\C f Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-04-02.17:41:48.ttyrec Time: (1712079708) Tue Apr 2 17:41:48 2024 \C f<([?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. \C f(Restoring save file...\C f!\C f[[BSOD2 the Globule ] St17 Dx15 Co10 In8 Wi8 Ch4 SliYugFemNeu S0 Dlvl:1 $0 HP 7(7)  Pw 2(2)  AC7 Xp1/0 Wt0/1530 T1 You return to level 1 in The Dungeons of Doom.--More--]C fKCĿ%@Bd$]C fzh[BSOD2 the Globule ] St17 Dx15 Co10 In8 Wi8 Ch4 SliYugFemNeu S0 Dlvl:1 $0 HP 7(7)  Pw 2(2)  AC7 Xp1/0 Wt0/1530 T1 Hello BSOD2, the yugger DQ Slime, welcome back to SlashEMExtended!]C f,[BSOD2 the Globule ] St17 Dx15 Co10 In8 Wi8 Ch4 SliYugFemNeu S0  7(7)  Pw 2(2)  AC7 Xp1/0 Wt0/1530 T1 --More--]C fSorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More--^C f[BSOD2 the Globule  7(7)  Pw 2(2) ^C f6Ŀ%@Bd$[BSOD2 the Globule ] St17 Dx15 Co10 In8 Wi8 Ch4 SliYugFemNeu S0 Dlvl:1 $0 HP 7(7)  Pw 2(2)  AC7 Xp1/0 Wt0/1530 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ^C fl n Scrolls a - ? 5 uncursed scrolls of healing {0} b - ? 4 uncursed scrolls of mana {0} c - ? 3 uncursed scrolls of phase door {0} d - ? 2 uncursed scrolls of standard id {0} e - ? an uncursed scroll of cure {0} f - ? an uncursed scroll of heal other {0}(end) ^C fxDo you want to see your attributes? [ynq] (n) _C fm;nFinal Attributes: You had transgressed. Your alignment was -20. Your max alignment was 10. You carried 0 sins. You could not have this property at all: speed. You could not have this property intrinsically: reflection. You could not have the double effect of this property: clairvoyance. Scroll identification only worked 100 times out of 179. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 22. Implant identification only worked 1 times out of 17. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 7. Gem identification only worked 100 times out of 155. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 96% chance. Scroll drop chance was reduced to 93%. Ring drop chance was reduced to 90%. Wand drop chance was reduced t_C f;o 90%. Amulet drop chance was reduced to 77%. Potion drop chance was reduced to 94%. Weapon drop chance was reduced to 91%. --More--_C fArmor drop chance was reduced to 95%. Shop item generation was reduced to 80%. Monster death drops spawned with only 97% chance. Mastering the following skill taught you the hidden power: paddle. The following skill could not be trained at all: searching. The following skill was trained at one fifth the usual rate: chaos spells. The following skill was limited to basic proficiency: riding. The following skill was limited to skilled proficiency: spear. The following skill was limited to expert proficiency: occult spells. The following skill became untrainable after a while: occult spells (turn 61829). Sticky curses were more common by 14%. Monster spawn rate multiplier was currently 97. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'occams razor'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The _C f!xlast time you got a new haircut was 5000 turns ago. Your areola diameter was 20. Monster spawn increase would have started at turn 148914. Monster spawn increase had reached its maximum at turn 188994. In this game, Eevee's evolution was glaceon. Maximum amount of combined random monster spawn freqs was 4382. --More--_C fe~Your limit for ascension was at turn 4023334. The monster class that cannot be genocided was cat or other feline. The monster class that was spawned more often: gremlin (freq bonus 1). The monster species that was spawned more often: persian leather boot (freq bonus 4). The monster species that was spawned more often: eternium golem (freq bonus 42). The monster species that was spawned more often: spinner colony (freq bonus 36). The monster species that was spawned more often: static gigged (freq bonus 16). The monster species that was spawned more often: swishier fricative (freq bonus 36). The monster species that was spawned more often: the thing troll (freq bonus 30). The monster species that was spawned more often: real deathmold (freq bonus 16). The monster species that was spawned more often: kidnap dockyard (freq bonus 16). The monster species that was spawned more often: theo_C f~Xretically depressingly (freq bonus 4). The monster species that was spawned more often: healing wort (freq bonus 6). The monster species that was spawned more often: infancy spearfish (freq bonus 32). The monster species that was spawned more often: drow sniper (freq bonus 30). --More--_C f\ The monster species that was spawned more often: drachm irreconcilably appreciatory (freq bonus 6). The monster species that was spawned more often: midwinter baobab (freq bonus 10). The monster species that was spawned more often: evasive tank breaker (freq bonus 16). The monster species that was spawned more often: filthy xan (freq bonus 2). The monster species that was spawned more often: gallantry silvery (freq bonus 12). The monster species that was spawned more often: fraternalism na raring quake nonpolitical eclamptic (freq bonus 4). The monster species that was spawned more often: petty boo (freq bonus 40). The monster species that was spawned more often: foo eyes bar dragon (freq bonus 4). The monster trait that was more common: monsters that can multiply (freq bonus 8).The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2). [19;_C f V1HThe monster trait that was more common: monsters from the Evil Variant (freq bonus 24). The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 6). The monster trait that was more common: monsters that are amphibious (freq bonus 1). --More--_C fg The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2). The monster trait that was more common: monsters that count as pokemon (freq bonus 2). The monster trait that was more common: monsters that have humanoid speech (freq bonus 1). The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 6). The monster species that was never randomly spawned: katharina noise challenge. The monster species that was never randomly spawned: pillaging facelift awesomely. The monster species that was never randomly spawned: lampblack sendable stimulatory. The monster species that was never randomly spawned: undead midget. The monster species that was never randomly spawned: stonework photoreduction. The monster species that was never randomly spawned: noise monster. The monster species that was never randomly spawned: ]9^+^MBw;kOd5I9u.s{?). [18;_C fg 1HThe monster species that was never randomly spawned: romping toxaemia. The monster species that was never randomly spawned: pink warp fungus. The monster species that was never randomly spawned: vulgarian shimmying. The RNG hath decreed that this item was never generated: amulet of waking (Amulets). The RNG hath decreed that this item was never generated: shovel (Weapons). The RNG hath decreed that this item was never generated: implant of the octopus --More--`C fv(Implants). The RNG hath decreed that this item was never generated: underlayer cloak (Armor). The RNG hath decreed that this item was never generated: time use stone (Gems). The RNG hath decreed that this item was never generated: Ludgera hiking boots (Armor). The RNG hath decreed that this item was never generated: mystery shield (Armor). The RNG hath decreed that this item was generated more often: cobalt spear (Weapons, freq bonus 24). The RNG hath decreed that this item was generated more often: Bridghitte ski heels (Armor, freq bonus 38). The RNG hath decreed that this item was generated more often: heavy glass ball (Iron balls, freq bonus 7). The RNG hath decreed that this item was generated more often: 5g (Rings, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of explosion (Amulets, freq bonus 15). The RNG hath decreed that this item was ge`C fvUnerated more often: Kristina's jewel (Gems, freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of drain life (Armor, freq bonus 20). The RNG hath decreed that this item was generated more often: lead five-seven bullet (Weapons, freq bonus 18). --More--`C fThe RNG hath decreed that this item was generated more often: bronze mace (Weapons, freq bonus 9). The RNG hath decreed that this item was generated more often: epidote (Gems, freq bonus 50). The RNG hath decreed that this item was generated more often: really bad helm (Armor, freq bonus 2). The RNG hath decreed that this item was generated more often: bamboo spear (Weapons, freq bonus 3). The RNG hath decreed that this item was generated more often: confuse monster (Scrolls, freq bonus 10). The RNG hath decreed that this item was generated more often: inventory loss stone (Gems, freq bonus 5). The RNG hath decreed that this item was generated more often: extra healing (Spellbooks, freq bonus 4). The RNG hath decreed that this item was generated more often: armor specialization (Scrolls, freq bonus 8). The RNG hath decreed that this item was generated more often: harmonium helm (Armor, freq`C fo bonus 11). The RNG hath decreed that this item was generated more often: skullcap (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: aojiru (Potions, freq bonus 3). The RNG hath decreed that this item was generated more often: heap stone (Gems, freq bonus 8). --More--`C f8CThe RNG hath decreed that this item class was generated more often: Potions (freq bonus 80). The RNG hath decreed that this item was always generated cursed: torpedo (Weapons). The RNG hath decreed that this item was always generated cursed: airstrike pike (Weapons). The RNG hath decreed that this item was always generated cursed: bugle (Tools). The RNG hath decreed that this item was always generated cursed: heath ball (Weapons). The RNG hath decreed that this trap was always invisible: strew trap. The RNG hath decreed that this trap was generated more often: nolite trap (freq bonus 6). Trap randomization happened for 1 in 247 traps. Traps were spawned invisible 1 times in 91. Traps were extra hard to find 94% of the time. Next attribute increase check would have come at turn 794. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training `C fZCwas 0. Your sanity was 0. You had 1000 alla remaining. You were acid resistant. You had the menu bug. (83886080). --More--`C fOIYou had not decided on your sexuality yet. You were prevented from having speed (0). You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 60 spells. You could not have safely prayed (171). You survived. --More--`C f Ŀ%<$`C f6 M[BSOD2 the Globule ] St17 Dx15 Co10 In8 Wi8 Ch4 SliYugFemNeu S0 Dlvl:1 $0 HP 7(7)  Pw 2(2)  AC7 Xp1/0 Wt0/1530 T1 Do you want to see your discoveries? [ynq] (n) aC fPqaC f$ bC f ; Since you quit, the score list will not be checked.