BSOD2, chaotic female trapper Kurwa ------- |.....| |.....| |.....| |.....| |.....| -.....| |.....| |.....| |....@| |.....+ |.....| |.....| |.....| |.....| |.....| ------- [BSOD2 the Cheap Sex Slave] St11 Dx8 Co13 In7 Wi5 Ch14 KurTrpFemCha+Q S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-10 Xp1/0 Wt107/1300 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a chaotic female aquarian trapper Kurwa. "̧u Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. WH#ΫuQD;pHy Unknown command ' '. (2x) , # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 156 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 85% Ring drop chance was reduced to 77% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: firearms (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30330 Monster spawn increase reached its maximum at turn 66310 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2652045 The monster class that cannot be genocided was grue The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: ancient blue dragon (freq bonus 24) The monster species that spawned more often: tree fungus (freq bonus 24) The monster species that spawned more often: spellcasting turret (freq bonus 20) The monster species that spawned more often: cool dirigent (freq bonus 8) The monster species that spawned more often: crystal force fungus (freq bonus 5) The monster species that spawned more often: Lou's dancing shoe (freq bonus 48) The monster species that spawned more often: dizzy blonde (freq bonus 5) The monster species that spawned more often: really dangerous colony (freq bonus 24) The monster species that spawned more often: mean fungus (freq bonus 36) The monster species that spawned more often: ultraviolet light (freq bonus 8) The monster species that spawned more often: Marleen's sneaker (freq bonus 15) The monster species that spawned more often: undead bard (freq bonus 32) The monster species that spawned more often: spectral tyrannosaur (freq bonus 6) The monster species that spawned more often: nondescript force patch (freq bonus 24) The monster species that spawned more often: gray patch (freq bonus 30) The monster species that spawned more often: burner (freq bonus 7) The monster species that spawned more often: ice elemental (freq bonus 30) The monster species that spawned more often: elf mummy (freq bonus 16) The monster species that spawned more often: giant speckled tree frog (freq bonus 6) The monster species that spawned more often: pink jelly (freq bonus 5) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 4) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster species that never randomly spawned: Pazuzu The monster species that never randomly spawned: black naga hatchling The monster species that never randomly spawned: dark lancer The monster species that never randomly spawned: gravity vortex The monster species that never randomly spawned: huge pseudodragon The monster species that never randomly spawned: yesod sephirah The monster species that never randomly spawned: Klara's pointy combat boot The monster species that never randomly spawned: clay-warhorse The monster species that never randomly spawned: vortex battlemaster The monster species that never randomly spawned: expensive secret car The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 3) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 26) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 9) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 11) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 40) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 10) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 10) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 52) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this trap was always invisible: too heavy trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 1) Next attribute increase check would have come at turn 419 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Monsters didn't respect Elbereth. (0) You were in a ghost world (0) You had the following problem: Pets hate you with a fiery passion. (0) You were prevented from having stun resistance (0) You were prevented from having glib combat (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Kaczynski The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could have safely prayed (161) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (viva cloak) momhat (musical helmet) scaler mittens (slippery gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (calf-leather sandals) Scrolls scroll of destroy armor (KSIAZKA DZWONEK I SWIECA) scroll of taming (STUNT OF GHOST IS DIFFER) scroll of trap detection (TEPER VY MERTVY) scroll of boss companion (BOOBIE BLITZ) scroll of relocation (CUT ENEMY BY HAMME OR NAIL) scroll of repair item (QUICKER USED THE STUNT OF ELF) scroll of healing (SNAPE KILLED DUMBLEDORE) scroll of mana (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of phase door (DPIEV WENWWSG UNNZMI) scroll of standard id (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of cure (INTEGER DIVIDE BY ZERO) Wands wand of trap creation (wrapped) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...