 Prepared o - surgery 13 Prepared p - double thrownage 13 Prepared q - eddy wind 13 Prepared r - disarm 7 Preccpared s - directive 2 Prepared t - restore life levels 1 Prepared(end) cc+This technique allows you to throw a poke ball, trying to catch any adjacent non-unique monster. Higher technique levels give a greater chance of success and sometimes allow you to catch several monsters in a single turn. Actual pokemon are more likely to be caught, and 'petty' monsters are guaranteed to be caught.--More--ccV########## #n@#Use this technique? [yn] (n) cc?\/yBoromir used Poke Ball!ccx\HOh, no! The Pokemon broke free!--More--ccf@The ball expodes in midair!--More--ccU=The healing water nymph pretends to be friendly.cccc+n@cc+%n@cc# cc ccE# cc$ tcch echniquecc3  Choose a technique  Name Level Status a - blink 13 Prepared b - lucky gamble 13 Prepared world fall 13* Huge timeout appraisal 13* Not Ready e - panic digging 13 Prepared f - phase door 13 Prepared invoke deity 13* Not Ready poke ball 13* Not Ready research 13* Not Ready weapon practice 13* Soon k - calm steed 13 Prepared l - turn undead 13 Prepared blessing 13* Reloading n - draw blood 13 Prepared o - surgery 13 Prepared p - double thrownage 13 Prepared q - eddy wind 13 Prepared r - disarm 7 Prcc4 epared s - directive 2 Prepared t - restore life levels 1 Prepared(end) cc` cc5 >What do you want to write with? [- a-gtyFGNRSVWZ or ?*] ccX FYou write in the dust with your fingers.--More--cc 9What do you want to write in the dust here? ccEcclccbcc/ecccrccg ecc tcc hccW ccv[[The healing water nymph turns to flee!ncc Y@<nccyA@ncc @#The healing water nymph tries to take off your boots, but you resist!--More--ccCDo you want to allow it to be stolen anyway? [yes/no] cc9 gcc&3 occRj  ccaccb{wccbaccycc ccBUThe healing water nymph stole 4 i-uncursed +1 daggers {16}.ccS@#cc;N@cc R@############cc@cc37@cc,( g@##cc?%########@#######ccH y#@cc#@####0#######(((cc[ G#@#####0#ccj#@#0########@######cc)&@##(cc&@ccj @##@cc&N<@@cc,r@#cc H@ncc cc#############@##@###@cc@0@#cchQ@@S;@##(##The pesky undead devilfish swings itself around you!--More--cc~0cc`# ccstccfechniquecc Choose a technique  Name Level Status a - blink 13 Prepared b - lucky gamble 13 Prepared world fall 13* Huge timeout appraisal 13* Not Ready e - panic digging 13 Prepared f - phase door 13 Prepared invoke deity 13* Not Ready poke ball 13* Not Ready research 13* Not Ready weapon practice 13* Soon k - calm steed 13 Prepared l - turn undead 13 Prepared blessing 13* Reloading n - draw blood 13 Prepared o - surgery 13 Prepared p - double thrownage 13 Prepared q - eddy wind 13 Prepared r - disarm 7 Prccepared s - directive 2 Prepared t - restore life levels 1 Prepared(end) cc+#######@#####@cct`##############((((####(##If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level.--More--cc{ o ##########Use this technique? [yn] (n) ccbv yccw Your body is transported to another location!###??@?W######################@0#I####@(##--More--ccDJYour weapon practice technique is ready to be used!--More--cc:H cc4 mcc You hit the medium luggage!W@@--More--cc GYour magical shield deflects the medium luggage's attack.cc cc Sa - the w-+7 black runed dagger named Lifechoke (weapon in hand) {4}.ccccx~You kill the medium luggage!Wcc@Specify unknown object by cursor? [ynq] (q) ccfb^yPlease move the cursor to an unknown object.--More--cc2B)(For instructions type a ?)cc+ccccV|W a wraith (wreapus) (base level 8) (male)  Accessing Pokedex entry for wreapus...   Base statistics of this monster type:  Base level = 8, difficulty = 10, AC = 2, magic resistance = 10, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, herbivorous clinger. Origin: Evil Variant. Is a valid polymorph form.  Attacks:  3d6, uses weapon - ordinary physical  --More--cce########## ##### #<#?? ##@? ######### #################### ###########W# ########Pick an object.cc ccDone.cc #@cc] The wreapus wields an i-long sword {16}!WThe wreapus throws a knife!)cc^w --More--cc?You are hit by a knife.)cc@ccs>What do you want to ready? [- cdfs or ?*] ccG Weapons c - ) the w-+0 sling named Herald of the Dead Potatoes {2} d - ) 2 i-+5 orcish daggers {8} f - ) 6 i-uncursed +0 orcish daggers {24} Venoms s - . 74 } blinding venoms {2}(end) ccMp '+########<#??#@?####ccq Bf - 6 i-uncursed +0 orcish daggers (in quiver) {24}.cc4In what direction? [47896321><] cccc6You throw 3 orcish daggers.)ccpccFThe 1st orcish dagger hits the wreapus.)cc\*--More--cckkDThe 2nd orcish dagger misses the wreapus.)ccF *--More--cc"J ^The 3rd orcish dagger hits the wreapus.--More--ccyThe wreapus picks up 3 i-uncursed +0 orcish daggers {12}.WScccc!kYou hit the wreapus!@The wreapus swings his long sword.cc!--More--cc- !The wreapus misses.ccaccCcoYou miss the wreapus.@The wreapus throws 3 orcish daggers!ccOc --More--cc]@You are hit by the 1st orcish dagger.)cca @ccn --More--cc@You are hit by the 2nd orcish dagger.)ccj@ccj--More--cc@You are hit by the 3rd orcish dagger.)cctb'0@ccG. cc/ Bf - 3 i-uncursed +0 orcish daggers (in quiver) {24}.ccBccD3You hit the wreapus!ccDLThe wreapus swings his long sword.--More--cc #The wreapus hits you!ccEccG7You hit the wreapus!@ccGLThe wreapus swings his long sword.--More--ccE3 jThe wreapus hits you!0Sccy MWhat do you want to use or apply? [bhlmprtxyGLRWZ or ?*] cchh .In what direction? [47896321><] ccw ccx ZStatus of Boromir (piously chaotic): Level 0 HP 39(76) Pw 47(182) AC -4.cccc@You hit the wreapus!@ccLThe wreapus swings his long sword.--More--cc@#The wreapus hits you!cc cc mYou just miss the wreapus.The wreapus swings his long sword.cc --More--cc32The wreapus misses.cc cc You just miss the wreapus.@The wreapus swings his long sword.--More--ccG YThe wreapus hits you!You hear an exhaling sound.--More--ccKcc\cc$cckccYccZ<The blast of sleep gas hits you!0cc:/#ccW@ccq#ccS 0cca #cc. *cc @cc 5You don't feel sleepy.cc --More--cc2CThe blast of sleep gas hits the wreapus.cc  --More--ccmThe blast of sleep gas bounces!Wcc!R ccR( --More--cc%cc> ?@0S@@cc]fYou hit the wreapus!@@cch ###??@0#@cc$ Choose which spell to cast   Name Level Category Fail Memory a - jumping 1 + body 0% 14% b - healing 1 + healing 0% 673% c - fireball 4 + matter 0% 315% d - nether mist 4 + elemental 43% 53% e - symheal 3*+ occult 18% 0% f - cause fear 3 + enchant 0% 42% g - cone of cold 5 + matter 0% 95% h - ash 5*+ elemental 88% 0% i - random detection 5 + chaos 95% 39% j - polyform 7*+ chaos 99% 0%(end) ccK +#########???#??@?##########################@0###W####S#############ccsL #IIn what direction? [47896321><] dcdc>QYou feel better.@@dcd * Choose which spell to cast   Name Level Category Fail Memory a - jumping 1 + body 0% 14% b - healing 1 + healing 0% 675% c - fireball 4 + matter 0% 315% d - nether mist 4 + elemental 43% 53% e - symheal 3*+ occult 18% 0% f - cause fear 3 + enchant 0% 42% g - cone of cold 5 + matter 0% 95% h - ash 5*+ elemental 88% 0% i - random detection 5 + chaos 95% 39% j - polyform 7*+ chaos 99% 0%(end) dcU+#########???#??@?##########################@0###W####S#############@[3dcV1m#IIn what direction? [47896321><] dc&[dcH_You feel better.0S@@dcdcPYou hit the python!@dc dc xYou kill the python!0%@@dc4ef@dcXhYYou see here a % python corpse {250}.@dc:What do you want to eat? [DTY or ?*,] dc eat what?  Comestibles ('%') a - % a % python corpse {250}(end) dc+Uo+Blecch! Rotten food!dcYVYou feel stunned.0dcr+#@dc80@dc.@dcS*You feel a bit steadier now.dcBb>What do you want to ready? [- cdfs or ?*] dc| dc[ 1That ammunition is already readied!dc4In what direction? [47896321><] dcWdcX6You throw 2 orcish daggers.)dc)ZThe wreapus shrugs off the projectile!--More-- dcTThe wreapus's shield deflects your projectile!--More-- dcukDThe 1st orcish dagger misses the wreapus.) dcF"--More-- dc|The 2nd orcish dagger hits the wreapus.You hear an exhaling sound.--More-- dcEk/ dcF / dcO / dc / dc mThe blast of disintegration hits you!Your shield crumbles away!/ dc" --More--dc @dcĞ@@@@dc ?What do you want to use or apply? [bhlmprtxyGLRWZ or ?*] dc4  Do what?  o - Take something out of the wooden box called box1 i - Put something into the wooden box called box1 b - Both of the above, out first r - Both of the above, in first(end) dcz+######?????@? Take out what type of objects?  a - All types b - Coins ('$') c - Amulets ('"') d - Weapons (')') e - Armor ('[') f - Comestibles ('%') g - Scrolls ('?') h - Spellbooks ('+') i - Potions ('!') j - Wands ('/') k - Tools ('(') l - Gems ('*') m - Venoms ('.') I - Unidentified items A - Auto-select every item C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) dcB+dc-dcs +dc ##############@##########((((####dc [m@((#### Take out what?   Armor ('[')  a - [ a c-+0 boots called probably elven? dunno thou {8}  b - [ a c-boots called probably elven? dunno thou {8}  c - [ a c-clean white clothes {6}  d - [ a c-coarse mantelet {4}  e - [ an E-+0 enchanted (of polymorphitis) pair of lovely boots {4}  f - [ a c-very rotted faded pall {4}  g - [ a l-fur {6}  h - [ a l-uncursed gloves called probably greyshaded-leather {4}  i - [ a L-helm of beginner's luck called lead, heavy {20}  j - [ a . cursed +0 helmet called could be thirst {20}  k - [ an i-cursed -1 helmet called will be a regular helmet {20}  l - [ a l-heretic robe {16}  m - [ a c-hooded cloak {4}  n - [ the i-+dc) 1 iron skull cap named Maelstromwrath {12}  o - [ a l-uncursed +0 leather cloak {7}  p - [ the c-+1 little blue vest named The Tarrif Cashier {20}  q - [ a c-cursed +0 opera cloak {4}  r - [ a b-cursed pair of bone trotteurs {8}  s - [ a d-+2 pair of christian gloves {4}  t - [ a L-uncursed +0 pair of field gloves {4}  u - [ an i-+5 pair of hard shoes {20} (1 of 2)dcr( a - [ a p-+0 pair of orange gloves {4}  b - [ a c-ruffled shirt {5}  c - [ a w-+0 runed helm {12}  d - [ an i-uncursed +0 skullcap {20}  e - [ a } +0 tapered mail named good {160} (2 of 2)dcjv  Take out what?   Armor ('[')  a - [ a c-+0 boots called probably elven? dunno thou {8}  b - [ a c-boots called probably elven? dunno thou {8}  c - [ a c-clean white clothes {6}  d - [ a c-coarse mantelet {4}  e - [ an E-+0 enchanted (of polymorphitis) pair of lovely boots {4}  f - [ a c-very rotted faded pall {4}  g - [ a l-fur {6}  h - [ a l-uncursed gloves called probably greyshaded-leather {4}  i - [ a L-helm of beginner's luck called lead, heavy {20}  j - [ a . cursed +0 helmet called could be thirst {20}  k - [ an i-cursed -1 helmet called will be a regular helmet {20}  l - [ a l-heretic robe {16}  m - [ a c-hooded cloak {4}  n - [ the i-+1 iron skull cap named Maelstromwrath {12}  o - [ a l-uncursed +0 leather dcv cloak {7}  p - [ the c-+1 little blue vest named The Tarrif Cashier {20}  q - [ a c-cursed +0 opera cloak {4}  r - [ a b-cursed pair of bone trotteurs {8}  s - [ a d-+2 pair of christian gloves {4}  t - [ a L-uncursed +0 pair of field gloves {4}  u - [ an i-+5 pair of hard shoes {20} (1 of 2)dc( a - [ a p-+0 pair of orange gloves {4}  b - [ a c-ruffled shirt {5}  c - [ a w-+0 runed helm {12}  d - [ an i-uncursed +0 skullcap {20}  e - [ a } +0 tapered mail named good {160} (2 of 2) dc Take out what?   Armor ('[')  a - [ a c-+0 boots called probably elven? dunno thou {8}  b - [ a c-boots called probably elven? dunno thou {8}  c - [ a c-clean white clothes {6}  d - [ a c-coarse mantelet {4}  e - [ an E-+0 enchanted (of polymorphitis) pair of lovely boots {4}  f - [ a c-very rotted faded pall {4}  g - [ a l-fur {6}  h - [ a l-uncursed gloves called probably greyshaded-leather {4}  i - [ a L-helm of beginner's luck called lead, heavy {20}  j - [ a . cursed +0 helmet called could be thirst {20}  k - [ an i-cursed -1 helmet called will be a regular helmet {20}  l - [ a l-heretic robe {16}  m - [ a c-hooded cloak {4}  n - [ the i-+1 iron skull cap named Maelstromwrath {12}  o - [ a l-uncursed +0 leather dccloak {7}  p - [ the c-+1 little blue vest named The Tarrif Cashier {20}  q - [ a c-cursed +0 opera cloak {4}  r - [ a b-cursed pair of bone trotteurs {8}  s - [ a d-+2 pair of christian gloves {4}  t - [ a L-uncursed +0 pair of field gloves {4}  u - [ an i-+5 pair of hard shoes {20} (1 of 2)'dc###################<#???##??@?########################################@########W#######################['dcm###@#I###@##['dc31m############################################((((####@((#######(dcC#?@@0@#(dcN &In what direction? [47896321><] (dc~ (dc~ 6You throw 3 orcish daggers.)(dc^ )(dc2 &--More--)dcxaTThe wreapus's shield deflects your projectile!--More--)dc_LDThe 1st orcish dagger misses the wreapus.))dc% ))dc &--More--)dc 5The 2nd orcish dagger hits the wreapus.)dcC IYou kill the wreapus!)))dcͨ ))dc*z *dc *dcs*dcwt"Unknown command ' '.*dc^0@*dcr[ `#@#@+dc{}@@f - 5 i-uncursed +0 orcish daggers (in quiver) {24}.+dc--More--+dc! Things that are here: a % wreapus corpse {2500} an i-long sword {16}--More--,dcx0@,dc Message History You kill the python! You see here a % python corpse {250}. What do you want to eat? [DTY or ?*,] Blecch! Rotten food! You feel stunned. You feel a bit steadier now. What do you want to ready? [- cdfs or ?*] That ammunition is already readied! In what direction? [47896321><] You throw 2 orcish daggers. The wreapus shrugs off the projectile! The wreapus's shield deflects your projectile! The 1st orcish dagger misses the wreapus. The 2nd orcish dagger hits the wreapus. You hear an exhaling sound. The blast of disintegration hits you! Your shield crumbles away! What do you want to use or apply? [bhlmprtxyGLRWZ or ?*] In what direction? [47896321><] You throw 3 orcish daggers. The wreapus's shield deflects your projectile! The 1st orcish dagger misses the wreapus. The 2nd orcish dagger hits the wreapus. You kill the wreapus! Unknown command ,dc _' '. f - 5 i-uncursed +0 orcish daggers (in quiver) {24}. --More--.dcH .dch####################<#????###??@?#################################################@0#######################.dcSj@####I####[33.dclm##############################################((((####@((#######/dcG Things that are here: a % wreapus corpse {2500} an i-long sword {16}--More--0dc(0dc,1dc\FRemembered monster markers removed.1dcz2dcA!2dcBo%@@@3dc< $ Choose which spell to cast   Name Level Category Fail Memory a - jumping 1 + body 0% 14% b - healing 1 + healing 0% 677% c - fireball 4 + matter 0% 315% d - nether mist 4 + elemental 46% 53% e - symheal 3*+ occult 23% 0% f - cause fear 3 + enchant 0% 42% g - cone of cold 5 + matter 0% 95% h - ash 5*+ elemental 90% 0% i - random detection 5 + chaos 95% 39% j - polyform 7*+ chaos 99% 0%(end) 4dcl+##########????##??@?##############################%0####@###########@##cm~m#In what direction? [47896321><] 5dce5dc5dc5dcٍ8The moat is bridged with ice!5dc|_5dc~/5dc5dcD5dce--More--6dcO%t0@@7dc+ w@@#8dcv0@@8dcgy@@@9dc@@0@9dc1 ##@#"Hello, Boromir! Welcome to Schroeder's second-hand bookstore!"--More--:dcT"Will you please leave your pick-axe outside?"@@;dca@0@@;dc%2Specify unknown object by cursor? [ynq] (q) ;dc^yPlease move the cursor to an unknown object.--More--dcX52Specify unknown object by cursor? [ynq] (q) >dc^yPlease move the cursor to an unknown object.--More-->dcJ)(For instructions type a ?)>dc>dcV>dc>dcߦ >dc} @ a human or elf (nastinator) (base level 6) (male)  Accessing Pokedex entry for nastinator...   Base statistics of this monster type:  Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form.  Attacks:  1d3, uses weapon - ordinary physical  1d3, uses weapon - ordinary physical >dc } '  --More--?dcU&########## ######### #<##????# ###???# ######### #################### ###########0# #######%@## ###?dc'###### #############Pick an object.?dc?dcDone.?dcZo^@?dc ##@0@dca+#@@dcR##############)@0@dc{ @Adc52Specify unknown object by cursor? [ynq] (q) Adc@\yPlease move the cursor to an unknown object.--More--Adc5((For instructions type a ?)Adc_Adc0" AdcNo Bdc7BdcIBdcBdcXB) a weapon (trash sword)--More--Bdc )Pick an object.BdcMBdcNDone.Cdc-g@0Cdc8z#@@DdcY@0@Edc&In what direction? [47896321><] Edc) )Edc mEdcOe bYou kill the mynock!)@FdcFdc9@@##Fdc @#f - an i-uncursed +0 orcish dagger (in quiver) {24}.--More--GdcQYou see here a % mynock corpse {300}.@HdcJ|@%2@#HdcC @@ 2@@Idcy,Z##%#+$[#@"Hello, Boromir! Welcome to Akranes' general store!"--More--Idcd k"Will you please leave your pick-axe outside?"2 @JdcE?Specify unknown object by cursor? [ynq] (q) Jdc\yPlease move the cursor to an unknown object.--More--JdcQ((For instructions type a ?)JdcJdcJdcGqJdc~ B) a weapon (trash sword)--More--Kdc=J)Pick an object.KdcKdcX[ a suit or piece of armor (bronze plate mail)--More--Kdc) )Pick an object.Kdc= Kdc Done.Kdc !@Ldcc\#[@@# 2Ldc: e#%@#Ldca> You see here a C-bronze plate mail {200}.@2Mdcj?Specify unknown object by cursor? [ynq] (q) MdcB>\yPlease move the cursor to an unknown object.--More--Mdc:[((For instructions type a ?)MdcMdci] Mdc\ Y[ a suit or piece of armor (elven mithril-coat)--More--Ndc)Pick an object.NdcrDone.Ndcd[@@ 2Ndck &@Ndc HYou see here a M-elven mithril-coat {60}.2 Odc;F[@@Odcc @@ @2Pdc[@@@2@PdcU@@@ 2@Qdcp` ###@@2 @The young woman throws a sand dart!)Qdc!4 )Qdc %)Qdcx !)Qdc !)Qdc!)Rdc' Rdcd GYou are hit by a sand dart.)Rdc[*@@Sdc)@@ 2@Tdc6@@2@The young woman throws 2 sand darts!)Tdc )Tdc!)Tdc1!)TdcO--More--TdcK IYou are hit by the 1st sand dart.)Tdct&"@)Tdc)Udc!)UdcA[!)Udc",UdcP,HYou dodge the 2nd sand dart.)Udc@UdcmUdcm"Unknown command ' '.Vdc AWhat do you want to wield? [- acdfhsx or ?*] VdcS VdcW ic - the w-+0 sling named Herald of the Dead Potatoes (weapon in hand) {2}. --More--Wdc8 #####################################<##????#####)%[%####???#+$[############@#####################dc;33m######################%%)#######################@@####2dc6=m###############################@#dc=x9;30H###################((((#####@((###########WdckE3What do you want to ready? [- adfgstS or ?*] Wdca Wdcb :g - 196 ` uncursed +0 rocks (in quiver) {6}.Xdc~4In what direction? [47896321><] XdcXdc)You shoot 3 rocks.*Xdc^*Xdc)*Xdcp*Xdc Xdc7=The 1st rock hits the young woman!*Xdc(*Xdcf~*XdcBO*Xdc *--More--Ydc9The 2nd rock hits the young woman!*Ydcf*Ydc.*Ydc*Ydc'YdcThe 3rd rock hits the young woman!@ 2--More--Ydc3The young woman picks up 3 ` uncursed +0 rocks {0}.@--More--Ydc,)The young woman throws a sand dart!YdcT)Zdc u)ZdcC!)ZdcNYou are hit by a sand dart.)Zdcd@[dc MWhat do you want to use or apply? [bhlmprtxyGLRWZ or ?*] [dc.In what direction? [47896321><] [dc[dc`XStatus of Boromir (piously chaotic): Level 0 HP 44(76) Pw 9(182) AC 2.\dc34In what direction? [47896321><] \dc\dc)You shoot 2 rocks.*\dc*\dcA*\dcL\dc#M=The 1st rock hits the young woman!*\dcg*\dc*\dc,--More--\dcM-0The 2nd rock hits the young woman!]dcp 4In what direction? [47896321><] ]dc| ]dc )You shoot 3 rocks.*]dcT] *]dc. *]dc ]dcC =The 1st rock hits the young woman!*]dc *]dc*^dcW=,--More--^dcHThe 2nd rock hits the young woman!--More--^dc ;The young woman shouts 'God dammit!'*^dc` *^dc *^dcQ ,--More--_dcThe 3rd rock hits the young woman!2 @--More--_dc The young woman picks up 5 ` uncursed +0 rocks {0}.@--More--`dcv:The young woman throws a sand dart!)`dcG)`dc3`dclGYou are hit by a sand dart.)`dc@adc4In what direction? [47896321><] adc4*adc*adc@xadczwYou kill the young woman! @2*adcm -)@bdcJo####u#2##@@M#bdc( ##@#g - 9 ` uncursed +0 rocks (in quiver) {5}.bdcW --More--cdc Things that are here: 20 . sand darts {0} a ] bidenhander {240}--More--ddc(ddcƽwu@ 2@edcB #@2@)#fdc{##@ @2#gdc $ Choose which spell to cast   Name Level Category Fail Memory a - jumping 1 + body 0% 13% b - healing 1 + healing 0% 676% c - fireball 4 + matter 0% 315% d - nether mist 4 + elemental 46% 53% e - symheal 3*+ occult 23% 0% f - cause fear 3 + enchant 0% 41% g - cone of cold 5 + matter 0% 100% h - ash 5*+ elemental 90% 0% i - random detection 5 + chaos 95% 38% j - polyform 7*+ chaos 99% 0%(end) idc+##############################????#####)%[%###???#+$[###################################idc[C#%%)#################)######@####idc8@2M#You don't have enough energy to cast that spell.--More--idc PContinue? Doing so may damage your maximum health. [yn] (n) idc nidcE )The required amount was 36.jdc2@@@kdc^ @@ Things that are here: 20 . sand darts {0} a ] bidenhander {240}--More--ldc"` 2@ldcb 2Specify unknown object by cursor? [ynq] (q) ldcF ^yPlease move the cursor to an unknown object.--More--ldcg )(For instructions type a ?)ldc5 ldc. ldc? mdc|mdcJmdcRmdcj Z( a useful item (pick-axe, key, lamp...) (harp)--More--ndcѢ+Pick an object.ndc|ndc\( a useful item (pick-axe, key, lamp...) (candle)--More--ndcp+Pick an object.ndcKndc_e Y( a useful item (pick-axe, key, lamp...) (bag)--More--ndc.+Pick an object.odc&odc`( a useful item (pick-axe, key, lamp...) (lightsaber)--More--odc"+Pick an object.odc odc2\( a useful item (pick-axe, key, lamp...) (saddle)--More--odc +Pick an object.odcq odc `( a useful item (pick-axe, key, lamp...) (tin opener)--More--pdc+Pick an object.pdc0pdcu1Done.pdc\ ##@2)@qdce#u@2@qdc@f3You hear someone cursing shoplifters.qdc @@2@@rdciu@#"Hello, Boromir! Welcome to Ecnalorcim's hardware store!"--More--sdc"Will you please leave your pick-axe outside?"u@tdc_@((########tdci\You see here a bag {5}.@2udcn@Specify unknown object by cursor? [ynq] (q) udc^yPlease move the cursor to an unknown object.--More--udct)(For instructions type a ?)udc/6udc udc(! udc f( a useful item (pick-axe, key, lamp...) (wooden container)--More--vdc+Pick an object.vdcvdc vdc֧ S( a useful item (pick-axe, key, lamp...) (cooling box)--More--wdc+Pick an object.wdcZwdc[Done.wdcwWYou do not owe Ecnalorcim anything.--More--xdca;Moreover, you seem to have no money.--More--xdc( >Do you wish to try our other services? [yn] (n) xdc y Services Available:  c - Charge e - Establish Credit(end) ydcD x+What do you want to charge? [L or ?*] zdc93L - a lamp called lamp1 {0}.--More--zdc> CI only perform basic charging.--More--{dcnDIt'll cost you 3900 buckazoids. Interested? [yn] (n) |dcў y|dcơ "Cash on the spot, buddy, and you ain't got the dough!"@2}dc$ (@(##}dc' NYou see here a candle {0}.2~dcF@Specify unknown object by cursor? [ynq] (q) ~dc^yPlease move the cursor to an unknown object.--More--~dcnZ)(For instructions type a ?)~dc%~dc0 [( a useful item (pick-axe, key, lamp...) (torch)--More--dc +Pick an object.dcS dc\ a( a useful item (pick-axe, key, lamp...) (cooling box)--More--dc Y+Pick an object.dc}dc<f( a useful item (pick-axe, key, lamp...) (wooden container)--More--dc+Pick an object.dcLdcDone.dc*Really save? [yn] (n) dcs ydc Saving...dc2 "Be seeing you...