BSOD2, neutral female ghast Goff ##------ #,-.^.=| ----- #,|...<| |...| #,-.---- ---...| #,### |.....| #,#,# |.....| #,,,,#### ---...| #,#,,,,,# |.@+. #######,###-.-.- ,,,,,,,, ,,)### [BSOD2 the Fanfic Reader] St14 Dx11 Co13 In5 Wi11 Ch4 GofGhaFemNeu S0 Dlvl:1 $0 HP14(14) Pw9(9) AC-1 Xp1/0 Wt1097/1450 T43 Hal Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the ghast Goff, welcome back to SlashEMExtended! You are lucky! Full moon tonight. Unknown command ' '. (7x) You hear Ebenezer Scrooge! You begin bashing monsters with your arrow. The numb trove gurgles! You hit the Inge. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 53% Monster death drops spawned with only 81% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: searching (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15808 Monster spawn increase reached its maximum at turn 49857 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3302238 The monster class that cannot be genocided was (null) The monster class that was spawned more often: dragon (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 3) The monster species that spawned more often: fire spirit (freq bonus 10) The monster species that spawned more often: evil eye (freq bonus 8) The monster species that spawned more often: false force patch (freq bonus 10) The monster species that spawned more often: internet man (freq bonus 16) The monster species that spawned more often: nazi rocketeer (freq bonus 33) The monster species that spawned more often: soft growth (freq bonus 18) The monster species that spawned more often: lethe warp patch (freq bonus 8) The monster species that spawned more often: Wang the Raalgon (freq bonus 33) The monster species that spawned more often: doda (freq bonus 7) The monster species that spawned more often: thick elf-lord (freq bonus 32) The monster species that spawned more often: secluded warp patch (freq bonus 28) The monster species that spawned more often: orc swordmaster (freq bonus 12) The monster species that spawned more often: pale phalanx (freq bonus 40) The monster species that spawned more often: tree mushroom (freq bonus 18) The monster species that spawned more often: great spider (freq bonus 18) The monster species that spawned more often: snappy woman (freq bonus 6) The monster species that spawned more often: police officer (freq bonus 6) The monster species that spawned more often: white wraith (freq bonus 8) The monster species that spawned more often: raichu (freq bonus 20) The monster species that spawned more often: baby blood dragon (freq bonus 18) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 4) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 8) The monster trait that was more common: monsters that have no head (freq bonus 6) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 4) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 20) The monster species that never randomly spawned: quantum piercer The monster species that never randomly spawned: giant rotting toad The monster species that never randomly spawned: ghastly soul The monster species that never randomly spawned: mimic hivemind The monster species that never randomly spawned: fake growth The monster species that never randomly spawned: large tool trove The monster species that never randomly spawned: Mother The monster species that never randomly spawned: hobbit brigand thief The monster species that never randomly spawned: ice spirit The monster species that never randomly spawned: myrkalfar matron The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 15) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 33) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 23) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 18) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 12) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 25) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 16) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 2) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 13) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 7) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 85) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 2) Next attribute increase check would have come at turn 693 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 3 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were hallucinating (0) You were prevented from having disintegration resistance (0) You were prevented from having clairvoyance (0) You were aware of the presence of covetous monsters You had infravision You had 1455 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shaco, the Satan and Sony Your deity was Eol The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (524) You survived You didn't know any spells. Techniques known in the end Name Level Status draw blood 1X Prepared(0) calm steed 1X Prepared(0) dazzle 1X Prepared(0) turn undead 1X Prepared(0) create ammo 1X Prepared(0) attire charm 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (21 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Goff...