BSOD2, lawful female orcish Barbarian -- ---- |. -- -- --- -..- ---........ --..| ... | --............G...-..`.| |....G....G....*.....G- -...........l.....@..- --....*...............| ---.....G...........-- ---..... ---.....-- |... - --....- | --... |...- --.-- -. . --- [BSOD2 the Bandit] St11 Dx7 Co12 In4 Wi5 Ch3 BarOrcFemLaw S6916 Min:9 $64 HP100(100) Pw28(28) AC3 Xp8/1613 Wt288/1600 T1341 Latest messages The door resists! In what direction? [47896321><] The door resists! In what direction? [47896321><] The door resists! In what direction? [47896321><] The door opens. KABOOM!! The door was booby-trapped! [-2 -> 79] You stagger... You feel a bit steadier now. There is a wall in the way! (2x) In what direction? [47896321><] This door is locked. In what direction? [47896321><] As you kick the door, it crashes open! You drop a diamond dragonhide shield {20}. You drop the deep ring named Werefoo Go Home {1}. # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 22 Your max alignment was 22 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 26 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 170 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 18% Ring drop chance was reduced to 72% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 43% Monster death drops spawned with only 98% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: club (turn 18) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 40298 Monster spawn increase reached its maximum at turn 77828 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 85143 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: vacuum stalk (freq bonus 18) The monster species that spawned more often: cola eel (freq bonus 6) The monster species that spawned more often: Windows(R) 98 (freq bonus 36) The monster species that spawned more often: hell troll (freq bonus 10) The monster species that spawned more often: Isis (freq bonus 18) The monster species that spawned more often: stout gelatinous cube (freq bonus 40) The monster species that spawned more often: werepermamimic (freq bonus 20) The monster species that spawned more often: warg (freq bonus 36) The monster species that spawned more often: Vilea's sister (freq bonus 18) The monster species that spawned more often: seahorse (freq bonus 30) The monster species that spawned more often: mindcrafter (freq bonus 6) The monster species that spawned more often: evolved gorilla (freq bonus 24) The monster species that spawned more often: enginah sephirah (freq bonus 24) The monster species that spawned more often: forest moogle (freq bonus 32) The monster species that spawned more often: floating skull (freq bonus 42) The monster species that spawned more often: dire mosquito (freq bonus 28) The monster species that spawned more often: three of clubs (freq bonus 33) The monster species that spawned more often: stolen potato (freq bonus 24) The monster species that spawned more often: blue-red fungus (freq bonus 12) The monster species that spawned more often: urdar (freq bonus 12) The monster trait that was more common: monsters that count as giant (freq bonus 5) The monster species that never randomly spawned: subway wight The monster species that never randomly spawned: radiation eye The monster species that never randomly spawned: wind spore The monster species that never randomly spawned: who The monster species that never randomly spawned: slimy force fungus The monster species that never randomly spawned: biological crone The monster species that never randomly spawned: petty venom slime The monster species that never randomly spawned: large wand trove The monster species that never randomly spawned: jaracaca The monster species that never randomly spawned: Klara's sexy nurse pump The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 15) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 19) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 3) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 6) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 18) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 25) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 5) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 41) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 9) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 99) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this trap was always invisible: levitation trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 11) Next attribute increase check would have come at turn 4166 Strength training was 50 Dexterity training was 50 Wisdom training was 4 Constitution training was 32 You were poison resistant You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You had infravision You had 2410 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) double thrownage 1X Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * orcish ring mail (crude ring mail) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (red helmet) * skullcap (basin helmet) * flack helmet (green bowel) * crystal helm (great helmet) * mining helm (deformed helmet) * field helm (spinning helmet) * helm of safeguard (winged helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (boxing gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (blue sneakers) * boots of safeguard (orange boots) Scrolls scroll of healing (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of mana (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of phase door (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of standard id (FIRST ATTACK LOSED SO IS LATER) scroll of cure (INTEGER DIVIDE BY ZERO) Potions potion called acid (ice-cold) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 9 times You eaten food with animal by-products 8 times You eaten meat 8 times You were an atheist You never prayed to the gods You hit with a wielded weapon 114 times You killed 73 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (21 of 160) general combat [Basic] (max Master) (31 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (22 of 160) two-handed weapons [Basic] (max Master) (56 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (3 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (130 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Barbarian...