vdš Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-05-30.14:45:06.ttyrec Time: (1685457906) Tue May 30 14:45:06 2023  vd$[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details.  vdRestoring save file... vd` vda`[BSOD2 the Oozer ] St5 Dx16 Co10 In20 Wi6 Ch6 AciRogFemLaw S41 Dlvl:1 *41 HP 17(17)  Pw 17(17)  AC3 Xp1/0 Wt96/1050 T1 You return to level 1 in The Dungeons of Doom.--More-- vd| :λd+}aͼ vd q[BSOD2 the Oozer ] St5 Dx16 Co10 In20 Wi6 Ch6 AciRogFemLaw S41 Dlvl:1 *41 HP 17(17)  Pw 17(17)  AC3 Xp1/0 Wt96/1050 T1 Hello BSOD2, the rougelike Acid Mage, welcome back to SlashEMExtended! vd 0[BSOD2 the Oozer ] St5 Dx16 Co10 In20 Wi6 Ch6 AciRogFemLaw S41  17(17)  Pw 17(17)  AC3 Xp1/0 Wt96/1050 T1 --More-- vd;Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More-- vd[BSOD2 the Oozer  17(17)  Pw 17(17)  vd4λd+}aͼ[BSOD2 the Oozer ] St5 Dx16 Co10 In20 Wi6 Ch6 AciRogFemLaw S41 Dlvl:1 *41 HP 17(17)  Pw 17(17)  AC3 Xp1/0 Wt96/1050 T1 Do you want your possessions identified? DYWYPI? [ynq] (n)  vd'n Weapons a - ) a blessed +1 quarterstaff (weapon in hands) {16} Armor b - [ an uncursed +0 studded leather armor (being worn) {80} Comestibles c - : 2 uncursed food rations {0} Scrolls e - ? a blessed scroll of remove curse {0} j - ? 5 uncursed scrolls of healing {0} k - ? 4 uncursed scrolls of mana {0} l - ? 3 uncursed scrolls of phase door {0} m - ? 2 uncursed scrolls of standard id {0} n - ? an uncursed scroll of cure {0} o - ? an uncursed scroll of heal other {0} Spellbooks h - + a blessed finalized spellbook of acid sphere (0:1) {0} i - + a blessed spellbook of acid stream (0:2) {0} Potions d -  vdU [1m an uncursed potion of gain energy {0} Rings g - = a blessed +1 ring of gain dexterity {0} Wands f -  an uncursed wand of acid (0:2) {0}(end)  vd4λd+}aͼ [BSOD2 the Oozer ] St5 Dx16 Co10 In20 Wi6 Ch6 AciRogFemLaw S41 Dlvl:1 *41 HP 17(17)  Pw 17(17)  AC3 Xp1/0 Wt96/1050 T1 Do you want to see your attributes? [ynq] (n)  vdŷnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: double attacks. You could not have this property extrinsically: displacement. You could not have the double effect of this property: detect monsters. Potion identification only worked 3 times out of 15. Ring identification only worked 4 times out of 9. Amulet identification only worked 15 times out of 27. Implant identification only worked 1 times out of 28. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 18. Spellbook identification only worked 2 times out of 4. Gem identification only worked 100 times out of 102. Tool identification only worked 5 times out of 10. Scroll drop chance was reduced to 91%. Potion drop chance was reduced to 83%. Armor drop chance was vd reduced to 87%. Tool drop chance was reduced to 97%. Food drop chance was reduced to 89%. Shop item generation was reduced to 93%. --More-- vd7Mastering the following skill taught you the hidden power: body spells. The following skill was trained at one fifth the usual rate: missile weapons. The following skill was limited to basic proficiency: saber. The following skill was limited to expert proficiency: occult spells. The following skill became untrainable if you tried to train it too early: missile weapons (turn 8). The following skill became untrainable if you tried to train it too early: healing spells (turn 15). The following skill became harder to train at higher skill levels: lance. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Your hairstyle was 'total bundle'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 14. Monster spawn increase would have started at turn 95707. Monster spawn increase had reached its maximum at turn 160884. vd7 In this game, Eevee's evolution was espeon. Maximum amount of combined random monster spawn freqs was 1853. Your limit for ascension was at turn 1167804. The monster class that cannot be genocided was centaur. The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1). The monster color that was spawned more often: magenta (freq bonus 2). --More-- vdThe monster species that was spawned more often: amnesia warp patch (freq bonus 6).The monster species that was spawned more often: cavil deliquesce (freq bonus 12). The monster species that was spawned more often: edgolem (freq bonus 6). The monster species that was spawned more often: horror shark (freq bonus 4). The monster species that was spawned more often: ceramic patch (freq bonus 6). The monster species that was spawned more often: subrera (freq bonus 6). The monster species that was spawned more often: finished acceptor (freq bonus 8).The monster species that was spawned more often: idealistically fiberizing (freq bonus 12). The monster species that was spawned more often: animated wedge sandal (freq bonus 4). The monster species that was spawned more often: masturbator unwind (freq bonus 12). The monster species that was spawned more often: weather forecast (freq bonus 3). vd_The monster species that was spawned more often: coterie of motes (freq bonus 15). The monster species that was spawned more often: quietly proposed fish dispassionately deviated (freq bonus 16). The monster species that was spawned more often: vamoosing shivah nibbed (freq bonus 48). --More-- vdzLThe monster species that was spawned more often: zombie nymph (freq bonus 3). The monster species that was spawned more often: asura (freq bonus 6). The monster species that was spawned more often: educational siltier (freq bonus 24). The monster species that was spawned more often: melten (freq bonus 6). The monster species that was spawned more often: imperial swish incorporeality (freq bonus 9). The monster species that was spawned more often: raunchiest gradate (freq bonus 6).The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2). The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 3). The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4). The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2). T vdLhe monster trait that was more common: monsters that have engulfing attacks (freq bonus 1). The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2). The monster trait that was more common: monster cars (freq bonus 12). The monster trait that was more common: monsters that can hide (freq bonus 1). The monster species that was never randomly spawned: really overclocked. --More-- vdeThe monster species that was never randomly spawned: chemical force fungus. The monster species that was never randomly spawned: benzine airily. The monster species that was never randomly spawned: clerical mushroom. The monster species that was never randomly spawned: evil jedi master. The monster species that was never randomly spawned: really underclocked. The monster species that was never randomly spawned: zakarumite. The monster species that was never randomly spawned: gene jinn. The monster species that was never randomly spawned: discriminated demijohn. The monster species that was never randomly spawned: young psychic dragon. The monster class that was always generated with extra speed: troll. The monster class that was more likely to generate with musable stuff: angelic being. The RNG hath decreed that this item was never generated: sapphire (blue). The RNG hath decreed that this item was never generated: re vdimove resistance (cyclic). The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 6). The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: spec lance --More-- vd:((null), freq bonus 25). The RNG hath decreed that this item was generated more often: mattress sleeping (MASTERING THE FLEEING MINE, freq bonus 39). The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 30). The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 33). The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 12). The RNG hath decreed that this item was generated more often: bubbling hole (frightful, freq bonus 8). The RNG hath decreed that this item was generated more often: nexusport (scrambled, freq bonus 4). The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 8). The RNG hath decreed that this item was generated more ofte vd5:n: darkness club ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: electric cigarette ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 11). The RNG hath decreed that this item was generated more often: summon sexy girl --More-- vdD(girly, freq bonus 4). The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 12). The RNG hath decreed that this item was generated more often: lady boots (lovely boots, freq bonus 11). The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 10). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 10). The RNG hath decreed that this item was always generated cursed: camo qatar ((null)). The RNG hath decreed that this item was always generated cursed: magic whistling (raised). The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly). The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN). The RNG hath decreed that this item was always generated cursed: hold air (deep blue). The vdh2 RNG hath decreed that this item was always generated cursed: curseuse stone (gray). The RNG hath decreed that this item was always generated cursed: soft mattock ((null)). The RNG hath decreed that this trap was always invisible: ceiling collapse --More-- vdItrap. The RNG hath decreed that this trap was generated more often: white spell trap (freq bonus 10). Trap randomization happened for 1 in 349 traps. Traps were spawned invisible 1 times in 77. Traps were extra hard to find 11% of the time. Next attribute increase check would have come at turn 3209. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were acid resistant. You had not decided on your sexuality yet. You were prevented from having double attacks (0). You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (175). You survived. --More-- vdVλ+}ͼ[BSOD2 the Oozer ] St5 Dx16 Co10 In20 Wi6 Ch6 AciRogFemLaw S41 Dlvl:1 *41 HP 17(17)  Pw 17(17)  AC3 Xp1/0 Wt96/1050 T1 Do you want to see your discoveries? [ynq] (n)  vdDn Discoveries   Weapons  ) quarterstaff (staff)  Scrolls  ? scroll of remove curse (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOU  ? scroll of healing (BREAKPOINT)  ? scroll of mana (SEXY BUTT CHEEKS)  ? scroll of phase door (1UP EXTRA LIFE GET)  ? scroll of standard id (DUVESSA SIFMUNA SAMANTHA)  ? scroll of cure (DESU SENPAI FAMY)  ? scroll of heal other (XTRMNT XTRMNT)  ? * scroll of extra healing (FNORD)  ? * scroll of greater mana restoration (SHIELD IS ON)  Spellbooks  + spellbook of acid sphere (water-drop-patterned)  + spellbook of acid stream (light green)  Potions   potion of gain energy (present)  Rings  = ring of gain dexterity (teak) [ vd4Dx22;1H Wands   wand of acid (addressed)  Venoms (1 of 2) vd* . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (2 of 2) vdN λ+}ͼ vdN ][BSOD2 the Oozer ] St5 Dx16 Co10 In20 Wi6 Ch6 AciRogFemLaw S41 Dlvl:1 *41 HP 17(17)  Pw 17(17)  AC3 Xp1/0 Wt96/1050 T1 Do you want an account of creatures vanquished? [ynq] (n)  vd n Vanquished creatures:  0 grants (1 created) 0 acid hound pups (1 created) 0 easy piercers (1 created) 0 hap snakes (2 created) 0 strict snakes (1 created) 0 claw hulks (1 created) 0 farting brats (1 created) 0 stationary walls (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More-- vdcD Do you want to see your conduct? [ynq] (n)  vd fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You saved the game 2 times.--More-- vdiλGoodbye BSOD2 the Acid Mage... You quit in The Dungeons of Doom on dungeon level 1 with 41 points, and 41 pieces of gold, after 1 move. You were level 1 with a maximum of 17 hit points when you quit.--More-- vdn   vdk7 Since you quit, the score list will not be checked.