4le]  Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-12-03.20:04:04.ttyrec Time: (1701633844) Sun Dec 3 20:04:04 2023 5leh [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. 5leL WShall I pick a character's race, role, gender and alignment for you? [ynq] 6le,5 y:lel WContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--:le uĿu@((:le [BSOD2 the Riding Apprentice ] St11 Dx11 Co3 In12 Wi6 Ch13 JocSprMalCha S0 Dlvl:1 $0 HP 12(12)  Pw 10(10)  AC6 Xp1/0 Wt22/920 T1  It is written in the Book of John Velazquez:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god John Velazquez seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Riding Apprentice, have been heralded from birth as the instrument of John Velaz:le quez. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with John Velazquez!--More--;le3: }Ŀu@;le{ wHello BSOD2, welcome to SlashEMExtended! You are a chaotic male spriggan Jockey.--More--;le d You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--leյĿu@(( [BSOD2 the Riding Apprentice ] St11 Dx11 Co3 In12 Wi6 Ch13 JocSprMalCha S0 Dlvl:1 $0 HP 12(12)  Pw 10(10)  AC6 Xp1/0 Wt22/920 T1 Do you want to see your attributes? [ynq] (n) >lem nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: teleport control. You could not have this property intrinsically: stun resistance. You could not have the double effect of this property: teleport control. Scroll identification only worked 100 times out of 159. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 10. Implant identification only worked 1 times out of 66. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 21. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 198. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 87% chance. Monsters only dropped their e>le quipment with 76% chance. Scroll drop chance was reduced to 94%. Wand drop chance was reduced to 83%. Potion drop chance was reduced to 91%. Armor drop chance was reduced to 96%. --More-->le8 Tool drop chance was reduced to 96%. Shop item generation was reduced to 93%. Musable item generation frequency had a negative bias of 40%. Concealing monsters were spawned underneath items 77% of the time only. Mastering the following skill taught you the hidden power: high heels. The following skill was trained at half the usual rate: healing spells. The following skill was limited to skilled proficiency: matter spells. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable after a while: divination spells (turn 37328). The following skill became harder to train at higher skill levels: high heels. Heavy curses were more common by 14%. Number of artifacts generated was 1. Number of fake artifacts generated was 0. Your hairstyle was 'gentle wave' and your beard type is 'chin fluff'. Your amount of casino chips was 0. The last time you got a ne>le8 w haircut was 5000 turns ago. Your areola diameter was 14. Monster spawn increase would have started at turn 111936. Monster spawn increase had reached its maximum at turn 196373. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 2044. Your limit for ascension was at turn 284388. The monster class that cannot be genocided was xan or other mythical/fantastic --More-->le insect. The monster species that was spawned more often: chairmanned pieing generalized (freq bonus 12). The monster species that was spawned more often: metallic star (freq bonus 6). The monster species that was spawned more often: twofer stranded pelagic (freq bonus 14). The monster species that was spawned more often: lei (freq bonus 30). The monster species that was spawned more often: Grassland-elf (freq bonus 18). The monster species that was spawned more often: equivocality eject (freq bonus 24). The monster species that was spawned more often: haha something just paralyzed you (freq bonus 16). The monster species that was spawned more often: loving asian girl (freq bonus 6).The monster species that was spawned more often: gripiest rhyming (freq bonus 2).The monster species that was spawned more often: narrow vortex (freq bonus 10). The monster species that was spawned more often: es>le1 kcalator monster (freq bonus 15). The monster species that was spawned more often: unobtainable besprinkling obviating (freq bonus 18). The monster species that was spawned more often: ice tulip (freq bonus 3). The monster species that was spawned more often: taint monolithic (freq bonus 4).--More--?le4The monster species that was spawned more often: tamest blow (freq bonus 8). The monster species that was spawned more often: black pudding (freq bonus 2). The monster species that was spawned more often: blue-green stalk (freq bonus 2).The monster species that was spawned more often: weak pterodactyl (freq bonus 6).The monster species that was spawned more often: shitty spore (freq bonus 1). The monster species that was spawned more often: officiation interatomic (freq bonus 12). The monster trait that was more common: monsters that make orc sounds (freq bonus 2). The monster species that was never randomly spawned: flyspeck calumny. The monster species that was never randomly spawned: totted teasingly. The monster species that was never randomly spawned: archpriest. The monster species that was never randomly spawned: advertising broadway. The monster species that was never randomly spawned: Maugneshna?le24agar. The monster species that was never randomly spawned: will-o'-teh-wisp. The monster species that was never randomly spawned: eifok. The monster species that was never randomly spawned: minas taw. The monster species that was never randomly spawned: soliloquized goodwill. The monster species that was never randomly spawned: satiation extravaganza crimpy. The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)). --More--?leOdThe RNG hath decreed that this item was never generated: dissolve food (hungry). The RNG hath decreed that this item was never generated: Luisa hugging boots (winged sandals). The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)). The RNG hath decreed that this item was never generated: protection from shape changers (shiny). The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves). The RNG hath decreed that this item was never generated: Janina's jewel (teal). The RNG hath decreed that this item was never generated: sky dragon scales ((null)). The RNG hath decreed that this item was never generated: Kristin combat boots (machinery boots). The RNG hath decreed that this item was never generated: Meltem combat boots (unsexy boots). The RNG hath decreed that this item was generated more often: opal (white, freq ?legdbonus 16). The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 27). The RNG hath decreed that this item was generated more often: red spell stone --More--(gray, freq bonus 15). The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 107). The RNG hath decreed that this item was generated more often: completely bad part stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: tecpatl ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: bitcher ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 10). The RNG hath decreed that this item was ?ledgenerated more often: polymorph (silver, freq bonus 6). The RNG hath decreed that this item was generated more often: Lisa combat boots (inbuilt pistol boots, freq bonus 4). The RNG hath decreed that this item was generated more often: pethate stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: ancus (stone polearm, freq bonus 4). The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: Ludgera hiking --More--boots (cuddle cloth boots, freq bonus 8). The RNG hath decreed that this item was generated more often: handybag ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: unwieldy?led gloves (graffiti gloves, freq bonus 5). The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 9). The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak). The RNG hath decreed that this item was always generated cursed: cure monster (adorable). The RNG hath decreed that this trap was always invisible: little marie trap. The RNG hath decreed that this trap was generated more often: military trap (freq bonus 2). Trap randomization happened for 1 in 845 traps. Traps were spawned invisible 1 times in 87. Traps were extra hard to find 4% of the time. Next attribute increase check would have come at turn 536. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution tra?ledining was 0. --More--Your sanity was 0. You had 1000 alla remaining. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You had physical resistance. You had spell resistance. You regenerated. You were fast. Your luck was zero. Good luck did not time out for you. You had spell retention for remembering 30 spells. You could not have safely prayed (254). You survived. --More--?lepuĿu@((?lep\[BSOD2 the Riding Apprentice ] St11 Dx11 Co3 In12 Wi6 Ch13 JocSprMalCha S0 Dlvl:1 $0 HP 12(12)  Pw 10(10)  AC6 Xp1/0 Wt22/920 T1 Do you want to see your discoveries? [ynq] (n) ?len Discoveries   Scrolls  ? scroll of healing (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO)  ? scroll of mana (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE)  ? scroll of phase door (RATZEPUEUEH)  ? scroll of standard id (I ROGJT JAMD WAS DOSAAEACED)  ? scroll of cure (SUPER MARIO SCHWULSHINE)  ? scroll of heal other (OH YOU ANNOYER)  ? * scroll of extra healing (IN THE BUTT KIDNEYS)  ? * scroll of greater mana restoration (HI IM DAISY)  Potions  ! potion of booze (camo)  Tools  ( leather saddle (saddle)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . *?le> segfault venom (splash of venom) (end) ?le9uĿu@((?le9g[BSOD2 the Riding Apprentice ] St11 Dx11 Co3 In12 Wi6 Ch13 JocSprMalCha S0 Dlvl:1 $0 HP 12(12)  Pw 10(10)  AC6 Xp1/0 Wt22/920 T1 Do you want an account of creatures vanquished? [ynq] (n) ?len Vanquished creatures:  0 strokemondaines (1 created) 0 femalemondaines (1 created) Pegasus (0 times) 0 frenzy mammals (1 created) 0 score thieves (1 created)  5 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished.--More--?leSDo you want to see your conduct? [ynq] (n) ?le?n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--?lej Ŀ?le{ Goodbye BSOD2 the Jockey... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you quit.--More--?le  ?leL  ?le 7 Since you quit, the score list will not be checked. ?le  ?le0  ?le-