XdΦ Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-05-08.07:30:27.ttyrec Time: (1683531027) Mon May 8 07:30:27 2023 Xd9[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Restoring save file...XdXd ^[BSOD2 the Oozer ] St10 Dx9 Co11 In17 Wi6 Ch8 AciRogFemCha S0 Dlvl:1 *0 HP 17(17)  Pw 19(19)  AC7 Xp1/0 Wt96/1320 T1 You return to level 1 in The Dungeons of Doom.--More--Xdg aͻ@d:ͼXd h n[BSOD2 the Oozer ] St10 Dx9 Co11 In17 Wi6 Ch8 AciRogFemCha S0 Dlvl:1 *0 HP 17(17)  Pw 19(19)  AC7 Xp1/0 Wt96/1320 T1 Hello BSOD2, the rougelike Acid Mage, welcome back to SlashEMExtended!Xd.h /[BSOD2 the Oozer ] St10 Dx9 Co11 In17 Wi6 Ch8 AciRogFemCha S0  17(17)  Pw 19(19)  AC7 Xp1/0 Wt96/1320 T1 --More--Xd#Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More--Xd$g)ͻ [BSOD2 the Oozer  17(17)  Pw 19(19) XdnQͻ@d:ͼXd2o\[BSOD2 the Oozer ] St10 Dx9 Co11 In17 Wi6 Ch8 AciRogFemCha S0 Dlvl:1 *0 HP 17(17)  Pw 19(19)  AC7 Xp1/0 Wt96/1320 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) Xd n Weapons  a - ) a blessed +1 quarterstaff (weapon in hands) {16}  Armor  b - [ an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - : 2 uncursed food rations {0}  Scrolls  e - ? an uncursed scroll of enchant armor {0}  k - ? 5 uncursed scrolls of healing {0}  l - ? 4 uncursed scrolls of mana {0}  m - ? 3 uncursed scrolls of phase door {0}  n - ? 2 uncursed scrolls of standard id {0}  o - ? an uncursed scroll of cure {0}  p - ? an uncursed scroll of heal other {0}  Spellbooks  h - + a blessed finalized spellbook of acid sphere (0:3) {0}  i - + a blessed spellbook of acid stream (5:3) {0}  Potions  d -  an uncursed potion of invisibility {0}  Rings[Xd m  g - = an uncursed ring of stealth {0}  Wands  f -  an uncursed wand of acid (0:3) {0}  Tools (1 of 2)XdhZ j - ( an uncursed magic marker (1:95) {0} (2 of 2)Xd?ͻ:ͼXdO[BSOD2 the Oozer ] St10 Dx9 Co11 In17 Wi6 Ch8 AciRogFemCha S0 Dlvl:1 *0 HP 17(17)  Pw 19(19)  AC7 Xp1/0 Wt96/1320 T1 Do you want to see your attributes? [ynq] (n) XdjnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: half physical damage. Scroll identification only worked 100 times out of 151. Implant identification only worked 1 times out of 37. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 37. Spellbook identification only worked 2 times out of 24. Gem identification only worked 100 times out of 136. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 98% chance. Scroll drop chance was reduced to 97%. Ring drop chance was reduced to 72%. Wand drop chance was reduced to 97%. Amulet drop chance was reduced to 91%. Implant drop chance was reduced to 98%. Weapon drop chance was reduced to 98%. Tool drop chance was reXdduced to 91%. Shop item generation was reduced to 85%. Concealing monsters were spawned underneath items 91% of the time only. --More--XdђMonster death drops spawned with only 97% chance. Mastering the following skill taught you the hidden power: divination spells. The following skill could not be trained at all: elemental spells. The following skill was trained at half the usual rate: two-handed weapons. The following skill was trained at one fifth the usual rate: claw. The following skill was limited to skilled proficiency: memorization. The following skill was limited to expert proficiency: elemental spells. The following skill couldn't be trained before a certain turn number is reached: knife (turn 46226). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Your hairstyle was 'hard night'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 26. Monster spawn increase would have started at turn 72615. Monster spawn increase had reached its Xdmaximum at turn 364863. In this game, Eevee's evolution was flareon. Maximum amount of combined random monster spawn freqs was 1981. Your limit for ascension was at turn 3403664. The monster class that cannot be genocided was piece of food. The monster class that was spawned more often: apelike creature (freq bonus 8). The monster color that was spawned more often: red (freq bonus 6). The monster species that was spawned more often: power evil elemental (freq --More--Xdbonus 20). The monster species that was spawned more often: garbage truck (freq bonus 18). The monster species that was spawned more often: dempster deteriorative aunt (freq bonus 66). The monster species that was spawned more often: notable fungus (freq bonus 30). The monster species that was spawned more often: norma drilling (freq bonus 54). The monster species that was spawned more often: water turret (freq bonus 28). The monster species that was spawned more often: first mate (freq bonus 18). The monster species that was spawned more often: rugging vertex (freq bonus 11). The monster species that was spawned more often: archangel victrebell (freq bonus 42). The monster species that was spawned more often: mob orc (freq bonus 40). The monster species that was spawned more often: demon gazer (freq bonus 22). The monster species that was spawned more often: shimmerlloigor (freq bonus 18).Xd The monster species that was spawned more often: rat mummy (freq bonus 20). The monster species that was spawned more often: agave knacked (freq bonus 22). The monster species that was spawned more often: triad incoincident trenchantly (freq bonus 78). The monster species that was spawned more often: petro permamimic (freq bonus 27). --More--Xd9{The monster species that was spawned more often: gray dragon (freq bonus 30). The monster species that was spawned more often: glowworm (freq bonus 30). The monster species that was spawned more often: gowned nonprofessional (freq bonus 54). The monster species that was spawned more often: giant blue ant (freq bonus 10). The monster trait that was more common: monsters with drain resistance (freq bonus 24). The monster trait that was more common: monster cars (freq bonus 3). The monster trait that was more common: monsters that boast (freq bonus 2). The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 4). The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2). The monster trait that was more common: monsters that can cast spells (freq bonus 2). The monster trait that was more common: monsters whose attacks cause fear (freq [18;XdV{1Hbonus 2). The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2). The monster trait that was more common: monsters that cuss (freq bonus 2). The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 9). The monster species that was never randomly spawned: rotting mushroom patch. --More--XdThe monster species that was never randomly spawned: geog admonishing parch. The monster species that was never randomly spawned: Elif's block-heeled combat boot. The monster species that was never randomly spawned: or canceled countrymen nativity xenogamy. The monster species that was never randomly spawned: truanting unsecured. The monster species that was never randomly spawned: hobbit sage. The monster species that was never randomly spawned: shake jelly. The monster species that was never randomly spawned: damascened retreading. The monster species that was never randomly spawned: siamese reteaching. The monster species that was never randomly spawned: jointly frailly drunkenly overeat argumentative apology. The RNG hath decreed that this item was never generated: implant of badass (pestilent). The RNG hath decreed that this item was never generated: demonology (IA CTHULHU). The RNG hath decrXd2eed that this item was never generated: atgeir ((null)). The RNG hath decreed that this item was never generated: horrify (horrible). The RNG hath decreed that this item was never generated: anger peaceful monster (volatile). The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 18). The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 6). --More--XdK|The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 4). The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 13). The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 4). The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: death (long, freq bonus 8). The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 4). The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 5). The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 2). Xde|[19;1HThe RNG hath decreed that this item was generated more often: cancel dragon scale mail ((null), freq bonus 83). The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: dark dragon scales ((null), freq bonus 9). --More--Xd The RNG hath decreed that this item was generated more often: yith tentacle ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: heroic dragon scales ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 10). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 33). The RNG hath decreed that this item was always generated cursed: roller blade (roller boots). The RNG hath decreed that this item was always generated cursed: meat stick ((null)). The RNGXd&L hath decreed that this item was always generated cursed: captcha stone (gray). The RNG hath decreed that this item was always generated cursed: detect unseen (violet). The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak). --More--XdThe RNG hath decreed that this item was always generated cursed: agate (orange). The RNG hath decreed that this item was always generated cursed: amulet of item insecurity (arasia). The RNG hath decreed that this trap was always invisible: military trap. The RNG hath decreed that this trap was generated more often: farting web (freq bonus 4). Trap randomization happened for 1 in 757 traps. Traps were spawned invisible 1 times in 98. Traps were extra hard to find 2% of the time. Next attribute increase check would have come at turn 241. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were acid resistant. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 100 spellsXdd. You could not have safely prayed (230). You survived. --More--Xd ?ͻ:ͼXd P[BSOD2 the Oozer ] St10 Dx9 Co11 In17 Wi6 Ch8 AciRogFemCha S0 Dlvl:1 *0 HP 17(17)  Pw 19(19)  AC7 Xp1/0 Wt96/1320 T1 Do you want to see your discoveries? [ynq] (n) Xd(n Discoveries   Weapons  ) quarterstaff (staff)  Scrolls  ? scroll of enchant armor (MENTAL TRICK THE FORC AND DEFEN)  ? scroll of healing (I SHIT ON YOUR STUPID ACCUSATION OF SEXISM)  ? scroll of mana (OUI TRES BIEN MERCI BEAUCOUP)  ? scroll of phase door (FAUST HERR DER DIE)  ? scroll of standard id (DZIEWCZYNKA ZAMOCZENIA)  ? scroll of cure (OH MY GOD THERE ARE TOO MANY SCRIPT MONSTERS)  ? scroll of heal other (BOOBIE BLITZ)  ? * scroll of extra healing (BEER SHIPT)  ? * scroll of greater mana restoration (EDEVESH HANAGASH)  Spellbooks  + spellbook of acid sphere (holed)  + spellbook of acid stream (pressing)  Potions   potion of invisibility (serum)  Rings  =Xd( ring of stealth (tourmalin)  Wands   wand of acid (spiked)  Venoms (1 of 2)Xd* . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (2 of 2)Xd;?ͻ:ͼXd;[[BSOD2 the Oozer ] St10 Dx9 Co11 In17 Wi6 Ch8 AciRogFemCha S0 Dlvl:1 *0 HP 17(17)  Pw 19(19)  AC7 Xp1/0 Wt96/1320 T1 Do you want an account of creatures vanquished? [ynq] (n) XdϮIn Vanquished creatures:  0 acid hound pups (1 created) 0 new zombies (1 created) 0 kobold zombies (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--XdOODo you want to see your conduct? [ynq] (n) Xdufn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You saved the game 2 times.--More--Xd|7Goodbye BSOD2 the Acid Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 17 hit points when you quit.--More--Xd  Xd67 Since you quit, the score list will not be checked. Xdl< Xd Xd3 Xd: