BSOD2, lawful male chiropteric Zookeeper -+---- |....| ----....| +..+..z.| |..q..<.| ----...@| |....| ------ [BSOD2 the Dog Feeder] St17 Dx8 Co13 In17 Wi13 Ch7 ZooChiMalLaw S0 Dlvl:1 $0 HP18(18) Pw10(10) AC10 Xp1/0 Wt33/3600 T2 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a lawful male chiropteric Zookeeper. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. How many times do I have to say it? You're not supposed to be playing old and outdated versions! Play the current up-to-date version instead! If you have any complaints, get on the #em.slashem.me Freenode IRC channel. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: warning You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 90% Ring drop chance was reduced to 57% Amulet drop chance was reduced to 98% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: occult spells (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63605 Monster spawn increase reached its maximum at turn 88840 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2915544 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: quadruped (freq bonus 4) The monster species that spawned more often: fire spider (freq bonus 18) The monster species that spawned more often: disgusting spore (freq bonus 10) The monster species that spawned more often: nerf orb (freq bonus 42) The monster species that spawned more often: wizard (freq bonus 20) The monster species that spawned more often: stygian doll blowdart (freq bonus 15) The monster species that spawned more often: Dreaming Kop (freq bonus 30) The monster species that spawned more often: charcoal mold (freq bonus 30) The monster species that spawned more often: bright blue force fungus (freq bonus 16) The monster species that spawned more often: ice skeleton (freq bonus 10) The monster species that spawned more often: spearow (freq bonus 16) The monster species that spawned more often: jabberwock (freq bonus 32) The monster species that spawned more often: real magma hound (freq bonus 24) The monster species that spawned more often: clay stalk (freq bonus 14) The monster species that spawned more often: shard spore (freq bonus 36) The monster species that spawned more often: surikus sephirah (freq bonus 12) The monster species that spawned more often: greater hell spawn (freq bonus 48) The monster species that spawned more often: octarine mold (freq bonus 7) The monster species that spawned more often: Andor Drakon (freq bonus 24) The monster species that spawned more often: nine of hearts (freq bonus 20) The monster species that spawned more often: wind fungus (freq bonus 40) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 8) The monster trait that was more common: monsters that have hug attacks (freq bonus 5) The monster species that never randomly spawned: water snake The monster species that never randomly spawned: spore mold The monster species that never randomly spawned: snakeman hunter The monster species that never randomly spawned: pit lich The monster species that never randomly spawned: suxxor mimic The monster species that never randomly spawned: stygian rage The monster species that never randomly spawned: satyr The monster species that never randomly spawned: blue blob The monster species that never randomly spawned: smoke spirit The monster species that never randomly spawned: pirate The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 20) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 8) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 9) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 189) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 10) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 6) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 97) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 44) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: non-prayer trap (freq bonus 1) Next attribute increase check would have come at turn 190 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having half spell damage (0) You were warned You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Balder The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Dec 1 00:14:03 2017. You could not have safely prayed (1116) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of taming (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) scroll of healing (YOU STEPPED INTO A HEAP OF SHIT) scroll of mana (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of phase door (ASHPD) scroll of standard id (POWER DAMAGE BY HEALTH POINT) scroll of cure (CHANGED CELLS TO BE LIKE AS ELF) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Zookeeper...