BSOD2, chaotic male haxorish Gangster -------- `.`....` `<..@..` -------- [BSOD2 the Low Thug] St13 Dx8 Co8 In7 Wi7 Ch5 GanHaxMalCha S0 Dlvl:1 $0 HP16(16) Pw7(7) AC7 Xp1/0 Wt170/2300 T10 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the haxorish Gangster, welcome back to SlashEMExtended! The moon is waxing tonight. Unknown command ' '. (8x) You hear the footsteps of a guard on patrol. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 129 Monsters only dropped their equipment with 22% chance Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 5% Ring drop chance was reduced to 87% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: matter spells (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14490 Monster spawn increase reached its maximum at turn 57700 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1555110 The monster class that cannot be genocided was trove The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: mana growth (freq bonus 18) The monster species that spawned more often: traitor (freq bonus 30) The monster species that spawned more often: fear trove (freq bonus 16) The monster species that spawned more often: platinum spore (freq bonus 5) The monster species that spawned more often: hidden cockatrice (freq bonus 44) The monster species that spawned more often: energy mushroom (freq bonus 8) The monster species that spawned more often: tuna (freq bonus 24) The monster species that spawned more often: mortai (freq bonus 21) The monster species that spawned more often: glass turret (freq bonus 27) The monster species that spawned more often: amnesia colony (freq bonus 5) The monster species that spawned more often: venom lich (freq bonus 36) The monster species that spawned more often: white balrog (freq bonus 14) The monster species that spawned more often: hobbit brigand thief (freq bonus 12) The monster species that spawned more often: light blue icky thing (freq bonus 32) The monster species that spawned more often: psychic colony (freq bonus 16) The monster species that spawned more often: yellow faerie (freq bonus 10) The monster species that spawned more often: dingo (freq bonus 28) The monster species that spawned more often: queen B (freq bonus 21) The monster species that spawned more often: dividing ochre jelly (freq bonus 24) The monster species that spawned more often: evasive smirking sneak thief (freq bonus 20) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 8) The monster trait that was more common: monsters that wail (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 5) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster species that never randomly spawned: blue whale The monster species that never randomly spawned: phaser force patch The monster species that never randomly spawned: tree mewlip The monster species that never randomly spawned: rhydon The monster species that never randomly spawned: porter black unicorn The monster species that never randomly spawned: blister growth The monster species that never randomly spawned: weresmasher The monster species that never randomly spawned: bright violet stalk The monster species that never randomly spawned: Leo The monster species that never randomly spawned: coins of fools gold The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 53) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 3) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 10) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 6) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 4) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 2) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 10) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 7) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 95) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 32) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 8) Next attribute increase check would have come at turn 384 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 1 You were prevented from having magic resistance (0) You were prevented from having wonderlegs (0) You had 1491 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Tommy Vercetti The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Dec 1 00:14:03 2017. You could not have safely prayed (54) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) lucky gamble 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of mana (4OFAE OF9 SCC9) scroll of phase door (GANDALF GOT EATEN BY A BLAROG) scroll of standard id (MEAD NI NAJAP) scroll of cure (CLITUS DISCUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Gangster...