BSOD2, neutral male ghast Goff --------------------- |.<....i..@....m....| .......e............| |...................| |...................| -----...............| -.--------------- [BSOD2 the Fanfic Reader] St13 Dx16 Co19 In5 Wi13 Ch6 GofGhaMalNeu S0 Dlvl:1 $0 HP14(14) Pw9(9) AC-3 Xp1/0 Wt117/1700 T76 Hal Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the ghast Goff, welcome back to SlashEMExtended! Be careful! New moon tonight. Unknown command ' '. (6x) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 29 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 16% Ring drop chance was reduced to 56% The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: broadsword (turn 15) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44103 Monster spawn increase reached its maximum at turn 100063 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1768536 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: floating cunt (freq bonus 12) The monster species that spawned more often: pole duck (freq bonus 8) The monster species that spawned more often: musician (freq bonus 18) The monster species that spawned more often: bloodworm (freq bonus 15) The monster species that spawned more often: off-shitter (freq bonus 30) The monster species that spawned more often: 2oðrÔϧõŒxI‚–ÿOÙô±¾µ?Çäz (freq bonus 21) The monster species that spawned more often: nautilus coxswain (freq bonus 16) The monster species that spawned more often: forsaken girl (freq bonus 10) The monster species that spawned more often: martian slave (freq bonus 6) The monster species that spawned more often: glowing draconian (freq bonus 16) The monster species that spawned more often: beautiful girl (freq bonus 48) The monster species that spawned more often: dire tiger (freq bonus 42) The monster species that spawned more often: drow sharpshooter (freq bonus 10) The monster species that spawned more often: yellow warp patch (freq bonus 15) The monster species that spawned more often: tree mold (freq bonus 15) The monster species that spawned more often: convict (freq bonus 60) The monster species that spawned more often: ghetto colony (freq bonus 10) The monster species that spawned more often: porter cursed stalk (freq bonus 16) The monster species that spawned more often: adventurer mushroom (freq bonus 16) The monster species that spawned more often: advanced bomb (freq bonus 32) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 7) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster species that never randomly spawned: giant brown bat The monster species that never randomly spawned: ice patch The monster species that never randomly spawned: anopheles fly The monster species that never randomly spawned: water grue The monster species that never randomly spawned: giant beetle The monster species that never randomly spawned: monoclops The monster species that never randomly spawned: uber lloigor The monster species that never randomly spawned: news daemon The monster species that never randomly spawned: slime spore The monster species that never randomly spawned: cubic eye The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 10) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 13) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 44) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 15) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 32) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 11) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 9) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 8) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 6) Next attribute increase check would have come at turn 163 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were hallucinating (0) You were prevented from having cold resistance (0) You were prevented from having keen memory (0) You were aware of the presence of covetous monsters You had infravision You had 1421 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kylie Lum, Zugguthobal and Miki Onimaru Your deity was Chuck Norris The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (382) You survived You didn't know any spells. Techniques known in the end Name Level Status draw blood 1X Prepared(0) calm steed 1X Prepared(0) dazzle 1X Prepared(0) turn undead 1X Prepared(0) create ammo 1X Prepared(0) attire charm 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Goff...