hqhL Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-07-11.19:40:11.ttyrec Time: (1752262811) Fri Jul 11 19:40:11 2025 hqhN`[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. hqhVaRestoring save file...hqhhqhi[BSOD2 the Assumption Spreader ] St7 Dx7 Co10 In3 Wi3 Ch13 DemCocFemLaw S0 Dlvl:1 $0 HP 22(22)  Pw 3(3)  AC1 Xp1/0 Wt220/980 T1 You return to level 1 in The Dungeons of Doom.--More--hqh7Ŀ@@2(hqh[BSOD2 the Assumption Spreader ] St7 Dx7 Co10 In3 Wi3 Ch13 DemCocFemLaw S0 Dlvl:1 $0 HP 22(22)  Pw 3(3)  AC1 Xp1/0 Wt220/980 T1 Hello BSOD2, the cockatrice Demagogue, welcome back to SlashEMExtended![BSOD2 the Assumption Spreader ] St7 Dx7 Co10 In3 Wi3 Ch13 DemCocFemLaw S0  22(22)  Pw 3(3)  AC1 Xp1/0 Wt220/980 T1 --More--hqh Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More--hqh [BSOD2 the Assumption Spreader  22(22)  Pw 3(3) hqh 'Ŀ@@2(hqh g[BSOD2 the Assumption Spreader ] St7 Dx7 Co10 In3 Wi3 Ch13 DemCocFemLaw S0 Dlvl:1 $0 HP 22(22)  Pw 3(3)  AC1 Xp1/0 Wt220/980 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) hqhn Weapons a - ) an uncursed +0 mallet (weapon in foreclaw) {20} Armor b - [ an uncursed +0 plate mail (being worn) {200} Scrolls e - ? 5 uncursed scrolls of healing {0} f - ? 4 uncursed scrolls of mana {0} g - ? 3 uncursed scrolls of phase door {0} h - ? 2 uncursed scrolls of standard id {0} i - ? an uncursed scroll of cure {0} j - ? an uncursed scroll of heal other {0} Tools c - ( an uncursed tin whistle {0} d - ( an uncursed bugle {0}(end) hqhw Ŀ@@2(Do you want to see your attributes? [ynq] (n) hqh9nFinal Attributes: You had transgressed. Your alignment was -50. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: numbopathy. You could not have this property intrinsically: EXP boost. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 17. Implant identification only worked 1 times out of 48. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 99. Spellbook identification only worked 2 times out of 7. Tool identification only worked 5 times out of 18. Monsters only dropped their equipment with 84% chance. Book drop chance was reduced to 91%. Scroll drop chance was reduced to 82%. Amulet drop chance was reduced to 97%. Potion drop chance was reduced to 99%. Weapon drop chance was reduced to 97%. Tool drop chance was reducehqhZd to 94%. Food drop chance was reduced to 97%. Shop item generation was reduced to 85%. --More--hqh{Musable item generation frequency had a negative bias of 35%. Monster death drops spawned with only 92% chance. Mastering the following skill taught you the hidden power: memorization. The following skill was limited to skilled proficiency: general combat. The following skill was limited to expert proficiency: polearms. The following skill became untrainable if you tried to train it too early: morning star (turn 36). Monster spawn rate multiplier was currently 41. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Your hairstyle was 'bouffant flundle'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 28. Monster spawn increase would have started at turn 70528. Monster spawn increase had reached its maximum at turn 440580. In this game, Eevee's evoluthqh{ion was vaporeon. Maximum amount of combined random monster spawn freqs was 2910. Your limit for ascension was at turn 4228058. The monster class that cannot be genocided was eye or sphere. Today, the monster class that always gets generated invisible was Zouthern animal. The monster species that was spawned more often: klingon (freq bonus 2). --More--hqhyThe monster species that was spawned more often: attained autoerotism (freq bonus 10). The monster species that was spawned more often: undernourishment sensorium (freq bonus 12). The monster species that was spawned more often: money transporter (freq bonus 2).The monster species that was spawned more often: seism forming (freq bonus 4). The monster species that was spawned more often: vilifier comer (freq bonus 3). The monster species that was spawned more often: orange monster (freq bonus 20). The monster species that was spawned more often: Laura's hugging boot (freq bonus 9). The monster species that was spawned more often: badger (freq bonus 8). The monster species that was spawned more often: giant skeleton (freq bonus 15). The monster species that was spawned more often: airborne troll (freq bonus 5). The monster species that was spawned more often: knitwear supermolecule truancy puhqhshpin (freq bonus 4). The monster species that was spawned more often: joust hunter (freq bonus 12). The monster species that was spawned more often: adventurer warp patch (freq bonus 36). The monster species that was spawned more often: azure force fungus (freq bonus 3).The monster species that was spawned more often: action rockfish fittable --More--hqh abluted (freq bonus 8). The monster species that was spawned more often: emerged unkingly (freq bonus 2).The monster species that was spawned more often: decadent unsymmetrically (freq bonus 6). The monster species that was spawned more often: blasphemous mushroom (freq bonus 8). The monster species that was spawned more often: approbative nonmilitant (freq bonus 12). The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 8). The monster trait that was more common: monsters whose attacks stun you (freq bonus 1). The monster trait that was more common: monsters whose attacks heal you (freq bonus 1). The monster trait that was more common: monsters who blabber about the plague (freq bonus 2). The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 4). The monster trait that was more commhqhB *on: monsters with armor-burning flame attacks (freq bonus 6). The monster trait that was more common: monsters that mew (freq bonus 1). The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2). --More--hqh The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1). The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1). The monster species that was never randomly spawned: nonforfeitable crudest. The monster species that was never randomly spawned: The King of the Awgwas. The monster species that was never randomly spawned: karmic pudding. The monster species that was never randomly spawned: living iron chain. The monster species that was never randomly spawned: scud myasthenic. The monster species that was never randomly spawned: haircutter devil. The monster species that was never randomly spawned: virological stricter. The monster species that was never randomly spawned: fumigater. The monster species that was never randomly spawned: drifty splashing. The monster species that was never randomly spawned: bimmer. The RNG hath decreed thqh.hat this item was never generated: nano axe (Weapons). The RNG hath decreed that this item was never generated: alloy chain (Chains). The RNG hath decreed that this item was never generated: disconnect stone (Gems). The RNG hath decreed that this item was never generated: sentou (Comestibles). The RNG hath decreed that this item was never generated: heavy tar ball (Iron balls). The RNG hath decreed that this item was never generated: laser beam (Weapons). The RNG hath decreed that this item was never generated: enchant (Spellbooks). The RNG hath decreed that this item was never generated: Dora's jewel (Gems). --More--hqh*The RNG hath decreed that this item was generated more often: foam shirt (Armor, freq bonus 56). The RNG hath decreed that this item was generated more often: heavy attack (Rings, freq bonus 2). The RNG hath decreed that this item was generated more often: heavy concrete ball (Iron balls, freq bonus 10). The RNG hath decreed that this item was generated more often: cure sickness (Spellbooks, freq bonus 7). The RNG hath decreed that this item was generated more often: cloak of magical breathing (Armor, freq bonus 18). The RNG hath decreed that this item was generated more often: spetum (Weapons, freq bonus 23). The RNG hath decreed that this item was generated more often: invisibility (Spellbooks, freq bonus 133). The RNG hath decreed that this item was generated more often: petstarve cloak (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: amulet of power (hqhFAmulets, freq bonus 5). The RNG hath decreed that this item was generated more often: cloak of permanence (Armor, freq bonus 35). The RNG hath decreed that this item was generated more often: white flower sword (Weapons, freq bonus 7). The RNG hath decreed that this item was generated more often: see invisible (Potions, freq bonus 7). --More--hqhJThe RNG hath decreed that this item was generated more often: helm of no digestion (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: wand quiver cloak (Armor, freq bonus 2). The RNG hath decreed that this item was generated more often: fire boots (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: acquirement (Wands, freq bonus 6). The RNG hath decreed that this item was generated more often: dehydrating stone (Gems, freq bonus 7). The RNG hath decreed that this item was generated more often: Hawaiian shirt (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: Hannah's jewel (Gems, freq bonus 4). The RNG hath decreed that this item was generated more often: summon ghost (Scrolls, freq bonus 2). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 99). qhjjHThe RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball (Iron balls). The RNG hath decreed that this item was always generated cursed: table furniture (Scrolls). The RNG hath decreed that this item was always generated cursed: double force-blade (Weapons). --More--hqhThe RNG hath decreed that this item was always generated cursed: cyan dragon scales (Armor). The RNG hath decreed that this trap was always invisible: squeaky board. The RNG hath decreed that this trap was generated more often: fountain trap (freq bonus 4). Trap randomization happened for 1 in 751 traps. Traps were spawned invisible 1 times in 83. Traps were extra hard to find 20% of the time. Next attribute increase check would have come at turn 184. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were poison resistant. You were immune to petrification. You had not decided on your sexuality yet. You had to wait until you can use your special recursion. (10000). You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for rememhqhtbering 30 spells. You could not have safely prayed (342). You survived. --More--hqh5y Ŀ<2(hqh^y [[BSOD2 the Assumption Spreader ] St7 Dx7 Co10 In3 Wi3 Ch13 DemCocFemLaw S0 Dlvl:1 $0 HP 22(22)  Pw 3(3)  AC1 Xp1/0 Wt220/980 T1 Do you want to see your discoveries? [ynq] (n) hqh n Discoveries   Scrolls  ? scroll of healing (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA)  ? scroll of mana (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING)  ? scroll of phase door (KSIAZKA DZWONEK I SWIECA)  ? scroll of standard id (WALKING LUNACY)  ? scroll of cure (THERE IS NO SPOON)  ? scroll of heal other (ABOUT ES PHYSIKALISCH SCHLAENGELTE IHN)  ? * scroll of extra healing (RITSCHRATSCHRITSCHRATSCH)  ? * scroll of greater mana restoration (DIFFICULTY LEVEL ERE HIT BY A PERCENT  Tools  ( tin whistle (whistle)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * physio venom (splash of vhqh Wenom)  . * segfault venom (splash of venom) (end) hqh/Ŀ<2(hqh/f[BSOD2 the Assumption Spreader ] St7 Dx7 Co10 In3 Wi3 Ch13 DemCocFemLaw S0 Dlvl:1 $0 HP 22(22)  Pw 3(3)  AC1 Xp1/0 Wt220/980 T1 Do you want an account of creatures vanquished? [ynq] (n) hqh 4n Vanquished creatures:  0 viri sneezers (1 created) 0 mega goblins (1 created) 0 cyan mushrooms (1 created) 0 thalmors (1 created) 0 constant broadcasts (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--hqhsSĿDo you want to see your conduct? [ynq] (n) hqhfn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You saved the game 7 times.--More--hqhĿ<2(Goodbye BSOD2 the Demagogue... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 22 hit points when you quit.--More--hqh  hqh77 Since you quit, the score list will not be checked.