BSOD2, lawful male warping Fighter --------, ..$!.$I.,, #########|$$.%%I|,,##------------- ,,,,,,,,,|$%$%[.|,,%i|...........| ,,,,,,,,#,|%$(.$$|,##@%....---....| #| #,,, ,,|.$$%$.| ##|.%..| |^..#| |-...- ,)## #,+%.%".$| #,..(..---....| |... #,## #,|$%%)$$| ##,|....%......| |..... ,,,# #,|./$!$.| ,,,------.------ | ,,,## #,-----.--,,,%######,`,,` ,),,####,,,,,, ,)##%%,,),,),%,## ,,,,,,,,,,,,,, ,,),,,,,,,,,`,,,# ,,{,#########, ##############,#### #,,,,## ,,,,,,,,,#####,,,,# ###,,###---------.-----#,,,,,#----- #,,,,,|.............|,,,,,,,|>.^| ,,,,...............,#####,|...| ###|........<....|## #,....| --------------- #----- [BSOD2 the Jupiter] St6 Dx16 Co11 In4 Wi5 Ch3 FigWarMalLaw Dlvl:9 $1303 HP131(131) Pw7(76) AC9 Exp10 T5366 Sat Dim Brd Latest messages Restoring save file... You return to level 9 in The Dungeons of Doom. Hello BSOD2, the warping Fighter, welcome back to SlashEMExtended! The moon is waxing tonight. Your movements are slowed slightly because of your load. There is a wall in the way! You hear some noises. "The badge of monsters is stronger!" The tengu of Selene misses the baby rainbow dragon. The baby rainbow dragon misses. Unknown command ' '. You begin bashing monsters with your bare hands. You miss the baby rainbow dragon. The tengu of Selene bites the baby rainbow dragon. The baby rainbow dragon is killed! It casts aspersions on your ancestry. "Your mum's so cross-eyed, she can see the front and the back door at the same time!" You were dimmed! # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 32 Your max alignment was 33 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 68% Musable item generation frequency had a negative bias of 76% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 39% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: petkeeping (turn 31) Number of artifacts generated was 5 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 2 Monster spawn increase started at turn 32897 Monster spawn increase reached its maximum at turn 62294 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 516460 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: elemental (freq bonus 8) The monster species that spawned more often: clock force patch (freq bonus 24) The monster species that spawned more often: blood golem (freq bonus 9) The monster species that spawned more often: Leo (freq bonus 36) The monster species that spawned more often: bad lance carrier (freq bonus 12) The monster species that spawned more often: magnetic warp fungus (freq bonus 52) The monster species that spawned more often: aqua kobold (freq bonus 72) The monster species that spawned more often: twitcher (freq bonus 10) The monster species that spawned more often: Denise's girl shoe (freq bonus 26) The monster species that spawned more often: glowing growth (freq bonus 18) The monster species that spawned more often: frost salamander (freq bonus 54) The monster species that spawned more often: Inspector Kchief (freq bonus 54) The monster species that spawned more often: group dwarf (freq bonus 12) The monster species that spawned more often: psychic monster (freq bonus 52) The monster species that spawned more often: shimmering dragon (freq bonus 27) The monster species that spawned more often: ghoul caster (freq bonus 16) The monster species that spawned more often: umbra force fungus (freq bonus 44) The monster species that spawned more often: curser (freq bonus 72) The monster species that spawned more often: Ludgera's sneaker (freq bonus 20) The monster species that spawned more often: pretty asian woman (freq bonus 66) The monster species that spawned more often: desert mold (freq bonus 44) The monster trait that was more common: monsters whose attacks create traps (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 3) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 3) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster species that never randomly spawned: ladiesman The monster species that never randomly spawned: fallen The monster species that never randomly spawned: four-headed hydra The monster species that never randomly spawned: crackling blob The monster species that never randomly spawned: Obox-ox The monster species that never randomly spawned: colorful stalk The monster species that never randomly spawned: tyrannosaurus The monster species that never randomly spawned: old shimmering dragon The monster species that never randomly spawned: okutan The monster species that never randomly spawned: Jubilex The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 25) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 14) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 4) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 3) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 11) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 45) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 6) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 8) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 7) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 17) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: heel trap (freq bonus 4) Next attribute increase check would have come at turn 6220 Strength training was 50 Dexterity training was 50 Wisdom training was 47 Constitution training was 50 You were dimmed (2) You were prevented from having sickness resistance (0) You were prevented from having numbopathy (0) You had 3082 points of nutrition remaining You could teleport You were polymorphing You were a who probably You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Dec 1 00:14:03 2017. You could have safely prayed (200) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 16% 79% b - full healing 6 healing 98% 70% c - magic mapping 5 divine 95% 84% Techniques known in the end Name Level Status berserk 10X Reloading(540) appraisal 10 R Prepared(0) panic digging 10 R Prepared(0) phase door 10 R Not Ready(2379) invoke deity 10 R Prepared(0) polyform 10 R Huge timeout(12015) concentrating 7X Prepared(0) iron skin 3X Reloading(653) disarm 2 O Prepared(0) shield bash 1X Prepared(0) Discoveries Artifacts The Gauntlets of Spell Power [unaligned gauntlets of power] Khor's Required Idea [unaligned pink sneakers] Knight's Aid [lawful saddle] Amulets amulet of reflection (beauty) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dim colored helmet) * sedge hat (guzzle helmet) * skullcap (red helmet) * flack helmet (orange visored helmet) * crystal helm (translucent helmet) * mining helm (spired helmet) * field helm (wok-shaped helmet) * helm of safeguard (silk helmet) * war hat (long-hair helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (slit gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (cast iron boots) * boots of safeguard (buffalo boots) cloak of invisibility (tone cloak) gauntlets of power (inverse gloves) water walking boots (thigh boots) cloak of protection (shell cloak) cloak of insulation (dragonhide cloak) Scrolls scroll of blank paper (unlabeled) scroll of identify (BWARHARHARHARHAR) scroll of remove curse (A WILD STEELIX APPEARED) scroll of healing (CAO NI MA) scroll of mana (TOUCH ELF MAYBE BURN) scroll of phase door (VIM EMACS NO TEPAD) scroll of standard id (DOGO FUTSF) scroll of cure (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll called resistance (HI GUYS IM ON MY TABLETTEN) Spellbooks spellbook of shocking sphere (peaceful) spellbook of full healing (sublime) spellbook of magic mapping (nexus) Potions potion called fire (crimson) potion called radium? (bird's eye) potion called numbness (blueberry) potion called shockfrost (illuminated) potion of sickness (yerba mate) Wands wand of polymorph (ebony) wand of entrapping (enviable) wand of create monster (hooked) wand of enlightenment (chemical) wand of digging (redwood) wand of haste monster called speed (slender) wand of sleep (floating) wand called locking (skew) wand of create horde (double-headed) wand of cancellation (ray-shooting) Tools lamp called lamp 1 Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 23 times You eaten food with animal by-products 16 times You eaten meat 14 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 749 times You killed 246 monsters You read items or engraved 44 times You never genocided any monsters You never polymorphed an object You changed form 14 times You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (91 of 160) shield [Basic] (max Master) (100 of 160) body armor [Basic] (max Master) (66 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (182 of 160) devices [Basic] (max Master) (31 of 160) martial arts [Basic] (max Master) (34 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (96 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (160 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Skilled] (max Expert) (463 of 540) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (4 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Fighter...