àͼj¸Ð Ì Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-09-30.08:52:48.ttyrec Time: (1790758368) Wed Sep 30 08:52:48 2026 àͼj‚û [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. àͼjü WShall I pick a character's race, role, gender and alignment for you? [ynq] àͼj° yàͼj¨ WContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--áͼj�Èúúúúúúúú úúúúúúúúúúúúúúúúúúú úúúúúúúúúúúúúúúúúúúúú úúúúúúú úúúúúúúúúúúúúúáͼj¼Éúúúúúúú úúúúúúúúú úúúúúú úúúúúúúúúÚúÄ#Ä¿úúúúú³úúúú³úúúúúúúúúúúúúú³úúúúúúúú³ú%Yúúúúúú[18áͼj‡Ê»;14Húúúúúúúúú@ú úúúúúúúúÄÄÄúÙúúúúúúúúúúúúúúúúúúúúúúú úúúúúáͼjË[BSOD2 the Isolated Modder ] St8 Dx18 Co6 In7 Wi7 Ch3 CelIncFemCha S0 Dlvl:1 $0 HP 10(10)  Pw 12(12)  AC-2 Xp1/0 Wt216/870 T1 It is written in the Book of Your Insufferable Mother-In-Law:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your goddess Your Insufferable Mother-In-Law seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Isolated Modder, have been heralded from birth as the instrument of Your Insufferable Mother-Iáͼj$Ëún-Law. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Your Insufferable Mother-In-Law! --More--áͼjfŠ áͼjDÂúúúúúúúúúúúúúúúúúúúúú úúúúúúúúúúúúúúúúú úúúúúúúúúúúúúúúúúúúúúúúúúú úúúúúúúúúú[áͼj„Ãmúúúúú úúúúúúú úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúÄ#Ä¿ úúúúúúúúúúúúúúú³ úúúúúú³úúúúúúúúú[17;áͼj<Äž58Hú³)%Yúúúúúúúú@³úúúúúúÀÄúÄÄÙú úúúúúúú úúúúúúúúúúúúúúáͼjŠÄž[BSOD2 the Isolated Modder ] St8 Dx18 Co6 In7 Wi7 Ch3 CelIncFemCha S0 Dlvl:1 $0 HP 10(10)  Pw 12(12)  AC-2 Xp1/0 Wt216/870 T1 Hello BSOD2, welcome to SlashEMExtended! You are a chaotic female incantifier Cellar Child.--More--áͼj‘= = úúúúúúúúúúúúYou are playing 'Unix SlashEMExtended Version 2.9.6 (7f71e5de) - last build Sun Jul 20 05:21:26 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--áͼjXÚ úúúúúúúúúúúú úúúúúúúúú úúúúúúú úúúúúúúúúúMessage of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--áͼjÓV | úúúúúúúúúúúú úúúúúúúúúAttention, main weather broadcast coming in:áͼjüV $The sky is cloudy.áͼj‡W 8[BSOD2 the Isolated Modder ] St8 Dx18 Co6 In7 Wi7 Ch3 CelIncFemCha S0  10(10)  Pw 12(12)  AC-2 Xp1/0 Wt216/870 T1 --More--áͼj…Ä LThe moon is waning tonight.ú úáͼjÏ_ áͼjÃ` JUnknown command ' '.[BSOD2 the Isolated Modder ] St8 Dx18 Co6 In7 Wi7 Ch3 CelIncFemCha S0  10(10)  Pw 12(12)  AC-2 Xp1/0 Wt216/870 T1  áͼj—Ý R[BSOD2 the Isolated Modder ] St8 Dx18 Co6 In7 Wi7 Ch3 CelIncFemCha S0  10(10)  Pw 12(12)  AC-2 Xp1/0 Wt216/870 T1 ú@áͼjõJ ([BSOD2 the Isolated Modder ] St8 Dx18 Co6 In7 Wi7 Ch3 CelIncFemCha S0  10(10)  Pw 12(12)  AC-2 Xp1/0 Wt216/870 T1 áͼjaç @[BSOD2 the Isolated Modder ] St8 Dx18 Co6 In7 Wi7 Ch3 CelIncFemCha S0  10(10)  Pw 12(12)  AC-2 Xp1/0 Wt216/870 T1 Yáͼjo\ ([BSOD2 the Isolated Modder ] St8 Dx18 Co6 In7 Wi7 Ch3 CelIncFemCha S0  10(10)  Pw 12(12)  AC-2 Xp1/0 Wt216/870 T1 áͼjcÙ ([BSOD2 the Isolated Modder ] St8 Dx18 Co6 In7 Wi7 Ch3 CelIncFemCha S0  10(10)  Pw 12(12)  AC-2 Xp1/0 Wt216/870 T1 áͼjŠF9[BSOD2 the Isolated Modder ] St8 Dx18 Co6 In7 Wi7 Ch3 CelIncFemCha S0  10(10)  Pw 12(12)  AC-2 Xp1/0 Wt216/870 T1 úáͼjèâ@[BSOD2 the Isolated Modder ] St8 Dx18 Co6 In7 Wi7 Ch3 CelIncFemCha S0  10(10)  Pw 12(12)  AC-2 Xp1/0 Wt216/870 T1 Yâͼjâ[# âͼj_”quitâͼjìÕ [Really quit? WARNING: this will erase your game permanently! [yes/no]? ãͼjÙyäͼjFŽeäͼjN$säͼjšÎ[BSOD2 the Isolated Modder  10(10)  Pw 12(12) äͼj0¦úúúúúúú úúúúúúúú úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúäͼj §úúúúúúúúúúúúúúúúúúú úúúúúúúúÄúú¿úúúúúúúúú³úúúú³úúúúúúúúúú³úúúú³úúúúúúúúúúúú³)%Yú³úúäͼj¡§çúúúúúúúúúúúú³úú úúúúúúúúúúúÄÄúÙúúúúúúúúúúúúúúúú úúúúúúúúäͼjÕ§e[BSOD2 the Isolated Modder ] St8 Dx18 Co6 In7 Wi7 Ch3 CelIncFemCha S0 Dlvl:1 $0 HP 10(10)  Pw 12(12)  AC-2 Xp1/0 Wt216/870 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) äͼjŒ9 n Weapons  a - ) the sticky cursed +3 quarterstaff named Travak (weapon in hands) {16}  Armor  b - [ a heavily cursed enchanted (of Team Nastytrap) -3 mage plate mail (being  Scrolls  i - ? 2 uncursed scrolls of teleportation {0}  n - ? 2 uncursed scrolls of return {0}  o - ? 5 uncursed scrolls of healing {0}  p - ? 4 uncursed scrolls of mana {0}  q - ? 3 uncursed scrolls of phase door {0}  r - ? 2 uncursed scrolls of standard id {0}  s - ? an uncursed scroll of cure {0}  t - ? an uncursed scroll of heal other {0}  Spellbooks  e - + a blessed spellbook of frost (0:5) {0}  f - + a blessed spellbook of water flame (6:3) {0}  g - + a blessed finalized spellbook oäͼjŸ9 }f healing (0:3) {0}  h - + a blessed spellbook of jumping (0:1) {0}  Potions  c - ! 2 uncursed potions of healing {0}  d - ! an uncursed finalized potion of healing {0}  Rings  j - = an uncursed ring of cold resistance {0}  Wands (1 of 2)äͼjõéà m - / an uncursed wand of identify (0:5) {0}  Tools  k - ( an uncursed frost horn (6:2) {0}  l - ( an uncursed charger {0} (2 of 2)åͼj·Múúúúúúúúúúúúúúúúú úúúúúúúúúúúúúúúúúúúúúúúúúúúú úúúúúúúúúúúúúúúúúúúúúúúú[12åͼjŸN;5Húúúúúúúúú úúú úúúúúúúÚúÄ#Ä¿úúúúúúú³úúúú³úúúúúú³úúúú³ úúúúúúúúúúúú³)%Yú³úúúúúúúúúúúúú[3åͼjO(6m@³úúúúúúÀÄÄÄÄÙ úúúúúúúúúúúúúúúúúúúúúúúúúúúúúåͼj=OX[BSOD2 the Isolated Modder ] St8 Dx18 Co6 In7 Wi7 Ch3 CelIncFemCha S0 Dlvl:1 $0 HP 10(10)  Pw 12(12)  AC-2 Xp1/0 Wt216/870 T1 Do you want to see your attributes? [ynq] (n) åͼj˜ºnFinal Attributes: You had transgressed. Your alignment was -20. Your max alignment was 10. You carried 0 sins. You could not have this property at all: drain resistance. You could not have this property intrinsically: stoned chilling. You could not have the double effect of this property: stun resistance. Potion identification only worked 3 times out of 5. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 62. Spellbook identification only worked 2 times out of 4. Tool identification only worked 5 times out of 7. Ring drop chance was reduced to 47%. Wand drop chance was reduced to 90%. Amulet drop chance was reduced to 98%. Potion drop chance was reduced to 92%. Armor drop chance was reduced to 88%. Tool drop chance was reduced to 91%. Musable item generation frequency had a negative bias of 47%. Concealingåͼj²ºä monsters were spawned underneath items 62% of the time only. Monster death drops spawned with only 91% chance. Mastering the following skill taught you the hidden power: body spells. --More--åͼjn.The following skill could not be trained at all: trident. The following skill was trained at half the usual rate: morning star. The following skill was trained at one fifth the usual rate: trident. The following skill became untrainable after a while: trident (turn 27312). Monster spawn rate multiplier was currently 97. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'brush cut'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 23. Monster spawn increase would have started at turn 69406. Monster spawn increase had reached its maximum at turn 314447. In this game, Eevee's evolution was glaceon. Maximum amount of combined random monster spawn freqs was 3007. Your limit for ascension was at turn 786080. The monster class that cannoåͼjˆ.§t be genocided was umber hulk. The monster species that was spawned more often: fang fungus (freq bonus 6). The monster species that was spawned more often: janitor (freq bonus 8). The monster species that was spawned more often: stalking bulette (freq bonus 8).The monster species that was spawned more often: itinerary broil fillet (freq bonus 18). --More--åͼj¯ÊThe monster species that was spawned more often: translucent growth (freq bonus 4).The monster species that was spawned more often: auscultating aureola starring (freq bonus 3). The monster species that was spawned more often: giant lodestone dragonfly (freq bonus 12). The monster species that was spawned more often: rng spore lichen (freq bonus 24). The monster species that was spawned more often: naturalized flaunting (freq bonus 24). The monster species that was spawned more often: simulating arabesque (freq bonus 6). The monster species that was spawned more often: booming extend (freq bonus 8). The monster species that was spawned more often: sulfur wort (freq bonus 18). The monster species that was spawned more often: obscurely mistbow (freq bonus 18). The monster species that was spawned more often: fife force fungus (freq bonus 9).The monster species that was spawned more oftåͼjÌÊaen: advanced bulletator J (freq bonus 8). The monster species that was spawned more often: sibilation frostwork (freq bonus 5). The monster species that was spawned more often: glibbery slime (freq bonus 8). The monster species that was spawned more often: dweller on the threshold (freq --More--åͼjõ?bonus 2). The monster species that was spawned more often: geared developmentally albany grim (freq bonus 2). The monster species that was spawned more often: magic spirit (freq bonus 4). The monster trait that was more common: monsters that are breathless (freq bonus 1). The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2). The monster trait that was more common: monsters who brag about their deeds (freq bonus 1). The monster species that was never randomly spawned: elecshock stonebiter. The monster species that was never randomly spawned: killer katana. The monster species that was never randomly spawned: mirror colony. The monster species that was never randomly spawned: unbearable golem. The monster species that was never randomly spawned: giant crab. The monster species that was never randomly spawned: fluidator los. The monster species that was nevåͼj@'er randomly spawned: swirlier stolidity. The monster species that was never randomly spawned: brown ray. The monster species that was never randomly spawned: adelie onsen penguin. The monster species that was never randomly spawned: gigantic newt. The monster class that was always generated with extra speed: vortex. The RNG hath decreed that this item was never generated: nopeskill stone (Gems). The RNG hath decreed that this item was never generated: cloak of vacuum --More--åͼjµ(Armor). The RNG hath decreed that this item was never generated: Claudia's jewel (Gems). The RNG hath decreed that this item was never generated: SMG bullet (Weapons). The RNG hath decreed that this item was never generated: soft girl sneaker (Weapons). The RNG hath decreed that this item was never generated: weighted flail (Weapons). The RNG hath decreed that this item was generated more often: glass chain (Chains, freq bonus 11). The RNG hath decreed that this item was generated more often: enhance breath (Spellbooks, freq bonus 11). The RNG hath decreed that this item was generated more often: rain cloud (Spellbooks, freq bonus 18). The RNG hath decreed that this item was generated more often: hallucination (Potions, freq bonus 7). The RNG hath decreed that this item was generated more often: harmonium gauntlets (Armor, freq bonus 33). The RNG hath decreed that this item was geneåͼj=µGrated more often: restore ability (Potions, freq bonus 8). The RNG hath decreed that this item was generated more often: yellow dragon scales (Armor, freq bonus 65). The RNG hath decreed that this item was generated more often: quiz stone (Gems, freq bonus 13). --More--åͼjOQThe RNG hath decreed that this item was generated more often: metal lamellar armor (Armor, freq bonus 5). The RNG hath decreed that this item was generated more often: floatcloak (Armor, freq bonus 68). The RNG hath decreed that this item was generated more often: digging (Wands, freq bonus 8). The RNG hath decreed that this item was generated more often: resist poison (Spellbooks, freq bonus 2). The RNG hath decreed that this item was generated more often: sickness (Potions, freq bonus 10). The RNG hath decreed that this item was generated more often: undetection gloves (Armor, freq bonus 4). The RNG hath decreed that this item was generated more often: robe of death resistance (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: golden dragon scale mail (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: difficult crossbow åͼjkQŽ(Weapons, freq bonus 10). The RNG hath decreed that this item was generated more often: bright cyan spell stone (Gems, freq bonus 7). The RNG hath decreed that this item was generated more often: raygun (Weapons, freq bonus 9). The RNG hath decreed that this item was generated more often: razor whip (Weapons, freq bonus 6). --More--åͼjzÆThe RNG hath decreed that this item class was generated more often: Tools (freq bonus 75). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 52). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 11). The RNG hath decreed that this item was always generated cursed: implant of traveling (Implants). The RNG hath decreed that this item was always generated cursed: stalactite (Spellbooks). The RNG hath decreed that this trap was always invisible: wrapover trap. The RNG hath decreed that this trap was generated more often: redinc trap (freq bonus 1). The spell school whose books are more common was attack spells (freq bonus 8). Trap randomization happened for 1 in 872 traps. Traps were spawned invisible 1 times in 90. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 33åͼj•Æã8. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. Current weather was overcast. --More--åͼj’;lYou had 1000 alla remaining. You were magic-protected. You had the following problem: Your spells became blue. (83886080). You had the following problem: If you simply walk into monsters to attack, you lose a turn. (0). You had not decided on your sexuality yet. You were prevented from having drain resistance (0). You leeched mana. You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 200 spells. You could not have safely prayed (300). You survived. --More--åͼjTºúúúúúúúúúúúúúúúúúúú úúúúúúúúúúúúúúú úúúúúúúúúúúúúúúúúúúúúúúúúúú úúúúúúú åͼj7»úúúúú úúúúúúúúúúúúúúúú úúúúúúúúúÚúúúúúúúúúúú³úúúú³úúúúúúú³úúúú³úúúúú³)%úúúúúúúúúúúúúúúú@[1åͼjØ»—m³úúúúúúúúúúúúúúÀúÄÄÄÙúúúúúúúúú úúúúúúúúúúúúúúúúúúúúúúúåͼj¼Y[BSOD2 the Isolated Modder ] St8 Dx18 Co6 In7 Wi7 Ch3 CelIncFemCha S0 Dlvl:1 $0 HP 10(10)  Pw 12(12)  AC-2 Xp1/0 Wt216/870 T1 Do you want to see your discoveries? [ynq] (n) åͼj½Mn Discoveries   Weapons  ) quarterstaff (staff)  Scrolls  ? scroll of teleportation (SIGNAL 11 WAS RAISED)  ? scroll of return (SEMPER FIDELIS NOAM VOSTRAM SEELES)  ? scroll of healing (SYMANTEC KILLS RANSOM ISDA)  ? scroll of mana (IGNORE SHELL BLOC RING)  ? scroll of phase door (WE EDIT THE MODE BECAUSE WE DONT LIKE IT)  ? scroll of standard id (I ES WAR EINMAL)  ? scroll of cure (ITS TIME TO PAY)  ? scroll of heal other (DPIEV WENWWSG UNNZMI)  ? * scroll of extra healing (GANG ONE THROUGH FOUR)  ? * scroll of greater mana restoration (GAGARINX FORGOT THAT HE WON EASY MODE  Spellbooks  + spellbook of frost (beige)  + spellbook of water flame (threatening)  + spellbook ofåͼjØM healing (extraordinary)  + spellbook of jumping (glowing)  Potions  ! potion of healing (blood-blue)  Rings  = ring of cold resistance (diametrine) (1 of 2)åͼjdÂö Wands  / wand of identify (poplar)  Tools  ( frost horn (horn)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * physio venom (splash of venom)  . * segfault venom (splash of venom) (2 of 2)åͼjEúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú úúúúúúúúú úúúúúúúúú úúúúúúúúúúúúúúúúúúúú[10;37åͼjéEHúúúúúú úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúÚúÄ#Ä¿úú úúúú³úúúú³úúúúúúúúúúú³úúúú³ úúúúúúúú[åͼjsF€36m³)%úú³úúúúúúúúúúúú@³úúúúúúúúúÀÄÄÄÄÙúúúúúúúúúúúúúúúúúåͼj•Fd[BSOD2 the Isolated Modder ] St8 Dx18 Co6 In7 Wi7 Ch3 CelIncFemCha S0 Dlvl:1 $0 HP 10(10)  Pw 12(12)  AC-2 Xp1/0 Wt216/870 T1 Do you want an account of creatures vanquished? [ynq] (n) åͼjuëgn Vanquished creatures:  0 baby mimics (1 created) 0 tiny pigs (1 created) 0 monkeys (1 created) 0 novice dark walls (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--åͼj†I.úúúúúúúúúúúúúúúúúúúúúúúúúDo you want to see your conduct? [ynq] (n) åͼjW¾?n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--åͼjž[úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúÚúÄ#Ä¿úúú³úúúú³úúúúú³úúúú³Goodbye BSOD2 the Cellar Child... You quit in Tåͼj¾[Àhe Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 10 hit points when you quit.--More--åͼj�Ï  åͼj9Ð7 Since you quit, the score list will not be checked.