BSOD2, lawful female redditor Courier ---#------ .........| |......... |....d...| |....@...+ -------- - [BSOD2 the Vault Dweller] St16 Dx10 Co16 In11 Wi10 Ch7 CouRdtFemLaw S0 Dlvl:1 $0 HP10(10) Pw2(2) AC10 Xp1/0 Wt37/1700 T3 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the redditor Courier, welcome back to SlashEMExtended! You are lucky! Full moon tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: flying You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 27 Wand identification only worked 3 times out of 41 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 14% Ring drop chance was reduced to 88% Wand drop chance was reduced to 62% Potion drop chance was reduced to 97% Monster death drops spawned with only 95% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 42) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33753 Monster spawn increase reached its maximum at turn 44992 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1791910 The monster class that cannot be genocided was grue The monster class that was spawned more often: ogre (freq bonus 4) The monster species that spawned more often: weredraconian (freq bonus 6) The monster species that spawned more often: green starlit sky (freq bonus 27) The monster species that spawned more often: bandarchor (freq bonus 54) The monster species that spawned more often: wood elf (freq bonus 18) The monster species that spawned more often: trapping chicken (freq bonus 36) The monster species that spawned more often: bright blue jelly (freq bonus 8) The monster species that spawned more often: ivory coast star (freq bonus 20) The monster species that spawned more often: god (freq bonus 48) The monster species that spawned more often: cutting terror (freq bonus 24) The monster species that spawned more often: dementor troll (freq bonus 36) The monster species that spawned more often: litter ghost (freq bonus 21) The monster species that spawned more often: property challenge (freq bonus 28) The monster species that spawned more often: killer hydra (freq bonus 10) The monster species that spawned more often: sucker nymph (freq bonus 40) The monster species that spawned more often: mystic eye (freq bonus 24) The monster species that spawned more often: flying Woodland-elf (freq bonus 16) The monster species that spawned more often: yukijorou (freq bonus 28) The monster species that spawned more often: illiterate from the hunger games (freq bonus 16) The monster species that spawned more often: large cuban singer (freq bonus 6) The monster species that spawned more often: starlet bundle (freq bonus 14) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 8) The monster species that never randomly spawned: rose guy The monster species that never randomly spawned: horse The monster species that never randomly spawned: thunderbolt bug The monster species that never randomly spawned: wrap golem The monster species that never randomly spawned: Katrin the Violet Beauty The monster species that never randomly spawned: rock chunneler The monster species that never randomly spawned: spotted mushroom patch The monster species that never randomly spawned: zouthy The monster species that never randomly spawned: silver colony The monster species that never randomly spawned: eldritch growth The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 36) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 8) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 8) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 16) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 21) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 16) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 17) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 20) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 7) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 13) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 9) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 12) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 37) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 25) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 1) Next attribute increase check would have come at turn 100 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having sickness resistance (0) You were prevented from having flying (0) You hungered rapidly You had 1492 points of nutrition remaining You aggravated monsters You caused conflict You had stun resistance You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was President Kimball The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (534) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Soon(97) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (CURSED PLUS3 DOUBLE BREXIT) scroll of mana (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of phase door (FULL HEALTHHY HALF DAMAGE) scroll of standard id (RECOVER DEAD BY SCREAM) scroll of cure (FORGETABOUTIT) Potions potion of Jolt Cola (concocted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Courier...