BSOD2, chaotic female monster Valkyrie ------------ |..........| --..........-- .............| |............. -......!.@<- |........f.| ------------ [BSOD2 the Stripling] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0 Dlvl:1 $0 HP22(22) Pw3(3) AC5 Xp1/0 Wt60/1400 T2 Latest messages Velkommen BSOD2, welcome to SlashEMExtended! You are a chaotic female sokosolver monster Valkyrie. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. Unknown command ' '. (35x) How many times do I have to say it? You're not supposed to be playing old and outdated versions! Play the current up-to-date version instead! If you have any complaints, get on the #em.slashem.me Freenode IRC channel. Your inventory Weapons a - an uncursed +1 spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {1} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: numbopathy You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 363 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 32% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 30% Potion drop chance was reduced to 92% Monster death drops spawned with only 92% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: javelin (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43035 Monster spawn increase reached its maximum at turn 77217 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 101150 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: vampire (freq bonus 6) The monster species that spawned more often: diabolic shaman (freq bonus 42) The monster species that spawned more often: anthrazite patch (freq bonus 18) The monster species that spawned more often: big weapon trove (freq bonus 34) The monster species that spawned more often: giant gold frog (freq bonus 9) The monster species that spawned more often: lower xorn (freq bonus 24) The monster species that spawned more often: automatic housecat (freq bonus 48) The monster species that spawned more often: farting girl (freq bonus 18) The monster species that spawned more often: ancient rainbow dragon (freq bonus 18) The monster species that spawned more often: ruby force fungus (freq bonus 32) The monster species that spawned more often: undead gunner (freq bonus 16) The monster species that spawned more often: chaotic light (freq bonus 60) The monster species that spawned more often: umbra force fungus (freq bonus 16) The monster species that spawned more often: winter wolf (freq bonus 8) The monster species that spawned more often: giant trapdoor spider (freq bonus 7) The monster species that spawned more often: soft mold (freq bonus 44) The monster species that spawned more often: Rat-Man (freq bonus 11) The monster species that spawned more often: space borloth (freq bonus 16) The monster species that spawned more often: manic-depressive turret (freq bonus 21) The monster species that spawned more often: needle monster (freq bonus 26) The monster species that spawned more often: ocean naga hatchling (freq bonus 12) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster species that never randomly spawned: water archer The monster species that never randomly spawned: wereghost The monster species that never randomly spawned: gas spore The monster species that never randomly spawned: trap warp fungus The monster species that never randomly spawned: black slayer The monster species that never randomly spawned: bomb-carrying ornithopter automaton The monster species that never randomly spawned: vileplume The monster species that never randomly spawned: Sophia The monster species that never randomly spawned: Jasieen's wedge sandal The monster species that never randomly spawned: werelocust The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 45) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 17) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 26) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 27) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 5) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 9) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 10) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 5) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 8) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 8) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: tracker trap (freq bonus 3) Next attribute increase check would have come at turn 215 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were cold resistant You were prevented from having infravision (0) You were prevented from having numbopathy (0) Your chance to block was 18% You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Loki The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Dec 1 00:14:03 2017. You could not have safely prayed (412) You are dead You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (padded helmet) * sedge hat (poor helmet) * skullcap (inkcoat helmet) * flack helmet (radiant helmet) * crystal helm (bluy helmet) * mining helm (black helmet) * field helm (frequent helmet) * helm of safeguard (yellow helmet) * war hat (water-pipe helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (orange gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (block-heeled boots) * boots of safeguard (sharp-edged sandals) Scrolls scroll of healing (SEE YA CUNT) scroll of mana (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of phase door (THE RESULT IS THE FRUIT) scroll of standard id (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) scroll of cure (HITTING EVEN USED HAT MELO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kittens (1 created) 0 grid xorns (1 created) 0 novice light walls (1 created) 0 scroll troves (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) high heels [Unskilled] (max Basic) (0 of 20) general combat [Unskilled] (max Basic) (0 of 20) shield [Basic] (max Skilled) (20 of 160) body armor [Unskilled] (max Basic) (0 of 20) two-handed weapons [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Unskilled] (max Basic) (0 of 20) searching [Unskilled] (max Basic) (0 of 20) spirituality [Unskilled] (max Basic) (0 of 20) petkeeping [Unskilled] (max Basic) (0 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Basic] (max Basic) (200 of 1600) axe [Unskilled] (max Basic) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Basic) (0 of 20) broadsword [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) hammer [Basic] (max Skilled) (20 of 160) quarterstaff [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Basic) (0 of 20) spear [Basic] (max Basic) (200 of 1600) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Farvel BSOD2 the Valkyrie... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. Killer: died You were level 1 with a maximum of 22 hit points when you died. No Points Name Hp [max] 1 3460191 Bluescreen-Jes-Nav-Fem-Cha died on the Plane of Earth. Shot herself with a death ray. 330 [424] 2 1677213 ziratha-Ele-Dev-Fem-Cha died in The Sunless Sea on level 28 [max 29]. Burned by molten lava. - [253] 3 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 4 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 5 304844 ziratha-Ele-Ang-Mal-Cha died in The Dungeons of Doom on level 5 [max 12]. Killed by a bullet. - [143] 6 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 7 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 8 249881 ziratha-Ele-Ang-Mal-Law died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (terrorist). - [171] 9 248503 ziratha-Ele-Ang-Fem-Cha died in The Gnomish Mines on level 14. Killed by a monster (holy roller coaster). - [161] 10 242480 ziratha-Ele-Ang-Fem-Law choked on her food in The Dungeons of Doom on level 6 [max 11]. Choked on a eucalyptus leaf. 53 [145] 40 40611 BSOD2-Fig-War-Mal-Law quit in The Dungeons of Doom on level 9 [max 10]. 131 [131] 382 1 stonewall-Pri-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20] 383 1 Elronnd-Sam-Red-Fem-Law quit in The Dungeons of Doom on level 1. 29 [29] * 0 BSOD2-Val-Mns-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a died. 22 [22]