Gv^A  Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-03-21.22:37:59.ttyrec Time: (1584830279) Sat Mar 21 22:37:59 2020 Gv^ j[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...Gv^w Gv^x [BSOD2 the Catw alk Tester] St11 Dx10 Co7 In12 Wi7 Ch13 TopGhaFemLaw S981 Dlvl:6 $15 HP 17(29)  Pw 21(21)  AC8 Xp4/154 Wt34/1270 T1129 Wea You return to level 6 in The Dungeons of Doom.--More--Hv^######Ŀ(*?)++*+#*#+%#+v^2mĿ)#ĿĿ+####++#++#@#Hv^#)[[%#@#>#(#(%%+v^Ͱ5H#[BSOD2 the Catw alk Tester] St11 Dx10 Co7 In12 Wi7 Ch13 TopGhaFemLaw S981 Dlvl:6 $15 HP 17(29)  Pw 21(21)  AC8 Xp4/154 Wt34/1270 T1129 Wea Hello BSOD2, the ghast Topmodel, welcome back to SlashEMExtended![BSOD2 the Catw alk Tester] St11 Dx10 Co7 In12 Wi7 Ch13 TopGhaFemLaw S981  17(29)  Pw 21(21)  AC8 Xp4/154 Wt34/1270 T1129 Wea --More--Hv^?f)The moon is waning tonight.Hv^QHv^QyUnknown command ' '.[BSOD2 the Catw alk Tester] St11 Dx10 Co7 In12 Wi7 Ch13 TopGhaFemLaw S981  17(29)  Pw 21(21)  AC8 Xp4/154 Wt34/1270 T1129 Wea Jv^u@You see here an orcish chain mail {120}.[BSOD2 the Catw alk Tester] St11 Dx10 Co7 In12 Wi7 Ch13 TopGhaFemLaw S981  17(29)  Pw 21(21)  AC8 Xp4/154 Wt34/1270 T1129 Wea [BSOD2 the Catw alk Tester] St11 Dx10 Co7 In12 Wi7 Ch13 TopGhaFemLaw S981  17(29)  Pw 21(21)  AC8 Xp4/154 Wt34/1270 T1130 Wea Jv^m[BSOD2 the Catw alk Tester] St11 Dx10 Co7 In12 Wi7 Ch13 TopGhaFemLaw S981  17(29)  Pw 21(21)  AC8 Xp4/154 Wt34/1270 T1130 Wea [BSOD2 the Catw alk Tester] St11 Dx10 Co7 In12 Wi7 Ch13 TopGhaFemLaw S981  17(29)  Pw 21(21)  AC8 Xp4/154 Wt34/1270 T1131 Wea "@[Kv^,yYou begin bashing monsters with your bare hands.You miss Kadirli.--More--Kv^Kadirli gets angry!Kadirli screams![BSOD2 the Catw alk Tester] St11 Dx10 Co7 In12 Wi7 Ch13 TopGhaFemLaw S981  17(29)  Pw 21(21)  AC8 Xp4/154 Wt34/1270 T1131 Wea Kadirli wields an axe {24}!--More--Lv^Kadirli swings her axe.Kadirli misses.Kadirli swings her axe.--More--Lv^ Kadirli hits you![BSOD2 the Catwalk Tester] St11 Dx10 Co7 In12 Wi7 Ch13 TopGhaFemLaw S981  -1(29)  Pw 21(21)  AC8 Xp4/154 Wt34/1270 T1131 Wea --More--Lv^M+You die...[ -1(29)  Pw 21(21)  AC8 Xp4/154 Wt34/1270 T1131 Wea --More--Lv^######Ŀ(*?)++*+#*#+%#+v^2mĿ")#ĿĿ+####++#++#@@v^5;45H##)[[%##>#(#(%%+Lv^#[BSOD2 the Catwalk Tester] St11 Dx10 Co7 In12 Wi7 Ch13 TopGhaFemLaw S981 Dlvl:6 $15 HP -1(29)  Pw 21(21)  AC8 Xp4/154 Wt34/1270 T1131 Wea Do you want to write your own epitaph? [yn] (n) Lv^n[BSOD2 the Catwalk Tester] St11 Dx10 Co7 In12 Wi7 Ch13 TopGhaFemLaw S966 0 HP -1(29)  Pw 21(21)  AC8 Xp4/154 Wt34/1270 T1131 Wea Kadirli takes all your possessions.--More--Lv^UDo you want to see what you had when you died? DYWYPI? [ynq] (n) Lv^n Weapons u - ) an uncursed +2 elven broadsword {30} Armor d - [ an uncursed +0 pair of leather peep-toes (being worn) {4}(end) Lv^b######Ŀ(*?)++Do you want to see your attributes? [ynq] (n) Lv^nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 16. You carried 0 sins. You could not have this property intrinsically: flying. Scroll identification only worked 100 times out of 166. Potion identification only worked 3 times out of 15. Ring identification only worked 4 times out of 10. Implant identification only worked 1 times out of 24. Wand identification only worked 3 times out of 4. Spellbook identification only worked 2 times out of 10. Tool identification only worked 5 times out of 7. Monsters only dropped their equipment with 90% chance. Wand drop chance was reduced to 90%. Amulet drop chance was reduced to 79%. Potion drop chance was reduced to 96%. Weapon drop chance was reduced to 73%. Tool drop chance was reduced to 76%. Food drop chance was reduced to 88%. Shop item generation was reduced to 47%. v^1HConcealing monsters were spawned underneath items 83% of the time only. Monster death drops spawned with only 74% chance. --More--Lv^The following skill was trained at half the usual rate: morning star. The following skill was limited to expert proficiency: symbiosis. The following skill became untrainable if you tried to train it too early: paddle (turn 494). The following skill became untrainable after a while: saber (turn 36013). The following skill became harder to train at higher skill levels: symbiosis. Heavy curses were more common by 6%. Number of artifacts generated was 0. Number of fake artifacts generated was 10. Monster spawn increase would have started at turn 105959. Monster spawn increase had reached its maximum at turn 206013. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 796742. The monster class that cannot be genocided was ogre. The monster species that was spawned more often: rubying swansdown (freq bonus 18). The monster species that was spawned more often: bone hobbit (fLv^req bonus 8). The monster species that was spawned more often: annoying desert enemy (freq bonus 4). The monster species that was spawned more often: domina (freq bonus 24). The monster species that was spawned more often: boxful creating (freq bonus 10). The monster species that was spawned more often: literal death kiss (freq bonus 12). --More--Lv^The monster species that was spawned more often: ficklesnake (freq bonus 9). The monster species that was spawned more often: Gae (freq bonus 2). The monster species that was spawned more often: guide sentai (freq bonus 48). The monster species that was spawned more often: nausea stalk (freq bonus 1). The monster species that was spawned more often: binnacle fragging (freq bonus 6).The monster species that was spawned more often: retarded golem (freq bonus 4). The monster species that was spawned more often: cyan stalker (freq bonus 1). The monster species that was spawned more often: dobiel (freq bonus 36). The monster species that was spawned more often: Dislexor (freq bonus 18). The monster species that was spawned more often: leaker airiest corkwood (freq bonus 3). The monster species that was spawned more often: found soul (freq bonus 16). The monster species that was spawned more often: emerald golem (freq bonusLv^ x 8). The monster species that was spawned more often: magic mandrake (freq bonus 2). The monster species that was spawned more often: porter block stalk (freq bonus 12). The monster trait that was more common: shapeshifting monsters (freq bonus 1). The monster trait that was more common: monsters that conceal under items (freq bonus 2). The monster trait that was more common: monsters that count as animals (freq bonus 1). The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 4). --More--Lv^ The monster trait that was more common: monsters that have scratch attacks (freq bonus 2). The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1). The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 1). The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 8). The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 1). The monster species that was never randomly spawned: rattlesnake. The monster species that was never randomly spawned: rotten hard bread. The monster species that was never randomly spawned: Sloth avatar. The monster species that was never randomly spawned: warty warp fungus. The monster species that was never randomly spawned: arena rubber. The monster species that was never randomly spawned: selected bug. The monsteLv^ Nr species that was never randomly spawned: agent black warp fungus. The monster species that was never randomly spawned: woa-r. The monster species that was never randomly spawned: payoff mimic. The monster species that was never randomly spawned: bug vampire. The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith). The RNG hath decreed that this item was never generated: desert sword ((null)). The RNG hath decreed that this item was never generated: implant of pain --More--Lv^ (scintillating). The RNG hath decreed that this item was never generated: implant of redemption (shrewd). The RNG hath decreed that this item was never generated: spell loss stone (gray). The RNG hath decreed that this item was never generated: free action (twisted). The RNG hath decreed that this item was never generated: cyan spell stone (gray). The RNG hath decreed that this item was never generated: red spell heels (lolita boots). The RNG hath decreed that this item was never generated: andalusite (radiant). The RNG hath decreed that this item was never generated: orange spell gloves (cuddly gloves). The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 18). v^̢ Z;1HThe RNG hath decreed that this item was generated more often: powder spray (blooming, freq bonus 6). The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 45). The RNG hath decreed that this item was generated more often: iron saber --More--Lv^0 ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 8). The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 8). The RNG hath decreed that this item was generated more often: one point shoot (magnum, freq bonus 3). The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 2). The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 2). The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 10). The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 4). The RNG hath decreed that this item was generated more often: implant of beholding (defiled, freq bonus 7). The RNG hath decreed that this item was generated Lv^0 more often: purple dragon scale shield (purple dragonhide shield, freq bonus 11). The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 6). The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: implant of love --More--Lv^ (unearthly, freq bonus 10). The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 18). The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 8). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 94). The RNG hath decreed that this item was always generated cursed: well building (EAT THIS YOU DEMON WENCH FROM HELL). The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak). The RNG hath decreed that this item was always generated cursed: untame monster (classy). The RNG hath decreed that this item was always generated cursed: wood chain ((null)). The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)). The RNG hath decreed that this item was always generated cursed: tele level (GON GETLv^ L YA). The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)). The RNG hath decreed that this item was always generated cursed: eternium blade ((null)). The RNG hath decreed that this item was always generated cursed: implant of --More--Lv^ swallowing (hair). The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon). The RNG hath decreed that this trap was always invisible: permacurse trap. The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 5). Trap randomization happened for 1 in 776 traps. Traps were spawned invisible 1 times in 91. Traps were extra hard to find 18% of the time. Next attribute increase check would have come at turn 7971. Strength training was 42. Dexterity training was 8. Wisdom training was 46. Constitution training was 2. Your sanity was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You had not decided on your sexuality yet. You were telepathic. You were warned. You had 69 points of nutrition rLv^ (emaining. --More--Lv^C [You were stealthy. You could fly. You could survive everywhere without needing to breathe. You had diminished bleeding. You were very fast. Your luck was zero. You had spell retention for remembering 90 spells. You could have safely prayed (0). You are dead. --More--Lv^cI ######Ŀ(*?)++*+#*#+%#+Ŀv^pI m")#ĿĿ+####++#++#@@Lv^xI [33m##)[[%##>#(#(%%Lv^I .+#[BSOD2 the Catwalk Tester] St11 Dx10 Co7 In12 Wi7 Ch13 TopGhaFemLaw S966 Dlvl:6 $0 HP -1(29)  Pw 21(21)  AC8 Xp4/154 Wt34/1270 T1131 Wea Do you want to see your discoveries? [ynq] (n) Lv^ n Discoveries   Weapons  ) * orcish dagger (crude dagger)  ) * droven dagger (obsidian dagger)  ) * elven dagger (runed dagger)  ) * dark elven dagger (black runed dagger)  ) * tooth of an algolian suntiger (very sharp tooth)  ) * moon axe (large silver axe)  ) * dwarvish battle-axe (beaked axe)  ) * battle-axe (double-headed axe)  ) * dwarvish mattock (broad pick)  ) * orcish short sword (crude short sword)  ) * dwarvish short sword (broad short sword)  ) * elven short sword (runed short sword)  ) * droven short sword (obsidian short sword)  ) * dark elven short sword (black runed short sword)  ) * vibroblade (gray short sword)  ) * runesword (runic broadsword)  ) * elven broadsword (Lv^ runed broadsword)  ) * black aestivalis (runed broadsword)  ) * white flower sword (flower-pommeled broadsword)  ) * katana (samurai sword)  ) * droven greatsword (large obsidian sword) (1 of 8)Lv^  ) * tsurugi (long samurai sword)  ) * basterd sword (huge sword)  ) * scimitar (curved sword)  ) * bent sable (bent sword)  ) * high-elven warsword (runed curved sword)  ) * aklys (thonged club)  ) * metal club (heavy club)  ) * quarterstaff (staff)  ) * silver khakkhara (silver monk's staff)  ) * runed rod (rod)  ) * star rod (rod)  ) * fire hook (beaked staff)  ) * platinum fire hook (beaked staff)  ) * partisan (vulgar polearm)  ) * glaive (single-edged polearm)  ) * spetum (forked polearm)  ) * ranseur (hilted polearm)  ) * bardiche (long poleaxe)  ) * voulge (pole cleaver)  ) * halberd (angled poleaxe)  ) * black halberd (black polearm)  ) * fauchard (pole sickle) v^ y;1H ) * guisarme (pruning hook)  ) * bill-guisarme (hooked polearm) (2 of 8)Lv^  ) * lucern hammer (pronged polearm)  ) * bec de corbin (beaked polearm)  ) * orcish spear (crude spear)  ) * droven spear (long obsidian spear)  ) * elven spear (runed spear)  ) * dwarvish spear (stout spear)  ) * javelin (throwing spear)  ) * force pike (long gray spear)  ) * droven lance (obsidian lance)  ) * orcish bow (crude bow)  ) * elven bow (runed bow)  ) * dark elven bow (black runed bow)  ) * yumi (long bow)  ) * droven bow (spider-legged bow)  ) * orcish arrow (crude arrow)  ) * elven arrow (runed arrow)  ) * dark elven arrow (black runed arrow)  ) * ya (bamboo arrow)  ) * droven arrow (obsidian arrow)  ) * stick of dynamite (red stick)  ) * droven crossLv^ bow (spider-legged crossbow)  ) * droven bolt (obsidian bolt)  ) * shuriken (throwing star)  ) * windmill blade (giant throwing star) (3 of 8)Lv^ ) * silver chakram (silver circular blade)  Armor  [ * leather peep-toes (asian footwear)  [ * bodyglove (tight black clothes)  [ * plugsuit (tightly fitting suit)  [ * droven plate mail (crested black plate)  [ * gnomish suit (little blue vest)  [ * safeguard suit (orange suit)  [ * nurse uniform (white dress)  [ * commander suit (black men's suit)  [ * camouflaged clothes (camouflage patterned clothes)  [ * shoulder rings (strange rings)  [ * droven chain mail (crested black mail)  [ * orcish chain mail (crude chain mail)  [ * orcish ring mail (crude ring mail)  [ * noble's dress (armored black dress)  [ * consort's suit (loud foppish suit)  [ * force armor stone (gemstone-adorned clothing) Lv^ w[19;1H [ * healer uniform (clean white clothes)  [ * jumpsuit (silver clothes)  [ * gentleman's suit (expensive clothes)  [ * gentlewoman's dress (expensive dress)  [ * straitjacket (long-sleeved jacket)  [ * curing uniform (clean white clothes) (4 of 8)Lv^^ [ * Hawaiian shorts (flowery shorts and lei)  [ * robe (orange robe)  [ * orcish cloak (coarse mantelet)  [ * dwarvish cloak (hooded cloak)  [ * oilskin cloak (slippery cloak)  [ * rubber apron (apron)  [ * kitchen apron (apron)  [ * frilled apron (apron)  [ * dummy wings (wings)  [ * elven leather helm (leather hat)  [ * gnomish helm (little red hat)  [ * orcish helm (iron skull cap)  [ * dwarvish iron helm (hard hat)  [ * droven helm (spider shaped helm)  [ * elven helm (runed helm)  [ * high-elven helm (runed helm)  [ * helmet (failuncap helmet)  [ * sedge hat stone (gemmed helmet)  [ * skullcap (sand helmet)  [ * flack helmet (less helmet)  [ * crystal Lv^ghelm (wide conical hat)  [ * mining helm (crazy helmet)  [ * field helm (gas mask)  [ * helm of safeguard (serrated helmet) (5 of 8)Lv^| [ * war hat (inkcoat helmet)  [ * plasteel gloves (white gloves)  [ * leather gloves (inverse gloves)  [ * gauntlets of safeguard (bise gloves)  [ * gauntlets of plugsuit (tar gloves)  [ * commander gloves (tightly fitting gloves)  [ * field gloves (cuddly gloves)  [ * elven shield (blue and green shield)  [ * Uruk-hai shield (white-handed shield)  [ * orcish shield (red-eyed shield)  [ * crystal shield (glass shield)  [ * dwarvish roundshield (large round shield)  [ * orcish guard shield (livid worped-moon shield)  [ * plasteel boots (white boots)  [ * low boots (walking shoes)  [ * iron shoes (hard shoes)  [ * gnomish boots (little black boots)  [ * high boots (jackboots)  [ * sneakers (turning shoes) v^*20;1H [ * crystal boots (glass boots)  [ * wedge sandals (heeled sandals)  [ * dancing shoes (soft footwear)  [ * sweet mocassins (womens footwear)  [ * soft sneakers (light footwear) (6 of 8)Mv^b [ * feminine pumps (female footwear)  [ * hippie heels (red overknees)  [ * combat stilettos (heeled boots)  [ * lady boots (lovely boots)  [ * stiletto sandals (feminine sandals)  [ * boots of plugsuit (gentle boots)  [ * field boots (reflective slippers)  [ * boots of safeguard (nature boots)  Scrolls  ? scroll of healing (BREAKPOINT)  ? scroll of mana (ENEEDMORECOFFEE)  ? scroll of phase door (TRAETOR HORIGO)  ? scroll of standard id (MAX 300)  ? scroll of cure (SHUCKLEINOU)  ? scroll of heal other (ROLL IS 5 AND BECOME STRONGER)  ? * scroll of extra healing (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED A  ? * scroll of greater mana restoration (MUQIN BENDAN XI WO DE JIBA)  ? scroll of fire (ALMv^c(LEGED HAPPY END)  ? scroll of paving (DELUXIDREAM)  Tools  ( leather saddle (saddle)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom) (7 of 8)Mv^J . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (8 of 8)Mv^######Ŀ(*?)++*+#*#+%#+Ŀv^m")#ĿĿ+####++#++#@@Mv^[33m##)[[%##>#(#(%%+Mv^5#[BSOD2 the Catwalk Tester] St11 Dx10 Co7 In12 Wi7 Ch13 TopGhaFemLaw S966 Dlvl:6 $0 HP -1(29)  Pw 21(21)  AC8 Xp4/154 Wt34/1270 T1131 Wea Do you want an account of creatures vanquished? [ynq] (n) Mv^nVanquished creatures: an ant 2 flying toasters 0 rollblobs (1 created) 0 phasing acid blobs (1 created) a touch spore 0 hobbits (1 created) a hobbit slingerer a quasico an unknifold a baby mimic a fast mimicker 0 small mimics (1 created) a plains nymph 0 goblins (1 created) 0 submarine goblins (1 created) 0 orc warriors (1 created) an ascent orc (2 created) 0 borcs (1 created) 0 little lambs (1 created) 0 sewer rats (3 created) 0 snag rats (1 created) 0 rabbits (1 created) --More--Mv^`,0 toxrats (1 created) 0 fub crawlers (1 created) a tiny beitir 0 ponues (1 created) 0 green horses (1 created) 0 nibble worms (1 created) 0 housebats (1 created) 0 crawl dragoms (1 created) 0 tiny dragons (1 created) 0 baby golden dragons (1 created) 0 wimpy red dragons (1 created) a lichen (0 created) 0 immobile fungi (1 created) 0 normal gnomes (1 created) 0 intermediate gnomes (1 created) 0 small glesses (1 created) 0 small throwers (1 created) 0 humiants (1 created) 0 blob mummies (1 created) 0 miner mummies (1 created) 0 elf mummies (1 created) 0 sp-dos (1 created) 0 mid-ogres (1 created) an oozing pudding --More--Mv^(a putit (0 created) a hc beggar 0 Antje's dancing shoes (1 created) 0 mk2 clolls (1 created) 0 advanced clolls (1 created) 0 magic touches (1 created) 0 imp zombies (1 created) 0 cardboard golems (1 created) 0 spit golems (1 created) an insane survivor a vicar (2 created) 0 holographic survivors (1 created) 0 arcade scrubs (1 created) 2 farting brats 0 dark girls (1 created) 0 item masters (1 created) 0 shopkeepers (7 created) 0 prisoners (5 created) 0 aligned priests (1 created) 0 watchmen (5 created) 0 watch captains (1 created) 0 minighosts (1 created) 0 immoshades (1 created) 0 paper weights (1 created) --More--Mv^_0 slatas (1 created) 0 hata-hatas (1 created) 0 hermit crabs (1 created) 0 mussles (1 created) 0 graceful mussles (1 created) a newt a sqaaker 0 inactive mushroom patches (5 created) 0 regular plants (6 created) 0 forgotten plants (2 created) 0 kobold cadavers (1 created) 0 pi plants (1 created) 0 floating spores (1 created) 0 drag mewlips (1 created) 0 oval foods (1 created) 0 eggmen (1 created) 0 lime killer tomatoes (1 created) 0 chock mochis (1 created) 0 glacier fern sprouts (1 created) 0 mascoins (1 created) a potion trove 0 energy troves (2 created) 121 creatures born. --More--Mv^p23 creatures vanquished. 0 bosses born. 0 bosses vanquished. --More--Mv^u######Ŀ(*?)++*+#*#+%#+Ŀv^m")#ĿĿ+####++#++#@@Mv^[33m##)[[%##>#(#(%%+Mv^#[BSOD2 the Catwalk Tester] St11 Dx10 Co7 In12 Wi7 Ch13 TopGhaFemLaw S966 Dlvl:6 $0 HP -1(29)  Pw 21(21)  AC8 Xp4/154 Wt34/1270 T1131 Wea Do you want to see your conduct? [ynq] (n) n Voluntary challenges:  You went without eating. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You killed 22 monsters. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. YouMv^ used techniques 1 time. You levelported 1 time. You had a minimum alignment of 0. You had a maximum alignment of 15. You successfully searched for doors or corridors 5 times. You listened to conversion sermon 3 times. You saved the game 1 time. You kicked doors or locked containers 5 times. You allowed monsters to read 2 scrolls. You got hit by bad effects 1 time.--More--Mv^,s######Ŀ(*?)++*+#*#+%v^9sm#")#ĿĿ+####+#++#@@v^Bsm##)[[%##>#(#(%%v^7y31m+# [BSOD2 the Catwalk Tester] St11 Dx10 Co7 In12 Wi7 Ch13 TopGhaFemLaw S966 Dlvl:6 $0 HP -1(29)  Pw 21(21)  AC8 Xp4/154 Wt34/1270 T1131 Wea  ----------  / \  / REST \  / IN \  / PEACE \  / \  | BSOD2 |  | 0 Au |  | killed by a | Mv^Ey | monster (Ms. |  | Kadirli, the |  | shopkeeper) |  | |  | |  | 2020 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye BSOD2 the Topmodel... You died in The Dungeons of Doom on dungeon level 6 with 966 points, and 0 pieces of gold, after 1131 moves. You were level 4 with a maximum of 29 hit points when you died. --More--