BSOD2, chaotic male ent Diver ------ |dddd| |.ddd| ..{d@| |$.df| ------ [BSOD2 the Beachcomber] St7 Dx11 Co15 In10 Wi8 Ch8 DivEntMalCha S0 Dlvl:1 $0 HP13(13) Pw3(3) AC7 Xp1/0 Wt187/1200 T2 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a chaotic male ent Diver. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The oilskin cloak fits very tightly. The moon is waxing tonight. Unknown command ' '. (2x) How many times do I have to say it? You're not supposed to be playing old and outdated versions! Play the current up-to-date version instead! If you have any complaints, get on the #em.slashem.me Freenode IRC channel. Your inventory Amulets g - an uncursed amulet of magical breathing {1} Weapons a - an uncursed +2 knife (weapon in hand) {2} b - 3 uncursed +0 spears (alternate weapon; not wielded) {36} c - an uncursed +0 trident {10} Armor d - an uncursed +1 oilskin cloak (being worn) {4} Comestibles i - 8 uncursed oranges {4} j - 11 uncursed apples {6} k - 9 uncursed carrots {5} l - 8 uncursed pears {5} m - 7 uncursed asian pears {5} n - 10 uncursed lemons {5} o - 8 uncursed bananas {5} p - 8 uncursed melons {5} q - 139 uncursed slime molds {75} Scrolls r - 5 uncursed scrolls of healing {5} s - 4 uncursed scrolls of mana {4} t - 3 uncursed scrolls of phase door {3} u - 2 uncursed scrolls of standard id {2} v - an uncursed scroll of cure {1} Tools e - a blessed can of grease (0:21) {1} f - 3 blessed tallow candles {2} h - a blessed towel {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 168 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 17 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 85% Wand drop chance was reduced to 92% Potion drop chance was reduced to 92% Monster death drops spawned with only 91% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: attack spells (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41305 Monster spawn increase reached its maximum at turn 68747 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 239326 The monster class that cannot be genocided was zombie The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: tower vulture (freq bonus 32) The monster species that spawned more often: evil teacher (freq bonus 8) The monster species that spawned more often: broken laser (freq bonus 12) The monster species that spawned more often: flying piercer (freq bonus 12) The monster species that spawned more often: istar (freq bonus 12) The monster species that spawned more often: colorless mushroom patch (freq bonus 12) The monster species that spawned more often: really dangerous force patch (freq bonus 10) The monster species that spawned more often: amulet trove (freq bonus 4) The monster species that spawned more often: mini gremlin (freq bonus 32) The monster species that spawned more often: Nils (freq bonus 6) The monster species that spawned more often: mad mage (freq bonus 96) The monster species that spawned more often: grape jelly (freq bonus 6) The monster species that spawned more often: water hulk (freq bonus 6) The monster species that spawned more often: nautilus neer-do-well (freq bonus 32) The monster species that spawned more often: death brigadier (freq bonus 4) The monster species that spawned more often: vampiric amazonas fish (freq bonus 21) The monster species that spawned more often: leafeon (freq bonus 16) The monster species that spawned more often: little greek girl (freq bonus 9) The monster species that spawned more often: large bat (freq bonus 6) The monster species that spawned more often: bang lich (freq bonus 4) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 4) The monster species that never randomly spawned: petty chillbug The monster species that never randomly spawned: sticky spore The monster species that never randomly spawned: flying skeleton fish The monster species that never randomly spawned: pellet warrior The monster species that never randomly spawned: Succubus Lieutenant The monster species that never randomly spawned: undead kangaroo The monster species that never randomly spawned: uranium dragon bat The monster species that never randomly spawned: greek fish The monster species that never randomly spawned: icy flame The monster species that never randomly spawned: Trumpet Archon The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 6) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 162) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 17) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 14) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 8) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 11) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 11) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 20) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 13) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 23) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 10) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 34) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 28) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: discharge trap (freq bonus 2) Next attribute increase check would have come at turn 215 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having shock resistance (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Whiro The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Dec 1 00:14:03 2017. You could not have safely prayed (486) You are dead You didn't know any spells. Techniques known in the end Name Level Status ent's potion 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (evilpatch) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (APOCALYPSE) scroll of mana (IGNORE SHELL BLOC RING) scroll of phase door (KESALAN PATHARAN) scroll of standard id (SLASHEM EXTENDED WANTS YOU DEAD) scroll of cure (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 pack jackals (9 created) 0 kittens (1 created) 0 mini gremlins (1 created) 0 mimics (1 created) 0 demimondaines (1 created) 0 lichens (1 created) 0 novice light walls (1 created) 16 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye BSOD2 the Diver... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. Killer: died You were level 1 with a maximum of 13 hit points when you died. No Points Name Hp [max] 1 3460191 Bluescreen-Jes-Nav-Fem-Cha died on the Plane of Earth. Shot herself with a death ray. 330 [424] 2 1677213 ziratha-Ele-Dev-Fem-Cha died in The Sunless Sea on level 28 [max 29]. Burned by molten lava. - [253] 3 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 4 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 5 304844 ziratha-Ele-Ang-Mal-Cha died in The Dungeons of Doom on level 5 [max 12]. Killed by a bullet. - [143] 6 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 7 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 8 249881 ziratha-Ele-Ang-Mal-Law died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (terrorist). - [171] 9 248503 ziratha-Ele-Ang-Fem-Cha died in The Gnomish Mines on level 14. Killed by a monster (holy roller coaster). - [161] 10 242480 ziratha-Ele-Ang-Fem-Law choked on her food in The Dungeons of Doom on level 6 [max 11]. Choked on a eucalyptus leaf. 53 [145] 40 40611 BSOD2-Fig-War-Mal-Law quit in The Dungeons of Doom on level 9 [max 10]. 131 [131] 382 1 stonewall-Pri-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20] 383 1 Elronnd-Sam-Red-Fem-Law quit in The Dungeons of Doom on level 1. 29 [29] * 0 BSOD2-Div-Ent-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a died. 13 [13]