.Z Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-21.08:33:31.ttyrec Time: (1519202011) Wed Feb 21 08:33:31 2018 .ZĹjBad syntax in OPTIONS in /dgldir/userdata/BSOD2/slex/BSOD2.slexrc: wonderland. Hit return to continue: .Z; [?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] .ZӚyĿZ+@@[BSOD2 the Mars Marine ] St16 Dx10 Co13 In5 Wi3 Ch3 MarSatFemLaw S50 Dlvl:1 $50 HP 19(19)  Pw 5(5)  AC-1 Xp1/0 Wt58/1550 T1 It is written in the Book of Zombieman Brigade:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where.Z he now lurks, and bides his time. Your god Zombieman Brigade seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Mars Marine, have been heralded from birth as the instrument of Zombieman Brigade. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Zombieman Brigade! --More--.ZUĿZ+@@[BSOD2 the Mars Marine ] St16 Dx10 Co13 In5 Wi3 Ch3 MarSatFemLaw S50 Dlvl:1 $50 HP 19(19)  Pw 5(5)  AC-1 Xp1/0 Wt58/1550 T1 Unfortunately for you, you're playing an old version of the game. Please play the up-to-date version instead. If you have any complaints, get on the #em.slashem.me IRC channel on Freenode.--More--.ZM [BSOD2 the Mars Marine  19(19)  Pw 5(5) ĿZ+@@[BSOD2 the Mars Marine ] St16 Dx10 Co13 In5 Wi3 Ch3 MarSatFemLaw S50 Dlvl:1 $50 HP 19(19)  Pw 5(5)  AC-1 Xp1/0 Wt58/1550 T1 Do not pass go. Do not collect 200 zorkmids.--More--.Zl0ODo you want your possessions identified? DYWYPI? [ynq] (n) .ZG`n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} Armor b - [ an uncursed +0 pair of leather gloves (being worn) {4} c - [ an uncursed +0 pair of iron shoes (being worn) {20} d - [ an uncursed +0 commander suit (being worn) {6} e - [ an uncursed +0 helm of underwater action (being worn) {20} Scrolls f - ? 5 uncursed scrolls of healing {0} g - ? 4 uncursed scrolls of mana {0} h - ? 3 uncursed scrolls of phase door {0} i - ? 2 uncursed scrolls of standard id {0} j - ? an uncursed scroll of cure {0}(end) .Zm ĿZ+@@Do you want to see your attributes? [ynq] (n) .ZnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: see invisible. You could not have this property extrinsically: sickness resistance. You could not have this property intrinsically: regeneration. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 7. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 124. Monsters only dropped their musable items with 83% chance. Monsters only dropped their equipment with 98% chance. Ring drop chance was reduced to 88%. Amulet drop chance was reduced to 97%. Concealing monsters were spawned underneath items 64% of the time only. The following skill could not be trained at all: whip. The following skill was trained at half the usual rate.Z\: protection spells. The following skill was trained at one fifth the usual rate: searching. The following skill was limited to basic proficiency: healing spells. The following skill was limited to skilled proficiency: club. The following skill was limited to expert proficiency: firearms. --More--.ZuThe following skill became untrainable if you tried to train it too early: dart (turn 2). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 52170. Monster spawn increase had reached its maximum at turn 69553. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 224496. The monster class that cannot be genocided was human or elf. The monster class that was spawned more often: snake (freq bonus 3). The monster species that was spawned more often: upper spirit (freq bonus 16). The monster species that was spawned more often: evil necro mage (freq bonus 20). The monster species that was spawned more often: oblivion daedra (freq bonus 8).The monster species that was spawned more often: Great Katcher (freq bonus 4). The monster species that was spawned more often: domestic ogre (freq bonus 32). [.Zv18;1HThe monster species that was spawned more often: war dragon (freq bonus 20). The monster species that was spawned more often: downfall turret (freq bonus 32). The monster species that was spawned more often: autosuggestion restuff (freq bonus 180). The monster species that was spawned more often: Katrin's high-heeled pump (freq bonus 15). --More--.ZcThe monster species that was spawned more often: spook (freq bonus 6). The monster species that was spawned more often: sepia spore (freq bonus 14). The monster species that was spawned more often: real disintegration hound (freq bonus 16). The monster species that was spawned more often: venom colony (freq bonus 12). The monster species that was spawned more often: rainbow patch (freq bonus 6). The monster species that was spawned more often: space borloth (freq bonus 32). The monster species that was spawned more often: sand warrior (freq bonus 40). The monster species that was spawned more often: nexus warp patch (freq bonus 10). The monster species that was spawned more often: veela (freq bonus 10). The monster species that was spawned more often: funny girl (freq bonus 30). The monster species that was spawned more often: unveil arriving (freq bonus 14). The monster trait that was more common: monsters tha.Z&dt want the Amulet of Yendor (freq bonus 1). The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2). The monster trait that was more common: monsters that burble (freq bonus 2). The monster species that was never randomly spawned: copper naga hatchling. The monster species that was never randomly spawned: holy slayer. The monster species that was never randomly spawned: hairy colony. The monster species that was never randomly spawned: swamp naga. The monster species that was never randomly spawned: volcano lord. --More--.Z The monster species that was never randomly spawned: eight of spades. The monster species that was never randomly spawned: Thuy-Han. The monster species that was never randomly spawned: Underwater Sabrina. The monster species that was never randomly spawned: discoursed defoliated brow saddened jilted. The monster species that was never randomly spawned: hairy fungus. The monster class that was always generated with extra speed: naga. The RNG hath decreed that this item was never generated: amulet of change (square). The RNG hath decreed that this item was never generated: blood loss stone (gray). The RNG hath decreed that this item was never generated: ice box (cooling box). The RNG hath decreed that this item was never generated: amnesia stone (gray). The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet). The RNG hath decreed that this item was never generated: robe .Z( of psionics (pink robe). The RNG hath decreed that this item was never generated: acid ingestion (unhealthy). The RNG hath decreed that this item was never generated: chest of holding (wooden container). The RNG hath decreed that this item was never generated: bullet ((null)). The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield). --More--.Z The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 19). The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 11). The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 55). The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 11). The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 65). The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 7). The RNG hath decreed that this item was generated more often: cloak of spray .Z\ (brown burnoose, freq bonus 22). The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 32). The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 2). The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 2). --More--.ZThe RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 16). The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 4). The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 8). The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 9). The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 2). The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 5). The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 10). The RNG hath decreed that this item class was generated more often: Gems (freq .Z\[18;1Hbonus 100). The RNG hath decreed that this item was always generated cursed: spetum (forked polearm). The RNG hath decreed that this item was always generated cursed: graphite (gray). The RNG hath decreed that this item was always generated cursed: inka sling ((null)). --More--.ZmThe RNG hath decreed that this item was always generated cursed: swimming (aquatic). The RNG hath decreed that this item was always generated cursed: polymorph control (emerald). The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent). The RNG hath decreed that this item was always generated cursed: fishing pole ((null)). The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield). The RNG hath decreed that this item was always generated cursed: school uniform ((null)). The RNG hath decreed that this item was always generated cursed: sickle ((null)). The RNG hath decreed that this trap was always invisible: inertia trap. The RNG hath decreed that this trap was generated more often: flicker strip trap (freq bonus 2). Next attribute increase check would have come at turn 1964. Strength training was.Z 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were prevented from having sickness resistance (0). You were prevented from having see invisible (0). --More--.ZYou had 1500 points of nutrition remaining. You could survive without air. You were fast. Your luck was zero. You could not have safely prayed (213). You are dead. --More--.Zf ĿZ+@@[BSOD2 the Mars Marine ] St16 Dx10 Co13 In5 Wi3 Ch3 MarSatFemLaw S50 Dlvl:1 $50 HP 19(19)  Pw 5(5)  AC-1 Xp1/0 Wt58/1550 T1 Do you want to see your discoveries? [ynq] (n) .Zn Discoveries   Armor  [ leather gloves (silk fingerlings)  [ iron shoes (hard shoes)  [ commander suit (black men's suit)  [ helm of underwater action (cone-shaped helmet)  Scrolls  ? scroll of healing (RAIN FALL FROM SKY)  ? scroll of mana (LEP GEX VEN ZEA)  ? scroll of phase door (CHEIAMOPSEI ERPEBOTH)  ? scroll of standard id (I AM THE KING)  ? scroll of cure (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (end) .ZGĿZ+@@[BSOD2 the Mars Marine ] St16 Dx10 Co13 In5 Wi3 Ch3 MarSatFemLaw S50 Dlvl:1 $50 HP 19(19)  Pw 5(5)  AC-1 Xp1/0 Wt58/1550 T1 Do you want an account of creatures vanquished? [ynq] (n) .Z `n Vanquished creatures:  0 blobs (1 created) 0 sewer rats (1 created) 0 kobold zombies (1 created) 0 soldiers (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--.ZDo you want to see your conduct? [ynq] (n) .Z9= n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--.Z]Ŀ ----------  / \  / REST \  / IN \  / PEACE \  / \  | BSOD2 |  | 50 Au |  | killed by a died |  | |  | |  | |  | |  | |  | 2018 |  *| * * *.ZN]P | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye BSOD2 the Doom Marine... You died in The Dungeons of Doom on dungeon level 1 with 45 points, and 50 pieces of gold, after 1 move. You were level 1 with a maximum of 19 hit points when you died. --More--