BSOD2, chaotic female trapper Kurwa ----- |...| ....| |<.@| . -.{.| - |...| |...| ----- [BSOD2 the Cheap Sex Slave] St12 Dx7 Co12 In9 Wi5 Ch17 KurTrpFemCha+Q S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-9 Xp1/0 Wt107/1300 T4 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the aquarian trapper Kurwa, welcome back to SlashEMExtended! You are lucky! Full moon tonight. You have no free hand to write with! Unknown command ' '. ç˜Ó,€& Unknown command ' '. (3x) ×D+õñ­|‚“LS n Unknown command ' '. (3x) õ„-éP'!¦ Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: detect monsters You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 133 Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 81% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 77% The following skill could not be trained at all: trident The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: enchantment spells (turn 60) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26821 Monster spawn increase reached its maximum at turn 47186 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3630330 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: unicorn or horse (freq bonus 4) The monster species that spawned more often: forest orc (freq bonus 18) The monster species that spawned more often: umbral hulk (freq bonus 21) The monster species that spawned more often: fake mushroom (freq bonus 48) The monster species that spawned more often: hello kitty (freq bonus 120) The monster species that spawned more often: large gem trove (freq bonus 14) The monster species that spawned more often: gore bearer (freq bonus 12) The monster species that spawned more often: tu-tara fleshscarler (freq bonus 36) The monster species that spawned more often: chaos warrior (freq bonus 20) The monster species that spawned more often: negative kobold (freq bonus 48) The monster species that spawned more often: rainbow sentai (freq bonus 84) The monster species that spawned more often: trap colony (freq bonus 6) The monster species that spawned more often: persian woman (freq bonus 20) The monster species that spawned more often: smoke hound (freq bonus 48) The monster species that spawned more often: IT teacher (freq bonus 10) The monster species that spawned more often: novice medium wall (freq bonus 48) The monster species that spawned more often: blue lizard (freq bonus 12) The monster species that spawned more often: multi xorn (freq bonus 42) The monster species that spawned more often: skeleton naga (freq bonus 64) The monster species that spawned more often: time growth (freq bonus 18) The monster species that spawned more often: shielded lich (freq bonus 7) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters that have spit attacks (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 10) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster species that never randomly spawned: hellbat The monster species that never randomly spawned: up-pushing vortex The monster species that never randomly spawned: tattered lurker The monster species that never randomly spawned: orc shaman The monster species that never randomly spawned: phase spider The monster species that never randomly spawned: elder racoon dog The monster species that never randomly spawned: stoa The monster species that never randomly spawned: sparkling warp fungus The monster species that never randomly spawned: myu The monster species that never randomly spawned: raging orc The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 37) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 12) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 16) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 3) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 8) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 5) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 3) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 72) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 6) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 18) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 6) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: strew trap (freq bonus 1) Next attribute increase check would have come at turn 1059 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Invisible monster markers are not visible, but bumping into them uses up a turn. (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You had the following problem: Your directional keys got swapped. (0) You were prevented from having detect monsters (0) You were prevented from having burnopathy (0) Your chance to block was 0% You had 1497 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Kaczynski The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could have safely prayed (171) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (minded cloak) momhat (RNG helmet) scaler mittens (racer gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (heroine mocassins) Scrolls scroll of destroy armor (CROWDED OF BODY IN FLUFFY WATAGE) scroll of taming (HIGH RATE LOWER VOLTAGE IS LOW) scroll of trap detection (MUD BODY TO SHOCK RESIST) scroll of boss companion (SUN STOP STATUS) scroll of relocation (BLUE SCREEN OF DEATH) scroll of repair item (ATTACK BY THROW A GOLD COIN) scroll of healing (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of mana (ROT THIRTEEN EBG GUVEGRRA) scroll of phase door (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of standard id (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of cure (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) Wands wand of trap creation (banyan) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (21 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...