BSOD2, chaotic male slimy Undead Slayer @ [BSOD2 the Assistant] St12 Dx17 Co15 In10 Wi15 Ch4 UndSliMalCha S0 Dlvl:1 $0 HP25(25) Pw22(22) AC0 Xp1/0 Wt205/1450 T1 Bli Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a chaotic male slimy Undead Slayer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: warning You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 228 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 70% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 89% Monster death drops spawned with only 95% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: axe (turn 62) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 23799 Monster spawn increase reached its maximum at turn 54016 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 58344 The monster class that cannot be genocided was rodent The monster class that was spawned more often: sea monster (freq bonus 2) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: death sword (freq bonus 3) The monster species that spawned more often: magma vortex (freq bonus 30) The monster species that spawned more often: assleft dog (freq bonus 6) The monster species that spawned more often: agate patch (freq bonus 10) The monster species that spawned more often: clicking force patch (freq bonus 5) The monster species that spawned more often: harrowbark fiend (freq bonus 24) The monster species that spawned more often: ixitxachitl (freq bonus 6) The monster species that spawned more often: black rat (freq bonus 12) The monster species that spawned more often: skeletal dragon (freq bonus 8) The monster species that spawned more often: Gerrit (freq bonus 12) The monster species that spawned more often: null warp patch (freq bonus 3) The monster species that spawned more often: babble (freq bonus 15) The monster species that spawned more often: lava monster (freq bonus 28) The monster species that spawned more often: gatling automata (freq bonus 21) The monster species that spawned more often: acid vortex (freq bonus 8) The monster species that spawned more often: creature in the ice (freq bonus 4) The monster species that spawned more often: Mother Hydra (freq bonus 3) The monster species that spawned more often: tunnel force wight (freq bonus 13) The monster species that spawned more often: clock growth (freq bonus 8) The monster species that spawned more often: small orangutan (freq bonus 24) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 6) The monster trait that was more common: monsters that have beam attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 8) The monster species that never randomly spawned: teal warp patch The monster species that never randomly spawned: sarnrog The monster species that never randomly spawned: large cat The monster species that never randomly spawned: Marian's persian boot The monster species that never randomly spawned: dim monster The monster species that never randomly spawned: depowered patch The monster species that never randomly spawned: mobat The monster species that never randomly spawned: wizrobe The monster species that never randomly spawned: fallen angel The monster species that never randomly spawned: street thug The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 19) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 37) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 31) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 8) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 5) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 8) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 7) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 18) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 10) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 8) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 1) Next attribute increase check would have come at turn 538 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were shock resistant You were poison resistant You were level-drain resistant You were immune to sickness You were acid resistant You were petrification resistant You were prevented from having warning (0) You were prevented from having half spell damage (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You were stealthy You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Seth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (437) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (greenery helmet) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (grimace helmet) * skullcap (wok-shaped helmet) * flack helmet (frequent helmet) * crystal helm (organic helmet) * mining helm (formula one helmet) * field helm (chain-aventailed helmet) * helm of safeguard (dark helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (light gloves) * commander gloves (fighting gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (heap of shit boots) * boots of safeguard (riding boots) Scrolls scroll of healing (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of mana (ACME) scroll of phase door (YOU ARE DOOMED) scroll of standard id (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of cure (INTEGER DIVIDE BY ZERO) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Undead Slayer...